/*! For license information please see index.js.LICENSE.txt */ !function(t){var e={};function n(i){if(e[i])return e[i].exports;var r=e[i]={i:i,l:!1,exports:{}};return t[i].call(r.exports,r,r.exports,n),r.l=!0,r.exports}n.m=t,n.c=e,n.d=function(t,e,i){n.o(t,e)||Object.defineProperty(t,e,{enumerable:!0,get:i})},n.r=function(t){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(t,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(t,"__esModule",{value:!0})},n.t=function(t,e){if(1&e&&(t=n(t)),8&e)return t;if(4&e&&"object"==typeof t&&t&&t.__esModule)return t;var i=Object.create(null);if(n.r(i),Object.defineProperty(i,"default",{enumerable:!0,value:t}),2&e&&"string"!=typeof t)for(var r in t)n.d(i,r,function(e){return t[e]}.bind(null,r));return i},n.n=function(t){var e=t&&t.__esModule?function(){return t.default}:function(){return t};return n.d(e,"a",e),e},n.o=function(t,e){return Object.prototype.hasOwnProperty.call(t,e)},n.p="/",n(n.s=3)}([function(t,e,n){"use strict";function i(){}n.r(e),n.d(e,"WebGLRenderTargetCube",(function(){return tn})),n.d(e,"WebGLRenderTarget",(function(){return $e})),n.d(e,"WebGLRenderer",(function(){return Qr})),n.d(e,"ShaderLib",(function(){return Yn})),n.d(e,"UniformsLib",(function(){return Wn})),n.d(e,"UniformsUtils",(function(){return qn})),n.d(e,"ShaderChunk",(function(){return Xn})),n.d(e,"FogExp2",(function(){return Kr})),n.d(e,"Fog",(function(){return $r})),n.d(e,"Scene",(function(){return to})),n.d(e,"Sprite",(function(){return no})),n.d(e,"LOD",(function(){return io})),n.d(e,"SkinnedMesh",(function(){return ao})),n.d(e,"Skeleton",(function(){return ro})),n.d(e,"Bone",(function(){return oo})),n.d(e,"Mesh",(function(){return rr})),n.d(e,"LineSegments",(function(){return ho})),n.d(e,"LineLoop",(function(){return lo})),n.d(e,"Line",(function(){return co})),n.d(e,"Points",(function(){return po})),n.d(e,"Group",(function(){return fo})),n.d(e,"VideoTexture",(function(){return mo})),n.d(e,"DataTexture",(function(){return en})),n.d(e,"CompressedTexture",(function(){return vo})),n.d(e,"CubeTexture",(function(){return nn})),n.d(e,"CanvasTexture",(function(){return Zn})),n.d(e,"DepthTexture",(function(){return go})),n.d(e,"Texture",(function(){return Qe})),n.d(e,"CompressedTextureLoader",(function(){return ka})),n.d(e,"DataTextureLoader",(function(){return Wa})),n.d(e,"CubeTextureLoader",(function(){return Xa})),n.d(e,"TextureLoader",(function(){return Ya})),n.d(e,"ObjectLoader",(function(){return Ks})),n.d(e,"MaterialLoader",(function(){return Hs})),n.d(e,"BufferGeometryLoader",(function(){return js})),n.d(e,"DefaultLoadingManager",(function(){return Ga})),n.d(e,"LoadingManager",(function(){return Va})),n.d(e,"JSONLoader",(function(){return Qs})),n.d(e,"ImageLoader",(function(){return qa})),n.d(e,"ImageBitmapLoader",(function(){return ic})),n.d(e,"FontLoader",(function(){return sc})),n.d(e,"FileLoader",(function(){return ja})),n.d(e,"Loader",(function(){return Zs})),n.d(e,"LoaderUtils",(function(){return Js})),n.d(e,"Cache",(function(){return Ua})),n.d(e,"AudioLoader",(function(){return xc})),n.d(e,"SpotLightShadow",(function(){return bs})),n.d(e,"SpotLight",(function(){return _s})),n.d(e,"PointLight",(function(){return Ms})),n.d(e,"RectAreaLight",(function(){return As})),n.d(e,"HemisphereLight",(function(){return xs})),n.d(e,"DirectionalLightShadow",(function(){return Es})),n.d(e,"DirectionalLight",(function(){return Ss})),n.d(e,"AmbientLight",(function(){return Ts})),n.d(e,"LightShadow",(function(){return ws})),n.d(e,"Light",(function(){return ys})),n.d(e,"StereoCamera",(function(){return wc})),n.d(e,"PerspectiveCamera",(function(){return Br})),n.d(e,"OrthographicCamera",(function(){return Mi})),n.d(e,"CubeCamera",(function(){return bc})),n.d(e,"ArrayCamera",(function(){return Ir})),n.d(e,"Camera",(function(){return _i})),n.d(e,"AudioListener",(function(){return _c})),n.d(e,"PositionalAudio",(function(){return Ec})),n.d(e,"AudioContext",(function(){return yc})),n.d(e,"AudioAnalyser",(function(){return Sc})),n.d(e,"Audio",(function(){return Mc})),n.d(e,"VectorKeyframeTrack",(function(){return Vs})),n.d(e,"StringKeyframeTrack",(function(){return Rs})),n.d(e,"QuaternionKeyframeTrack",(function(){return Bs})),n.d(e,"NumberKeyframeTrack",(function(){return Ns})),n.d(e,"ColorKeyframeTrack",(function(){return Is})),n.d(e,"BooleanKeyframeTrack",(function(){return Cs})),n.d(e,"PropertyMixer",(function(){return Tc})),n.d(e,"PropertyBinding",(function(){return Vc})),n.d(e,"KeyframeTrack",(function(){return Us})),n.d(e,"AnimationUtils",(function(){return Ds})),n.d(e,"AnimationObjectGroup",(function(){return Gc})),n.d(e,"AnimationMixer",(function(){return jc})),n.d(e,"AnimationClip",(function(){return Gs})),n.d(e,"Uniform",(function(){return kc})),n.d(e,"InstancedBufferGeometry",(function(){return Wc})),n.d(e,"BufferGeometry",(function(){return Yi})),n.d(e,"Geometry",(function(){return Ai})),n.d(e,"InterleavedBufferAttribute",(function(){return qc})),n.d(e,"InstancedInterleavedBuffer",(function(){return Yc})),n.d(e,"InterleavedBuffer",(function(){return Xc})),n.d(e,"InstancedBufferAttribute",(function(){return Zc})),n.d(e,"Face3",(function(){return Ei})),n.d(e,"Object3D",(function(){return bi})),n.d(e,"Raycaster",(function(){return Jc})),n.d(e,"Layers",(function(){return mi})),n.d(e,"EventDispatcher",(function(){return i})),n.d(e,"Clock",(function(){return $c})),n.d(e,"QuaternionLinearInterpolant",(function(){return Ps})),n.d(e,"LinearInterpolant",(function(){return Fs})),n.d(e,"DiscreteInterpolant",(function(){return zs})),n.d(e,"CubicInterpolant",(function(){return Os})),n.d(e,"Interpolant",(function(){return Ls})),n.d(e,"Triangle",(function(){return ir})),n.d(e,"Math",(function(){return ke})),n.d(e,"Spherical",(function(){return th})),n.d(e,"Cylindrical",(function(){return eh})),n.d(e,"Plane",(function(){return li})),n.d(e,"Frustum",(function(){return ui})),n.d(e,"Sphere",(function(){return hi})),n.d(e,"Ray",(function(){return er})),n.d(e,"Matrix4",(function(){return qe})),n.d(e,"Matrix3",(function(){return Ze})),n.d(e,"Box3",(function(){return ci})),n.d(e,"Box2",(function(){return nh})),n.d(e,"Line3",(function(){return nr})),n.d(e,"Euler",(function(){return fi})),n.d(e,"Vector4",(function(){return Ke})),n.d(e,"Vector3",(function(){return Ye})),n.d(e,"Vector2",(function(){return We})),n.d(e,"Quaternion",(function(){return Xe})),n.d(e,"Color",(function(){return kn})),n.d(e,"ImmediateRenderObject",(function(){return ih})),n.d(e,"VertexNormalsHelper",(function(){return rh})),n.d(e,"SpotLightHelper",(function(){return oh})),n.d(e,"SkeletonHelper",(function(){return ah})),n.d(e,"PointLightHelper",(function(){return sh})),n.d(e,"RectAreaLightHelper",(function(){return ch})),n.d(e,"HemisphereLightHelper",(function(){return hh})),n.d(e,"GridHelper",(function(){return lh})),n.d(e,"PolarGridHelper",(function(){return uh})),n.d(e,"FaceNormalsHelper",(function(){return ph})),n.d(e,"DirectionalLightHelper",(function(){return dh})),n.d(e,"CameraHelper",(function(){return fh})),n.d(e,"BoxHelper",(function(){return mh})),n.d(e,"Box3Helper",(function(){return vh})),n.d(e,"PlaneHelper",(function(){return gh})),n.d(e,"ArrowHelper",(function(){return yh})),n.d(e,"AxesHelper",(function(){return xh})),n.d(e,"Shape",(function(){return gs})),n.d(e,"Path",(function(){return vs})),n.d(e,"ShapePath",(function(){return rc})),n.d(e,"Font",(function(){return oc})),n.d(e,"CurvePath",(function(){return ms})),n.d(e,"Curve",(function(){return Za})),n.d(e,"ShapeUtils",(function(){return oa})),n.d(e,"WebGLUtils",(function(){return zr})),n.d(e,"WireframeGeometry",(function(){return yo})),n.d(e,"ParametricGeometry",(function(){return xo})),n.d(e,"ParametricBufferGeometry",(function(){return wo})),n.d(e,"TetrahedronGeometry",(function(){return Mo})),n.d(e,"TetrahedronBufferGeometry",(function(){return Eo})),n.d(e,"OctahedronGeometry",(function(){return So})),n.d(e,"OctahedronBufferGeometry",(function(){return To})),n.d(e,"IcosahedronGeometry",(function(){return Ao})),n.d(e,"IcosahedronBufferGeometry",(function(){return Ro})),n.d(e,"DodecahedronGeometry",(function(){return Co})),n.d(e,"DodecahedronBufferGeometry",(function(){return Lo})),n.d(e,"PolyhedronGeometry",(function(){return bo})),n.d(e,"PolyhedronBufferGeometry",(function(){return _o})),n.d(e,"TubeGeometry",(function(){return Po})),n.d(e,"TubeBufferGeometry",(function(){return Bo})),n.d(e,"TorusKnotGeometry",(function(){return Io})),n.d(e,"TorusKnotBufferGeometry",(function(){return No})),n.d(e,"TorusGeometry",(function(){return Oo})),n.d(e,"TorusBufferGeometry",(function(){return Fo})),n.d(e,"TextGeometry",(function(){return la})),n.d(e,"TextBufferGeometry",(function(){return ua})),n.d(e,"SphereGeometry",(function(){return pa})),n.d(e,"SphereBufferGeometry",(function(){return da})),n.d(e,"RingGeometry",(function(){return fa})),n.d(e,"RingBufferGeometry",(function(){return ma})),n.d(e,"PlaneGeometry",(function(){return Qi})),n.d(e,"PlaneBufferGeometry",(function(){return Ki})),n.d(e,"LatheGeometry",(function(){return va})),n.d(e,"LatheBufferGeometry",(function(){return ga})),n.d(e,"ShapeGeometry",(function(){return ya})),n.d(e,"ShapeBufferGeometry",(function(){return xa})),n.d(e,"ExtrudeGeometry",(function(){return ca})),n.d(e,"ExtrudeBufferGeometry",(function(){return ha})),n.d(e,"EdgesGeometry",(function(){return ba})),n.d(e,"ConeGeometry",(function(){return Ea})),n.d(e,"ConeBufferGeometry",(function(){return Sa})),n.d(e,"CylinderGeometry",(function(){return _a})),n.d(e,"CylinderBufferGeometry",(function(){return Ma})),n.d(e,"CircleGeometry",(function(){return Ta})),n.d(e,"CircleBufferGeometry",(function(){return Aa})),n.d(e,"BoxGeometry",(function(){return Zi})),n.d(e,"BoxBufferGeometry",(function(){return Ji})),n.d(e,"ShadowMaterial",(function(){return Ca})),n.d(e,"SpriteMaterial",(function(){return eo})),n.d(e,"RawShaderMaterial",(function(){return La})),n.d(e,"ShaderMaterial",(function(){return tr})),n.d(e,"PointsMaterial",(function(){return uo})),n.d(e,"MeshPhysicalMaterial",(function(){return Ba})),n.d(e,"MeshStandardMaterial",(function(){return Pa})),n.d(e,"MeshPhongMaterial",(function(){return Ia})),n.d(e,"MeshToonMaterial",(function(){return Na})),n.d(e,"MeshNormalMaterial",(function(){return Oa})),n.d(e,"MeshLambertMaterial",(function(){return Fa})),n.d(e,"MeshDepthMaterial",(function(){return ai})),n.d(e,"MeshDistanceMaterial",(function(){return si})),n.d(e,"MeshBasicMaterial",(function(){return $i})),n.d(e,"LineDashedMaterial",(function(){return za})),n.d(e,"LineBasicMaterial",(function(){return so})),n.d(e,"Material",(function(){return oi})),n.d(e,"Float64BufferAttribute",(function(){return zi})),n.d(e,"Float32BufferAttribute",(function(){return Fi})),n.d(e,"Uint32BufferAttribute",(function(){return Oi})),n.d(e,"Int32BufferAttribute",(function(){return Ni})),n.d(e,"Uint16BufferAttribute",(function(){return Ii})),n.d(e,"Int16BufferAttribute",(function(){return Bi})),n.d(e,"Uint8ClampedBufferAttribute",(function(){return Pi})),n.d(e,"Uint8BufferAttribute",(function(){return Li})),n.d(e,"Int8BufferAttribute",(function(){return Ci})),n.d(e,"BufferAttribute",(function(){return Ri})),n.d(e,"ArcCurve",(function(){return Qa})),n.d(e,"CatmullRomCurve3",(function(){return is})),n.d(e,"CubicBezierCurve",(function(){return ss})),n.d(e,"CubicBezierCurve3",(function(){return cs})),n.d(e,"EllipseCurve",(function(){return Ja})),n.d(e,"LineCurve",(function(){return hs})),n.d(e,"LineCurve3",(function(){return ls})),n.d(e,"QuadraticBezierCurve",(function(){return us})),n.d(e,"QuadraticBezierCurve3",(function(){return ps})),n.d(e,"SplineCurve",(function(){return ds})),n.d(e,"REVISION",(function(){return d})),n.d(e,"MOUSE",(function(){return f})),n.d(e,"CullFaceNone",(function(){return m})),n.d(e,"CullFaceBack",(function(){return v})),n.d(e,"CullFaceFront",(function(){return g})),n.d(e,"CullFaceFrontBack",(function(){return y})),n.d(e,"FrontFaceDirectionCW",(function(){return x})),n.d(e,"FrontFaceDirectionCCW",(function(){return w})),n.d(e,"BasicShadowMap",(function(){return b})),n.d(e,"PCFShadowMap",(function(){return _})),n.d(e,"PCFSoftShadowMap",(function(){return M})),n.d(e,"FrontSide",(function(){return E})),n.d(e,"BackSide",(function(){return S})),n.d(e,"DoubleSide",(function(){return T})),n.d(e,"FlatShading",(function(){return A})),n.d(e,"SmoothShading",(function(){return R})),n.d(e,"NoColors",(function(){return C})),n.d(e,"FaceColors",(function(){return L})),n.d(e,"VertexColors",(function(){return P})),n.d(e,"NoBlending",(function(){return B})),n.d(e,"NormalBlending",(function(){return I})),n.d(e,"AdditiveBlending",(function(){return N})),n.d(e,"SubtractiveBlending",(function(){return O})),n.d(e,"MultiplyBlending",(function(){return F})),n.d(e,"CustomBlending",(function(){return z})),n.d(e,"AddEquation",(function(){return D})),n.d(e,"SubtractEquation",(function(){return U})),n.d(e,"ReverseSubtractEquation",(function(){return V})),n.d(e,"MinEquation",(function(){return G})),n.d(e,"MaxEquation",(function(){return H})),n.d(e,"ZeroFactor",(function(){return j})),n.d(e,"OneFactor",(function(){return k})),n.d(e,"SrcColorFactor",(function(){return W})),n.d(e,"OneMinusSrcColorFactor",(function(){return q})),n.d(e,"SrcAlphaFactor",(function(){return X})),n.d(e,"OneMinusSrcAlphaFactor",(function(){return Y})),n.d(e,"DstAlphaFactor",(function(){return Z})),n.d(e,"OneMinusDstAlphaFactor",(function(){return J})),n.d(e,"DstColorFactor",(function(){return Q})),n.d(e,"OneMinusDstColorFactor",(function(){return K})),n.d(e,"SrcAlphaSaturateFactor",(function(){return $})),n.d(e,"NeverDepth",(function(){return tt})),n.d(e,"AlwaysDepth",(function(){return et})),n.d(e,"LessDepth",(function(){return nt})),n.d(e,"LessEqualDepth",(function(){return it})),n.d(e,"EqualDepth",(function(){return rt})),n.d(e,"GreaterEqualDepth",(function(){return ot})),n.d(e,"GreaterDepth",(function(){return at})),n.d(e,"NotEqualDepth",(function(){return st})),n.d(e,"MultiplyOperation",(function(){return ct})),n.d(e,"MixOperation",(function(){return ht})),n.d(e,"AddOperation",(function(){return lt})),n.d(e,"NoToneMapping",(function(){return ut})),n.d(e,"LinearToneMapping",(function(){return pt})),n.d(e,"ReinhardToneMapping",(function(){return dt})),n.d(e,"Uncharted2ToneMapping",(function(){return ft})),n.d(e,"CineonToneMapping",(function(){return mt})),n.d(e,"UVMapping",(function(){return vt})),n.d(e,"CubeReflectionMapping",(function(){return gt})),n.d(e,"CubeRefractionMapping",(function(){return yt})),n.d(e,"EquirectangularReflectionMapping",(function(){return xt})),n.d(e,"EquirectangularRefractionMapping",(function(){return wt})),n.d(e,"SphericalReflectionMapping",(function(){return bt})),n.d(e,"CubeUVReflectionMapping",(function(){return _t})),n.d(e,"CubeUVRefractionMapping",(function(){return Mt})),n.d(e,"RepeatWrapping",(function(){return Et})),n.d(e,"ClampToEdgeWrapping",(function(){return St})),n.d(e,"MirroredRepeatWrapping",(function(){return Tt})),n.d(e,"NearestFilter",(function(){return At})),n.d(e,"NearestMipMapNearestFilter",(function(){return Rt})),n.d(e,"NearestMipMapLinearFilter",(function(){return Ct})),n.d(e,"LinearFilter",(function(){return Lt})),n.d(e,"LinearMipMapNearestFilter",(function(){return Pt})),n.d(e,"LinearMipMapLinearFilter",(function(){return Bt})),n.d(e,"UnsignedByteType",(function(){return It})),n.d(e,"ByteType",(function(){return Nt})),n.d(e,"ShortType",(function(){return Ot})),n.d(e,"UnsignedShortType",(function(){return Ft})),n.d(e,"IntType",(function(){return zt})),n.d(e,"UnsignedIntType",(function(){return Dt})),n.d(e,"FloatType",(function(){return Ut})),n.d(e,"HalfFloatType",(function(){return Vt})),n.d(e,"UnsignedShort4444Type",(function(){return Gt})),n.d(e,"UnsignedShort5551Type",(function(){return Ht})),n.d(e,"UnsignedShort565Type",(function(){return jt})),n.d(e,"UnsignedInt248Type",(function(){return kt})),n.d(e,"AlphaFormat",(function(){return Wt})),n.d(e,"RGBFormat",(function(){return qt})),n.d(e,"RGBAFormat",(function(){return Xt})),n.d(e,"LuminanceFormat",(function(){return Yt})),n.d(e,"LuminanceAlphaFormat",(function(){return Zt})),n.d(e,"RGBEFormat",(function(){return Jt})),n.d(e,"DepthFormat",(function(){return Qt})),n.d(e,"DepthStencilFormat",(function(){return Kt})),n.d(e,"RGB_S3TC_DXT1_Format",(function(){return $t})),n.d(e,"RGBA_S3TC_DXT1_Format",(function(){return te})),n.d(e,"RGBA_S3TC_DXT3_Format",(function(){return ee})),n.d(e,"RGBA_S3TC_DXT5_Format",(function(){return ne})),n.d(e,"RGB_PVRTC_4BPPV1_Format",(function(){return ie})),n.d(e,"RGB_PVRTC_2BPPV1_Format",(function(){return re})),n.d(e,"RGBA_PVRTC_4BPPV1_Format",(function(){return oe})),n.d(e,"RGBA_PVRTC_2BPPV1_Format",(function(){return ae})),n.d(e,"RGB_ETC1_Format",(function(){return se})),n.d(e,"RGBA_ASTC_4x4_Format",(function(){return ce})),n.d(e,"RGBA_ASTC_5x4_Format",(function(){return he})),n.d(e,"RGBA_ASTC_5x5_Format",(function(){return le})),n.d(e,"RGBA_ASTC_6x5_Format",(function(){return ue})),n.d(e,"RGBA_ASTC_6x6_Format",(function(){return pe})),n.d(e,"RGBA_ASTC_8x5_Format",(function(){return de})),n.d(e,"RGBA_ASTC_8x6_Format",(function(){return fe})),n.d(e,"RGBA_ASTC_8x8_Format",(function(){return me})),n.d(e,"RGBA_ASTC_10x5_Format",(function(){return ve})),n.d(e,"RGBA_ASTC_10x6_Format",(function(){return ge})),n.d(e,"RGBA_ASTC_10x8_Format",(function(){return ye})),n.d(e,"RGBA_ASTC_10x10_Format",(function(){return xe})),n.d(e,"RGBA_ASTC_12x10_Format",(function(){return we})),n.d(e,"RGBA_ASTC_12x12_Format",(function(){return be})),n.d(e,"LoopOnce",(function(){return _e})),n.d(e,"LoopRepeat",(function(){return Me})),n.d(e,"LoopPingPong",(function(){return Ee})),n.d(e,"InterpolateDiscrete",(function(){return Se})),n.d(e,"InterpolateLinear",(function(){return Te})),n.d(e,"InterpolateSmooth",(function(){return Ae})),n.d(e,"ZeroCurvatureEnding",(function(){return Re})),n.d(e,"ZeroSlopeEnding",(function(){return Ce})),n.d(e,"WrapAroundEnding",(function(){return Le})),n.d(e,"TrianglesDrawMode",(function(){return Pe})),n.d(e,"TriangleStripDrawMode",(function(){return Be})),n.d(e,"TriangleFanDrawMode",(function(){return Ie})),n.d(e,"LinearEncoding",(function(){return Ne})),n.d(e,"sRGBEncoding",(function(){return Oe})),n.d(e,"GammaEncoding",(function(){return Fe})),n.d(e,"RGBEEncoding",(function(){return ze})),n.d(e,"LogLuvEncoding",(function(){return De})),n.d(e,"RGBM7Encoding",(function(){return Ue})),n.d(e,"RGBM16Encoding",(function(){return Ve})),n.d(e,"RGBDEncoding",(function(){return Ge})),n.d(e,"BasicDepthPacking",(function(){return He})),n.d(e,"RGBADepthPacking",(function(){return je})),n.d(e,"CubeGeometry",(function(){return Zi})),n.d(e,"Face4",(function(){return wh})),n.d(e,"LineStrip",(function(){return bh})),n.d(e,"LinePieces",(function(){return _h})),n.d(e,"MeshFaceMaterial",(function(){return Mh})),n.d(e,"MultiMaterial",(function(){return Eh})),n.d(e,"PointCloud",(function(){return Sh})),n.d(e,"Particle",(function(){return Th})),n.d(e,"ParticleSystem",(function(){return Ah})),n.d(e,"PointCloudMaterial",(function(){return Rh})),n.d(e,"ParticleBasicMaterial",(function(){return Ch})),n.d(e,"ParticleSystemMaterial",(function(){return Lh})),n.d(e,"Vertex",(function(){return Ph})),n.d(e,"DynamicBufferAttribute",(function(){return Bh})),n.d(e,"Int8Attribute",(function(){return Ih})),n.d(e,"Uint8Attribute",(function(){return Nh})),n.d(e,"Uint8ClampedAttribute",(function(){return Oh})),n.d(e,"Int16Attribute",(function(){return Fh})),n.d(e,"Uint16Attribute",(function(){return zh})),n.d(e,"Int32Attribute",(function(){return Dh})),n.d(e,"Uint32Attribute",(function(){return Uh})),n.d(e,"Float32Attribute",(function(){return Vh})),n.d(e,"Float64Attribute",(function(){return Gh})),n.d(e,"ClosedSplineCurve3",(function(){return Hh})),n.d(e,"SplineCurve3",(function(){return jh})),n.d(e,"Spline",(function(){return kh})),n.d(e,"AxisHelper",(function(){return Wh})),n.d(e,"BoundingBoxHelper",(function(){return qh})),n.d(e,"EdgesHelper",(function(){return Xh})),n.d(e,"WireframeHelper",(function(){return Yh})),n.d(e,"XHRLoader",(function(){return Zh})),n.d(e,"BinaryTextureLoader",(function(){return Jh})),n.d(e,"GeometryUtils",(function(){return Qh})),n.d(e,"ImageUtils",(function(){return Kh})),n.d(e,"Projector",(function(){return $h})),n.d(e,"CanvasRenderer",(function(){return tl})),n.d(e,"SceneUtils",(function(){return el})),n.d(e,"LensFlare",(function(){return nl})),void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2,-52)),void 0===Number.isInteger&&(Number.isInteger=function(t){return"number"==typeof t&&isFinite(t)&&Math.floor(t)===t}),void 0===Math.sign&&(Math.sign=function(t){return t<0?-1:t>0?1:+t}),"name"in Function.prototype==!1&&Object.defineProperty(Function.prototype,"name",{get:function(){return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1]}}),void 0===Object.assign&&(Object.assign=function(t){if(null==t)throw new TypeError("Cannot convert undefined or null to object");for(var e=Object(t),n=1;n>8&255]+t[e>>16&255]+t[e>>24&255]+"-"+t[255&n]+t[n>>8&255]+"-"+t[n>>16&15|64]+t[n>>24&255]+"-"+t[63&i|128]+t[i>>8&255]+"-"+t[i>>16&255]+t[i>>24&255]+t[255&r]+t[r>>8&255]+t[r>>16&255]+t[r>>24&255]}}(),clamp:function(t,e,n){return Math.max(e,Math.min(n,t))},euclideanModulo:function(t,e){return(t%e+e)%e},mapLinear:function(t,e,n,i,r){return i+(t-e)*(r-i)/(n-e)},lerp:function(t,e,n){return(1-n)*t+n*e},smoothstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*(3-2*t)},smootherstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},degToRad:function(t){return t*ke.DEG2RAD},radToDeg:function(t){return t*ke.RAD2DEG},isPowerOfTwo:function(t){return 0==(t&t-1)&&0!==t},ceilPowerOfTwo:function(t){return Math.pow(2,Math.ceil(Math.log(t)/Math.LN2))},floorPowerOfTwo:function(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))}};function We(t,e){this.x=t||0,this.y=e||0}function qe(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}function Xe(t,e,n,i){this._x=t||0,this._y=e||0,this._z=n||0,this._w=void 0!==i?i:1}function Ye(t,e,n){this.x=t||0,this.y=e||0,this.z=n||0}function Ze(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}Object.defineProperties(We.prototype,{width:{get:function(){return this.x},set:function(t){this.x=t}},height:{get:function(){return this.y},set:function(t){this.y=t}}}),Object.assign(We.prototype,{isVector2:!0,set:function(t,e){return this.x=t,this.y=e,this},setScalar:function(t){return this.x=t,this.y=t,this},setX:function(t){return this.x=t,this},setY:function(t){return this.y=t,this},setComponent:function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this},getComponent:function(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(t){return this.x=t.x,this.y=t.y,this},add:function(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this)},addScalar:function(t){return this.x+=t,this.y+=t,this},addVectors:function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this},addScaledVector:function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this},sub:function(t,e){return void 0!==e?(console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this)},subScalar:function(t){return this.x-=t,this.y-=t,this},subVectors:function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this},multiply:function(t){return this.x*=t.x,this.y*=t.y,this},multiplyScalar:function(t){return this.x*=t,this.y*=t,this},divide:function(t){return this.x/=t.x,this.y/=t.y,this},divideScalar:function(t){return this.multiplyScalar(1/t)},applyMatrix3:function(t){var e=this.x,n=this.y,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6],this.y=i[1]*e+i[4]*n+i[7],this},min:function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this},max:function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this},clamp:function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this},clampScalar:(r=new We,o=new We,function(t,e){return r.set(t,t),o.set(e,e),this.clamp(r,o)}),clampLength:function(t,e){var n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this},negate:function(){return this.x=-this.x,this.y=-this.y,this},dot:function(t){return this.x*t.x+this.y*t.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length()||1)},angle:function(){var t=Math.atan2(this.y,this.x);return t<0&&(t+=2*Math.PI),t},distanceTo:function(t){return Math.sqrt(this.distanceToSquared(t))},distanceToSquared:function(t){var e=this.x-t.x,n=this.y-t.y;return e*e+n*n},manhattanDistanceTo:function(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)},setLength:function(t){return this.normalize().multiplyScalar(t)},lerp:function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this},lerpVectors:function(t,e,n){return this.subVectors(e,t).multiplyScalar(n).add(t)},equals:function(t){return t.x===this.x&&t.y===this.y},fromArray:function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t},fromBufferAttribute:function(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this},rotateAround:function(t,e){var n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,o=this.y-t.y;return this.x=r*n-o*i+t.x,this.y=r*i+o*n+t.y,this}}),Object.assign(qe.prototype,{isMatrix4:!0,set:function(t,e,n,i,r,o,a,s,c,h,l,u,p,d,f,m){var v=this.elements;return v[0]=t,v[4]=e,v[8]=n,v[12]=i,v[1]=r,v[5]=o,v[9]=a,v[13]=s,v[2]=c,v[6]=h,v[10]=l,v[14]=u,v[3]=p,v[7]=d,v[11]=f,v[15]=m,this},identity:function(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this},clone:function(){return(new qe).fromArray(this.elements)},copy:function(t){var e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this},copyPosition:function(t){var e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this},extractBasis:function(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this},makeBasis:function(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this},extractRotation:(u=new Ye,function(t){var e=this.elements,n=t.elements,i=1/u.setFromMatrixColumn(t,0).length(),r=1/u.setFromMatrixColumn(t,1).length(),o=1/u.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[8]=n[8]*o,e[9]=n[9]*o,e[10]=n[10]*o,this}),makeRotationFromEuler:function(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var e=this.elements,n=t.x,i=t.y,r=t.z,o=Math.cos(n),a=Math.sin(n),s=Math.cos(i),c=Math.sin(i),h=Math.cos(r),l=Math.sin(r);if("XYZ"===t.order){var u=o*h,p=o*l,d=a*h,f=a*l;e[0]=s*h,e[4]=-s*l,e[8]=c,e[1]=p+d*c,e[5]=u-f*c,e[9]=-a*s,e[2]=f-u*c,e[6]=d+p*c,e[10]=o*s}else if("YXZ"===t.order){var m=s*h,v=s*l,g=c*h,y=c*l;e[0]=m+y*a,e[4]=g*a-v,e[8]=o*c,e[1]=o*l,e[5]=o*h,e[9]=-a,e[2]=v*a-g,e[6]=y+m*a,e[10]=o*s}else if("ZXY"===t.order){m=s*h,v=s*l,g=c*h,y=c*l;e[0]=m-y*a,e[4]=-o*l,e[8]=g+v*a,e[1]=v+g*a,e[5]=o*h,e[9]=y-m*a,e[2]=-o*c,e[6]=a,e[10]=o*s}else if("ZYX"===t.order){u=o*h,p=o*l,d=a*h,f=a*l;e[0]=s*h,e[4]=d*c-p,e[8]=u*c+f,e[1]=s*l,e[5]=f*c+u,e[9]=p*c-d,e[2]=-c,e[6]=a*s,e[10]=o*s}else if("YZX"===t.order){var x=o*s,w=o*c,b=a*s,_=a*c;e[0]=s*h,e[4]=_-x*l,e[8]=b*l+w,e[1]=l,e[5]=o*h,e[9]=-a*h,e[2]=-c*h,e[6]=w*l+b,e[10]=x-_*l}else if("XZY"===t.order){x=o*s,w=o*c,b=a*s,_=a*c;e[0]=s*h,e[4]=-l,e[8]=c*h,e[1]=x*l+_,e[5]=o*h,e[9]=w*l-b,e[2]=b*l-w,e[6]=a*h,e[10]=_*l+x}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},makeRotationFromQuaternion:function(t){var e=this.elements,n=t._x,i=t._y,r=t._z,o=t._w,a=n+n,s=i+i,c=r+r,h=n*a,l=n*s,u=n*c,p=i*s,d=i*c,f=r*c,m=o*a,v=o*s,g=o*c;return e[0]=1-(p+f),e[4]=l-g,e[8]=u+v,e[1]=l+g,e[5]=1-(h+f),e[9]=d-m,e[2]=u-v,e[6]=d+m,e[10]=1-(h+p),e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},lookAt:(c=new Ye,h=new Ye,l=new Ye,function(t,e,n){var i=this.elements;return l.subVectors(t,e),0===l.lengthSq()&&(l.z=1),l.normalize(),c.crossVectors(n,l),0===c.lengthSq()&&(1===Math.abs(n.z)?l.x+=1e-4:l.z+=1e-4,l.normalize(),c.crossVectors(n,l)),c.normalize(),h.crossVectors(l,c),i[0]=c.x,i[4]=h.x,i[8]=l.x,i[1]=c.y,i[5]=h.y,i[9]=l.y,i[2]=c.z,i[6]=h.z,i[10]=l.z,this}),multiply:function(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)},premultiply:function(t){return this.multiplyMatrices(t,this)},multiplyMatrices:function(t,e){var n=t.elements,i=e.elements,r=this.elements,o=n[0],a=n[4],s=n[8],c=n[12],h=n[1],l=n[5],u=n[9],p=n[13],d=n[2],f=n[6],m=n[10],v=n[14],g=n[3],y=n[7],x=n[11],w=n[15],b=i[0],_=i[4],M=i[8],E=i[12],S=i[1],T=i[5],A=i[9],R=i[13],C=i[2],L=i[6],P=i[10],B=i[14],I=i[3],N=i[7],O=i[11],F=i[15];return r[0]=o*b+a*S+s*C+c*I,r[4]=o*_+a*T+s*L+c*N,r[8]=o*M+a*A+s*P+c*O,r[12]=o*E+a*R+s*B+c*F,r[1]=h*b+l*S+u*C+p*I,r[5]=h*_+l*T+u*L+p*N,r[9]=h*M+l*A+u*P+p*O,r[13]=h*E+l*R+u*B+p*F,r[2]=d*b+f*S+m*C+v*I,r[6]=d*_+f*T+m*L+v*N,r[10]=d*M+f*A+m*P+v*O,r[14]=d*E+f*R+m*B+v*F,r[3]=g*b+y*S+x*C+w*I,r[7]=g*_+y*T+x*L+w*N,r[11]=g*M+y*A+x*P+w*O,r[15]=g*E+y*R+x*B+w*F,this},multiplyScalar:function(t){var e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this},applyToBufferAttribute:function(){var t=new Ye;return function(e){for(var n=0,i=e.count;n=0?1:-1,y=1-v*v;if(y>Number.EPSILON){var x=Math.sqrt(y),w=Math.atan2(x,v*g);m=Math.sin(m*w)/x,a=Math.sin(a*w)/x}var b=a*g;if(s=s*m+u*b,c=c*m+p*b,h=h*m+d*b,l=l*m+f*b,m===1-a){var _=1/Math.sqrt(s*s+c*c+h*h+l*l);s*=_,c*=_,h*=_,l*=_}}t[e]=s,t[e+1]=c,t[e+2]=h,t[e+3]=l}}),Object.defineProperties(Xe.prototype,{x:{get:function(){return this._x},set:function(t){this._x=t,this.onChangeCallback()}},y:{get:function(){return this._y},set:function(t){this._y=t,this.onChangeCallback()}},z:{get:function(){return this._z},set:function(t){this._z=t,this.onChangeCallback()}},w:{get:function(){return this._w},set:function(t){this._w=t,this.onChangeCallback()}}}),Object.assign(Xe.prototype,{set:function(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this.onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this.onChangeCallback(),this},setFromEuler:function(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var n=t._x,i=t._y,r=t._z,o=t.order,a=Math.cos,s=Math.sin,c=a(n/2),h=a(i/2),l=a(r/2),u=s(n/2),p=s(i/2),d=s(r/2);return"XYZ"===o?(this._x=u*h*l+c*p*d,this._y=c*p*l-u*h*d,this._z=c*h*d+u*p*l,this._w=c*h*l-u*p*d):"YXZ"===o?(this._x=u*h*l+c*p*d,this._y=c*p*l-u*h*d,this._z=c*h*d-u*p*l,this._w=c*h*l+u*p*d):"ZXY"===o?(this._x=u*h*l-c*p*d,this._y=c*p*l+u*h*d,this._z=c*h*d+u*p*l,this._w=c*h*l-u*p*d):"ZYX"===o?(this._x=u*h*l-c*p*d,this._y=c*p*l+u*h*d,this._z=c*h*d-u*p*l,this._w=c*h*l+u*p*d):"YZX"===o?(this._x=u*h*l+c*p*d,this._y=c*p*l+u*h*d,this._z=c*h*d-u*p*l,this._w=c*h*l-u*p*d):"XZY"===o&&(this._x=u*h*l-c*p*d,this._y=c*p*l-u*h*d,this._z=c*h*d+u*p*l,this._w=c*h*l+u*p*d),!1!==e&&this.onChangeCallback(),this},setFromAxisAngle:function(t,e){var n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this.onChangeCallback(),this},setFromRotationMatrix:function(t){var e,n=t.elements,i=n[0],r=n[4],o=n[8],a=n[1],s=n[5],c=n[9],h=n[2],l=n[6],u=n[10],p=i+s+u;return p>0?(e=.5/Math.sqrt(p+1),this._w=.25/e,this._x=(l-c)*e,this._y=(o-h)*e,this._z=(a-r)*e):i>s&&i>u?(e=2*Math.sqrt(1+i-s-u),this._w=(l-c)/e,this._x=.25*e,this._y=(r+a)/e,this._z=(o+h)/e):s>u?(e=2*Math.sqrt(1+s-i-u),this._w=(o-h)/e,this._x=(r+a)/e,this._y=.25*e,this._z=(c+l)/e):(e=2*Math.sqrt(1+u-i-s),this._w=(a-r)/e,this._x=(o+h)/e,this._y=(c+l)/e,this._z=.25*e),this.onChangeCallback(),this},setFromUnitVectors:function(){var t,e=new Ye;return function(n,i){return void 0===e&&(e=new Ye),(t=n.dot(i)+1)<1e-6?(t=0,Math.abs(n.x)>Math.abs(n.z)?e.set(-n.y,n.x,0):e.set(0,-n.z,n.y)):e.crossVectors(n,i),this._x=e.x,this._y=e.y,this._z=e.z,this._w=t,this.normalize()}}(),inverse:function(){return this.conjugate()},conjugate:function(){return this._x*=-1,this._y*=-1,this._z*=-1,this.onChangeCallback(),this},dot:function(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this.onChangeCallback(),this},multiply:function(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)},premultiply:function(t){return this.multiplyQuaternions(t,this)},multiplyQuaternions:function(t,e){var n=t._x,i=t._y,r=t._z,o=t._w,a=e._x,s=e._y,c=e._z,h=e._w;return this._x=n*h+o*a+i*c-r*s,this._y=i*h+o*s+r*a-n*c,this._z=r*h+o*c+n*s-i*a,this._w=o*h-n*a-i*s-r*c,this.onChangeCallback(),this},slerp:function(t,e){if(0===e)return this;if(1===e)return this.copy(t);var n=this._x,i=this._y,r=this._z,o=this._w,a=o*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;var s=Math.sqrt(1-a*a);if(Math.abs(s)<.001)return this._w=.5*(o+this._w),this._x=.5*(n+this._x),this._y=.5*(i+this._y),this._z=.5*(r+this._z),this;var c=Math.atan2(s,a),h=Math.sin((1-e)*c)/s,l=Math.sin(e*c)/s;return this._w=o*h+this._w*l,this._x=n*h+this._x*l,this._y=i*h+this._y*l,this._z=r*h+this._z*l,this.onChangeCallback(),this},equals:function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w},fromArray:function(t,e){return void 0===e&&(e=0),this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this.onChangeCallback(),this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t},onChange:function(t){return this.onChangeCallback=t,this},onChangeCallback:function(){}}),Object.assign(Ye.prototype,{isVector3:!0,set:function(t,e,n){return this.x=t,this.y=e,this.z=n,this},setScalar:function(t){return this.x=t,this.y=t,this.z=t,this},setX:function(t){return this.x=t,this},setY:function(t){return this.y=t,this},setZ:function(t){return this.z=t,this},setComponent:function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this},getComponent:function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this},add:function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)},addScalar:function(t){return this.x+=t,this.y+=t,this.z+=t,this},addVectors:function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this},addScaledVector:function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this},sub:function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)},subScalar:function(t){return this.x-=t,this.y-=t,this.z-=t,this},subVectors:function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this},multiply:function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)},multiplyScalar:function(t){return this.x*=t,this.y*=t,this.z*=t,this},multiplyVectors:function(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this},applyEuler:(p=new Xe,function(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(p.setFromEuler(t))}),applyAxisAngle:function(){var t=new Xe;return function(e,n){return this.applyQuaternion(t.setFromAxisAngle(e,n))}}(),applyMatrix3:function(t){var e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this},applyMatrix4:function(t){var e=this.x,n=this.y,i=this.z,r=t.elements,o=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*o,this},applyQuaternion:function(t){var e=this.x,n=this.y,i=this.z,r=t.x,o=t.y,a=t.z,s=t.w,c=s*e+o*i-a*n,h=s*n+a*e-r*i,l=s*i+r*n-o*e,u=-r*e-o*n-a*i;return this.x=c*s+u*-r+h*-a-l*-o,this.y=h*s+u*-o+l*-r-c*-a,this.z=l*s+u*-a+c*-o-h*-r,this},project:function(){var t=new qe;return function(e){return t.multiplyMatrices(e.projectionMatrix,t.getInverse(e.matrixWorld)),this.applyMatrix4(t)}}(),unproject:function(){var t=new qe;return function(e){return t.multiplyMatrices(e.matrixWorld,t.getInverse(e.projectionMatrix)),this.applyMatrix4(t)}}(),transformDirection:function(t){var e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()},divide:function(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this},divideScalar:function(t){return this.multiplyScalar(1/t)},min:function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this},max:function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this},clamp:function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this},clampScalar:function(){var t=new Ye,e=new Ye;return function(n,i){return t.set(n,n,n),e.set(i,i,i),this.clamp(t,e)}}(),clampLength:function(t,e){var n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this},dot:function(t){return this.x*t.x+this.y*t.y+this.z*t.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(t){return this.normalize().multiplyScalar(t)},lerp:function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this},lerpVectors:function(t,e,n){return this.subVectors(e,t).multiplyScalar(n).add(t)},cross:function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)},crossVectors:function(t,e){var n=t.x,i=t.y,r=t.z,o=e.x,a=e.y,s=e.z;return this.x=i*s-r*a,this.y=r*o-n*s,this.z=n*a-i*o,this},projectOnVector:function(t){var e=t.dot(this)/t.lengthSq();return this.copy(t).multiplyScalar(e)},projectOnPlane:function(){var t=new Ye;return function(e){return t.copy(this).projectOnVector(e),this.sub(t)}}(),reflect:function(){var t=new Ye;return function(e){return this.sub(t.copy(e).multiplyScalar(2*this.dot(e)))}}(),angleTo:function(t){var e=this.dot(t)/Math.sqrt(this.lengthSq()*t.lengthSq());return Math.acos(ke.clamp(e,-1,1))},distanceTo:function(t){return Math.sqrt(this.distanceToSquared(t))},distanceToSquared:function(t){var e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i},manhattanDistanceTo:function(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)},setFromSpherical:function(t){var e=Math.sin(t.phi)*t.radius;return this.x=e*Math.sin(t.theta),this.y=Math.cos(t.phi)*t.radius,this.z=e*Math.cos(t.theta),this},setFromCylindrical:function(t){return this.x=t.radius*Math.sin(t.theta),this.y=t.y,this.z=t.radius*Math.cos(t.theta),this},setFromMatrixPosition:function(t){var e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this},setFromMatrixScale:function(t){var e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this},setFromMatrixColumn:function(t,e){return this.fromArray(t.elements,4*e)},equals:function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z},fromArray:function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t},fromBufferAttribute:function(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}}),Object.assign(Ze.prototype,{isMatrix3:!0,set:function(t,e,n,i,r,o,a,s,c){var h=this.elements;return h[0]=t,h[1]=i,h[2]=a,h[3]=e,h[4]=r,h[5]=s,h[6]=n,h[7]=o,h[8]=c,this},identity:function(){return this.set(1,0,0,0,1,0,0,0,1),this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(t){var e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this},setFromMatrix4:function(t){var e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this},applyToBufferAttribute:function(){var t=new Ye;return function(e){for(var n=0,i=e.count;n2048||e.height>2048?e.toDataURL("image/jpeg",.6):e.toDataURL("image/png")}(i)}),n.image=i.uuid}return e||(t.textures[this.uuid]=n),n},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(t){if(this.mapping===vt){if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case Et:t.x=t.x-Math.floor(t.x);break;case St:t.x=t.x<0?0:1;break;case Tt:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case Et:t.y=t.y-Math.floor(t.y);break;case St:t.y=t.y<0?0:1;break;case Tt:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}this.flipY&&(t.y=1-t.y)}}}),Object.defineProperty(Qe.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(Ke.prototype,{isVector4:!0,set:function(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this},setScalar:function(t){return this.x=t,this.y=t,this.z=t,this.w=t,this},setX:function(t){return this.x=t,this},setY:function(t){return this.y=t,this},setZ:function(t){return this.z=t,this},setW:function(t){return this.w=t,this},setComponent:function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this},getComponent:function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this},add:function(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)},addScalar:function(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this},addVectors:function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this},addScaledVector:function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this},sub:function(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)},subScalar:function(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this},subVectors:function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this},multiplyScalar:function(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this},applyMatrix4:function(t){var e=this.x,n=this.y,i=this.z,r=this.w,o=t.elements;return this.x=o[0]*e+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*e+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*e+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*e+o[7]*n+o[11]*i+o[15]*r,this},divideScalar:function(t){return this.multiplyScalar(1/t)},setAxisAngleFromQuaternion:function(t){this.w=2*Math.acos(t.w);var e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this},setAxisAngleFromRotationMatrix:function(t){var e,n,i,r,o=t.elements,a=o[0],s=o[4],c=o[8],h=o[1],l=o[5],u=o[9],p=o[2],d=o[6],f=o[10];if(Math.abs(s-h)<.01&&Math.abs(c-p)<.01&&Math.abs(u-d)<.01){if(Math.abs(s+h)<.1&&Math.abs(c+p)<.1&&Math.abs(u+d)<.1&&Math.abs(a+l+f-3)<.1)return this.set(1,0,0,0),this;e=Math.PI;var m=(a+1)/2,v=(l+1)/2,g=(f+1)/2,y=(s+h)/4,x=(c+p)/4,w=(u+d)/4;return m>v&&m>g?m<.01?(n=0,i=.707106781,r=.707106781):(i=y/(n=Math.sqrt(m)),r=x/n):v>g?v<.01?(n=.707106781,i=0,r=.707106781):(n=y/(i=Math.sqrt(v)),r=w/i):g<.01?(n=.707106781,i=.707106781,r=0):(n=x/(r=Math.sqrt(g)),i=w/r),this.set(n,i,r,e),this}var b=Math.sqrt((d-u)*(d-u)+(c-p)*(c-p)+(h-s)*(h-s));return Math.abs(b)<.001&&(b=1),this.x=(d-u)/b,this.y=(c-p)/b,this.z=(h-s)/b,this.w=Math.acos((a+l+f-1)/2),this},min:function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this},max:function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this},clamp:function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this},clampScalar:function(){var t,e;return function(n,i){return void 0===t&&(t=new Ke,e=new Ke),t.set(n,n,n,n),e.set(i,i,i,i),this.clamp(t,e)}}(),clampLength:function(t,e){var n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this},dot:function(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(t){return this.normalize().multiplyScalar(t)},lerp:function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this},lerpVectors:function(t,e,n){return this.subVectors(e,t).multiplyScalar(n).add(t)},equals:function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w},fromArray:function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t},fromBufferAttribute:function(t,e,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}}),$e.prototype=Object.assign(Object.create(i.prototype),{constructor:$e,isWebGLRenderTarget:!0,setSize:function(t,e){this.width===t&&this.height===e||(this.width=t,this.height=e,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.width=t.width,this.height=t.height,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),tn.prototype=Object.create($e.prototype),tn.prototype.constructor=tn,tn.prototype.isWebGLRenderTargetCube=!0,en.prototype=Object.create(Qe.prototype),en.prototype.constructor=en,en.prototype.isDataTexture=!0,nn.prototype=Object.create(Qe.prototype),nn.prototype.constructor=nn,nn.prototype.isCubeTexture=!0,Object.defineProperty(nn.prototype,"images",{get:function(){return this.image},set:function(t){this.image=t}});var rn=new Qe,on=new nn;function an(){this.seq=[],this.map={}}var sn=[],cn=[],hn=new Float32Array(16),ln=new Float32Array(9);function un(t,e,n){var i=t[0];if(i<=0||i>0)return t;var r=e*n,o=sn[r];if(void 0===o&&(o=new Float32Array(r),sn[r]=o),0!==e){i.toArray(o,0);for(var a=1,s=0;a!==e;++a)s+=n,t[a].toArray(o,s)}return o}function pn(t,e){var n=cn[e];void 0===n&&(n=new Int32Array(e),cn[e]=n);for(var i=0;i!==e;++i)n[i]=t.allocTextureUnit();return n}function dn(t,e){t.uniform1f(this.addr,e)}function fn(t,e){t.uniform1i(this.addr,e)}function mn(t,e){void 0===e.x?t.uniform2fv(this.addr,e):t.uniform2f(this.addr,e.x,e.y)}function vn(t,e){void 0!==e.x?t.uniform3f(this.addr,e.x,e.y,e.z):void 0!==e.r?t.uniform3f(this.addr,e.r,e.g,e.b):t.uniform3fv(this.addr,e)}function gn(t,e){void 0===e.x?t.uniform4fv(this.addr,e):t.uniform4f(this.addr,e.x,e.y,e.z,e.w)}function yn(t,e){t.uniformMatrix2fv(this.addr,!1,e.elements||e)}function xn(t,e){void 0===e.elements?t.uniformMatrix3fv(this.addr,!1,e):(ln.set(e.elements),t.uniformMatrix3fv(this.addr,!1,ln))}function wn(t,e){void 0===e.elements?t.uniformMatrix4fv(this.addr,!1,e):(hn.set(e.elements),t.uniformMatrix4fv(this.addr,!1,hn))}function bn(t,e,n){var i=n.allocTextureUnit();t.uniform1i(this.addr,i),n.setTexture2D(e||rn,i)}function _n(t,e,n){var i=n.allocTextureUnit();t.uniform1i(this.addr,i),n.setTextureCube(e||on,i)}function Mn(t,e){t.uniform2iv(this.addr,e)}function En(t,e){t.uniform3iv(this.addr,e)}function Sn(t,e){t.uniform4iv(this.addr,e)}function Tn(t,e){t.uniform1fv(this.addr,e)}function An(t,e){t.uniform1iv(this.addr,e)}function Rn(t,e){t.uniform2fv(this.addr,un(e,this.size,2))}function Cn(t,e){t.uniform3fv(this.addr,un(e,this.size,3))}function Ln(t,e){t.uniform4fv(this.addr,un(e,this.size,4))}function Pn(t,e){t.uniformMatrix2fv(this.addr,!1,un(e,this.size,4))}function Bn(t,e){t.uniformMatrix3fv(this.addr,!1,un(e,this.size,9))}function In(t,e){t.uniformMatrix4fv(this.addr,!1,un(e,this.size,16))}function Nn(t,e,n){var i=e.length,r=pn(n,i);t.uniform1iv(this.addr,r);for(var o=0;o!==i;++o)n.setTexture2D(e[o]||rn,r[o])}function On(t,e,n){var i=e.length,r=pn(n,i);t.uniform1iv(this.addr,r);for(var o=0;o!==i;++o)n.setTextureCube(e[o]||on,r[o])}function Fn(t,e,n){this.id=t,this.addr=n,this.setValue=function(t){switch(t){case 5126:return dn;case 35664:return mn;case 35665:return vn;case 35666:return gn;case 35674:return yn;case 35675:return xn;case 35676:return wn;case 35678:case 36198:return bn;case 35680:return _n;case 5124:case 35670:return fn;case 35667:case 35671:return Mn;case 35668:case 35672:return En;case 35669:case 35673:return Sn}}(e.type)}function zn(t,e,n){this.id=t,this.addr=n,this.size=e.size,this.setValue=function(t){switch(t){case 5126:return Tn;case 35664:return Rn;case 35665:return Cn;case 35666:return Ln;case 35674:return Pn;case 35675:return Bn;case 35676:return In;case 35678:return Nn;case 35680:return On;case 5124:case 35670:return An;case 35667:case 35671:return Mn;case 35668:case 35672:return En;case 35669:case 35673:return Sn}}(e.type)}function Dn(t){this.id=t,an.call(this)}Dn.prototype.setValue=function(t,e){for(var n=this.seq,i=0,r=n.length;i!==r;++i){var o=n[i];o.setValue(t,e[o.id])}};var Un=/([\w\d_]+)(\])?(\[|\.)?/g;function Vn(t,e){t.seq.push(e),t.map[e.id]=e}function Gn(t,e,n){var i=t.name,r=i.length;for(Un.lastIndex=0;;){var o=Un.exec(i),a=Un.lastIndex,s=o[1],c="]"===o[2],h=o[3];if(c&&(s|=0),void 0===h||"["===h&&a+2===r){Vn(n,void 0===h?new Fn(s,t,e):new zn(s,t,e));break}var l=n.map[s];void 0===l&&Vn(n,l=new Dn(s)),n=l}}function Hn(t,e,n){an.call(this),this.renderer=n;for(var i=t.getProgramParameter(e,t.ACTIVE_UNIFORMS),r=0;r>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this},setRGB:function(t,e,n){return this.r=t,this.g=e,this.b=n,this},setHSL:function(){function t(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}return function(e,n,i){if(e=ke.euclideanModulo(e,1),n=ke.clamp(n,0,1),i=ke.clamp(i,0,1),0===n)this.r=this.g=this.b=i;else{var r=i<=.5?i*(1+n):i+n-i*n,o=2*i-r;this.r=t(o,r,e+1/3),this.g=t(o,r,e),this.b=t(o,r,e-1/3)}return this}}(),setStyle:function(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}var n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)){var i,r=n[1],o=n[2];switch(r){case"rgb":case"rgba":if(i=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(o))return this.r=Math.min(255,parseInt(i[1],10))/255,this.g=Math.min(255,parseInt(i[2],10))/255,this.b=Math.min(255,parseInt(i[3],10))/255,e(i[5]),this;if(i=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(o))return this.r=Math.min(100,parseInt(i[1],10))/100,this.g=Math.min(100,parseInt(i[2],10))/100,this.b=Math.min(100,parseInt(i[3],10))/100,e(i[5]),this;break;case"hsl":case"hsla":if(i=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(o)){var a=parseFloat(i[1])/360,s=parseInt(i[2],10)/100,c=parseInt(i[3],10)/100;return e(i[5]),this.setHSL(a,s,c)}}}else if(n=/^\#([A-Fa-f0-9]+)$/.exec(t)){var h,l=(h=n[1]).length;if(3===l)return this.r=parseInt(h.charAt(0)+h.charAt(0),16)/255,this.g=parseInt(h.charAt(1)+h.charAt(1),16)/255,this.b=parseInt(h.charAt(2)+h.charAt(2),16)/255,this;if(6===l)return this.r=parseInt(h.charAt(0)+h.charAt(1),16)/255,this.g=parseInt(h.charAt(2)+h.charAt(3),16)/255,this.b=parseInt(h.charAt(4)+h.charAt(5),16)/255,this}t&&t.length>0&&(void 0!==(h=jn[t])?this.setHex(h):console.warn("THREE.Color: Unknown color "+t));return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(t){return this.r=t.r,this.g=t.g,this.b=t.b,this},copyGammaToLinear:function(t,e){return void 0===e&&(e=2),this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this},copyLinearToGamma:function(t,e){void 0===e&&(e=2);var n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this},convertGammaToLinear:function(){var t=this.r,e=this.g,n=this.b;return this.r=t*t,this.g=e*e,this.b=n*n,this},convertLinearToGamma:function(){return this.r=Math.sqrt(this.r),this.g=Math.sqrt(this.g),this.b=Math.sqrt(this.b),this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(t){var e,n,i=t||{h:0,s:0,l:0},r=this.r,o=this.g,a=this.b,s=Math.max(r,o,a),c=Math.min(r,o,a),h=(c+s)/2;if(c===s)e=0,n=0;else{var l=s-c;switch(n=h<=.5?l/(s+c):l/(2-s-c),s){case r:e=(o-a)/l+(o 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t}\n\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif\n",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\n",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n",defaultnormal_vertex:"vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n",encodings_fragment:" gl_FragColor = linearToOutputTexel( gl_FragColor );\n",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract(Le);\n\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max(vRGB, 0.0), 1.0 );\n}\n",envmap_fragment:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n",envmap_pars_fragment:"#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n",envmap_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n",fog_vertex:"\n#ifdef USE_FOG\nfogDepth = -mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n varying float fogDepth;\n#endif\n",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif\n",gradientmap_pars_fragment:"#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif\n",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n",lights_pars:"uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n",lights_template:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, 8 );\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tvec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n\t#ifndef STANDARD\n\t\tvec3 clearCoatRadiance = getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), 8 );\n\t#else\n\t\tvec3 clearCoatRadiance = vec3( 0.0 );\n\t#endif\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif\n",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n",map_particle_fragment:"#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n",map_particle_pars_fragment:"#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif\n",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif\n",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n",normal_fragment:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n#endif\n#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n",project_vertex:"vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n",dithering_fragment:"#if defined( DITHERING )\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif\n",dithering_pars_fragment:"#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif\n",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif\n",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif\n",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n",tonemapping_pars_fragment:"#ifndef saturate\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n",uv_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\n",uv_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif\n",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n",cube_vert:"varying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}\n",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}\n",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}\n",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n",equirect_vert:"varying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}\n",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}\n",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}\n",meshphysical_frag:"#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n",meshphysical_vert:"#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}\n",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}\n",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}\n",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n}\n",shadow_vert:"#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n"},Yn={basic:{uniforms:qn.merge([Wn.common,Wn.specularmap,Wn.envmap,Wn.aomap,Wn.lightmap,Wn.fog]),vertexShader:Xn.meshbasic_vert,fragmentShader:Xn.meshbasic_frag},lambert:{uniforms:qn.merge([Wn.common,Wn.specularmap,Wn.envmap,Wn.aomap,Wn.lightmap,Wn.emissivemap,Wn.fog,Wn.lights,{emissive:{value:new kn(0)}}]),vertexShader:Xn.meshlambert_vert,fragmentShader:Xn.meshlambert_frag},phong:{uniforms:qn.merge([Wn.common,Wn.specularmap,Wn.envmap,Wn.aomap,Wn.lightmap,Wn.emissivemap,Wn.bumpmap,Wn.normalmap,Wn.displacementmap,Wn.gradientmap,Wn.fog,Wn.lights,{emissive:{value:new kn(0)},specular:{value:new kn(1118481)},shininess:{value:30}}]),vertexShader:Xn.meshphong_vert,fragmentShader:Xn.meshphong_frag},standard:{uniforms:qn.merge([Wn.common,Wn.envmap,Wn.aomap,Wn.lightmap,Wn.emissivemap,Wn.bumpmap,Wn.normalmap,Wn.displacementmap,Wn.roughnessmap,Wn.metalnessmap,Wn.fog,Wn.lights,{emissive:{value:new kn(0)},roughness:{value:.5},metalness:{value:.5},envMapIntensity:{value:1}}]),vertexShader:Xn.meshphysical_vert,fragmentShader:Xn.meshphysical_frag},points:{uniforms:qn.merge([Wn.points,Wn.fog]),vertexShader:Xn.points_vert,fragmentShader:Xn.points_frag},dashed:{uniforms:qn.merge([Wn.common,Wn.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Xn.linedashed_vert,fragmentShader:Xn.linedashed_frag},depth:{uniforms:qn.merge([Wn.common,Wn.displacementmap]),vertexShader:Xn.depth_vert,fragmentShader:Xn.depth_frag},normal:{uniforms:qn.merge([Wn.common,Wn.bumpmap,Wn.normalmap,Wn.displacementmap,{opacity:{value:1}}]),vertexShader:Xn.normal_vert,fragmentShader:Xn.normal_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:Xn.cube_vert,fragmentShader:Xn.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Xn.equirect_vert,fragmentShader:Xn.equirect_frag},distanceRGBA:{uniforms:qn.merge([Wn.common,Wn.displacementmap,{referencePosition:{value:new Ye},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Xn.distanceRGBA_vert,fragmentShader:Xn.distanceRGBA_frag},shadow:{uniforms:qn.merge([Wn.lights,Wn.fog,{color:{value:new kn(0)},opacity:{value:1}}]),vertexShader:Xn.shadow_vert,fragmentShader:Xn.shadow_frag}};function Zn(t,e,n,i,r,o,a,s,c){Qe.call(this,t,e,n,i,r,o,a,s,c),this.needsUpdate=!0}function Jn(t,e,n,i,r){var o,a,s,c,h,l,u=new Ye,p=new Xe,d=new Ye;function f(){var t=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),n=new Uint16Array([0,1,2,0,2,3]);o=e.createBuffer(),a=e.createBuffer(),e.bindBuffer(e.ARRAY_BUFFER,o),e.bufferData(e.ARRAY_BUFFER,t,e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,a),e.bufferData(e.ELEMENT_ARRAY_BUFFER,n,e.STATIC_DRAW),s=function(){var t=e.createProgram(),n=e.createShader(e.VERTEX_SHADER),i=e.createShader(e.FRAGMENT_SHADER);return e.shaderSource(n,["precision "+r.precision+" float;","#define SHADER_NAME SpriteMaterial","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform float rotation;","uniform vec2 center;","uniform vec2 scale;","uniform vec2 uvOffset;","uniform vec2 uvScale;","attribute vec2 position;","attribute vec2 uv;","varying vec2 vUV;","varying float fogDepth;","void main() {","\tvUV = uvOffset + uv * uvScale;","\tvec2 alignedPosition = ( position - center ) * scale;","\tvec2 rotatedPosition;","\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;","\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;","\tvec4 mvPosition;","\tmvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );","\tmvPosition.xy += rotatedPosition;","\tgl_Position = projectionMatrix * mvPosition;","\tfogDepth = - mvPosition.z;","}"].join("\n")),e.shaderSource(i,["precision "+r.precision+" float;","#define SHADER_NAME SpriteMaterial","uniform vec3 color;","uniform sampler2D map;","uniform float opacity;","uniform int fogType;","uniform vec3 fogColor;","uniform float fogDensity;","uniform float fogNear;","uniform float fogFar;","uniform float alphaTest;","varying vec2 vUV;","varying float fogDepth;","void main() {","\tvec4 texture = texture2D( map, vUV );","\tgl_FragColor = vec4( color * texture.xyz, texture.a * opacity );","\tif ( gl_FragColor.a < alphaTest ) discard;","\tif ( fogType > 0 ) {","\t\tfloat fogFactor = 0.0;","\t\tif ( fogType == 1 ) {","\t\t\tfogFactor = smoothstep( fogNear, fogFar, fogDepth );","\t\t} else {","\t\t\tconst float LOG2 = 1.442695;","\t\t\tfogFactor = exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 );","\t\t\tfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );","\t\t}","\t\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );","\t}","}"].join("\n")),e.compileShader(n),e.compileShader(i),e.attachShader(t,n),e.attachShader(t,i),e.linkProgram(t),t}(),c={position:e.getAttribLocation(s,"position"),uv:e.getAttribLocation(s,"uv")},h={uvOffset:e.getUniformLocation(s,"uvOffset"),uvScale:e.getUniformLocation(s,"uvScale"),rotation:e.getUniformLocation(s,"rotation"),center:e.getUniformLocation(s,"center"),scale:e.getUniformLocation(s,"scale"),color:e.getUniformLocation(s,"color"),map:e.getUniformLocation(s,"map"),opacity:e.getUniformLocation(s,"opacity"),modelViewMatrix:e.getUniformLocation(s,"modelViewMatrix"),projectionMatrix:e.getUniformLocation(s,"projectionMatrix"),fogType:e.getUniformLocation(s,"fogType"),fogDensity:e.getUniformLocation(s,"fogDensity"),fogNear:e.getUniformLocation(s,"fogNear"),fogFar:e.getUniformLocation(s,"fogFar"),fogColor:e.getUniformLocation(s,"fogColor"),fogDepth:e.getUniformLocation(s,"fogDepth"),alphaTest:e.getUniformLocation(s,"alphaTest")};var i=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");i.width=8,i.height=8;var u=i.getContext("2d");u.fillStyle="white",u.fillRect(0,0,8,8),l=new Zn(i)}function m(t,e){return t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:e.id-t.id}this.render=function(r,v,g){if(0!==r.length){void 0===s&&f(),n.useProgram(s),n.initAttributes(),n.enableAttribute(c.position),n.enableAttribute(c.uv),n.disableUnusedAttributes(),n.disable(e.CULL_FACE),n.enable(e.BLEND),e.bindBuffer(e.ARRAY_BUFFER,o),e.vertexAttribPointer(c.position,2,e.FLOAT,!1,16,0),e.vertexAttribPointer(c.uv,2,e.FLOAT,!1,16,8),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,a),e.uniformMatrix4fv(h.projectionMatrix,!1,g.projectionMatrix.elements),n.activeTexture(e.TEXTURE0),e.uniform1i(h.map,0);var y=0,x=0,w=v.fog;w?(e.uniform3f(h.fogColor,w.color.r,w.color.g,w.color.b),w.isFog?(e.uniform1f(h.fogNear,w.near),e.uniform1f(h.fogFar,w.far),e.uniform1i(h.fogType,1),y=1,x=1):w.isFogExp2&&(e.uniform1f(h.fogDensity,w.density),e.uniform1i(h.fogType,2),y=2,x=2)):(e.uniform1i(h.fogType,0),y=0,x=0);for(var b=0,_=r.length;b<_;b++){(S=r[b]).modelViewMatrix.multiplyMatrices(g.matrixWorldInverse,S.matrixWorld),S.z=-S.modelViewMatrix.elements[14]}r.sort(m);var M=[],E=[];for(b=0,_=r.length;b<_;b++){var S,T=(S=r[b]).material;if(!1!==T.visible){S.onBeforeRender(t,v,g,void 0,T,void 0),e.uniform1f(h.alphaTest,T.alphaTest),e.uniformMatrix4fv(h.modelViewMatrix,!1,S.modelViewMatrix.elements),S.matrixWorld.decompose(u,p,d),M[0]=d.x,M[1]=d.y,E[0]=S.center.x-.5,E[1]=S.center.y-.5;var A=0;v.fog&&T.fog&&(A=x),y!==A&&(e.uniform1i(h.fogType,A),y=A),null!==T.map?(e.uniform2f(h.uvOffset,T.map.offset.x,T.map.offset.y),e.uniform2f(h.uvScale,T.map.repeat.x,T.map.repeat.y)):(e.uniform2f(h.uvOffset,0,0),e.uniform2f(h.uvScale,1,1)),e.uniform1f(h.opacity,T.opacity),e.uniform3f(h.color,T.color.r,T.color.g,T.color.b),e.uniform1f(h.rotation,T.rotation),e.uniform2fv(h.center,E),e.uniform2fv(h.scale,M),n.setBlending(T.blending,T.blendEquation,T.blendSrc,T.blendDst,T.blendEquationAlpha,T.blendSrcAlpha,T.blendDstAlpha,T.premultipliedAlpha),n.buffers.depth.setTest(T.depthTest),n.buffers.depth.setMask(T.depthWrite),n.buffers.color.setMask(T.colorWrite),i.setTexture2D(T.map||l,0),e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0),S.onAfterRender(t,v,g,void 0,T,void 0)}}n.enable(e.CULL_FACE),n.reset()}}}Yn.physical={uniforms:qn.merge([Yn.standard.uniforms,{clearCoat:{value:0},clearCoatRoughness:{value:0}}]),vertexShader:Xn.meshphysical_vert,fragmentShader:Xn.meshphysical_frag},Zn.prototype=Object.create(Qe.prototype),Zn.prototype.constructor=Zn;var Qn,Kn,$n,ti,ei,ni,ii,ri=0;function oi(){Object.defineProperty(this,"id",{value:ri++}),this.uuid=ke.generateUUID(),this.name="",this.type="Material",this.fog=!0,this.lights=!0,this.blending=I,this.side=E,this.flatShading=!1,this.vertexColors=C,this.opacity=1,this.transparent=!1,this.blendSrc=X,this.blendDst=Y,this.blendEquation=D,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=it,this.depthTest=!0,this.depthWrite=!0,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.premultipliedAlpha=!1,this.overdraw=0,this.visible=!0,this.userData={},this.needsUpdate=!0}function ai(t){oi.call(this),this.type="MeshDepthMaterial",this.depthPacking=He,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.setValues(t)}function si(t){oi.call(this),this.type="MeshDistanceMaterial",this.referencePosition=new Ye,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.lights=!1,this.setValues(t)}function ci(t,e){this.min=void 0!==t?t:new Ye(1/0,1/0,1/0),this.max=void 0!==e?e:new Ye(-1/0,-1/0,-1/0)}function hi(t,e){this.center=void 0!==t?t:new Ye,this.radius=void 0!==e?e:0}function li(t,e){this.normal=void 0!==t?t:new Ye(1,0,0),this.constant=void 0!==e?e:0}function ui(t,e,n,i,r,o){this.planes=[void 0!==t?t:new li,void 0!==e?e:new li,void 0!==n?n:new li,void 0!==i?i:new li,void 0!==r?r:new li,void 0!==o?o:new li]}function pi(t,e,n){for(var i=new ui,r=new qe,o=new We,a=new We(n,n),s=new Ye,c=new Ye,h=new Array(4),l=new Array(4),u={},p={0:S,1:E,2:T},d=[new Ye(1,0,0),new Ye(-1,0,0),new Ye(0,0,1),new Ye(0,0,-1),new Ye(0,1,0),new Ye(0,-1,0)],f=[new Ye(0,1,0),new Ye(0,1,0),new Ye(0,1,0),new Ye(0,1,0),new Ye(0,0,1),new Ye(0,0,-1)],m=[new Ke,new Ke,new Ke,new Ke,new Ke,new Ke],v=0;4!==v;++v){var g=0!=(1&v),y=0!=(2&v),x=new ai({depthPacking:je,morphTargets:g,skinning:y});h[v]=x;var w=new si({morphTargets:g,skinning:y});l[v]=w}var b=this;function M(e,n,i,r,o,a){var s=e.geometry,c=null,d=h,f=e.customDepthMaterial;if(i&&(d=l,f=e.customDistanceMaterial),f)c=f;else{var m=!1;n.morphTargets&&(s&&s.isBufferGeometry?m=s.morphAttributes&&s.morphAttributes.position&&s.morphAttributes.position.length>0:s&&s.isGeometry&&(m=s.morphTargets&&s.morphTargets.length>0)),e.isSkinnedMesh&&!1===n.skinning&&console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",e);var v=0;m&&(v|=1),e.isSkinnedMesh&&n.skinning&&(v|=2),c=d[v]}if(t.localClippingEnabled&&!0===n.clipShadows&&0!==n.clippingPlanes.length){var g=c.uuid,y=n.uuid,x=u[g];void 0===x&&(x={},u[g]=x);var w=x[y];void 0===w&&(w=c.clone(),x[y]=w),c=w}return c.visible=n.visible,c.wireframe=n.wireframe,c.side=null!=n.shadowSide?n.shadowSide:p[n.side],c.clipShadows=n.clipShadows,c.clippingPlanes=n.clippingPlanes,c.clipIntersection=n.clipIntersection,c.wireframeLinewidth=n.wireframeLinewidth,c.linewidth=n.linewidth,i&&c.isMeshDistanceMaterial&&(c.referencePosition.copy(r),c.nearDistance=o,c.farDistance=a),c}function A(n,r,o,a){if(!1!==n.visible){if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&n.castShadow&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(o.matrixWorldInverse,n.matrixWorld);var s=e.update(n),h=n.material;if(Array.isArray(h))for(var l=s.groups,u=0,p=l.length;u0&&(n.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.skinning&&(n.skinning=!0),!1===this.visible&&(n.visible=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){var r=i(t.textures),o=i(t.images);r.length>0&&(n.textures=r),o.length>0&&(n.images=o)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.lights=t.lights,this.blending=t.blending,this.side=t.side,this.flatShading=t.flatShading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.overdraw=t.overdraw,this.visible=t.visible,this.userData=JSON.parse(JSON.stringify(t.userData)),this.clipShadows=t.clipShadows,this.clipIntersection=t.clipIntersection;var e=t.clippingPlanes,n=null;if(null!==e){var i=e.length;n=new Array(i);for(var r=0;r!==i;++r)n[r]=e[r].clone()}return this.clippingPlanes=n,this.shadowSide=t.shadowSide,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),ai.prototype=Object.create(oi.prototype),ai.prototype.constructor=ai,ai.prototype.isMeshDepthMaterial=!0,ai.prototype.copy=function(t){return oi.prototype.copy.call(this,t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this},si.prototype=Object.create(oi.prototype),si.prototype.constructor=si,si.prototype.isMeshDistanceMaterial=!0,si.prototype.copy=function(t){return oi.prototype.copy.call(this,t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this},Object.assign(ci.prototype,{isBox3:!0,set:function(t,e){return this.min.copy(t),this.max.copy(e),this},setFromArray:function(t){for(var e=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0,s=0,c=t.length;sr&&(r=h),l>o&&(o=l),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,o,a),this},setFromBufferAttribute:function(t){for(var e=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0,s=0,c=t.count;sr&&(r=h),l>o&&(o=l),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,o,a),this},setFromPoints:function(t){this.makeEmpty();for(var e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)},containsBox:function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z},getParameter:function(t,e){return(e||new Ye).set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)},intersectsSphere:(Kn=new Ye,function(t){return this.clampPoint(t.center,Kn),Kn.distanceToSquared(t.center)<=t.radius*t.radius}),intersectsPlane:function(t){var e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=t.constant&&n>=t.constant},intersectsTriangle:function(){var t=new Ye,e=new Ye,n=new Ye,i=new Ye,r=new Ye,o=new Ye,a=new Ye,s=new Ye,c=new Ye,h=new Ye;function l(i){var r,o;for(r=0,o=i.length-3;r<=o;r+=3){a.fromArray(i,r);var s=c.x*Math.abs(a.x)+c.y*Math.abs(a.y)+c.z*Math.abs(a.z),h=t.dot(a),l=e.dot(a),u=n.dot(a);if(Math.max(-Math.max(h,l,u),Math.min(h,l,u))>s)return!1}return!0}return function(a){if(this.isEmpty())return!1;this.getCenter(s),c.subVectors(this.max,s),t.subVectors(a.a,s),e.subVectors(a.b,s),n.subVectors(a.c,s),i.subVectors(e,t),r.subVectors(n,e),o.subVectors(t,n);var u=[0,-i.z,i.y,0,-r.z,r.y,0,-o.z,o.y,i.z,0,-i.x,r.z,0,-r.x,o.z,0,-o.x,-i.y,i.x,0,-r.y,r.x,0,-o.y,o.x,0];return!!l(u)&&(!!l(u=[1,0,0,0,1,0,0,0,1])&&(h.crossVectors(i,r),l(u=[h.x,h.y,h.z])))}}(),clampPoint:function(t,e){return(e||new Ye).copy(t).clamp(this.min,this.max)},distanceToPoint:function(){var t=new Ye;return function(e){return t.copy(e).clamp(this.min,this.max).sub(e).length()}}(),getBoundingSphere:function(){var t=new Ye;return function(e){var n=e||new hi;return this.getCenter(n.center),n.radius=.5*this.getSize(t).length(),n}}(),intersect:function(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this},union:function(t){return this.min.min(t.min),this.max.max(t.max),this},applyMatrix4:(Qn=[new Ye,new Ye,new Ye,new Ye,new Ye,new Ye,new Ye,new Ye],function(t){return this.isEmpty()||(Qn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Qn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Qn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Qn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Qn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Qn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Qn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Qn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Qn)),this}),translate:function(t){return this.min.add(t),this.max.add(t),this},equals:function(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}),Object.assign(hi.prototype,{set:function(t,e){return this.center.copy(t),this.radius=e,this},setFromPoints:($n=new ci,function(t,e){var n=this.center;void 0!==e?n.copy(e):$n.setFromPoints(t).getCenter(n);for(var i=0,r=0,o=t.length;rthis.radius*this.radius&&(i.sub(this.center).normalize(),i.multiplyScalar(this.radius).add(this.center)),i},getBoundingBox:function(t){var e=t||new ci;return e.set(this.center,this.center),e.expandByScalar(this.radius),e},applyMatrix4:function(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this},translate:function(t){return this.center.add(t),this},equals:function(t){return t.center.equals(this.center)&&t.radius===this.radius}}),Object.assign(li.prototype,{set:function(t,e){return this.normal.copy(t),this.constant=e,this},setComponents:function(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this},setFromNormalAndCoplanarPoint:function(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this},setFromCoplanarPoints:function(){var t=new Ye,e=new Ye;return function(n,i,r){var o=t.subVectors(r,i).cross(e.subVectors(n,i)).normalize();return this.setFromNormalAndCoplanarPoint(o,n),this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.normal.copy(t.normal),this.constant=t.constant,this},normalize:function(){var t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this},negate:function(){return this.constant*=-1,this.normal.negate(),this},distanceToPoint:function(t){return this.normal.dot(t)+this.constant},distanceToSphere:function(t){return this.distanceToPoint(t.center)-t.radius},projectPoint:function(t,e){return(e||new Ye).copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)},intersectLine:function(){var t=new Ye;return function(e,n){var i=n||new Ye,r=e.delta(t),o=this.normal.dot(r);if(0===o)return 0===this.distanceToPoint(e.start)?i.copy(e.start):void 0;var a=-(e.start.dot(this.normal)+this.constant)/o;return a<0||a>1?void 0:i.copy(r).multiplyScalar(a).add(e.start)}}(),intersectsLine:function(t){var e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0},intersectsBox:function(t){return t.intersectsPlane(this)},intersectsSphere:function(t){return t.intersectsPlane(this)},coplanarPoint:function(t){return(t||new Ye).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var t=new Ye,e=new Ze;return function(n,i){var r=i||e.getNormalMatrix(n),o=this.coplanarPoint(t).applyMatrix4(n),a=this.normal.applyMatrix3(r).normalize();return this.constant=-o.dot(a),this}}(),translate:function(t){return this.constant-=t.dot(this.normal),this},equals:function(t){return t.normal.equals(this.normal)&&t.constant===this.constant}}),Object.assign(ui.prototype,{set:function(t,e,n,i,r,o){var a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(o),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){for(var e=this.planes,n=0;n<6;n++)e[n].copy(t.planes[n]);return this},setFromMatrix:function(t){var e=this.planes,n=t.elements,i=n[0],r=n[1],o=n[2],a=n[3],s=n[4],c=n[5],h=n[6],l=n[7],u=n[8],p=n[9],d=n[10],f=n[11],m=n[12],v=n[13],g=n[14],y=n[15];return e[0].setComponents(a-i,l-s,f-u,y-m).normalize(),e[1].setComponents(a+i,l+s,f+u,y+m).normalize(),e[2].setComponents(a+r,l+c,f+p,y+v).normalize(),e[3].setComponents(a-r,l-c,f-p,y-v).normalize(),e[4].setComponents(a-o,l-h,f-d,y-g).normalize(),e[5].setComponents(a+o,l+h,f+d,y+g).normalize(),this},intersectsObject:(ni=new hi,function(t){var e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ni.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ni)}),intersectsSprite:function(){var t=new hi;return function(e){return t.center.set(0,0,0),t.radius=.7071067811865476,t.applyMatrix4(e.matrixWorld),this.intersectsSphere(t)}}(),intersectsSphere:function(t){for(var e=this.planes,n=t.center,i=-t.radius,r=0;r<6;r++){if(e[r].distanceToPoint(n)0?t.min.x:t.max.x,ei.x=i.normal.x>0?t.max.x:t.min.x,ti.y=i.normal.y>0?t.min.y:t.max.y,ei.y=i.normal.y>0?t.max.y:t.min.y,ti.z=i.normal.z>0?t.min.z:t.max.z,ei.z=i.normal.z>0?t.max.z:t.min.z;var r=i.distanceToPoint(ti),o=i.distanceToPoint(ei);if(r<0&&o<0)return!1}return!0}),containsPoint:function(t){for(var e=this.planes,n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}}),fi.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"],fi.DefaultOrder="XYZ",Object.defineProperties(fi.prototype,{x:{get:function(){return this._x},set:function(t){this._x=t,this.onChangeCallback()}},y:{get:function(){return this._y},set:function(t){this._y=t,this.onChangeCallback()}},z:{get:function(){return this._z},set:function(t){this._z=t,this.onChangeCallback()}},order:{get:function(){return this._order},set:function(t){this._order=t,this.onChangeCallback()}}}),Object.assign(fi.prototype,{isEuler:!0,set:function(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._order=i||this._order,this.onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this.onChangeCallback(),this},setFromRotationMatrix:function(t,e,n){var i=ke.clamp,r=t.elements,o=r[0],a=r[4],s=r[8],c=r[1],h=r[5],l=r[9],u=r[2],p=r[6],d=r[10];return"XYZ"===(e=e||this._order)?(this._y=Math.asin(i(s,-1,1)),Math.abs(s)<.99999?(this._x=Math.atan2(-l,d),this._z=Math.atan2(-a,o)):(this._x=Math.atan2(p,h),this._z=0)):"YXZ"===e?(this._x=Math.asin(-i(l,-1,1)),Math.abs(l)<.99999?(this._y=Math.atan2(s,d),this._z=Math.atan2(c,h)):(this._y=Math.atan2(-u,o),this._z=0)):"ZXY"===e?(this._x=Math.asin(i(p,-1,1)),Math.abs(p)<.99999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-a,h)):(this._y=0,this._z=Math.atan2(c,o))):"ZYX"===e?(this._y=Math.asin(-i(u,-1,1)),Math.abs(u)<.99999?(this._x=Math.atan2(p,d),this._z=Math.atan2(c,o)):(this._x=0,this._z=Math.atan2(-a,h))):"YZX"===e?(this._z=Math.asin(i(c,-1,1)),Math.abs(c)<.99999?(this._x=Math.atan2(-l,h),this._y=Math.atan2(-u,o)):(this._x=0,this._y=Math.atan2(s,d))):"XZY"===e?(this._z=Math.asin(-i(a,-1,1)),Math.abs(a)<.99999?(this._x=Math.atan2(p,h),this._y=Math.atan2(s,o)):(this._x=Math.atan2(-l,d),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+e),this._order=e,!1!==n&&this.onChangeCallback(),this},setFromQuaternion:function(){var t=new qe;return function(e,n,i){return t.makeRotationFromQuaternion(e),this.setFromRotationMatrix(t,n,i)}}(),setFromVector3:function(t,e){return this.set(t.x,t.y,t.z,e||this._order)},reorder:(ii=new Xe,function(t){return ii.setFromEuler(this),this.setFromQuaternion(ii,t)}),equals:function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order},fromArray:function(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this.onChangeCallback(),this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t},toVector3:function(t){return t?t.set(this._x,this._y,this._z):new Ye(this._x,this._y,this._z)},onChange:function(t){return this.onChangeCallback=t,this},onChangeCallback:function(){}}),Object.assign(mi.prototype,{set:function(t){this.mask=1<1){for(var e=0;e1){for(var e=0;e0){i.children=[];for(s=0;s0&&(n.geometries=u),p.length>0&&(n.materials=p),d.length>0&&(n.textures=d),f.length>0&&(n.images=f),a.length>0&&(n.shapes=a)}return n.object=i,n;function m(t){var e=[];for(var n in t){var i=t[n];delete i.metadata,e.push(i)}return e}},clone:function(t){return(new this.constructor).copy(this,t)},copy:function(t,e){if(void 0===e&&(e=!0),this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(var n=0;ne&&(e=t[n]);return e}Ai.prototype=Object.assign(Object.create(i.prototype),{constructor:Ai,isGeometry:!0,applyMatrix:function(t){for(var e=(new Ze).getNormalMatrix(t),n=0,i=this.vertices.length;n0)for(p=0;p0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var t,e,n;for(this.computeFaceNormals(),t=0,e=this.faces.length;t0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var t,e,n,i,r;for(n=0,i=this.faces.length;n=0;n--){var f=p[n];for(this.faces.splice(f,1),a=0,s=this.faceVertexUvs.length;a0,v=d.vertexNormals.length>0,g=1!==d.color.r||1!==d.color.g||1!==d.color.b,y=d.vertexColors.length>0,x=0;if(x=M(x,0,0),x=M(x,1,!0),x=M(x,2,!1),x=M(x,3,f),x=M(x,4,m),x=M(x,5,v),x=M(x,6,g),x=M(x,7,y),a.push(x),a.push(d.a,d.b,d.c),a.push(d.materialIndex),f){var w=this.faceVertexUvs[0][r];a.push(T(w[0]),T(w[1]),T(w[2]))}if(m&&a.push(E(d.normal)),v){var b=d.vertexNormals;a.push(E(b[0]),E(b[1]),E(b[2]))}if(g&&a.push(S(d.color)),y){var _=d.vertexColors;a.push(S(_[0]),S(_[1]),S(_[2]))}}function M(t,e,n){return n?t|1<0&&(t.data.colors=h),u.length>0&&(t.data.uvs=[u]),t.data.faces=a,t},clone:function(){return(new Ai).copy(this)},copy:function(t){var e,n,i,r,o,a;this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=t.name;var s=t.vertices;for(e=0,n=s.length;e0,a=r[1]&&r[1].length>0,s=t.morphTargets,c=s.length;if(c>0){e=[];for(var h=0;h0){l=[];for(h=0;h0?1:-1,h.push(C.x,C.y,C.z),l.push(y/m),l.push(1-x/v),A+=1}}for(x=0;x1&&n.sort(ar),i.length>1&&i.sort(sr)}}}function hr(){var t={};return{get:function(e,n){var i=e.id+","+n.id,r=t[i];return void 0===r&&(r=new cr,t[i]=r),r},dispose:function(){t={}}}}function lr(t,e){return Math.abs(e[1])-Math.abs(t[1])}function ur(t){var e={},n=new Float32Array(8);return{update:function(i,r,o,a){var s=i.morphTargetInfluences,c=s.length,h=e[r.id];if(void 0===h){h=[];for(var l=0;l65535?Oi:Ii)(a,1),e.update(i,t.ELEMENT_ARRAY_BUFFER),r[n.id]=i,i}}}function mr(t,e){var n={};return{update:function(i){var r=e.frame,o=i.geometry,a=t.get(i,o);return n[a.id]!==r&&(o.isGeometry&&a.updateFromObject(i),t.update(a),n[a.id]=r),a},dispose:function(){n={}}}}function vr(t,e,n){var i=t.createShader(e);return t.shaderSource(i,n),t.compileShader(i),!1===t.getShaderParameter(i,t.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile."),""!==t.getShaderInfoLog(i)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",e===t.VERTEX_SHADER?"vertex":"fragment",t.getShaderInfoLog(i),function(t){for(var e=t.split("\n"),n=0;n65535?Oi:Ii)(t,1):this.index=t},addAttribute:function(t,e){return e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),void this.setIndex(e)):(this.attributes[t]=e,this):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),void this.addAttribute(t,new Ri(arguments[1],arguments[2])))},getAttribute:function(t){return this.attributes[t]},removeAttribute:function(t){return delete this.attributes[t],this},addGroup:function(t,e,n){this.groups.push({start:t,count:e,materialIndex:void 0!==n?n:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(t,e){this.drawRange.start=t,this.drawRange.count=e},applyMatrix:function(t){var e=this.attributes.position;void 0!==e&&(t.applyToBufferAttribute(e),e.needsUpdate=!0);var n=this.attributes.normal;void 0!==n&&((new Ze).getNormalMatrix(t).applyToBufferAttribute(n),n.needsUpdate=!0);return null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(){var t=new qe;return function(e){return t.makeRotationX(e),this.applyMatrix(t),this}}(),rotateY:function(){var t=new qe;return function(e){return t.makeRotationY(e),this.applyMatrix(t),this}}(),rotateZ:function(){var t=new qe;return function(e){return t.makeRotationZ(e),this.applyMatrix(t),this}}(),translate:function(){var t=new qe;return function(e,n,i){return t.makeTranslation(e,n,i),this.applyMatrix(t),this}}(),scale:function(){var t=new qe;return function(e,n,i){return t.makeScale(e,n,i),this.applyMatrix(t),this}}(),lookAt:function(){var t=new bi;return function(e){t.lookAt(e),t.updateMatrix(),this.applyMatrix(t.matrix)}}(),center:function(){this.computeBoundingBox();var t=this.boundingBox.getCenter().negate();return this.translate(t.x,t.y,t.z),t},setFromObject:function(t){var e=t.geometry;if(t.isPoints||t.isLine){var n=new Fi(3*e.vertices.length,3),i=new Fi(3*e.colors.length,3);if(this.addAttribute("position",n.copyVector3sArray(e.vertices)),this.addAttribute("color",i.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){var r=new Fi(e.lineDistances.length,1);this.addAttribute("lineDistance",r.copyArray(e.lineDistances))}null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone())}else t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},setFromPoints:function(t){for(var e=[],n=0,i=t.length;n0){var n=new Float32Array(3*t.normals.length);this.addAttribute("normal",new Ri(n,3).copyVector3sArray(t.normals))}if(t.colors.length>0){var i=new Float32Array(3*t.colors.length);this.addAttribute("color",new Ri(i,3).copyColorsArray(t.colors))}if(t.uvs.length>0){var r=new Float32Array(2*t.uvs.length);this.addAttribute("uv",new Ri(r,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){var o=new Float32Array(2*t.uvs2.length);this.addAttribute("uv2",new Ri(o,2).copyVector2sArray(t.uvs2))}if(t.indices.length>0){var a=new(Ui(t.indices)>65535?Uint32Array:Uint16Array)(3*t.indices.length);this.setIndex(new Ri(a,1).copyIndicesArray(t.indices))}for(var s in this.groups=t.groups,t.morphTargets){for(var c=[],h=t.morphTargets[s],l=0,u=h.length;l0){var f=new Fi(4*t.skinIndices.length,4);this.addAttribute("skinIndex",f.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){var m=new Fi(4*t.skinWeights.length,4);this.addAttribute("skinWeight",m.copyVector4sArray(t.skinWeights))}return null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new ci);var t=this.attributes.position;void 0!==t?this.boundingBox.setFromBufferAttribute(t):this.boundingBox.makeEmpty(),(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){var t=new ci,e=new Ye;return function(){null===this.boundingSphere&&(this.boundingSphere=new hi);var n=this.attributes.position;if(n){var i=this.boundingSphere.center;t.setFromBufferAttribute(n),t.getCenter(i);for(var r=0,o=0,a=n.count;o0&&(t.data.groups=JSON.parse(JSON.stringify(s)));var c=this.boundingSphere;return null!==c&&(t.data.boundingSphere={center:c.center.toArray(),radius:c.radius}),t},clone:function(){return(new Yi).copy(this)},copy:function(t){var e,n,i;this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.name=t.name;var r=t.index;null!==r&&this.setIndex(r.clone());var o=t.attributes;for(e in o){var a=o[e];this.addAttribute(e,a.clone())}var s=t.morphAttributes;for(e in s){var c=[],h=s[e];for(n=0,i=h.length;n0)if(o=h*l-u,s=c*d,(r=h*u-l)>=0)if(o>=-s)if(o<=s){var f=1/d;a=(r*=f)*(r+h*(o*=f)+2*l)+o*(h*r+o+2*u)+p}else o=c,a=-(r=Math.max(0,-(h*o+l)))*r+o*(o+2*u)+p;else o=-c,a=-(r=Math.max(0,-(h*o+l)))*r+o*(o+2*u)+p;else o<=-s?a=-(r=Math.max(0,-(-h*c+l)))*r+(o=r>0?-c:Math.min(Math.max(-c,-u),c))*(o+2*u)+p:o<=s?(r=0,a=(o=Math.min(Math.max(-c,-u),c))*(o+2*u)+p):a=-(r=Math.max(0,-(h*c+l)))*r+(o=r>0?c:Math.min(Math.max(-c,-u),c))*(o+2*u)+p;else o=h>0?-c:c,a=-(r=Math.max(0,-(h*o+l)))*r+o*(o+2*u)+p;return n&&n.copy(this.direction).multiplyScalar(r).add(this.origin),i&&i.copy(Hi).multiplyScalar(o).add(Gi),a}),intersectSphere:function(){var t=new Ye;return function(e,n){t.subVectors(e.center,this.origin);var i=t.dot(this.direction),r=t.dot(t)-i*i,o=e.radius*e.radius;if(r>o)return null;var a=Math.sqrt(o-r),s=i-a,c=i+a;return s<0&&c<0?null:s<0?this.at(c,n):this.at(s,n)}}(),intersectsSphere:function(t){return this.distanceToPoint(t.center)<=t.radius},distanceToPlane:function(t){var e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;var n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null},intersectPlane:function(t,e){var n=this.distanceToPlane(t);return null===n?null:this.at(n,e)},intersectsPlane:function(t){var e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0},intersectBox:function(t,e){var n,i,r,o,a,s,c=1/this.direction.x,h=1/this.direction.y,l=1/this.direction.z,u=this.origin;return c>=0?(n=(t.min.x-u.x)*c,i=(t.max.x-u.x)*c):(n=(t.max.x-u.x)*c,i=(t.min.x-u.x)*c),h>=0?(r=(t.min.y-u.y)*h,o=(t.max.y-u.y)*h):(r=(t.max.y-u.y)*h,o=(t.min.y-u.y)*h),n>o||r>i?null:((r>n||n!=n)&&(n=r),(o=0?(a=(t.min.z-u.z)*l,s=(t.max.z-u.z)*l):(a=(t.max.z-u.z)*l,s=(t.min.z-u.z)*l),n>s||a>i?null:((a>n||n!=n)&&(n=a),(s=0?n:i,e)))},intersectsBox:(Vi=new Ye,function(t){return null!==this.intersectBox(t,Vi)}),intersectTriangle:function(){var t=new Ye,e=new Ye,n=new Ye,i=new Ye;return function(r,o,a,s,c){e.subVectors(o,r),n.subVectors(a,r),i.crossVectors(e,n);var h,l=this.direction.dot(i);if(l>0){if(s)return null;h=1}else{if(!(l<0))return null;h=-1,l=-l}t.subVectors(this.origin,r);var u=h*this.direction.dot(n.crossVectors(t,n));if(u<0)return null;var p=h*this.direction.dot(e.cross(t));if(p<0)return null;if(u+p>l)return null;var d=-h*t.dot(i);return d<0?null:this.at(d/l,c)}}(),applyMatrix4:function(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this},equals:function(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}}),Object.assign(nr.prototype,{set:function(t,e){return this.start.copy(t),this.end.copy(e),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.start.copy(t.start),this.end.copy(t.end),this},getCenter:function(t){return(t||new Ye).addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(t){return(t||new Ye).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(t,e){var n=e||new Ye;return this.delta(n).multiplyScalar(t).add(this.start)},closestPointToPointParameter:(ki=new Ye,Wi=new Ye,function(t,e){ki.subVectors(t,this.start),Wi.subVectors(this.end,this.start);var n=Wi.dot(Wi),i=Wi.dot(ki)/n;return e&&(i=ke.clamp(i,0,1)),i}),closestPointToPoint:function(t,e,n){var i=this.closestPointToPointParameter(t,e),r=n||new Ye;return this.delta(r).multiplyScalar(i).add(this.start)},applyMatrix4:function(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this},equals:function(t){return t.start.equals(this.start)&&t.end.equals(this.end)}}),Object.assign(ir,{normal:(qi=new Ye,function(t,e,n,i){var r=i||new Ye;r.subVectors(n,e),qi.subVectors(t,e),r.cross(qi);var o=r.lengthSq();return o>0?r.multiplyScalar(1/Math.sqrt(o)):r.set(0,0,0)}),barycoordFromPoint:function(){var t=new Ye,e=new Ye,n=new Ye;return function(i,r,o,a,s){t.subVectors(a,r),e.subVectors(o,r),n.subVectors(i,r);var c=t.dot(t),h=t.dot(e),l=t.dot(n),u=e.dot(e),p=e.dot(n),d=c*u-h*h,f=s||new Ye;if(0===d)return f.set(-2,-1,-1);var m=1/d,v=(u*l-h*p)*m,g=(c*p-h*l)*m;return f.set(1-v-g,g,v)}}(),containsPoint:function(){var t=new Ye;return function(e,n,i,r){var o=ir.barycoordFromPoint(e,n,i,r,t);return o.x>=0&&o.y>=0&&o.x+o.y<=1}}()}),Object.assign(ir.prototype,{set:function(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this},setFromPointsAndIndices:function(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this},area:function(){var t=new Ye,e=new Ye;return function(){return t.subVectors(this.c,this.b),e.subVectors(this.a,this.b),.5*t.cross(e).length()}}(),midpoint:function(t){return(t||new Ye).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(t){return ir.normal(this.a,this.b,this.c,t)},plane:function(t){return(t||new li).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(t,e){return ir.barycoordFromPoint(t,this.a,this.b,this.c,e)},containsPoint:function(t){return ir.containsPoint(t,this.a,this.b,this.c)},intersectsBox:function(t){return t.intersectsTriangle(this)},closestPointToPoint:function(){var t=new li,e=[new nr,new nr,new nr],n=new Ye,i=new Ye;return function(r,o){var a=o||new Ye,s=1/0;if(t.setFromCoplanarPoints(this.a,this.b,this.c),t.projectPoint(r,n),!0===this.containsPoint(n))a.copy(n);else{e[0].set(this.a,this.b),e[1].set(this.b,this.c),e[2].set(this.c,this.a);for(var c=0;c0){var a=r[o[0]];if(void 0!==a)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},t=0,e=a.length;t0)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},t=0,e=s.length;tn.far?null:{distance:c,point:f.clone(),object:t}}function g(t,e,n,a,s,c,p,f){i.fromBufferAttribute(a,c),r.fromBufferAttribute(a,p),o.fromBufferAttribute(a,f);var g=v(t,t.material,e,n,i,r,o,d);return g&&(s&&(h.fromBufferAttribute(s,c),l.fromBufferAttribute(s,p),u.fromBufferAttribute(s,f),g.uv=m(d,i,r,o,h,l,u)),g.face=new Ei(c,p,f,ir.normal(i,r,o)),g.faceIndex=c),g}return function(p,f){var y,x=this.geometry,w=this.material,b=this.matrixWorld;if(void 0!==w&&(null===x.boundingSphere&&x.computeBoundingSphere(),n.copy(x.boundingSphere),n.applyMatrix4(b),!1!==p.ray.intersectsSphere(n)&&(t.getInverse(b),e.copy(p.ray).applyMatrix4(t),null===x.boundingBox||!1!==e.intersectsBox(x.boundingBox))))if(x.isBufferGeometry){var _,M,E,S,T,A=x.index,R=x.attributes.position,C=x.attributes.uv;if(null!==A)for(S=0,T=A.count;S0&&(I=z);for(var D=0,U=F.length;D/gm,(function(t,e){var n=Xn[e];if(void 0===n)throw new Error("Can not resolve #include <"+e+">");return Er(n)}))}function Sr(t){return t.replace(/#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,(function(t,e,n,i){for(var r="",o=parseInt(e);o0?t.gammaFactor:1,w=function(t,e,n){return[(t=t||{}).derivatives||e.envMapCubeUV||e.bumpMap||e.normalMap||e.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(t.fragDepth||e.logarithmicDepthBuffer)&&n.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",t.drawBuffers&&n.get("WEBGL_draw_buffers")?"#extension GL_EXT_draw_buffers : require":"",(t.shaderTextureLOD||e.envMap)&&n.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":""].filter(br).join("\n")}(i.extensions,o,e),b=function(t){var e=[];for(var n in t){var i=t[n];!1!==i&&e.push("#define "+n+" "+i)}return e.join("\n")}(s),E=a.createProgram();i.isRawShaderMaterial?((f=[b].filter(br).join("\n")).length>0&&(f+="\n"),(m=[w,b].filter(br).join("\n")).length>0&&(m+="\n")):(f=["precision "+o.precision+" float;","precision "+o.precision+" int;","#define SHADER_NAME "+r.name,b,o.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+x,"#define MAX_BONES "+o.maxBones,o.useFog&&o.fog?"#define USE_FOG":"",o.useFog&&o.fogExp?"#define FOG_EXP2":"",o.map?"#define USE_MAP":"",o.envMap?"#define USE_ENVMAP":"",o.envMap?"#define "+p:"",o.lightMap?"#define USE_LIGHTMAP":"",o.aoMap?"#define USE_AOMAP":"",o.emissiveMap?"#define USE_EMISSIVEMAP":"",o.bumpMap?"#define USE_BUMPMAP":"",o.normalMap?"#define USE_NORMALMAP":"",o.displacementMap&&o.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",o.specularMap?"#define USE_SPECULARMAP":"",o.roughnessMap?"#define USE_ROUGHNESSMAP":"",o.metalnessMap?"#define USE_METALNESSMAP":"",o.alphaMap?"#define USE_ALPHAMAP":"",o.vertexColors?"#define USE_COLOR":"",o.flatShading?"#define FLAT_SHADED":"",o.skinning?"#define USE_SKINNING":"",o.useVertexTexture?"#define BONE_TEXTURE":"",o.morphTargets?"#define USE_MORPHTARGETS":"",o.morphNormals&&!1===o.flatShading?"#define USE_MORPHNORMALS":"",o.doubleSided?"#define DOUBLE_SIDED":"",o.flipSided?"#define FLIP_SIDED":"",o.shadowMapEnabled?"#define USE_SHADOWMAP":"",o.shadowMapEnabled?"#define "+l:"",o.sizeAttenuation?"#define USE_SIZEATTENUATION":"",o.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",o.logarithmicDepthBuffer&&e.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(br).join("\n"),m=[w,"precision "+o.precision+" float;","precision "+o.precision+" int;","#define SHADER_NAME "+r.name,b,o.alphaTest?"#define ALPHATEST "+o.alphaTest:"","#define GAMMA_FACTOR "+x,o.useFog&&o.fog?"#define USE_FOG":"",o.useFog&&o.fogExp?"#define FOG_EXP2":"",o.map?"#define USE_MAP":"",o.envMap?"#define USE_ENVMAP":"",o.envMap?"#define "+u:"",o.envMap?"#define "+p:"",o.envMap?"#define "+d:"",o.lightMap?"#define USE_LIGHTMAP":"",o.aoMap?"#define USE_AOMAP":"",o.emissiveMap?"#define USE_EMISSIVEMAP":"",o.bumpMap?"#define USE_BUMPMAP":"",o.normalMap?"#define USE_NORMALMAP":"",o.specularMap?"#define USE_SPECULARMAP":"",o.roughnessMap?"#define USE_ROUGHNESSMAP":"",o.metalnessMap?"#define USE_METALNESSMAP":"",o.alphaMap?"#define USE_ALPHAMAP":"",o.vertexColors?"#define USE_COLOR":"",o.gradientMap?"#define USE_GRADIENTMAP":"",o.flatShading?"#define FLAT_SHADED":"",o.doubleSided?"#define DOUBLE_SIDED":"",o.flipSided?"#define FLIP_SIDED":"",o.shadowMapEnabled?"#define USE_SHADOWMAP":"",o.shadowMapEnabled?"#define "+l:"",o.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",o.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",o.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",o.logarithmicDepthBuffer&&e.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"",o.envMap&&e.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",o.toneMapping!==ut?"#define TONE_MAPPING":"",o.toneMapping!==ut?Xn.tonemapping_pars_fragment:"",o.toneMapping!==ut?wr("toneMapping",o.toneMapping):"",o.dithering?"#define DITHERING":"",o.outputEncoding||o.mapEncoding||o.envMapEncoding||o.emissiveMapEncoding?Xn.encodings_pars_fragment:"",o.mapEncoding?xr("mapTexelToLinear",o.mapEncoding):"",o.envMapEncoding?xr("envMapTexelToLinear",o.envMapEncoding):"",o.emissiveMapEncoding?xr("emissiveMapTexelToLinear",o.emissiveMapEncoding):"",o.outputEncoding?(v="linearToOutputTexel",g=o.outputEncoding,y=yr(g),"vec4 "+v+"( vec4 value ) { return LinearTo"+y[0]+y[1]+"; }"):"",o.depthPacking?"#define DEPTH_PACKING "+i.depthPacking:"","\n"].filter(br).join("\n")),c=Mr(c=_r(c=Er(c),o),o),h=Mr(h=_r(h=Er(h),o),o);var S=f+(c=Sr(c)),T=m+(h=Sr(h)),A=vr(a,a.VERTEX_SHADER,S),R=vr(a,a.FRAGMENT_SHADER,T);a.attachShader(E,A),a.attachShader(E,R),void 0!==i.index0AttributeName?a.bindAttribLocation(E,0,i.index0AttributeName):!0===o.morphTargets&&a.bindAttribLocation(E,0,"position"),a.linkProgram(E);var C,L,P=a.getProgramInfoLog(E).trim(),B=a.getShaderInfoLog(A).trim(),I=a.getShaderInfoLog(R).trim(),N=!0,O=!0;return!1===a.getProgramParameter(E,a.LINK_STATUS)?(N=!1,console.error("THREE.WebGLProgram: shader error: ",a.getError(),"gl.VALIDATE_STATUS",a.getProgramParameter(E,a.VALIDATE_STATUS),"gl.getProgramInfoLog",P,B,I)):""!==P?console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",P):""!==B&&""!==I||(O=!1),O&&(this.diagnostics={runnable:N,material:i,programLog:P,vertexShader:{log:B,prefix:f},fragmentShader:{log:I,prefix:m}}),a.deleteShader(A),a.deleteShader(R),this.getUniforms=function(){return void 0===C&&(C=new Hn(a,E,t)),C},this.getAttributes=function(){return void 0===L&&(L=function(t,e){for(var n={},i=t.getProgramParameter(e,t.ACTIVE_ATTRIBUTES),r=0;r0,maxBones:p,useVertexTexture:n.floatVertexTextures,morphTargets:e.morphTargets,morphNormals:e.morphNormals,maxMorphTargets:t.maxMorphTargets,maxMorphNormals:t.maxMorphNormals,numDirLights:i.directional.length,numPointLights:i.point.length,numSpotLights:i.spot.length,numRectAreaLights:i.rectArea.length,numHemiLights:i.hemi.length,numClippingPlanes:c,numClipIntersection:h,dithering:e.dithering,shadowMapEnabled:t.shadowMap.enabled&&l.receiveShadow&&o.length>0,shadowMapType:t.shadowMap.type,toneMapping:t.toneMapping,physicallyCorrectLights:t.physicallyCorrectLights,premultipliedAlpha:e.premultipliedAlpha,alphaTest:e.alphaTest,doubleSided:e.side===T,flipSided:e.side===S,depthPacking:void 0!==e.depthPacking&&e.depthPacking}},this.getProgramCode=function(e,n){var i=[];if(n.shaderID?i.push(n.shaderID):(i.push(e.fragmentShader),i.push(e.vertexShader)),void 0!==e.defines)for(var r in e.defines)i.push(r),i.push(e.defines[r]);for(var a=0;ae||t.height>e){var n=e/Math.max(t.width,t.height),i=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return i.width=Math.floor(t.width*n),i.height=Math.floor(t.height*n),i.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,i.width,i.height),console.warn("THREE.WebGLRenderer: image is too big ("+t.width+"x"+t.height+"). Resized to "+i.width+"x"+i.height,t),i}return t}function p(t){return ke.isPowerOfTwo(t.width)&&ke.isPowerOfTwo(t.height)}function d(t,e){return t.generateMipmaps&&e&&t.minFilter!==At&&t.minFilter!==Lt}function f(e){return e===At||e===Rt||e===Ct?t.NEAREST:t.LINEAR}function m(e){var n=e.target;n.removeEventListener("dispose",m),function(e){var n=i.get(e);if(e.image&&n.__image__webglTextureCube)t.deleteTexture(n.__image__webglTextureCube);else{if(void 0===n.__webglInit)return;t.deleteTexture(n.__webglTexture)}i.remove(e)}(n),n.isVideoTexture&&delete l[n.id],a.textures--}function v(e){var n=e.target;n.removeEventListener("dispose",v),function(e){var n=i.get(e),r=i.get(e.texture);if(!e)return;void 0!==r.__webglTexture&&t.deleteTexture(r.__webglTexture);e.depthTexture&&e.depthTexture.dispose();if(e.isWebGLRenderTargetCube)for(var o=0;o<6;o++)t.deleteFramebuffer(n.__webglFramebuffer[o]),n.__webglDepthbuffer&&t.deleteRenderbuffer(n.__webglDepthbuffer[o]);else t.deleteFramebuffer(n.__webglFramebuffer),n.__webglDepthbuffer&&t.deleteRenderbuffer(n.__webglDepthbuffer);i.remove(e.texture),i.remove(e)}(n),a.textures--}function g(e,f){var v=i.get(e);if(e.isVideoTexture&&function(t){var e=t.id,n=s.frame;l[e]!==n&&(l[e]=n,t.update())}(e),e.version>0&&v.__version!==e.version){var g=e.image;if(void 0===g)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",e);else{if(!1!==g.complete)return void function(e,i,s){void 0===e.__webglInit&&(e.__webglInit=!0,i.addEventListener("dispose",m),e.__webglTexture=t.createTexture(),a.textures++);n.activeTexture(t.TEXTURE0+s),n.bindTexture(t.TEXTURE_2D,e.__webglTexture),t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,i.flipY),t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,i.premultiplyAlpha),t.pixelStorei(t.UNPACK_ALIGNMENT,i.unpackAlignment);var l=u(i.image,r.maxTextureSize);(function(t){return t.wrapS!==St||t.wrapT!==St||t.minFilter!==At&&t.minFilter!==Lt})(i)&&!1===p(l)&&(l=function(t){return t instanceof HTMLImageElement||t instanceof HTMLCanvasElement||t instanceof ImageBitmap?(void 0===c&&(c=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),c.width=ke.floorPowerOfTwo(t.width),c.height=ke.floorPowerOfTwo(t.height),c.getContext("2d").drawImage(t,0,0,c.width,c.height),console.warn("THREE.WebGLRenderer: image is not power of two ("+t.width+"x"+t.height+"). Resized to "+c.width+"x"+c.height,t),c):t}(l));var f=p(l),v=o.convert(i.format),g=o.convert(i.type);y(t.TEXTURE_2D,i,f);var x,w=i.mipmaps;if(i.isDepthTexture){var b=t.DEPTH_COMPONENT;if(i.type===Ut){if(!h)throw new Error("Float Depth Texture only supported in WebGL2.0");b=t.DEPTH_COMPONENT32F}else h&&(b=t.DEPTH_COMPONENT16);i.format===Qt&&b===t.DEPTH_COMPONENT&&i.type!==Ft&&i.type!==Dt&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),i.type=Ft,g=o.convert(i.type)),i.format===Kt&&(b=t.DEPTH_STENCIL,i.type!==kt&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),i.type=kt,g=o.convert(i.type))),n.texImage2D(t.TEXTURE_2D,0,b,l.width,l.height,0,v,g,null)}else if(i.isDataTexture)if(w.length>0&&f){for(var _=0,M=w.length;_-1?n.compressedTexImage2D(t.TEXTURE_2D,_,v,x.width,x.height,0,x.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):n.texImage2D(t.TEXTURE_2D,_,v,x.width,x.height,0,v,g,x.data);else if(w.length>0&&f){for(_=0,M=w.length;_1||i.get(a).__currentAnisotropy)&&(t.texParameterf(n,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(a.anisotropy,r.getMaxAnisotropy())),i.get(a).__currentAnisotropy=a.anisotropy)}}function x(e,r,a,s){var c=o.convert(r.texture.format),h=o.convert(r.texture.type);n.texImage2D(s,0,c,r.width,r.height,0,c,h,null),t.bindFramebuffer(t.FRAMEBUFFER,e),t.framebufferTexture2D(t.FRAMEBUFFER,a,s,i.get(r.texture).__webglTexture,0),t.bindFramebuffer(t.FRAMEBUFFER,null)}function w(e,n){t.bindRenderbuffer(t.RENDERBUFFER,e),n.depthBuffer&&!n.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_COMPONENT16,n.width,n.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.RENDERBUFFER,e)):n.depthBuffer&&n.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_STENCIL,n.width,n.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.RENDERBUFFER,e)):t.renderbufferStorage(t.RENDERBUFFER,t.RGBA4,n.width,n.height),t.bindRenderbuffer(t.RENDERBUFFER,null)}function b(e){var n=i.get(e),r=!0===e.isWebGLRenderTargetCube;if(e.depthTexture){if(r)throw new Error("target.depthTexture not supported in Cube render targets");!function(e,n){if(n&&n.isWebGLRenderTargetCube)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(t.FRAMEBUFFER,e),!n.depthTexture||!n.depthTexture.isDepthTexture)throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");i.get(n.depthTexture).__webglTexture&&n.depthTexture.image.width===n.width&&n.depthTexture.image.height===n.height||(n.depthTexture.image.width=n.width,n.depthTexture.image.height=n.height,n.depthTexture.needsUpdate=!0),g(n.depthTexture,0);var r=i.get(n.depthTexture).__webglTexture;if(n.depthTexture.format===Qt)t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,r,0);else{if(n.depthTexture.format!==Kt)throw new Error("Unknown depthTexture format");t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.TEXTURE_2D,r,0)}}(n.__webglFramebuffer,e)}else if(r){n.__webglDepthbuffer=[];for(var o=0;o<6;o++)t.bindFramebuffer(t.FRAMEBUFFER,n.__webglFramebuffer[o]),n.__webglDepthbuffer[o]=t.createRenderbuffer(),w(n.__webglDepthbuffer[o],e)}else t.bindFramebuffer(t.FRAMEBUFFER,n.__webglFramebuffer),n.__webglDepthbuffer=t.createRenderbuffer(),w(n.__webglDepthbuffer,e);t.bindFramebuffer(t.FRAMEBUFFER,null)}this.setTexture2D=g,this.setTextureCube=function(e,s){var c=i.get(e);if(6===e.image.length)if(e.version>0&&c.__version!==e.version){c.__image__webglTextureCube||(e.addEventListener("dispose",m),c.__image__webglTextureCube=t.createTexture(),a.textures++),n.activeTexture(t.TEXTURE0+s),n.bindTexture(t.TEXTURE_CUBE_MAP,c.__image__webglTextureCube),t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,e.flipY);for(var h=e&&e.isCompressedTexture,l=e.image[0]&&e.image[0].isDataTexture,f=[],v=0;v<6;v++)f[v]=h||l?l?e.image[v].image:e.image[v]:u(e.image[v],r.maxCubemapSize);var g=p(f[0]),x=o.convert(e.format),w=o.convert(e.type);y(t.TEXTURE_CUBE_MAP,e,g);for(v=0;v<6;v++)if(h)for(var b,_=f[v].mipmaps,M=0,E=_.length;M-1?n.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+v,M,x,b.width,b.height,0,b.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+v,M,x,b.width,b.height,0,x,w,b.data);else l?n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+v,0,x,f[v].width,f[v].height,0,x,w,f[v].data):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+v,0,x,x,w,f[v]);d(e,g)&&t.generateMipmap(t.TEXTURE_CUBE_MAP),c.__version=e.version,e.onUpdate&&e.onUpdate(e)}else n.activeTexture(t.TEXTURE0+s),n.bindTexture(t.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)},this.setTextureCubeDynamic=function(e,r){n.activeTexture(t.TEXTURE0+r),n.bindTexture(t.TEXTURE_CUBE_MAP,i.get(e).__webglTexture)},this.setupRenderTarget=function(e){var r=i.get(e),o=i.get(e.texture);e.addEventListener("dispose",v),o.__webglTexture=t.createTexture(),a.textures++;var s=!0===e.isWebGLRenderTargetCube,c=p(e);if(s){r.__webglFramebuffer=[];for(var h=0;h<6;h++)r.__webglFramebuffer[h]=t.createFramebuffer()}else r.__webglFramebuffer=t.createFramebuffer();if(s){n.bindTexture(t.TEXTURE_CUBE_MAP,o.__webglTexture),y(t.TEXTURE_CUBE_MAP,e.texture,c);for(h=0;h<6;h++)x(r.__webglFramebuffer[h],e,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+h);d(e.texture,c)&&t.generateMipmap(t.TEXTURE_CUBE_MAP),n.bindTexture(t.TEXTURE_CUBE_MAP,null)}else n.bindTexture(t.TEXTURE_2D,o.__webglTexture),y(t.TEXTURE_2D,e.texture,c),x(r.__webglFramebuffer,e,t.COLOR_ATTACHMENT0,t.TEXTURE_2D),d(e.texture,c)&&t.generateMipmap(t.TEXTURE_2D),n.bindTexture(t.TEXTURE_2D,null);e.depthBuffer&&b(e)},this.updateRenderTargetMipmap=function(e){var r=e.texture;if(d(r,p(e))){var o=e.isWebGLRenderTargetCube?t.TEXTURE_CUBE_MAP:t.TEXTURE_2D,a=i.get(r).__webglTexture;n.bindTexture(o,a),t.generateMipmap(o),n.bindTexture(o,null)}}}function Cr(){var t={};return{get:function(e){var n=e.uuid,i=t[n];return void 0===i&&(i={},t[n]=i),i},remove:function(e){delete t[e.uuid]},update:function(e,n,i){var r=e.uuid;t[r][n]=i},dispose:function(){t={}}}}function Lr(t,e,n){var i=new function(){var e=!1,n=new Ke,i=null,r=new Ke(0,0,0,0);return{setMask:function(n){i===n||e||(t.colorMask(n,n,n,n),i=n)},setLocked:function(t){e=t},setClear:function(e,i,o,a,s){!0===s&&(e*=a,i*=a,o*=a),n.set(e,i,o,a),!1===r.equals(n)&&(t.clearColor(e,i,o,a),r.copy(n))},reset:function(){e=!1,i=null,r.set(-1,0,0,0)}}},r=new function(){var e=!1,n=null,i=null,r=null;return{setTest:function(e){e?X(t.DEPTH_TEST):Y(t.DEPTH_TEST)},setMask:function(i){n===i||e||(t.depthMask(i),n=i)},setFunc:function(e){if(i!==e){if(e)switch(e){case tt:t.depthFunc(t.NEVER);break;case et:t.depthFunc(t.ALWAYS);break;case nt:t.depthFunc(t.LESS);break;case it:t.depthFunc(t.LEQUAL);break;case rt:t.depthFunc(t.EQUAL);break;case ot:t.depthFunc(t.GEQUAL);break;case at:t.depthFunc(t.GREATER);break;case st:t.depthFunc(t.NOTEQUAL);break;default:t.depthFunc(t.LEQUAL)}else t.depthFunc(t.LEQUAL);i=e}},setLocked:function(t){e=t},setClear:function(e){r!==e&&(t.clearDepth(e),r=e)},reset:function(){e=!1,n=null,i=null,r=null}}},o=new function(){var e=!1,n=null,i=null,r=null,o=null,a=null,s=null,c=null,h=null;return{setTest:function(e){e?X(t.STENCIL_TEST):Y(t.STENCIL_TEST)},setMask:function(i){n===i||e||(t.stencilMask(i),n=i)},setFunc:function(e,n,a){i===e&&r===n&&o===a||(t.stencilFunc(e,n,a),i=e,r=n,o=a)},setOp:function(e,n,i){a===e&&s===n&&c===i||(t.stencilOp(e,n,i),a=e,s=n,c=i)},setLocked:function(t){e=t},setClear:function(e){h!==e&&(t.clearStencil(e),h=e)},reset:function(){e=!1,n=null,i=null,r=null,o=null,a=null,s=null,c=null,h=null}}},a=t.getParameter(t.MAX_VERTEX_ATTRIBS),s=new Uint8Array(a),c=new Uint8Array(a),h=new Uint8Array(a),l={},u=null,p=null,d=null,f=null,y=null,x=null,w=null,b=null,_=null,M=!1,E=null,A=null,R=null,C=null,L=null,P=t.getParameter(t.MAX_COMBINED_TEXTURE_IMAGE_UNITS),D=!1,U=0,V=t.getParameter(t.VERSION);-1!==V.indexOf("WebGL")?(U=parseFloat(/^WebGL\ ([0-9])/.exec(V)[1]),D=U>=1):-1!==V.indexOf("OpenGL ES")&&(U=parseFloat(/^OpenGL\ ES\ ([0-9])/.exec(V)[1]),D=U>=2);var G=null,H={},j=new Ke,k=new Ke;function W(e,n,i){var r=new Uint8Array(4),o=t.createTexture();t.bindTexture(e,o),t.texParameteri(e,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(e,t.TEXTURE_MAG_FILTER,t.NEAREST);for(var a=0;a0&&t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.HIGH_FLOAT).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(t.VERTEX_SHADER,t.MEDIUM_FLOAT).precision>0&&t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}var o=void 0!==n.precision?n.precision:"highp",a=r(o);a!==o&&(console.warn("THREE.WebGLRenderer:",o,"not supported, using",a,"instead."),o=a);var s=!0===n.logarithmicDepthBuffer,c=t.getParameter(t.MAX_TEXTURE_IMAGE_UNITS),h=t.getParameter(t.MAX_VERTEX_TEXTURE_IMAGE_UNITS),l=t.getParameter(t.MAX_TEXTURE_SIZE),u=t.getParameter(t.MAX_CUBE_MAP_TEXTURE_SIZE),p=t.getParameter(t.MAX_VERTEX_ATTRIBS),d=t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),f=t.getParameter(t.MAX_VARYING_VECTORS),m=t.getParameter(t.MAX_FRAGMENT_UNIFORM_VECTORS),v=h>0,g=!!e.get("OES_texture_float");return{getMaxAnisotropy:function(){if(void 0!==i)return i;var n=e.get("EXT_texture_filter_anisotropic");return i=null!==n?t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0},getMaxPrecision:r,precision:o,logarithmicDepthBuffer:s,maxTextures:c,maxVertexTextures:h,maxTextureSize:l,maxCubemapSize:u,maxAttributes:p,maxVertexUniforms:d,maxVaryings:f,maxFragmentUniforms:m,vertexTextures:v,floatFragmentTextures:g,floatVertexTextures:v&&g}}function Br(t,e,n,i){_i.call(this),this.type="PerspectiveCamera",this.fov=void 0!==t?t:50,this.zoom=1,this.near=void 0!==n?n:.1,this.far=void 0!==i?i:2e3,this.focus=10,this.aspect=void 0!==e?e:1,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}function Ir(t){Br.call(this),this.cameras=t||[]}function Nr(t){var e=this,n=null,i=null,r=null,o=new qe,a=new qe;"undefined"!=typeof window&&"VRFrameData"in window&&(i=new window.VRFrameData);var s=new qe,c=new Br;c.bounds=new Ke(0,0,.5,1),c.layers.enable(1);var h=new Br;h.bounds=new Ke(.5,0,.5,1),h.layers.enable(2);var l,u,p=new Ir([c,h]);function d(){if(null!==n&&n.isPresenting){var i=n.getEyeParameters("left"),r=i.renderWidth,o=i.renderHeight;u=t.getPixelRatio(),l=t.getSize(),t.setDrawingBufferSize(2*r,o,1)}else e.enabled&&t.setDrawingBufferSize(l.width,l.height,u)}p.layers.enable(1),p.layers.enable(2),"undefined"!=typeof window&&window.addEventListener("vrdisplaypresentchange",d,!1),this.enabled=!1,this.userHeight=1.6,this.getDevice=function(){return n},this.setDevice=function(t){void 0!==t&&(n=t)},this.setPoseTarget=function(t){void 0!==t&&(r=t)},this.getCamera=function(t){if(null===n)return t;n.depthNear=t.near,n.depthFar=t.far,n.getFrameData(i);var l=i.pose,u=null!==r?r:t;null!==l.position?u.position.fromArray(l.position):u.position.set(0,0,0),null!==l.orientation&&u.quaternion.fromArray(l.orientation);var d=n.stageParameters;if(d?o.fromArray(d.sittingToStandingTransform):o.makeTranslation(0,e.userHeight,0),u.position.applyMatrix4(o),u.updateMatrixWorld(),!1===n.isPresenting)return t;c.near=t.near,h.near=t.near,c.far=t.far,h.far=t.far,p.matrixWorld.copy(t.matrixWorld),p.matrixWorldInverse.copy(t.matrixWorldInverse),c.matrixWorldInverse.fromArray(i.leftViewMatrix),h.matrixWorldInverse.fromArray(i.rightViewMatrix),a.getInverse(o),c.matrixWorldInverse.multiply(a),h.matrixWorldInverse.multiply(a);var f=u.parent;null!==f&&(s.getInverse(f.matrixWorld),c.matrixWorldInverse.multiply(s),h.matrixWorldInverse.multiply(s)),c.matrixWorld.getInverse(c.matrixWorldInverse),h.matrixWorld.getInverse(h.matrixWorldInverse),c.projectionMatrix.fromArray(i.leftProjectionMatrix),h.projectionMatrix.fromArray(i.rightProjectionMatrix),p.projectionMatrix.copy(c.projectionMatrix);var m=n.getLayers();if(m.length){var v=m[0];null!==v.leftBounds&&4===v.leftBounds.length&&c.bounds.fromArray(v.leftBounds),null!==v.rightBounds&&4===v.rightBounds.length&&h.bounds.fromArray(v.rightBounds)}return p},this.getStandingMatrix=function(){return o},this.submitFrame=function(){n&&n.isPresenting&&n.submitFrame()},this.dispose=function(){"undefined"!=typeof window&&window.removeEventListener("vrdisplaypresentchange",d)}}function Or(t){var e={};return{get:function(n){if(void 0!==e[n])return e[n];var i;switch(n){case"WEBGL_depth_texture":i=t.getExtension("WEBGL_depth_texture")||t.getExtension("MOZ_WEBGL_depth_texture")||t.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=t.getExtension("EXT_texture_filter_anisotropic")||t.getExtension("MOZ_EXT_texture_filter_anisotropic")||t.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=t.getExtension("WEBGL_compressed_texture_s3tc")||t.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=t.getExtension("WEBGL_compressed_texture_pvrtc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;case"WEBGL_compressed_texture_etc1":i=t.getExtension("WEBGL_compressed_texture_etc1");break;default:i=t.getExtension(n)}return null===i&&console.warn("THREE.WebGLRenderer: "+n+" extension not supported."),e[n]=i,i}}}function Fr(){var t=this,e=null,n=0,i=!1,r=!1,o=new li,a=new Ze,s={value:null,needsUpdate:!1};function c(){s.value!==e&&(s.value=e,s.needsUpdate=n>0),t.numPlanes=n,t.numIntersection=0}function h(e,n,i,r){var c=null!==e?e.length:0,h=null;if(0!==c){if(h=s.value,!0!==r||null===h){var l=i+4*c,u=n.matrixWorldInverse;a.getNormalMatrix(u),(null===h||h.length=0){var h=r[s];if(void 0!==h){var l=h.normalized,u=h.itemSize,d=x.get(h);if(void 0===d)continue;var m=d.buffer,g=d.type,y=d.bytesPerElement;if(h.isInterleavedBufferAttribute){var w=h.data,b=w.stride,_=h.offset;w&&w.isInstancedInterleavedBuffer?(v.enableAttributeAndDivisor(c,w.meshPerAttribute),void 0===n.maxInstancedCount&&(n.maxInstancedCount=w.meshPerAttribute*w.count)):v.enableAttribute(c),p.bindBuffer(p.ARRAY_BUFFER,m),p.vertexAttribPointer(c,u,g,l,b*y,(i*b+_)*y)}else h.isInstancedBufferAttribute?(v.enableAttributeAndDivisor(c,h.meshPerAttribute),void 0===n.maxInstancedCount&&(n.maxInstancedCount=h.meshPerAttribute*h.count)):v.enableAttribute(c),p.bindBuffer(p.ARRAY_BUFFER,m),p.vertexAttribPointer(c,u,g,l,0,i*u*y)}else if(void 0!==a){var M=a[s];if(void 0!==M)switch(M.length){case 2:p.vertexAttrib2fv(c,M);break;case 3:p.vertexAttrib3fv(c,M);break;case 4:p.vertexAttrib4fv(c,M);break;default:p.vertexAttrib1fv(c,M)}}}}v.disableUnusedAttributes()}(i,s,n),null!==u&&p.bindBuffer(p.ELEMENT_ARRAY_BUFFER,l.buffer));var y=1/0;null!==u?y=u.count:void 0!==d&&(y=d.count);var b=n.drawRange.start*m,_=n.drawRange.count*m,M=null!==o?o.start*m:0,E=null!==o?o.count*m:1/0,S=Math.max(b,M),C=Math.min(y,b+_,M+E)-1,L=Math.max(0,C-S+1);if(0!==L){if(r.isMesh)if(!0===i.wireframe)v.setLineWidth(i.wireframeLinewidth*rt()),g.setMode(p.LINES);else switch(r.drawMode){case Pe:g.setMode(p.TRIANGLES);break;case Be:g.setMode(p.TRIANGLE_STRIP);break;case Ie:g.setMode(p.TRIANGLE_FAN)}else if(r.isLine){var P=i.linewidth;void 0===P&&(P=1),v.setLineWidth(P*rt()),r.isLineSegments?g.setMode(p.LINES):r.isLineLoop?g.setMode(p.LINE_LOOP):g.setMode(p.LINE_STRIP)}else r.isPoints&&g.setMode(p.POINTS);n&&n.isInstancedBufferGeometry?n.maxInstancedCount>0&&g.renderInstances(n,S,L):g.render(S,L)}},this.compile=function(t,e){(u=E.get(t,e)).init(),t.traverse((function(t){t.isLight&&(u.pushLight(t),t.castShadow&&u.pushShadow(t))})),u.setupLights(e),t.traverse((function(e){if(e.material)if(Array.isArray(e.material))for(var n=0;n=0&&t.numSupportedMorphTargets++}if(t.morphNormals){t.numSupportedMorphNormals=0;for(d=0;d=0&&t.numSupportedMorphNormals++}var f=i.shader.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(i.numClippingPlanes=Q.numPlanes,i.numIntersection=Q.numIntersection,f.clippingPlanes=Q.uniform),i.fog=e,i.lightsHash=r.state.hash,t.lights&&(f.ambientLightColor.value=r.state.ambient,f.directionalLights.value=r.state.directional,f.spotLights.value=r.state.spot,f.rectAreaLights.value=r.state.rectArea,f.pointLights.value=r.state.point,f.hemisphereLights.value=r.state.hemi,f.directionalShadowMap.value=r.state.directionalShadowMap,f.directionalShadowMatrix.value=r.state.directionalShadowMatrix,f.spotShadowMap.value=r.state.spotShadowMap,f.spotShadowMatrix.value=r.state.spotShadowMatrix,f.pointShadowMap.value=r.state.pointShadowMap,f.pointShadowMatrix.value=r.state.pointShadowMatrix);var m=i.program.getUniforms(),v=Hn.seqWithValue(m.seq,f);i.uniformsList=v}function Mt(t,e,n,i){j=0;var r=g.get(n),o=u.state.lights;if(K&&($||t!==D)){var a=t===D&&n.id===F;Q.setState(n.clippingPlanes,n.clipIntersection,n.clipShadows,t,r,a)}!1===n.needsUpdate&&(void 0===r.program||n.fog&&r.fog!==e||n.lights&&r.lightsHash!==o.state.hash?n.needsUpdate=!0:void 0===r.numClippingPlanes||r.numClippingPlanes===Q.numPlanes&&r.numIntersection===Q.numIntersection||(n.needsUpdate=!0)),n.needsUpdate&&(_t(n,e,i),n.needsUpdate=!1);var s,c,h=!1,l=!1,d=!1,f=r.program,y=f.getUniforms(),x=r.shader.uniforms;if(v.useProgram(f.program)&&(h=!0,l=!0,d=!0),n.id!==F&&(F=n.id,l=!0),h||t!==D){if(y.setValue(p,"projectionMatrix",t.projectionMatrix),m.logarithmicDepthBuffer&&y.setValue(p,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),D!==(U||t)&&(D=U||t,l=!0,d=!0),n.isShaderMaterial||n.isMeshPhongMaterial||n.isMeshStandardMaterial||n.envMap){var w=y.map.cameraPosition;void 0!==w&&w.setValue(p,et.setFromMatrixPosition(t.matrixWorld))}(n.isMeshPhongMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial||n.skinning)&&y.setValue(p,"viewMatrix",t.matrixWorldInverse)}if(n.skinning){y.setOptional(p,i,"bindMatrix"),y.setOptional(p,i,"bindMatrixInverse");var b=i.skeleton;if(b){var _=b.bones;if(m.floatVertexTextures){if(void 0===b.boneTexture){var M=Math.sqrt(4*_.length);M=ke.ceilPowerOfTwo(M),M=Math.max(M,4);var E=new Float32Array(M*M*4);E.set(b.boneMatrices);var S=new en(E,M,M,Xt,Ut);S.needsUpdate=!0,b.boneMatrices=E,b.boneTexture=S,b.boneTextureSize=M}y.setValue(p,"boneTexture",b.boneTexture),y.setValue(p,"boneTextureSize",b.boneTextureSize)}else y.setOptional(p,b,"boneMatrices")}}return l&&(y.setValue(p,"toneMappingExposure",B.toneMappingExposure),y.setValue(p,"toneMappingWhitePoint",B.toneMappingWhitePoint),n.lights&&(c=d,(s=x).ambientLightColor.needsUpdate=c,s.directionalLights.needsUpdate=c,s.pointLights.needsUpdate=c,s.spotLights.needsUpdate=c,s.rectAreaLights.needsUpdate=c,s.hemisphereLights.needsUpdate=c),e&&n.fog&&function(t,e){t.fogColor.value=e.color,e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)}(x,e),n.isMeshBasicMaterial?Et(x,n):n.isMeshLambertMaterial?(Et(x,n),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(x,n)):n.isMeshPhongMaterial?(Et(x,n),n.isMeshToonMaterial?function(t,e){St(t,e),e.gradientMap&&(t.gradientMap.value=e.gradientMap)}(x,n):St(x,n)):n.isMeshStandardMaterial?(Et(x,n),n.isMeshPhysicalMaterial?function(t,e){t.clearCoat.value=e.clearCoat,t.clearCoatRoughness.value=e.clearCoatRoughness,Tt(t,e)}(x,n):Tt(x,n)):n.isMeshDepthMaterial?(Et(x,n),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(x,n)):n.isMeshDistanceMaterial?(Et(x,n),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias);t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(x,n)):n.isMeshNormalMaterial?(Et(x,n),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale);e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale));e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(x,n)):n.isLineBasicMaterial?(function(t,e){t.diffuse.value=e.color,t.opacity.value=e.opacity}(x,n),n.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(x,n)):n.isPointsMaterial?function(t,e){if(t.diffuse.value=e.color,t.opacity.value=e.opacity,t.size.value=e.size*q,t.scale.value=.5*W,t.map.value=e.map,null!==e.map){if(!0===e.map.matrixAutoUpdate){var n=e.map.offset,i=e.map.repeat,r=e.map.rotation,o=e.map.center;e.map.matrix.setUvTransform(n.x,n.y,i.x,i.y,r,o.x,o.y)}t.uvTransform.value.copy(e.map.matrix)}}(x,n):n.isShadowMaterial&&(x.color.value=n.color,x.opacity.value=n.opacity),void 0!==x.ltc_1&&(x.ltc_1.value=Wn.LTC_1),void 0!==x.ltc_2&&(x.ltc_2.value=Wn.LTC_2),Hn.upload(p,r.uniformsList,x,B)),n.isShaderMaterial&&!0===n.uniformsNeedUpdate&&(Hn.upload(p,r.uniformsList,x,B),n.uniformsNeedUpdate=!1),y.setValue(p,"modelViewMatrix",i.modelViewMatrix),y.setValue(p,"normalMatrix",i.normalMatrix),y.setValue(p,"modelMatrix",i.matrixWorld),f}function Et(t,e){var n;if(t.opacity.value=e.opacity,e.color&&(t.diffuse.value=e.color),e.emissive&&t.emissive.value.copy(e.emissive).multiplyScalar(e.emissiveIntensity),e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.specularMap&&(t.specularMap.value=e.specularMap),e.envMap&&(t.envMap.value=e.envMap,t.flipEnvMap.value=e.envMap&&e.envMap.isCubeTexture?-1:1,t.reflectivity.value=e.reflectivity,t.refractionRatio.value=e.refractionRatio),e.lightMap&&(t.lightMap.value=e.lightMap,t.lightMapIntensity.value=e.lightMapIntensity),e.aoMap&&(t.aoMap.value=e.aoMap,t.aoMapIntensity.value=e.aoMapIntensity),e.map?n=e.map:e.specularMap?n=e.specularMap:e.displacementMap?n=e.displacementMap:e.normalMap?n=e.normalMap:e.bumpMap?n=e.bumpMap:e.roughnessMap?n=e.roughnessMap:e.metalnessMap?n=e.metalnessMap:e.alphaMap?n=e.alphaMap:e.emissiveMap&&(n=e.emissiveMap),void 0!==n){if(n.isWebGLRenderTarget&&(n=n.texture),!0===n.matrixAutoUpdate){var i=n.offset,r=n.repeat,o=n.rotation,a=n.center;n.matrix.setUvTransform(i.x,i.y,r.x,r.y,o,a.x,a.y)}t.uvTransform.value.copy(n.matrix)}}function St(t,e){t.specular.value=e.specular,t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale)),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}function Tt(t,e){t.roughness.value=e.roughness,t.metalness.value=e.metalness,e.roughnessMap&&(t.roughnessMap.value=e.roughnessMap),e.metalnessMap&&(t.metalnessMap.value=e.metalnessMap),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale)),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),e.envMap&&(t.envMapIntensity.value=e.envMapIntensity)}this.animate=function(t){null!==(vt=t)?mt||(yt(),mt=!0):gt()},this.render=function(t,e,n,i){if(e&&e.isCamera){if(!I){z="",F=-1,D=null,!0===t.autoUpdate&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),st.enabled&&(e=st.getCamera(e)),(u=E.get(t,e)).init(),t.onBeforeRender(B,t,e,n),tt.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),J.setFromMatrix(tt),$=this.localClippingEnabled,K=Q.init(this.clippingPlanes,$,e),(l=M.get(t,e)).init(),function t(e,n,i){if(!1===e.visible)return;if(e.layers.test(n.layers))if(e.isLight)u.pushLight(e),e.castShadow&&u.pushShadow(e);else if(e.isSprite)e.frustumCulled&&!J.intersectsSprite(e)||u.pushSprite(e);else if(e.isImmediateRenderObject)i&&et.setFromMatrixPosition(e.matrixWorld).applyMatrix4(tt),l.push(e,null,e.material,et.z,null);else if((e.isMesh||e.isLine||e.isPoints)&&(e.isSkinnedMesh&&e.skeleton.update(),!e.frustumCulled||J.intersectsObject(e))){i&&et.setFromMatrixPosition(e.matrixWorld).applyMatrix4(tt);var r=b.update(e),o=e.material;if(Array.isArray(o))for(var a=r.groups,s=0,c=a.length;s=m.maxTextures&&console.warn("THREE.WebGLRenderer: Trying to use "+t+" texture units while this GPU supports only "+m.maxTextures),j+=1,t},this.setTexture2D=(ft=!1,function(t,e){t&&t.isWebGLRenderTarget&&(ft||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),ft=!0),t=t.texture),y.setTexture2D(t,e)}),this.setTexture=function(){var t=!1;return function(e,n){t||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),t=!0),y.setTexture2D(e,n)}}(),this.setTextureCube=function(){var t=!1;return function(e,n){e&&e.isWebGLRenderTargetCube&&(t||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),t=!0),e=e.texture),e&&e.isCubeTexture||Array.isArray(e.image)&&6===e.image.length?y.setTextureCube(e,n):y.setTextureCubeDynamic(e,n)}}(),this.getRenderTarget=function(){return N},this.setRenderTarget=function(t){N=t,t&&void 0===g.get(t).__webglFramebuffer&&y.setupRenderTarget(t);var e=null,n=!1;if(t){var i=g.get(t).__webglFramebuffer;t.isWebGLRenderTargetCube?(e=i[t.activeCubeFace],n=!0):e=i,V.copy(t.viewport),G.copy(t.scissor),H=t.scissorTest}else V.copy(X).multiplyScalar(q),G.copy(Y).multiplyScalar(q),H=Z;if(O!==e&&(p.bindFramebuffer(p.FRAMEBUFFER,e),O=e),v.viewport(V),v.scissor(G),v.setScissorTest(H),n){var r=g.get(t.texture);p.framebufferTexture2D(p.FRAMEBUFFER,p.COLOR_ATTACHMENT0,p.TEXTURE_CUBE_MAP_POSITIVE_X+t.activeCubeFace,r.__webglTexture,t.activeMipMapLevel)}},this.readRenderTargetPixels=function(t,e,n,i,r,o){if(t&&t.isWebGLRenderTarget){var a=g.get(t).__webglFramebuffer;if(a){var s=!1;a!==O&&(p.bindFramebuffer(p.FRAMEBUFFER,a),s=!0);try{var c=t.texture,h=c.format,l=c.type;if(h!==Xt&&P.convert(h)!==p.getParameter(p.IMPLEMENTATION_COLOR_READ_FORMAT))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!(l===It||P.convert(l)===p.getParameter(p.IMPLEMENTATION_COLOR_READ_TYPE)||l===Ut&&(f.get("OES_texture_float")||f.get("WEBGL_color_buffer_float"))||l===Vt&&f.get("EXT_color_buffer_half_float")))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");p.checkFramebufferStatus(p.FRAMEBUFFER)===p.FRAMEBUFFER_COMPLETE?e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&p.readPixels(e,n,i,r,P.convert(h),P.convert(l),o):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{s&&p.bindFramebuffer(p.FRAMEBUFFER,O)}}}else console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.")},this.copyFramebufferToTexture=function(t,e,n){var i=e.image.width,r=e.image.height,o=P.convert(e.format);this.setTexture2D(e,0),p.copyTexImage2D(p.TEXTURE_2D,n||0,o,t.x,t.y,i,r,0)}}function Kr(t,e){this.name="",this.color=new kn(t),this.density=void 0!==e?e:25e-5}function $r(t,e,n){this.name="",this.color=new kn(t),this.near=void 0!==e?e:1,this.far=void 0!==n?n:1e3}function to(){bi.call(this),this.type="Scene",this.background=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0}function eo(t){oi.call(this),this.type="SpriteMaterial",this.color=new kn(16777215),this.map=null,this.rotation=0,this.fog=!1,this.lights=!1,this.setValues(t)}function no(t){bi.call(this),this.type="Sprite",this.material=void 0!==t?t:new eo,this.center=new We(.5,.5)}function io(){bi.call(this),this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}})}function ro(t,e){if(t=t||[],this.bones=t.slice(0),this.boneMatrices=new Float32Array(16*this.bones.length),void 0===e)this.calculateInverses();else if(this.bones.length===e.length)this.boneInverses=e.slice(0);else{console.warn("THREE.Skeleton boneInverses is the wrong length."),this.boneInverses=[];for(var n=0,i=this.bones.length;n=0?(p=t(g-h,v,p),d.subVectors(u,p)):(p=t(g+h,v,p),d.subVectors(p,u)),v-h>=0?(p=t(g,v-h,p),f.subVectors(u,p)):(p=t(g,v+h,p),f.subVectors(p,u)),l.crossVectors(d,f).normalize(),s.push(l.x,l.y,l.z),c.push(g,v)}}for(i=0;i.9&&a<.1&&(e<.2&&(o[t+0]+=1),n<.2&&(o[t+2]+=1),i<.2&&(o[t+4]+=1))}}()}(),this.addAttribute("position",new Fi(r,3)),this.addAttribute("normal",new Fi(r.slice(),3)),this.addAttribute("uv",new Fi(o,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}function Mo(t,e){Ai.call(this),this.type="TetrahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new Eo(t,e)),this.mergeVertices()}function Eo(t,e){_o.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],t,e),this.type="TetrahedronBufferGeometry",this.parameters={radius:t,detail:e}}function So(t,e){Ai.call(this),this.type="OctahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new To(t,e)),this.mergeVertices()}function To(t,e){_o.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],t,e),this.type="OctahedronBufferGeometry",this.parameters={radius:t,detail:e}}function Ao(t,e){Ai.call(this),this.type="IcosahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new Ro(t,e)),this.mergeVertices()}function Ro(t,e){var n=(1+Math.sqrt(5))/2,i=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1];_o.call(this,i,[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],t,e),this.type="IcosahedronBufferGeometry",this.parameters={radius:t,detail:e}}function Co(t,e){Ai.call(this),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new Lo(t,e)),this.mergeVertices()}function Lo(t,e){var n=(1+Math.sqrt(5))/2,i=1/n,r=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i];_o.call(this,r,[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronBufferGeometry",this.parameters={radius:t,detail:e}}function Po(t,e,n,i,r,o){Ai.call(this),this.type="TubeGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r},void 0!==o&&console.warn("THREE.TubeGeometry: taper has been removed.");var a=new Bo(t,e,n,i,r);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals,this.fromBufferGeometry(a),this.mergeVertices()}function Bo(t,e,n,i,r){Yi.call(this),this.type="TubeBufferGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r},e=e||64,n=n||1,i=i||8,r=r||!1;var o=t.computeFrenetFrames(e,r);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;var a,s,c=new Ye,h=new Ye,l=new We,u=new Ye,p=[],d=[],f=[],m=[];function v(r){u=t.getPointAt(r/e,u);var a=o.normals[r],l=o.binormals[r];for(s=0;s<=i;s++){var f=s/i*Math.PI*2,m=Math.sin(f),v=-Math.cos(f);h.x=v*a.x+m*l.x,h.y=v*a.y+m*l.y,h.z=v*a.z+m*l.z,h.normalize(),d.push(h.x,h.y,h.z),c.x=u.x+n*h.x,c.y=u.y+n*h.y,c.z=u.z+n*h.z,p.push(c.x,c.y,c.z)}}!function(){for(a=0;an)){var i=t.ray.origin.distanceTo(Ur);it.far||e.push({distance:i,point:Ur.clone(),face:null,object:this})}}),clone:function(){return new this.constructor(this.material).copy(this)},copy:function(t){return bi.prototype.copy.call(this,t),void 0!==t.center&&this.center.copy(t.center),this}}),io.prototype=Object.assign(Object.create(bi.prototype),{constructor:io,copy:function(t){bi.prototype.copy.call(this,t,!1);for(var e=t.levels,n=0,i=e.length;n1){t.setFromMatrixPosition(n.matrixWorld),e.setFromMatrixPosition(this.matrixWorld);var r=t.distanceTo(e);i[0].object.visible=!0;for(var o=1,a=i.length;o=i[o].distance;o++)i[o-1].object.visible=!1,i[o].object.visible=!0;for(;oa))p.applyMatrix4(this.matrixWorld),(M=i.ray.origin.distanceTo(p))i.far||r.push({distance:M,point:u.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this})}else for(g=0,y=m.length/3-1;ga))p.applyMatrix4(this.matrixWorld),(M=i.ray.origin.distanceTo(p))i.far||r.push({distance:M,point:u.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this})}}else if(s.isGeometry){var b=s.vertices,_=b.length;for(g=0;g<_-1;g+=d){var M;if(!(e.distanceSqToSegment(b[g],b[g+1],p,u)>a))p.applyMatrix4(this.matrixWorld),(M=i.ray.origin.distanceTo(p))i.far||r.push({distance:M,point:u.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this})}}}}}(),clone:function(){return new this.constructor(this.geometry,this.material).copy(this)}}),ho.prototype=Object.assign(Object.create(co.prototype),{constructor:ho,isLineSegments:!0,computeLineDistances:function(){var t=new Ye,e=new Ye;return function(){var n=this.geometry;if(n.isBufferGeometry)if(null===n.index){for(var i=n.attributes.position,r=[],o=0,a=i.count;oi.far)return;r.push({distance:h,distanceToRay:Math.sqrt(a),point:c.clone(),index:n,face:null,object:o})}}}}(),clone:function(){return new this.constructor(this.geometry,this.material).copy(this)}}),fo.prototype=Object.assign(Object.create(bi.prototype),{constructor:fo,isGroup:!0}),mo.prototype=Object.assign(Object.create(Qe.prototype),{constructor:mo,isVideoTexture:!0,update:function(){var t=this.image;t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}),vo.prototype=Object.create(Qe.prototype),vo.prototype.constructor=vo,vo.prototype.isCompressedTexture=!0,go.prototype=Object.create(Qe.prototype),go.prototype.constructor=go,go.prototype.isDepthTexture=!0,yo.prototype=Object.create(Yi.prototype),yo.prototype.constructor=yo,xo.prototype=Object.create(Ai.prototype),xo.prototype.constructor=xo,wo.prototype=Object.create(Yi.prototype),wo.prototype.constructor=wo,bo.prototype=Object.create(Ai.prototype),bo.prototype.constructor=bo,_o.prototype=Object.create(Yi.prototype),_o.prototype.constructor=_o,Mo.prototype=Object.create(Ai.prototype),Mo.prototype.constructor=Mo,Eo.prototype=Object.create(_o.prototype),Eo.prototype.constructor=Eo,So.prototype=Object.create(Ai.prototype),So.prototype.constructor=So,To.prototype=Object.create(_o.prototype),To.prototype.constructor=To,Ao.prototype=Object.create(Ai.prototype),Ao.prototype.constructor=Ao,Ro.prototype=Object.create(_o.prototype),Ro.prototype.constructor=Ro,Co.prototype=Object.create(Ai.prototype),Co.prototype.constructor=Co,Lo.prototype=Object.create(_o.prototype),Lo.prototype.constructor=Lo,Po.prototype=Object.create(Ai.prototype),Po.prototype.constructor=Po,Bo.prototype=Object.create(Yi.prototype),Bo.prototype.constructor=Bo,Io.prototype=Object.create(Ai.prototype),Io.prototype.constructor=Io,No.prototype=Object.create(Yi.prototype),No.prototype.constructor=No,Oo.prototype=Object.create(Ai.prototype),Oo.prototype.constructor=Oo,Fo.prototype=Object.create(Yi.prototype),Fo.prototype.constructor=Fo;var zo=function(t,e,n){n=n||2;var i,r,o,a,s,c,h,l=e&&e.length,u=l?e[0]*n:t.length,p=Do(t,0,u,n,!0),d=[];if(!p)return d;if(l&&(p=function(t,e,n,i){var r,o,a,s,c,h=[];for(r=0,o=e.length;r80*n){i=o=t[0],r=a=t[1];for(var f=n;fo&&(o=s),c>a&&(a=c);h=0!==(h=Math.max(o-i,a-r))?1/h:0}return Vo(p,d,n,i,r,h),d};function Do(t,e,n,i,r){var o,a;if(r===function(t,e,n,i){for(var r=0,o=e,a=n-i;o0)for(o=e;o=e;o-=i)a=na(o,t[o],t[o+1],a);return a&&Ko(a,a.next)&&(ia(a),a=a.next),a}function Uo(t,e){if(!t)return t;e||(e=t);var n,i=t;do{if(n=!1,i.steiner||!Ko(i,i.next)&&0!==Qo(i.prev,i,i.next))i=i.next;else{if(ia(i),(i=e=i.prev)===i.next)break;n=!0}}while(n||i!==e);return e}function Vo(t,e,n,i,r,o,a){if(t){!a&&o&&function(t,e,n,i){var r=t;do{null===r.z&&(r.z=Xo(r.x,r.y,e,n,i)),r.prevZ=r.prev,r.nextZ=r.next,r=r.next}while(r!==t);r.prevZ.nextZ=null,r.prevZ=null,function(t){var e,n,i,r,o,a,s,c,h=1;do{for(n=t,t=null,o=null,a=0;n;){for(a++,i=n,s=0,e=0;e0||c>0&&i;)0!==s&&(0===c||!i||n.z<=i.z)?(r=n,n=n.nextZ,s--):(r=i,i=i.nextZ,c--),o?o.nextZ=r:t=r,r.prevZ=o,o=r;n=i}o.nextZ=null,h*=2}while(a>1)}(r)}(t,i,r,o);for(var s,c,h=t;t.prev!==t.next;)if(s=t.prev,c=t.next,o?Ho(t,i,r,o):Go(t))e.push(s.i/n),e.push(t.i/n),e.push(c.i/n),ia(t),t=c.next,h=c.next;else if((t=c)===h){a?1===a?Vo(t=jo(t,e,n),e,n,i,r,o,2):2===a&&ko(t,e,n,i,r,o):Vo(Uo(t),e,n,i,r,o,1);break}}}function Go(t){var e=t.prev,n=t,i=t.next;if(Qo(e,n,i)>=0)return!1;for(var r=t.next.next;r!==t.prev;){if(Zo(e.x,e.y,n.x,n.y,i.x,i.y,r.x,r.y)&&Qo(r.prev,r,r.next)>=0)return!1;r=r.next}return!0}function Ho(t,e,n,i){var r=t.prev,o=t,a=t.next;if(Qo(r,o,a)>=0)return!1;for(var s=r.xo.x?r.x>a.x?r.x:a.x:o.x>a.x?o.x:a.x,l=r.y>o.y?r.y>a.y?r.y:a.y:o.y>a.y?o.y:a.y,u=Xo(s,c,e,n,i),p=Xo(h,l,e,n,i),d=t.nextZ;d&&d.z<=p;){if(d!==t.prev&&d!==t.next&&Zo(r.x,r.y,o.x,o.y,a.x,a.y,d.x,d.y)&&Qo(d.prev,d,d.next)>=0)return!1;d=d.nextZ}for(d=t.prevZ;d&&d.z>=u;){if(d!==t.prev&&d!==t.next&&Zo(r.x,r.y,o.x,o.y,a.x,a.y,d.x,d.y)&&Qo(d.prev,d,d.next)>=0)return!1;d=d.prevZ}return!0}function jo(t,e,n){var i=t;do{var r=i.prev,o=i.next.next;!Ko(r,o)&&$o(r,i,i.next,o)&&ta(r,o)&&ta(o,r)&&(e.push(r.i/n),e.push(i.i/n),e.push(o.i/n),ia(i),ia(i.next),i=t=o),i=i.next}while(i!==t);return i}function ko(t,e,n,i,r,o){var a=t;do{for(var s=a.next.next;s!==a.prev;){if(a.i!==s.i&&Jo(a,s)){var c=ea(a,s);return a=Uo(a,a.next),c=Uo(c,c.next),Vo(a,e,n,i,r,o),void Vo(c,e,n,i,r,o)}s=s.next}a=a.next}while(a!==t)}function Wo(t,e){return t.x-e.x}function qo(t,e){if(e=function(t,e){var n,i=e,r=t.x,o=t.y,a=-1/0;do{if(o<=i.y&&o>=i.next.y&&i.next.y!==i.y){var s=i.x+(o-i.y)*(i.next.x-i.x)/(i.next.y-i.y);if(s<=r&&s>a){if(a=s,s===r){if(o===i.y)return i;if(o===i.next.y)return i.next}n=i.x=i.x&&i.x>=l&&r!==i.x&&Zo(on.x)&&ta(i,t)&&(n=i,p=c),i=i.next;return n}(t,e)){var n=ea(e,t);Uo(n,n.next)}}function Xo(t,e,n,i,r){return(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=32767*(t-n)*r)|t<<8))|t<<4))|t<<2))|t<<1))|(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=32767*(e-i)*r)|e<<8))|e<<4))|e<<2))|e<<1))<<1}function Yo(t){var e=t,n=t;do{e.x=0&&(t-a)*(i-s)-(n-a)*(e-s)>=0&&(n-a)*(o-s)-(r-a)*(i-s)>=0}function Jo(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!function(t,e){var n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&$o(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}(t,e)&&ta(t,e)&&ta(e,t)&&function(t,e){var n=t,i=!1,r=(t.x+e.x)/2,o=(t.y+e.y)/2;do{n.y>o!=n.next.y>o&&n.next.y!==n.y&&r<(n.next.x-n.x)*(o-n.y)/(n.next.y-n.y)+n.x&&(i=!i),n=n.next}while(n!==t);return i}(t,e)}function Qo(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function Ko(t,e){return t.x===e.x&&t.y===e.y}function $o(t,e,n,i){return!!(Ko(t,e)&&Ko(n,i)||Ko(t,i)&&Ko(n,e))||Qo(t,e,n)>0!=Qo(t,e,i)>0&&Qo(n,i,t)>0!=Qo(n,i,e)>0}function ta(t,e){return Qo(t.prev,t,t.next)<0?Qo(t,e,t.next)>=0&&Qo(t,t.prev,e)>=0:Qo(t,e,t.prev)<0||Qo(t,t.next,e)<0}function ea(t,e){var n=new ra(t.i,t.x,t.y),i=new ra(e.i,e.x,e.y),r=t.next,o=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,o.next=i,i.prev=o,i}function na(t,e,n,i){var r=new ra(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function ia(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function ra(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}var oa={area:function(t){for(var e=t.length,n=0,i=e-1,r=0;r2&&t[e-1].equals(t[0])&&t.pop()}function sa(t,e){for(var n=0;n0)&&f.push(b,_,E),(c!==n-1||h0&&g(!0),e>0&&g(!1)),this.setIndex(h),this.addAttribute("position",new Fi(l,3)),this.addAttribute("normal",new Fi(u,3)),this.addAttribute("uv",new Fi(p,2))}function Ea(t,e,n,i,r,o,a){_a.call(this,0,t,e,n,i,r,o,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:a}}function Sa(t,e,n,i,r,o,a){Ma.call(this,0,t,e,n,i,r,o,a),this.type="ConeBufferGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:a}}function Ta(t,e,n,i){Ai.call(this),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},this.fromBufferGeometry(new Aa(t,e,n,i)),this.mergeVertices()}function Aa(t,e,n,i){Yi.call(this),this.type="CircleBufferGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},t=t||1,e=void 0!==e?Math.max(3,e):8,n=void 0!==n?n:0,i=void 0!==i?i:2*Math.PI;var r,o,a=[],s=[],c=[],h=[],l=new Ye,u=new We;for(s.push(0,0,0),c.push(0,0,1),h.push(.5,.5),o=0,r=3;o<=e;o++,r+=3){var p=n+o/e*i;l.x=t*Math.cos(p),l.y=t*Math.sin(p),s.push(l.x,l.y,l.z),c.push(0,0,1),u.x=(s[r]/t+1)/2,u.y=(s[r+1]/t+1)/2,h.push(u.x,u.y)}for(r=1;r<=e;r++)a.push(r,r+1,0);this.setIndex(a),this.addAttribute("position",new Fi(s,3)),this.addAttribute("normal",new Fi(c,3)),this.addAttribute("uv",new Fi(h,2))}ca.prototype=Object.create(Ai.prototype),ca.prototype.constructor=ca,ha.prototype=Object.create(Yi.prototype),ha.prototype.constructor=ha,ha.prototype.getArrays=function(){var t=this.getAttribute("position"),e=t?Array.prototype.slice.call(t.array):[],n=this.getAttribute("uv"),i=n?Array.prototype.slice.call(n.array):[],r=this.index;return{position:e,uv:i,index:r?Array.prototype.slice.call(r.array):[]}},ha.prototype.addShapeList=function(t,e){var n=t.length;e.arrays=this.getArrays();for(var i=0;iNumber.EPSILON){var p=Math.sqrt(l),d=Math.sqrt(c*c+h*h),f=e.x-s/p,m=e.y+a/p,v=((n.x-h/d-f)*h-(n.y+c/d-m)*c)/(a*h-s*c),g=(i=f+a*v-t.x)*i+(r=m+s*v-t.y)*r;if(g<=2)return new We(i,r);o=Math.sqrt(g/2)}else{var y=!1;a>Number.EPSILON?c>Number.EPSILON&&(y=!0):a<-Number.EPSILON?c<-Number.EPSILON&&(y=!0):Math.sign(s)===Math.sign(h)&&(y=!0),y?(i=-s,r=a,o=Math.sqrt(l)):(i=a,r=s,o=Math.sqrt(l/2))}return new We(i/o,r/o)}for(var G=[],H=0,j=L.length,k=j-1,W=H+1;H=0;B--){for(N=B/y,O=v*Math.cos(N*Math.PI/2),I=g*Math.sin(N*Math.PI/2),H=0,j=L.length;H=0;){n=H,(i=H-1)<0&&(i=t.length-1);var r=0,o=b+2*y;for(r=0;r0||0===t.search(/^data\:image\/jpeg/);r.format=i?qt:Xt,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r},setCrossOrigin:function(t){return this.crossOrigin=t,this},setPath:function(t){return this.path=t,this}}),Object.assign(Za.prototype,{getPoint:function(){return console.warn("THREE.Curve: .getPoint() not implemented."),null},getPointAt:function(t,e){var n=this.getUtoTmapping(t);return this.getPoint(n,e)},getPoints:function(t){void 0===t&&(t=5);for(var e=[],n=0;n<=t;n++)e.push(this.getPoint(n/t));return e},getSpacedPoints:function(t){void 0===t&&(t=5);for(var e=[],n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e},getLength:function(){var t=this.getLengths();return t[t.length-1]},getLengths:function(t){if(void 0===t&&(t=this.arcLengthDivisions),this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var e,n,i=[],r=this.getPoint(0),o=0;for(i.push(0),n=1;n<=t;n++)o+=(e=this.getPoint(n/t)).distanceTo(r),i.push(o),r=e;return this.cacheArcLengths=i,i},updateArcLengths:function(){this.needsUpdate=!0,this.getLengths()},getUtoTmapping:function(t,e){var n,i=this.getLengths(),r=0,o=i.length;n=e||t*i[o-1];for(var a,s=0,c=o-1;s<=c;)if((a=i[r=Math.floor(s+(c-s)/2)]-n)<0)s=r+1;else{if(!(a>0)){c=r;break}c=r-1}if(i[r=c]===n)return r/(o-1);var h=i[r];return(r+(n-h)/(i[r+1]-h))/(o-1)},getTangent:function(t){var e=t-1e-4,n=t+1e-4;e<0&&(e=0),n>1&&(n=1);var i=this.getPoint(e);return this.getPoint(n).clone().sub(i).normalize()},getTangentAt:function(t){var e=this.getUtoTmapping(t);return this.getTangent(e)},computeFrenetFrames:function(t,e){var n,i,r,o=new Ye,a=[],s=[],c=[],h=new Ye,l=new qe;for(n=0;n<=t;n++)i=n/t,a[n]=this.getTangentAt(i),a[n].normalize();s[0]=new Ye,c[0]=new Ye;var u=Number.MAX_VALUE,p=Math.abs(a[0].x),d=Math.abs(a[0].y),f=Math.abs(a[0].z);for(p<=u&&(u=p,o.set(1,0,0)),d<=u&&(u=d,o.set(0,1,0)),f<=u&&o.set(0,0,1),h.crossVectors(a[0],o).normalize(),s[0].crossVectors(a[0],h),c[0].crossVectors(a[0],s[0]),n=1;n<=t;n++)s[n]=s[n-1].clone(),c[n]=c[n-1].clone(),h.crossVectors(a[n-1],a[n]),h.length()>Number.EPSILON&&(h.normalize(),r=Math.acos(ke.clamp(a[n-1].dot(a[n]),-1,1)),s[n].applyMatrix4(l.makeRotationAxis(h,r))),c[n].crossVectors(a[n],s[n]);if(!0===e)for(r=Math.acos(ke.clamp(s[0].dot(s[t]),-1,1)),r/=t,a[0].dot(h.crossVectors(s[0],s[t]))>0&&(r=-r),n=1;n<=t;n++)s[n].applyMatrix4(l.makeRotationAxis(a[n],r*n)),c[n].crossVectors(a[n],s[n]);return{tangents:a,normals:s,binormals:c}},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this},toJSON:function(){var t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t},fromJSON:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}),Ja.prototype=Object.create(Za.prototype),Ja.prototype.constructor=Ja,Ja.prototype.isEllipseCurve=!0,Ja.prototype.getPoint=function(t,e){for(var n=e||new We,i=2*Math.PI,r=this.aEndAngle-this.aStartAngle,o=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/s.length)+1)*s.length:0===u&&l===c-1&&(l=c-2,u=1),this.closed||l>0?n=s[(l-1)%c]:($a.subVectors(s[0],s[1]).add(s[0]),n=$a),i=s[l%c],r=s[(l+1)%c],this.closed||l+2i.length-2?i.length-1:o+1],l=i[o>i.length-3?i.length-1:o+2];return n.set(rs(a,s.x,c.x,h.x,l.x),rs(a,s.y,c.y,h.y,l.y)),n},ds.prototype.copy=function(t){Za.prototype.copy.call(this,t),this.points=[];for(var e=0,n=t.points.length;e=e){var r=n[i]-e,o=this.curves[i],a=o.getLength(),s=0===a?0:1-r/a;return o.getPointAt(s)}i++}return null},getLength:function(){var t=this.getCurveLengths();return t[t.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var t=[],e=0,n=0,i=this.curves.length;n1&&!n[n.length-1].equals(n[0])&&n.push(n[0]),n},copy:function(t){Za.prototype.copy.call(this,t),this.curves=[];for(var e=0,n=t.curves.length;e0){var h=c.getPoint(0);h.equals(this.currentPoint)||this.lineTo(h.x,h.y)}this.curves.push(c);var l=c.getPoint(1);this.currentPoint.copy(l)},copy:function(t){return ms.prototype.copy.call(this,t),this.currentPoint.copy(t.currentPoint),this},toJSON:function(){var t=ms.prototype.toJSON.call(this);return t.currentPoint=this.currentPoint.toArray(),t},fromJSON:function(t){return ms.prototype.fromJSON.call(this,t),this.currentPoint.fromArray(t.currentPoint),this}}),gs.prototype=Object.assign(Object.create(vs.prototype),{constructor:gs,getPointsHoles:function(t){for(var e=[],n=0,i=this.holes.length;n=r)break t;var s=e[1];t=(r=e[--n-1]))break e}o=n,n=0}for(;n>>1;te;)--o;if(++o,0!==r||o!==i){r>=o&&(r=(o=Math.max(o,1))-1);var a=this.getValueSize();this.times=Ds.arraySlice(n,r,o),this.values=Ds.arraySlice(this.values,r*a,o*a)}return this},validate:function(){var t=!0,e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);var n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);for(var o=null,a=0;a!==r;a++){var s=n[a];if("number"==typeof s&&isNaN(s)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,s),t=!1;break}if(null!==o&&o>s){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,s,o),t=!1;break}o=s}if(void 0!==i&&Ds.isTypedArray(i)){a=0;for(var c=i.length;a!==c;++a){var h=i[a];if(isNaN(h)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,h),t=!1;break}}}return t},optimize:function(){for(var t=this.times,e=this.values,n=this.getValueSize(),i=this.getInterpolation()===Ae,r=1,o=t.length-1,a=1;a0){t[r]=t[o];for(f=o*n,m=r*n,p=0;p!==n;++p)e[m+p]=e[f+p];++r}return r!==t.length&&(this.times=Ds.arraySlice(t,0,r),this.values=Ds.arraySlice(e,0,r*n)),this}}),Vs.prototype=Object.assign(Object.create(Us.prototype),{constructor:Vs,ValueTypeName:"vector"}),Object.assign(Gs,{parse:function(t){for(var e=[],n=t.tracks,i=1/(t.fps||1),r=0,o=n.length;r!==o;++r)e.push(Us.parse(n[r]).scale(i));return new Gs(t.name,t.duration,e)},toJSON:function(t){for(var e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e},r=0,o=n.length;r!==o;++r)e.push(Us.toJSON(n[r]));return i},CreateFromMorphTargetSequence:function(t,e,n,i){for(var r=e.length,o=[],a=0;a1){var h=i[u=c[1]];h||(i[u]=h=[]),h.push(s)}}var l=[];for(var u in i)l.push(Gs.CreateFromMorphTargetSequence(u,i[u],e,n));return l},parseAnimation:function(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;for(var n=function(t,e,n,i,r){if(0!==n.length){var o=[],a=[];Ds.flattenJSON(n,o,a,i),0!==o.length&&r.push(new t(e,o,a))}},i=[],r=t.name||"default",o=t.length||-1,a=t.fps||30,s=t.hierarchy||[],c=0;c1?t.skinWeights[i+1]:0,s=n>2?t.skinWeights[i+2]:0,c=n>3?t.skinWeights[i+3]:0;e.skinWeights.push(new Ke(o,a,s,c))}if(t.skinIndices)for(i=0,r=t.skinIndices.length;i1?t.skinIndices[i+1]:0,u=n>2?t.skinIndices[i+2]:0,p=n>3?t.skinIndices[i+3]:0;e.skinIndices.push(new Ke(h,l,u,p))}e.bones=t.bones,e.bones&&e.bones.length>0&&(e.skinWeights.length!==e.skinIndices.length||e.skinIndices.length!==e.vertices.length)&&console.warn("When skinning, number of vertices ("+e.vertices.length+"), skinIndices ("+e.skinIndices.length+"), and skinWeights ("+e.skinWeights.length+") should match.")}(t,n),function(t,e){var n=t.scale;if(void 0!==t.morphTargets)for(var i=0,r=t.morphTargets.length;i0){console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.');var l=e.faces,u=t.morphColors[0].colors;for(i=0,r=l.length;i0&&(e.animations=n)}(t,n),n.computeFaceNormals(),n.computeBoundingSphere(),void 0===t.materials||0===t.materials.length?{geometry:n}:{geometry:n,materials:Zs.prototype.initMaterials(t.materials,e,this.crossOrigin)}}}),Object.assign(Ks.prototype,{load:function(t,e,n,i){""===this.texturePath&&(this.texturePath=t.substring(0,t.lastIndexOf("/")+1));var r=this;new ja(r.manager).load(t,(function(n){var o=null;try{o=JSON.parse(n)}catch(e){return void 0!==i&&i(e),void console.error("THREE:ObjectLoader: Can't parse "+t+".",e.message)}var a=o.metadata;void 0!==a&&void 0!==a.type&&"geometry"!==a.type.toLowerCase()?r.parse(o,e):console.error("THREE.ObjectLoader: Can't load "+t+". Use THREE.JSONLoader instead.")}),n,i)},setTexturePath:function(t){this.texturePath=t},setCrossOrigin:function(t){this.crossOrigin=t},parse:function(t,e){var n=this.parseShape(t.shapes),i=this.parseGeometries(t.geometries,n),r=this.parseImages(t.images,(function(){void 0!==e&&e(s)})),o=this.parseTextures(t.textures,r),a=this.parseMaterials(t.materials,o),s=this.parseObject(t.object,i,a);return t.animations&&(s.animations=this.parseAnimations(t.animations)),void 0!==t.images&&0!==t.images.length||void 0!==e&&e(s),s},parseShape:function(t){var e={};if(void 0!==t)for(var n=0,i=t.length;n0){var o=new qa(new Va(e));o.setCrossOrigin(this.crossOrigin);for(var a=0,s=t.length;a0?new ao(a,s):new rr(a,s);break;case"LOD":i=new io;break;case"Line":i=new co(r(t.geometry),o(t.material),t.mode);break;case"LineLoop":i=new lo(r(t.geometry),o(t.material));break;case"LineSegments":i=new ho(r(t.geometry),o(t.material));break;case"PointCloud":case"Points":i=new po(r(t.geometry),o(t.material));break;case"Sprite":i=new no(o(t.material));break;case"Group":i=new fo;break;default:i=new bi}if(i.uuid=t.uuid,void 0!==t.name&&(i.name=t.name),void 0!==t.matrix?(i.matrix.fromArray(t.matrix),i.matrix.decompose(i.position,i.quaternion,i.scale)):(void 0!==t.position&&i.position.fromArray(t.position),void 0!==t.rotation&&i.rotation.fromArray(t.rotation),void 0!==t.quaternion&&i.quaternion.fromArray(t.quaternion),void 0!==t.scale&&i.scale.fromArray(t.scale)),void 0!==t.castShadow&&(i.castShadow=t.castShadow),void 0!==t.receiveShadow&&(i.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.bias&&(i.shadow.bias=t.shadow.bias),void 0!==t.shadow.radius&&(i.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&i.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(i.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(i.visible=t.visible),void 0!==t.userData&&(i.userData=t.userData),void 0!==t.children)for(var c=t.children,h=0;hNumber.EPSILON){if(h<0&&(a=e[o],c=-c,s=e[r],h=-h),t.ys.y)continue;if(t.y===a.y){if(t.x===a.x)return!0}else{var l=h*(t.x-a.x)-c*(t.y-a.y);if(0===l)return!0;if(l<0)continue;i=!i}}else{if(t.y!==a.y)continue;if(s.x<=t.x&&t.x<=a.x||a.x<=t.x&&t.x<=s.x)return!0}}return i}var r=oa.isClockWise,o=this.subPaths;if(0===o.length)return[];if(!0===e)return n(o);var a,s,c,h=[];if(1===o.length)return s=o[0],(c=new gs).curves=s.curves,h.push(c),h;var l=!r(o[0].getPoints());l=t?!l:l;var u,p,d=[],f=[],m=[],v=0;f[v]=void 0,m[v]=[];for(var g=0,y=o.length;g1){for(var x=!1,w=[],b=0,_=f.length;b<_;b++)d[b]=[];for(b=0,_=f.length;b<_;b++)for(var M=m[b],E=0;E0&&(x||(m=d))}g=0;for(var R=f.length;g0){this.source.connect(this.filters[0]);for(var t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(var t=1,e=this.filters.length;t=.5)for(var o=0;o!==r;++o)t[e+o]=t[n+o]},_slerp:function(t,e,n,i){Xe.slerpFlat(t,e,t,e,t,n,i)},_lerp:function(t,e,n,i,r){for(var o=1-i,a=0;a!==r;++a){var s=e+a;t[s]=t[s]*o+t[n+a]*i}}});var Ac,Rc,Cc,Lc,Pc,Bc,Ic,Nc,Oc,Fc,zc,Dc;function Uc(t,e,n){var i=n||Vc.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}function Vc(t,e,n){this.path=e,this.parsedPath=n||Vc.parseTrackName(e),this.node=Vc.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t}function Gc(){this.uuid=ke.generateUUID(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;var t={};this._indicesByUUID=t;for(var e=0,n=arguments.length;e!==n;++e)t[arguments[e].uuid]=e;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};var i=this;this.stats={objects:{get total(){return i._objects.length},get inUse(){return this.total-i.nCachedObjects_}},get bindingsPerObject(){return i._bindings.length}}}function Hc(t,e,n){this._mixer=t,this._clip=e,this._localRoot=n||null;for(var i=e.tracks,r=i.length,o=new Array(r),a={endingStart:Re,endingEnd:Re},s=0;s!==r;++s){var c=i[s].createInterpolant(null);o[s]=c,c.settings=a}this._interpolantSettings=a,this._interpolants=o,this._propertyBindings=new Array(r),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=Me,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}function jc(t){this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}function kc(t){"string"==typeof t&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),t=arguments[1]),this.value=t}function Wc(){Yi.call(this),this.type="InstancedBufferGeometry",this.maxInstancedCount=void 0}function qc(t,e,n,i){this.uuid=ke.generateUUID(),this.data=t,this.itemSize=e,this.offset=n,this.normalized=!0===i}function Xc(t,e){this.uuid=ke.generateUUID(),this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.dynamic=!1,this.updateRange={offset:0,count:-1},this.onUploadCallback=function(){},this.version=0}function Yc(t,e,n){Xc.call(this,t,e),this.meshPerAttribute=n||1}function Zc(t,e,n){Ri.call(this,t,e),this.meshPerAttribute=n||1}function Jc(t,e,n,i){this.ray=new er(t,e),this.near=n||0,this.far=i||1/0,this.params={Mesh:{},Line:{},LOD:{},Points:{threshold:1},Sprite:{}},Object.defineProperties(this.params,{PointCloud:{get:function(){return console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points."),this.Points}}})}function Qc(t,e){return t.distance-e.distance}function Kc(t,e,n,i){if(!1!==t.visible&&(t.raycast(e,n),!0===i))for(var r=t.children,o=0,a=r.length;o=e){var l=e++,u=t[l];n[u.uuid]=h,t[h]=u,n[c]=l,t[l]=s;for(var p=0,d=r;p!==d;++p){var f=i[p],m=f[l],v=f[h];f[h]=m,f[l]=v}}}this.nCachedObjects_=e},uncache:function(){for(var t=this._objects,e=t.length,n=this.nCachedObjects_,i=this._indicesByUUID,r=this._bindings,o=r.length,a=0,s=arguments.length;a!==s;++a){var c=arguments[a],h=c.uuid,l=i[h];if(void 0!==l)if(delete i[h],l0)for(var c=this._interpolants,h=this._propertyBindings,l=0,u=c.length;l!==u;++l)c[l].evaluate(a),h[l].accumulate(i,s)}else this._updateWeight(t)},_updateWeight:function(t){var e=0;if(this.enabled){e=this.weight;var n=this._weightInterpolant;if(null!==n){var i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e},_updateTimeScale:function(t){var e=0;if(!this.paused){e=this.timeScale;var n=this._timeScaleInterpolant;if(null!==n)e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}return this._effectiveTimeScale=e,e},_updateTime:function(t){var e=this.time+t;if(0===t)return e;var n=this._clip.duration,i=this.loop,r=this._loopCount;if(i===_e){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(e>=n)e=n;else{if(!(e<0))break t;e=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{var o=i===Ee;if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,o)):this._setEndings(0===this.repetitions,!0,o)),e>=n||e<0){var a=Math.floor(e/n);e-=n*a,r+=Math.abs(a);var s=this.repetitions-r;if(s<0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,e=t>0?n:0,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(0===s){var c=t<0;this._setEndings(c,!c,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:a})}}if(o&&1==(1&r))return this.time=e,n-e}return this.time=e,e},_setEndings:function(t,e,n){var i=this._interpolantSettings;n?(i.endingStart=Ce,i.endingEnd=Ce):(i.endingStart=t?this.zeroSlopeAtStart?Ce:Re:Le,i.endingEnd=e?this.zeroSlopeAtEnd?Ce:Re:Le)},_scheduleFading:function(t,e,n){var i=this._mixer,r=i.time,o=this._weightInterpolant;null===o&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);var a=o.parameterPositions,s=o.sampleValues;return a[0]=r,s[0]=e,a[1]=r+t,s[1]=n,this}}),jc.prototype=Object.assign(Object.create(i.prototype),{constructor:jc,_bindAction:function(t,e){var n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,o=t._propertyBindings,a=t._interpolants,s=n.uuid,c=this._bindingsByRootAndName,h=c[s];void 0===h&&(h={},c[s]=h);for(var l=0;l!==r;++l){var u=i[l],p=u.name,d=h[p];if(void 0!==d)o[l]=d;else{if(void 0!==(d=o[l])){null===d._cacheIndex&&(++d.referenceCount,this._addInactiveBinding(d,s,p));continue}var f=e&&e._propertyBindings[l].binding.parsedPath;++(d=new Tc(Vc.create(n,p,f),u.ValueTypeName,u.getValueSize())).referenceCount,this._addInactiveBinding(d,s,p),o[l]=d}a[l].resultBuffer=d.buffer}},_activateAction:function(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){var e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}for(var r=t._propertyBindings,o=0,a=r.length;o!==a;++o){var s=r[o];0==s.useCount++&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(t)}},_deactivateAction:function(t){if(this._isActiveAction(t)){for(var e=t._propertyBindings,n=0,i=e.length;n!==i;++n){var r=e[n];0==--r.useCount&&(r.restoreOriginalState(),this._takeBackBinding(r))}this._takeBackAction(t)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;var t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}},_isActiveAction:function(t){var e=t._cacheIndex;return null!==e&&ethis.max.x||t.ythis.max.y)},containsBox:function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y},getParameter:function(t,e){return(e||new We).set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)},clampPoint:function(t,e){return(e||new We).copy(t).clamp(this.min,this.max)},distanceToPoint:function(){var t=new We;return function(e){return t.copy(e).clamp(this.min,this.max).sub(e).length()}}(),intersect:function(t){return this.min.max(t.min),this.max.min(t.max),this},union:function(t){return this.min.min(t.min),this.max.max(t.max),this},translate:function(t){return this.min.add(t),this.max.add(t),this},equals:function(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}),ih.prototype=Object.create(bi.prototype),ih.prototype.constructor=ih,ih.prototype.isImmediateRenderObject=!0,rh.prototype=Object.create(ho.prototype),rh.prototype.constructor=rh,rh.prototype.update=function(){var t=new Ye,e=new Ye,n=new Ze;return function(){var i=["a","b","c"];this.object.updateMatrixWorld(!0),n.getNormalMatrix(this.object.matrixWorld);var r=this.object.matrixWorld,o=this.geometry.attributes.position,a=this.object.geometry;if(a&&a.isGeometry)for(var s=a.vertices,c=a.faces,h=0,l=0,u=c.length;l.99999?this.quaternion.set(0,0,0,1):t.y<-.99999?this.quaternion.set(1,0,0,0):(Dc.set(t.z,0,-t.x).normalize(),zc=Math.acos(t.y),this.quaternion.setFromAxisAngle(Dc,zc))}),yh.prototype.setLength=function(t,e,n){void 0===e&&(e=.2*t),void 0===n&&(n=.2*e),this.line.scale.set(1,Math.max(0,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()},yh.prototype.setColor=function(t){this.line.material.color.copy(t),this.cone.material.color.copy(t)},xh.prototype=Object.create(ho.prototype),xh.prototype.constructor=xh;var bh=0,_h=1;function Mh(t){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),t}function Eh(t){return void 0===t&&(t=[]),console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),t.isMultiMaterial=!0,t.materials=t,t.clone=function(){return t.slice()},t}function Sh(t,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new po(t,e)}function Th(t){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new no(t)}function Ah(t,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new po(t,e)}function Rh(t){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new uo(t)}function Ch(t){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new uo(t)}function Lh(t){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new uo(t)}function Ph(t,e,n){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new Ye(t,e,n)}function Bh(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead."),new Ri(t,e).setDynamic(!0)}function Ih(t,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new Ci(t,e)}function Nh(t,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new Li(t,e)}function Oh(t,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new Pi(t,e)}function Fh(t,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new Bi(t,e)}function zh(t,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new Ii(t,e)}function Dh(t,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new Ni(t,e)}function Uh(t,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new Oi(t,e)}function Vh(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new Fi(t,e)}function Gh(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new zi(t,e)}function Hh(t){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead."),is.call(this,t),this.type="catmullrom",this.closed=!0}function jh(t){console.warn("THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead."),is.call(this,t),this.type="catmullrom"}function kh(t){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),is.call(this,t),this.type="catmullrom"}function Wh(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new xh(t)}function qh(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new mh(t,e)}function Xh(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new ho(new ba(t.geometry),new so({color:void 0!==e?e:16777215}))}function Yh(t,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new ho(new yo(t.geometry),new so({color:void 0!==e?e:16777215}))}function Zh(t){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new ja(t)}function Jh(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new Wa(t)}Za.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(Za.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Object.assign(ms.prototype,{createPointsGeometry:function(t){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");var e=this.getPoints(t);return this.createGeometry(e)},createSpacedPointsGeometry:function(t){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");var e=this.getSpacedPoints(t);return this.createGeometry(e)},createGeometry:function(t){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var e=new Ai,n=0,i=t.length;n (http://steffe.se)",keywords:["cannon.js","cannon","physics","engine","3d"],main:"./build/cannon.js",engines:{node:"*"},repository:{type:"git",url:"https://github.com/schteppe/cannon.js.git"},bugs:{url:"https://github.com/schteppe/cannon.js/issues"},licenses:[{type:"MIT"}],devDependencies:{jshint:"latest","uglify-js":"latest",nodeunit:"^0.9.0",grunt:"~0.4.0","grunt-contrib-jshint":"~0.1.1","grunt-contrib-nodeunit":"^0.4.1","grunt-contrib-concat":"~0.1.3","grunt-contrib-uglify":"^0.5.1","grunt-browserify":"^2.1.4","grunt-contrib-yuidoc":"^0.5.2",browserify:"*"},dependencies:{}}},{}],2:[function(t,e,n){e.exports={version:t("../package.json").version,AABB:t("./collision/AABB"),ArrayCollisionMatrix:t("./collision/ArrayCollisionMatrix"),Body:t("./objects/Body"),Box:t("./shapes/Box"),Broadphase:t("./collision/Broadphase"),Constraint:t("./constraints/Constraint"),ContactEquation:t("./equations/ContactEquation"),Narrowphase:t("./world/Narrowphase"),ConeTwistConstraint:t("./constraints/ConeTwistConstraint"),ContactMaterial:t("./material/ContactMaterial"),ConvexPolyhedron:t("./shapes/ConvexPolyhedron"),Cylinder:t("./shapes/Cylinder"),DistanceConstraint:t("./constraints/DistanceConstraint"),Equation:t("./equations/Equation"),EventTarget:t("./utils/EventTarget"),FrictionEquation:t("./equations/FrictionEquation"),GSSolver:t("./solver/GSSolver"),GridBroadphase:t("./collision/GridBroadphase"),Heightfield:t("./shapes/Heightfield"),HingeConstraint:t("./constraints/HingeConstraint"),LockConstraint:t("./constraints/LockConstraint"),Mat3:t("./math/Mat3"),Material:t("./material/Material"),NaiveBroadphase:t("./collision/NaiveBroadphase"),ObjectCollisionMatrix:t("./collision/ObjectCollisionMatrix"),Pool:t("./utils/Pool"),Particle:t("./shapes/Particle"),Plane:t("./shapes/Plane"),PointToPointConstraint:t("./constraints/PointToPointConstraint"),Quaternion:t("./math/Quaternion"),Ray:t("./collision/Ray"),RaycastVehicle:t("./objects/RaycastVehicle"),RaycastResult:t("./collision/RaycastResult"),RigidVehicle:t("./objects/RigidVehicle"),RotationalEquation:t("./equations/RotationalEquation"),RotationalMotorEquation:t("./equations/RotationalMotorEquation"),SAPBroadphase:t("./collision/SAPBroadphase"),SPHSystem:t("./objects/SPHSystem"),Shape:t("./shapes/Shape"),Solver:t("./solver/Solver"),Sphere:t("./shapes/Sphere"),SplitSolver:t("./solver/SplitSolver"),Spring:t("./objects/Spring"),Trimesh:t("./shapes/Trimesh"),Vec3:t("./math/Vec3"),Vec3Pool:t("./utils/Vec3Pool"),World:t("./world/World")}},{"../package.json":1,"./collision/AABB":3,"./collision/ArrayCollisionMatrix":4,"./collision/Broadphase":5,"./collision/GridBroadphase":6,"./collision/NaiveBroadphase":7,"./collision/ObjectCollisionMatrix":8,"./collision/Ray":9,"./collision/RaycastResult":10,"./collision/SAPBroadphase":11,"./constraints/ConeTwistConstraint":12,"./constraints/Constraint":13,"./constraints/DistanceConstraint":14,"./constraints/HingeConstraint":15,"./constraints/LockConstraint":16,"./constraints/PointToPointConstraint":17,"./equations/ContactEquation":19,"./equations/Equation":20,"./equations/FrictionEquation":21,"./equations/RotationalEquation":22,"./equations/RotationalMotorEquation":23,"./material/ContactMaterial":24,"./material/Material":25,"./math/Mat3":27,"./math/Quaternion":28,"./math/Vec3":30,"./objects/Body":31,"./objects/RaycastVehicle":32,"./objects/RigidVehicle":33,"./objects/SPHSystem":34,"./objects/Spring":35,"./shapes/Box":37,"./shapes/ConvexPolyhedron":38,"./shapes/Cylinder":39,"./shapes/Heightfield":40,"./shapes/Particle":41,"./shapes/Plane":42,"./shapes/Shape":43,"./shapes/Sphere":44,"./shapes/Trimesh":45,"./solver/GSSolver":46,"./solver/Solver":47,"./solver/SplitSolver":48,"./utils/EventTarget":49,"./utils/Pool":51,"./utils/Vec3Pool":54,"./world/Narrowphase":55,"./world/World":56}],3:[function(t,e,n){var i=t("../math/Vec3");function r(t){t=t||{},this.lowerBound=new i,t.lowerBound&&this.lowerBound.copy(t.lowerBound),this.upperBound=new i,t.upperBound&&this.upperBound.copy(t.upperBound)}t("../utils/Utils"),e.exports=r;var o=new i;r.prototype.setFromPoints=function(t,e,n,i){var r=this.lowerBound,a=this.upperBound,s=n;r.copy(t[0]),s&&s.vmult(r,r),a.copy(r);for(var c=1;ca.x&&(a.x=h.x),h.xa.y&&(a.y=h.y),h.ya.z&&(a.z=h.z),h.ze&&(this.lowerBound.x=e);var n=t.upperBound.x;this.upperBound.xe&&(this.lowerBound.y=e),n=t.upperBound.y,this.upperBound.ye&&(this.lowerBound.z=e),n=t.upperBound.z,this.upperBound.z=r.x&&e.y<=i.y&&n.y>=r.y&&e.z<=i.z&&n.z>=r.z},r.prototype.getCorners=function(t,e,n,i,r,o,a,s){var c=this.lowerBound,h=this.upperBound;t.copy(c),e.set(h.x,c.y,c.z),n.set(h.x,h.y,c.z),i.set(c.x,h.y,h.z),r.set(h.x,c.y,c.z),o.set(c.x,h.y,c.z),a.set(c.x,c.y,h.z),s.copy(h)};var a=[new i,new i,new i,new i,new i,new i,new i,new i];r.prototype.toLocalFrame=function(t,e){var n=a,i=n[0],r=n[1],o=n[2],s=n[3],c=n[4],h=n[5],l=n[6],u=n[7];this.getCorners(i,r,o,s,c,h,l,u);for(var p=0;8!==p;p++){var d=n[p];t.pointToLocal(d,d)}return e.setFromPoints(n)},r.prototype.toWorldFrame=function(t,e){var n=a,i=n[0],r=n[1],o=n[2],s=n[3],c=n[4],h=n[5],l=n[6],u=n[7];this.getCorners(i,r,o,s,c,h,l,u);for(var p=0;8!==p;p++){var d=n[p];t.pointToWorld(d,d)}return e.setFromPoints(n)}},{"../math/Vec3":30,"../utils/Utils":53}],4:[function(t,e,n){function i(){this.matrix=[]}e.exports=i,i.prototype.get=function(t,e){if(t=t.index,(e=e.index)>t){var n=e;e=t,t=n}return this.matrix[(t*(t+1)>>1)+e-1]},i.prototype.set=function(t,e,n){if(t=t.index,(e=e.index)>t){var i=e;e=t,t=i}this.matrix[(t*(t+1)>>1)+e-1]=n?1:0},i.prototype.reset=function(){for(var t=0,e=this.matrix.length;t!==e;t++)this.matrix[t]=0},i.prototype.setNumObjects=function(t){this.matrix.length=t*(t-1)>>1}},{}],5:[function(t,e,n){var i=t("../objects/Body"),r=t("../math/Vec3"),o=t("../math/Quaternion");function a(){this.world=null,this.useBoundingBoxes=!1,this.dirty=!0}t("../shapes/Shape"),t("../shapes/Plane"),e.exports=a,a.prototype.collisionPairs=function(t,e,n){throw new Error("collisionPairs not implemented for this BroadPhase class!")};var s=i.STATIC|i.KINEMATIC;a.prototype.needBroadphaseCollision=function(t,e){return 0!=(t.collisionFilterGroup&e.collisionFilterMask)&&0!=(e.collisionFilterGroup&t.collisionFilterMask)&&(0==(t.type&s)&&t.sleepState!==i.SLEEPING||0==(e.type&s)&&e.sleepState!==i.SLEEPING)},a.prototype.intersectionTest=function(t,e,n,i){this.useBoundingBoxes?this.doBoundingBoxBroadphase(t,e,n,i):this.doBoundingSphereBroadphase(t,e,n,i)};var c=new r;new r,new o,new r,a.prototype.doBoundingSphereBroadphase=function(t,e,n,i){var r=c;e.position.vsub(t.position,r);var o=Math.pow(t.boundingRadius+e.boundingRadius,2);r.norm2()n.norm2()},a.prototype.aabbQuery=function(t,e,n){return console.warn(".aabbQuery is not implemented in this Broadphase subclass."),[]}},{"../math/Quaternion":28,"../math/Vec3":30,"../objects/Body":31,"../shapes/Plane":42,"../shapes/Shape":43}],6:[function(t,e,n){e.exports=a;var i=t("./Broadphase"),r=t("../math/Vec3"),o=t("../shapes/Shape");function a(t,e,n,o,a){i.apply(this),this.nx=n||10,this.ny=o||10,this.nz=a||10,this.aabbMin=t||new r(100,100,100),this.aabbMax=e||new r(-100,-100,-100);var s=this.nx*this.ny*this.nz;if(s<=0)throw"GridBroadphase: Each dimension's n must be >0";this.bins=[],this.binLengths=[],this.bins.length=s,this.binLengths.length=s;for(var c=0;c=h&&(s=h-1),c<0?c=0:c>=l&&(c=l-1),f<0?f=0:f>=u&&(f=u-1),m<0?m=0:m>=h&&(m=h-1),v<0?v=0:v>=l&&(v=l-1),M<0?M=0:M>=u&&(M=u-1),c*=d,f*=1,m*=p,v*=d,M*=1;for(var E=s*=p;E<=m;E+=p)for(var S=c;S<=v;S+=d)for(var T=f;T<=M;T+=1){var A=E+S+T;L[A][P[A]++]=a}}for(c=Math.min,a=Math.max,I=0;I!==i;I++){var F=(et=r[I]).shape;switch(F.type){case R:var z=et.position.x,D=et.position.y,U=et.position.z,V=F.radius;O(z-V,D-V,U-V,z+V,D+V,U+V,et);break;case C:F.worldNormalNeedsUpdate&&F.computeWorldNormal(et.quaternion);var G=F.worldNormal,H=g+.5*M-et.position.x,j=y+.5*E-et.position.y,k=x+.5*S-et.position.z,W=s;W.set(H,j,k);for(var q=0,X=0;q!==h;q++,X+=p,W.y=j,W.x+=M)for(var Y=0,Z=0;Y!==l;Y++,Z+=d,W.z=k,W.y+=E)for(var J=0,Q=0;J!==u;J++,Q+=1,W.z+=S)if(W.dot(G)1){var tt=L[I];for(q=0;q!==$;q++){var et=tt[q];for(Y=0;Y!==q;Y++){var nt=tt[Y];this.needBroadphaseCollision(et,nt)&&this.intersectionTest(et,nt,e,n)}}}}this.makePairsUnique(e,n)}},{"../math/Vec3":30,"../shapes/Shape":43,"./Broadphase":5}],7:[function(t,e,n){e.exports=o;var i=t("./Broadphase"),r=t("./AABB");function o(){i.apply(this)}o.prototype=new i,o.prototype.constructor=o,o.prototype.collisionPairs=function(t,e,n){var i,r,o,a,s=t.bodies,c=s.length;for(i=0;i!==c;i++)for(r=0;r!==i;r++)o=s[i],a=s[r],this.needBroadphaseCollision(o,a)&&this.intersectionTest(o,a,e,n)},new r,o.prototype.aabbQuery=function(t,e,n){n=n||[];for(var i=0;it){var n=e;e=t,t=n}return t+"-"+e in this.matrix},i.prototype.set=function(t,e,n){if(t=t.id,(e=e.id)>t){var i=e;e=t,t=i}n?this.matrix[t+"-"+e]=!0:delete this.matrix[t+"-"+e]},i.prototype.reset=function(){this.matrix={}},i.prototype.setNumObjects=function(t){}},{}],9:[function(t,e,n){e.exports=h;var i=t("../math/Vec3"),r=t("../math/Quaternion"),o=t("../math/Transform"),a=(t("../shapes/ConvexPolyhedron"),t("../shapes/Box"),t("../collision/RaycastResult")),s=t("../shapes/Shape"),c=t("../collision/AABB");function h(t,e){this.from=t?t.clone():new i,this.to=e?e.clone():new i,this._direction=new i,this.precision=1e-4,this.checkCollisionResponse=!0,this.skipBackfaces=!1,this.collisionFilterMask=-1,this.collisionFilterGroup=-1,this.mode=h.ANY,this.result=new a,this.hasHit=!1,this.callback=function(t){}}h.prototype.constructor=h,h.CLOSEST=1,h.ANY=2,h.ALL=4;var l=new c,u=[];h.prototype.intersectWorld=function(t,e){return this.mode=e.mode||h.ANY,this.result=e.result||new a,this.skipBackfaces=!!e.skipBackfaces,this.collisionFilterMask=void 0!==e.collisionFilterMask?e.collisionFilterMask:-1,this.collisionFilterGroup=void 0!==e.collisionFilterGroup?e.collisionFilterGroup:-1,e.from&&this.from.copy(e.from),e.to&&this.to.copy(e.to),this.callback=e.callback||function(){},this.hasHit=!1,this.result.reset(),this._updateDirection(),this.getAABB(l),u.length=0,t.broadphase.aabbQuery(t,l,u),this.intersectBodies(u),this.hasHit};var p=new i,d=new i;function f(t,e,n,i){i.vsub(e,N),n.vsub(e,p),t.vsub(e,d);var r,o,a=N.dot(N),s=N.dot(p),c=N.dot(d),h=p.dot(p),l=p.dot(d);return(r=h*c-s*l)>=0&&(o=a*l-s*c)>=0&&r+ot.boundingSphereRadius)){var r=this[t.type];r&&r.call(this,t,e,n,i)}},new i,new i;var g=new i,y=new i,x=new i,w=new i;new i,new a,h.prototype.intersectBox=function(t,e,n,i){return this.intersectConvex(t.convexPolyhedronRepresentation,e,n,i)},h.prototype[s.types.BOX]=h.prototype.intersectBox,h.prototype.intersectPlane=function(t,e,n,r){var o=this.from,a=this.to,s=this._direction,c=new i(0,0,1);e.vmult(c,c);var h=new i;o.vsub(n,h);var l=h.dot(c);if(a.vsub(n,h),!(l*h.dot(c)>0||o.distanceTo(a)p)&&(p=c[0]),(null===u||c[1]d)&&(d=c[1])),null!==l){var m=[];t.getRectMinMax(l,u,p,d,m);for(var v=l;v<=p;v++)for(var g=u;g<=d;g++){if(this.result._shouldStop)return;if(t.getConvexTrianglePillar(v,g,!1),o.pointToWorldFrame(n,e,t.pillarOffset,a),this.intersectConvex(t.pillarConvex,e,a,r,b),this.result._shouldStop)return;t.getConvexTrianglePillar(v,g,!0),o.pointToWorldFrame(n,e,t.pillarOffset,a),this.intersectConvex(t.pillarConvex,e,a,r,b)}}},h.prototype[s.types.HEIGHTFIELD]=h.prototype.intersectHeightfield;var _=new i,M=new i;h.prototype.intersectSphere=function(t,e,n,i){var r=this.from,o=this.to,a=t.radius,s=Math.pow(o.x-r.x,2)+Math.pow(o.y-r.y,2)+Math.pow(o.z-r.z,2),c=2*((o.x-r.x)*(r.x-n.x)+(o.y-r.y)*(r.y-n.y)+(o.z-r.z)*(r.z-n.z)),h=Math.pow(r.x-n.x,2)+Math.pow(r.y-n.y,2)+Math.pow(r.z-n.z,2)-Math.pow(a,2),l=Math.pow(c,2)-4*s*h,u=_,p=M;if(!(l<0))if(0===l)r.lerp(o,l,u),u.vsub(n,p),p.normalize(),this.reportIntersection(p,u,t,i,-1);else{var d=(-c-Math.sqrt(l))/(2*s),f=(-c+Math.sqrt(l))/(2*s);if(d>=0&&d<=1&&(r.lerp(o,d,u),u.vsub(n,p),p.normalize(),this.reportIntersection(p,u,t,i,-1)),this.result._shouldStop)return;f>=0&&f<=1&&(r.lerp(o,f,u),u.vsub(n,p),p.normalize(),this.reportIntersection(p,u,t,i,-1))}},h.prototype[s.types.SPHERE]=h.prototype.intersectSphere;var E=new i,S=(new i,new i,new i);h.prototype.intersectConvex=function(t,e,n,i,r){for(var o=E,a=S,s=r&&r.faceList||null,c=t.faces,h=t.vertices,l=t.faceNormals,u=this._direction,p=this.from,d=this.to,m=p.distanceTo(d),v=s?s.length:c.length,b=this.result,_=0;!b._shouldStop&&_m||this.reportIntersection(o,g,t,i,M)}}}}},h.prototype[s.types.CONVEXPOLYHEDRON]=h.prototype.intersectConvex;var T=new i,A=new i,R=new i,C=new i,L=new i,P=new i,B=(new c,[]),I=new o;h.prototype.intersectTrimesh=function(t,e,n,i,r){var a=T,s=B,c=I,h=S,l=A,u=R,p=C,d=P,m=L,v=(r&&r.faceList,t.indices),b=(t.vertices,t.faceNormals,this.from),_=this.to,M=this._direction;c.position.copy(n),c.quaternion.copy(e),o.vectorToLocalFrame(n,e,M,l),o.pointToLocalFrame(n,e,b,u),o.pointToLocalFrame(n,e,_,p);var E=u.distanceSquared(p);t.tree.rayQuery(this,c,s);for(var N=0,O=s.length;!this.result._shouldStop&&N!==O;N++){var F=s[N];t.getNormal(F,a),t.getVertex(v[3*F],y),y.vsub(u,h);var z=l.dot(a),D=a.dot(h)/z;if(!(D<0)){l.scale(D,g),g.vadd(u,g),t.getVertex(v[3*F+1],x),t.getVertex(v[3*F+2],w);var U=g.distanceSquared(u);!f(g,x,y,w)&&!f(g,y,x,w)||U>E||(o.vectorToWorldFrame(e,a,m),o.pointToWorldFrame(n,e,g,d),this.reportIntersection(m,d,t,i,F))}}s.length=0},h.prototype[s.types.TRIMESH]=h.prototype.intersectTrimesh,h.prototype.reportIntersection=function(t,e,n,i,r){var o=this.from,a=this.to,s=o.distanceTo(e),c=this.result;if(!(this.skipBackfaces&&t.dot(this._direction)>0))switch(c.hitFaceIndex=void 0!==r?r:-1,this.mode){case h.ALL:this.hasHit=!0,c.set(o,a,t,e,n,i,s),c.hasHit=!0,this.callback(c);break;case h.CLOSEST:(s=0&&!(t[r].aabb.lowerBound.x<=i.aabb.lowerBound.x);r--)t[r+1]=t[r];t[r+1]=i}return t},r.insertionSortY=function(t){for(var e=1,n=t.length;e=0&&!(t[r].aabb.lowerBound.y<=i.aabb.lowerBound.y);r--)t[r+1]=t[r];t[r+1]=i}return t},r.insertionSortZ=function(t){for(var e=1,n=t.length;e=0&&!(t[r].aabb.lowerBound.z<=i.aabb.lowerBound.z);r--)t[r+1]=t[r];t[r+1]=i}return t},r.prototype.collisionPairs=function(t,e,n){var i,o,a=this.axisList,s=a.length,c=this.axisIndex;for(this.dirty&&(this.sortList(),this.dirty=!1),i=0;i!==s;i++){var h=a[i];for(o=i+1;om?f>v?0:2:m>v?1:2},r.prototype.aabbQuery=function(t,e,n){n=n||[],this.dirty&&(this.sortList(),this.dirty=!1);var i=this.axisIndex,r="x";1===i&&(r="y"),2===i&&(r="z");for(var o=this.axisList,a=(e.lowerBound[r],e.upperBound[r],0);a.499&&(n=2*Math.atan2(o,c),i=Math.PI/2,r=0),h<-.499&&(n=-2*Math.atan2(o,c),i=-Math.PI/2,r=0),isNaN(n)){var l=o*o,u=a*a,p=s*s;n=Math.atan2(2*a*c-2*o*s,1-2*u-2*p),i=Math.asin(2*h),r=Math.atan2(2*o*c-2*a*s,1-2*l-2*p)}break;default:throw new Error("Euler order "+e+" not supported yet.")}t.y=n,t.z=i,t.x=r},r.prototype.setFromEuler=function(t,e,n,i){i=i||"XYZ";var r=Math.cos(t/2),o=Math.cos(e/2),a=Math.cos(n/2),s=Math.sin(t/2),c=Math.sin(e/2),h=Math.sin(n/2);return"XYZ"===i?(this.x=s*o*a+r*c*h,this.y=r*c*a-s*o*h,this.z=r*o*h+s*c*a,this.w=r*o*a-s*c*h):"YXZ"===i?(this.x=s*o*a+r*c*h,this.y=r*c*a-s*o*h,this.z=r*o*h-s*c*a,this.w=r*o*a+s*c*h):"ZXY"===i?(this.x=s*o*a-r*c*h,this.y=r*c*a+s*o*h,this.z=r*o*h+s*c*a,this.w=r*o*a-s*c*h):"ZYX"===i?(this.x=s*o*a-r*c*h,this.y=r*c*a+s*o*h,this.z=r*o*h-s*c*a,this.w=r*o*a+s*c*h):"YZX"===i?(this.x=s*o*a+r*c*h,this.y=r*c*a+s*o*h,this.z=r*o*h-s*c*a,this.w=r*o*a-s*c*h):"XZY"===i&&(this.x=s*o*a-r*c*h,this.y=r*c*a-s*o*h,this.z=r*o*h+s*c*a,this.w=r*o*a+s*c*h),this},r.prototype.clone=function(){return new r(this.x,this.y,this.z,this.w)}},{"./Vec3":30}],29:[function(t,e,n){var i=t("./Vec3"),r=t("./Quaternion");function o(t){t=t||{},this.position=new i,t.position&&this.position.copy(t.position),this.quaternion=new r,t.quaternion&&this.quaternion.copy(t.quaternion)}e.exports=o;var a=new r;o.pointToLocalFrame=function(t,e,n,r){return r=r||new i,n.vsub(t,r),e.conjugate(a),a.vmult(r,r),r},o.prototype.pointToLocal=function(t,e){return o.pointToLocalFrame(this.position,this.quaternion,t,e)},o.pointToWorldFrame=function(t,e,n,r){return r=r||new i,e.vmult(n,r),r.vadd(t,r),r},o.prototype.pointToWorld=function(t,e){return o.pointToWorldFrame(this.position,this.quaternion,t,e)},o.prototype.vectorToWorldFrame=function(t,e){return e=e||new i,this.quaternion.vmult(t,e),e},o.vectorToWorldFrame=function(t,e,n){return t.vmult(e,n),n},o.vectorToLocalFrame=function(t,e,n,r){return r=r||new i,e.w*=-1,e.vmult(n,r),e.w*=-1,r}},{"./Quaternion":28,"./Vec3":30}],30:[function(t,e,n){e.exports=r;var i=t("./Mat3");function r(t,e,n){this.x=t||0,this.y=e||0,this.z=n||0}r.ZERO=new r(0,0,0),r.UNIT_X=new r(1,0,0),r.UNIT_Y=new r(0,1,0),r.UNIT_Z=new r(0,0,1),r.prototype.cross=function(t,e){var n=t.x,i=t.y,o=t.z,a=this.x,s=this.y,c=this.z;return(e=e||new r).x=s*o-c*i,e.y=c*n-a*o,e.z=a*i-s*n,e},r.prototype.set=function(t,e,n){return this.x=t,this.y=e,this.z=n,this},r.prototype.setZero=function(){this.x=this.y=this.z=0},r.prototype.vadd=function(t,e){if(!e)return new r(this.x+t.x,this.y+t.y,this.z+t.z);e.x=t.x+this.x,e.y=t.y+this.y,e.z=t.z+this.z},r.prototype.vsub=function(t,e){if(!e)return new r(this.x-t.x,this.y-t.y,this.z-t.z);e.x=this.x-t.x,e.y=this.y-t.y,e.z=this.z-t.z},r.prototype.crossmat=function(){return new i([0,-this.z,this.y,this.z,0,-this.x,-this.y,this.x,0])},r.prototype.normalize=function(){var t=this.x,e=this.y,n=this.z,i=Math.sqrt(t*t+e*e+n*n);if(i>0){var r=1/i;this.x*=r,this.y*=r,this.z*=r}else this.x=0,this.y=0,this.z=0;return i},r.prototype.unit=function(t){t=t||new r;var e=this.x,n=this.y,i=this.z,o=Math.sqrt(e*e+n*n+i*i);return o>0?(o=1/o,t.x=e*o,t.y=n*o,t.z=i*o):(t.x=1,t.y=0,t.z=0),t},r.prototype.norm=function(){var t=this.x,e=this.y,n=this.z;return Math.sqrt(t*t+e*e+n*n)},r.prototype.length=r.prototype.norm,r.prototype.norm2=function(){return this.dot(this)},r.prototype.lengthSquared=r.prototype.norm2,r.prototype.distanceTo=function(t){var e=this.x,n=this.y,i=this.z,r=t.x,o=t.y,a=t.z;return Math.sqrt((r-e)*(r-e)+(o-n)*(o-n)+(a-i)*(a-i))},r.prototype.distanceSquared=function(t){var e=this.x,n=this.y,i=this.z,r=t.x,o=t.y,a=t.z;return(r-e)*(r-e)+(o-n)*(o-n)+(a-i)*(a-i)},r.prototype.mult=function(t,e){e=e||new r;var n=this.x,i=this.y,o=this.z;return e.x=t*n,e.y=t*i,e.z=t*o,e},r.prototype.scale=r.prototype.mult,r.prototype.dot=function(t){return this.x*t.x+this.y*t.y+this.z*t.z},r.prototype.isZero=function(){return 0===this.x&&0===this.y&&0===this.z},r.prototype.negate=function(t){return(t=t||new r).x=-this.x,t.y=-this.y,t.z=-this.z,t};var o=new r,a=new r;r.prototype.tangents=function(t,e){var n=this.norm();if(n>0){var i=o,r=1/n;i.set(this.x*r,this.y*r,this.z*r);var s=a;Math.abs(i.x)<.9?(s.set(1,0,0),i.cross(s,t)):(s.set(0,1,0),i.cross(s,t)),i.cross(t,e)}else t.set(1,0,0),e.set(0,1,0)},r.prototype.toString=function(){return this.x+","+this.y+","+this.z},r.prototype.toArray=function(){return[this.x,this.y,this.z]},r.prototype.copy=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this},r.prototype.lerp=function(t,e,n){var i=this.x,r=this.y,o=this.z;n.x=i+(t.x-i)*e,n.y=r+(t.y-r)*e,n.z=o+(t.z-o)*e},r.prototype.almostEquals=function(t,e){return void 0===e&&(e=1e-6),!(Math.abs(this.x-t.x)>e||Math.abs(this.y-t.y)>e||Math.abs(this.z-t.z)>e)},r.prototype.almostZero=function(t){return void 0===t&&(t=1e-6),!(Math.abs(this.x)>t||Math.abs(this.y)>t||Math.abs(this.z)>t)};var s=new r;r.prototype.isAntiparallelTo=function(t,e){return this.negate(s),s.almostEquals(t,e)},r.prototype.clone=function(){return new r(this.x,this.y,this.z)}},{"./Mat3":27}],31:[function(t,e,n){e.exports=h;var i=t("../utils/EventTarget"),r=(t("../shapes/Shape"),t("../math/Vec3")),o=t("../math/Mat3"),a=t("../math/Quaternion"),s=(t("../material/Material"),t("../collision/AABB")),c=t("../shapes/Box");function h(t){t=t||{},i.apply(this),this.id=h.idCounter++,this.world=null,this.preStep=null,this.postStep=null,this.vlambda=new r,this.collisionFilterGroup="number"==typeof t.collisionFilterGroup?t.collisionFilterGroup:1,this.collisionFilterMask="number"==typeof t.collisionFilterMask?t.collisionFilterMask:1,this.collisionResponse=!0,this.position=new r,t.position&&this.position.copy(t.position),this.previousPosition=new r,this.initPosition=new r,this.velocity=new r,t.velocity&&this.velocity.copy(t.velocity),this.initVelocity=new r,this.force=new r;var e="number"==typeof t.mass?t.mass:0;this.mass=e,this.invMass=e>0?1/e:0,this.material=t.material||null,this.linearDamping="number"==typeof t.linearDamping?t.linearDamping:.01,this.type=e<=0?h.STATIC:h.DYNAMIC,typeof t.type==typeof h.STATIC&&(this.type=t.type),this.allowSleep=void 0===t.allowSleep||t.allowSleep,this.sleepState=0,this.sleepSpeedLimit=void 0!==t.sleepSpeedLimit?t.sleepSpeedLimit:.1,this.sleepTimeLimit=void 0!==t.sleepTimeLimit?t.sleepTimeLimit:1,this.timeLastSleepy=0,this._wakeUpAfterNarrowphase=!1,this.torque=new r,this.quaternion=new a,t.quaternion&&this.quaternion.copy(t.quaternion),this.initQuaternion=new a,this.angularVelocity=new r,t.angularVelocity&&this.angularVelocity.copy(t.angularVelocity),this.initAngularVelocity=new r,this.interpolatedPosition=new r,this.interpolatedQuaternion=new a,this.shapes=[],this.shapeOffsets=[],this.shapeOrientations=[],this.inertia=new r,this.invInertia=new r,this.invInertiaWorld=new o,this.invMassSolve=0,this.invInertiaSolve=new r,this.invInertiaWorldSolve=new o,this.fixedRotation=void 0!==t.fixedRotation&&t.fixedRotation,this.angularDamping=void 0!==t.angularDamping?t.angularDamping:.01,this.aabb=new s,this.aabbNeedsUpdate=!0,this.wlambda=new r,t.shape&&this.addShape(t.shape),this.updateMassProperties()}h.prototype=new i,h.prototype.constructor=h,h.DYNAMIC=1,h.STATIC=2,h.KINEMATIC=4,h.AWAKE=0,h.SLEEPY=1,h.SLEEPING=2,h.idCounter=0,h.prototype.wakeUp=function(){var t=this.sleepState;this.sleepState=0,t===h.SLEEPING&&this.dispatchEvent({type:"wakeup"})},h.prototype.sleep=function(){this.sleepState=h.SLEEPING,this.velocity.set(0,0,0),this.angularVelocity.set(0,0,0)},h.sleepyEvent={type:"sleepy"},h.sleepEvent={type:"sleep"},h.prototype.sleepTick=function(t){if(this.allowSleep){var e=this.sleepState,n=this.velocity.norm2()+this.angularVelocity.norm2(),i=Math.pow(this.sleepSpeedLimit,2);e===h.AWAKE&&ni?this.wakeUp():e===h.SLEEPY&&t-this.timeLastSleepy>this.sleepTimeLimit&&(this.sleep(),this.dispatchEvent(h.sleepEvent))}},h.prototype.updateSolveMassProperties=function(){this.sleepState===h.SLEEPING||this.type===h.KINEMATIC?(this.invMassSolve=0,this.invInertiaSolve.setZero(),this.invInertiaWorldSolve.setZero()):(this.invMassSolve=this.invMass,this.invInertiaSolve.copy(this.invInertia),this.invInertiaWorldSolve.copy(this.invInertiaWorld))},h.prototype.pointToLocalFrame=function(t,e){return e=e||new r,t.vsub(this.position,e),this.quaternion.conjugate().vmult(e,e),e},h.prototype.vectorToLocalFrame=function(t,e){return e=e||new r,this.quaternion.conjugate().vmult(t,e),e},h.prototype.pointToWorldFrame=function(t,e){return e=e||new r,this.quaternion.vmult(t,e),e.vadd(this.position,e),e},h.prototype.vectorToWorldFrame=function(t,e){return e=e||new r,this.quaternion.vmult(t,e),e};var l=new r,u=new a;h.prototype.addShape=function(t,e,n){var i=new r,o=new a;return e&&i.copy(e),n&&o.copy(n),this.shapes.push(t),this.shapeOffsets.push(i),this.shapeOrientations.push(o),this.updateMassProperties(),this.updateBoundingRadius(),this.aabbNeedsUpdate=!0,this},h.prototype.updateBoundingRadius=function(){for(var t=this.shapes,e=this.shapeOffsets,n=t.length,i=0,r=0;r!==n;r++){var o=t[r];o.updateBoundingSphereRadius();var a=e[r].norm(),s=o.boundingSphereRadius;a+s>i&&(i=a+s)}this.boundingRadius=i};var p=new s;h.prototype.computeAABB=function(){for(var t=this.shapes,e=this.shapeOffsets,n=this.shapeOrientations,i=t.length,r=l,o=u,a=this.quaternion,s=this.aabb,c=p,h=0;h!==i;h++){var d=t[h];n[h].mult(a,o),o.vmult(e[h],r),r.vadd(this.position,r),d.calculateWorldAABB(r,o,c.lowerBound,c.upperBound),0===h?s.copy(c):s.extend(c)}this.aabbNeedsUpdate=!1};var d=new o,f=new o;new o,h.prototype.updateInertiaWorld=function(t){var e=this.invInertia;if(e.x!==e.y||e.y!==e.z||t){var n=d,i=f;n.setRotationFromQuaternion(this.quaternion),n.transpose(i),n.scale(e,n),n.mmult(i,this.invInertiaWorld)}};var m=new r,v=new r;h.prototype.applyForce=function(t,e){if(this.type===h.DYNAMIC){var n=m;e.vsub(this.position,n);var i=v;n.cross(t,i),this.force.vadd(t,this.force),this.torque.vadd(i,this.torque)}};var g=new r,y=new r;h.prototype.applyLocalForce=function(t,e){if(this.type===h.DYNAMIC){var n=g,i=y;this.vectorToWorldFrame(t,n),this.pointToWorldFrame(e,i),this.applyForce(n,i)}};var x=new r,w=new r,b=new r;h.prototype.applyImpulse=function(t,e){if(this.type===h.DYNAMIC){var n=x;e.vsub(this.position,n);var i=w;i.copy(t),i.mult(this.invMass,i),this.velocity.vadd(i,this.velocity);var r=b;n.cross(t,r),this.invInertiaWorld.vmult(r,r),this.angularVelocity.vadd(r,this.angularVelocity)}};var _=new r,M=new r;h.prototype.applyLocalImpulse=function(t,e){if(this.type===h.DYNAMIC){var n=_,i=M;this.vectorToWorldFrame(t,n),this.pointToWorldFrame(e,i),this.applyImpulse(n,i)}};var E=new r;h.prototype.updateMassProperties=function(){var t=E;this.invMass=this.mass>0?1/this.mass:0;var e=this.inertia,n=this.fixedRotation;this.computeAABB(),t.set((this.aabb.upperBound.x-this.aabb.lowerBound.x)/2,(this.aabb.upperBound.y-this.aabb.lowerBound.y)/2,(this.aabb.upperBound.z-this.aabb.lowerBound.z)/2),c.calculateInertia(t,this.mass,e),this.invInertia.set(e.x>0&&!n?1/e.x:0,e.y>0&&!n?1/e.y:0,e.z>0&&!n?1/e.z:0),this.updateInertiaWorld(!0)},h.prototype.getVelocityAtWorldPoint=function(t,e){var n=new r;return t.vsub(this.position,n),this.angularVelocity.cross(n,e),this.velocity.vadd(e,e),e}},{"../collision/AABB":3,"../material/Material":25,"../math/Mat3":27,"../math/Quaternion":28,"../math/Vec3":30,"../shapes/Box":37,"../shapes/Shape":43,"../utils/EventTarget":49}],32:[function(t,e,n){t("./Body");var i=t("../math/Vec3"),r=t("../math/Quaternion"),o=(t("../collision/RaycastResult"),t("../collision/Ray")),a=t("../objects/WheelInfo");function s(t){this.chassisBody=t.chassisBody,this.wheelInfos=[],this.sliding=!1,this.world=null,this.indexRightAxis=void 0!==t.indexRightAxis?t.indexRightAxis:1,this.indexForwardAxis=void 0!==t.indexForwardAxis?t.indexForwardAxis:0,this.indexUpAxis=void 0!==t.indexUpAxis?t.indexUpAxis:2}e.exports=s,new i,new i,new i;var c=new i,h=new i,l=new i;new o,s.prototype.addWheel=function(t){var e=new a(t=t||{}),n=this.wheelInfos.length;return this.wheelInfos.push(e),n},s.prototype.setSteeringValue=function(t,e){this.wheelInfos[e].steering=t},new i,s.prototype.applyEngineForce=function(t,e){this.wheelInfos[e].engineForce=t},s.prototype.setBrake=function(t,e){this.wheelInfos[e].brake=t},s.prototype.addToWorld=function(t){this.constraints,t.add(this.chassisBody);var e=this;this.preStepCallback=function(){e.updateVehicle(t.dt)},t.addEventListener("preStep",this.preStepCallback),this.world=t},s.prototype.getVehicleAxisWorld=function(t,e){e.set(0===t?1:0,1===t?1:0,2===t?1:0),this.chassisBody.vectorToWorldFrame(e,e)},s.prototype.updateVehicle=function(t){for(var e=this.wheelInfos,n=e.length,r=this.chassisBody,o=0;od.maxSuspensionForce&&(h=d.maxSuspensionForce),d.raycastResult.hitNormalWorld.scale(h*t,s),d.raycastResult.hitPointWorld.vsub(r.position,c),r.applyImpulse(s,d.raycastResult.hitPointWorld)}this.updateFriction(t);var l=new i,u=new i,p=new i;for(o=0;o0?1:-1)*d.customSlidingRotationalSpeed*t),Math.abs(d.brake)>Math.abs(d.engineForce)&&(d.deltaRotation=0),d.rotation+=d.deltaRotation,d.deltaRotation*=.99}},s.prototype.updateSuspension=function(t){for(var e=this.chassisBody.mass,n=this.wheelInfos,i=n.length,r=0;rm&&(t.suspensionLength=m,t.raycastResult.reset());var v=t.raycastResult.hitNormalWorld.dot(t.directionWorld),g=new i;r.getVelocityAtWorldPoint(t.raycastResult.hitPointWorld,g);var y=t.raycastResult.hitNormalWorld.dot(g);if(v>=-.1)t.suspensionRelativeVelocity=0,t.clippedInvContactDotSuspension=10;else{var x=-1/v;t.suspensionRelativeVelocity=y*x,t.clippedInvContactDotSuspension=x}}else t.suspensionLength=t.suspensionRestLength+0*t.maxSuspensionTravel,t.suspensionRelativeVelocity=0,t.directionWorld.scale(-1,t.raycastResult.hitNormalWorld),t.clippedInvContactDotSuspension=1;return o},s.prototype.updateWheelTransformWorld=function(t){t.isInContact=!1;var e=this.chassisBody;e.pointToWorldFrame(t.chassisConnectionPointLocal,t.chassisConnectionPointWorld),e.vectorToWorldFrame(t.directionLocal,t.directionWorld),e.vectorToWorldFrame(t.axleLocal,t.axleWorld)},s.prototype.updateWheelTransform=function(t){var e=c,n=h,i=l,o=this.wheelInfos[t];this.updateWheelTransformWorld(o),o.directionLocal.scale(-1,e),n.copy(o.axleLocal),e.cross(n,i),i.normalize(),n.normalize();var a=o.steering,s=new r;s.setFromAxisAngle(e,a);var u=new r;u.setFromAxisAngle(n,o.rotation);var p=o.worldTransform.quaternion;this.chassisBody.quaternion.mult(s,p),p.mult(u,p),p.normalize();var d=o.worldTransform.position;d.copy(o.directionWorld),d.scale(o.suspensionLength,d),d.vadd(o.chassisConnectionPointWorld,d)};var d=[new i(1,0,0),new i(0,1,0),new i(0,0,1)];s.prototype.getWheelTransformWorld=function(t){return this.wheelInfos[t].worldTransform};var f=new i,m=[],v=[];s.prototype.updateFriction=function(t){for(var e=f,n=this.wheelInfos,r=n.length,o=this.chassisBody,a=v,s=m,c=0;c_&&(this.sliding=!0,T.sliding=!0,x=b/Math.sqrt(S),T.skidInfo*=x)}}if(this.sliding)for(c=0;c1.1)return 0;var a=T,s=A,c=R;return t.getVelocityAtWorldPoint(e,a),n.getVelocityAtWorldPoint(i,s),a.vsub(s,c),-.2*r.dot(c)*(1/(t.invMass+n.invMass))}},{"../collision/Ray":9,"../collision/RaycastResult":10,"../math/Quaternion":28,"../math/Vec3":30,"../objects/WheelInfo":36,"./Body":31}],33:[function(t,e,n){var i=t("./Body"),r=t("../shapes/Sphere"),o=t("../shapes/Box"),a=t("../math/Vec3"),s=t("../constraints/HingeConstraint");function c(t){if(this.wheelBodies=[],this.coordinateSystem=void 0===t.coordinateSystem?new a(1,2,3):t.coordinateSystem.clone(),this.chassisBody=t.chassisBody,!this.chassisBody){var e=new o(new a(5,2,.5));this.chassisBody=new i(1,e)}this.constraints=[],this.wheelAxes=[],this.wheelForces=[]}e.exports=c,c.prototype.addWheel=function(t){var e=(t=t||{}).body;e||(e=new i(1,new r(1.2))),this.wheelBodies.push(e),this.wheelForces.push(0),new a;var n=void 0!==t.position?t.position.clone():new a,o=new a;this.chassisBody.pointToWorldFrame(n,o),e.position.set(o.x,o.y,o.z);var c=void 0!==t.axis?t.axis.clone():new a(0,1,0);this.wheelAxes.push(c);var h=new s(this.chassisBody,e,{pivotA:n,axisA:c,pivotB:a.ZERO,axisB:c,collideConnected:!1});return this.constraints.push(h),this.wheelBodies.length-1},c.prototype.setSteeringValue=function(t,e){var n=this.wheelAxes[e],i=Math.cos(t),r=Math.sin(t),o=n.x,a=n.y;this.constraints[e].axisA.set(i*o-r*a,r*o+i*a,0)},c.prototype.setMotorSpeed=function(t,e){var n=this.constraints[e];n.enableMotor(),n.motorTargetVelocity=t},c.prototype.disableMotor=function(t){this.constraints[t].disableMotor()};var h=new a;c.prototype.setWheelForce=function(t,e){this.wheelForces[e]=t},c.prototype.applyWheelForce=function(t,e){var n=this.wheelAxes[e],i=this.wheelBodies[e],r=i.torque;n.scale(t,h),i.vectorToWorldFrame(h,h),r.vadd(h,r)},c.prototype.addToWorld=function(t){for(var e=this.constraints,n=this.wheelBodies.concat([this.chassisBody]),i=0;ithis.particles.length&&this.neighbors.pop())};var o=new i;r.prototype.getNeighbors=function(t,e){for(var n=this.particles.length,i=t.id,r=this.smoothingRadius*this.smoothingRadius,a=o,s=0;s!==n;s++){var c=this.particles[s];c.position.vsub(t.position,a),i!==c.id&&a.norm2()=-.1)this.suspensionRelativeVelocity=0,this.clippedInvContactDotSuspension=10;else{var r=-1/n;this.suspensionRelativeVelocity=i*r,this.clippedInvContactDotSuspension=r}}else e.suspensionLength=this.suspensionRestLength,this.suspensionRelativeVelocity=0,e.directionWorld.scale(-1,e.hitNormalWorld),this.clippedInvContactDotSuspension=1}},{"../collision/RaycastResult":10,"../math/Transform":29,"../math/Vec3":30,"../utils/Utils":53}],37:[function(t,e,n){e.exports=a;var i=t("./Shape"),r=t("../math/Vec3"),o=t("./ConvexPolyhedron");function a(t){i.call(this),this.type=i.types.BOX,this.halfExtents=t,this.convexPolyhedronRepresentation=null,this.updateConvexPolyhedronRepresentation(),this.updateBoundingSphereRadius()}a.prototype=new i,a.prototype.constructor=a,a.prototype.updateConvexPolyhedronRepresentation=function(){var t=this.halfExtents.x,e=this.halfExtents.y,n=this.halfExtents.z,i=r,a=[new i(-t,-e,-n),new i(t,-e,-n),new i(t,e,-n),new i(-t,e,-n),new i(-t,-e,n),new i(t,-e,n),new i(t,e,n),new i(-t,e,n)],s=(new i(0,0,1),new i(0,1,0),new i(1,0,0),new o(a,[[3,2,1,0],[4,5,6,7],[5,4,0,1],[2,3,7,6],[0,4,7,3],[1,2,6,5]]));this.convexPolyhedronRepresentation=s,s.material=this.material},a.prototype.calculateLocalInertia=function(t,e){return e=e||new r,a.calculateInertia(this.halfExtents,t,e),e},a.calculateInertia=function(t,e,n){var i=t;n.x=1/12*e*(2*i.y*2*i.y+2*i.z*2*i.z),n.y=1/12*e*(2*i.x*2*i.x+2*i.z*2*i.z),n.z=1/12*e*(2*i.y*2*i.y+2*i.x*2*i.x)},a.prototype.getSideNormals=function(t,e){var n=t,i=this.halfExtents;if(n[0].set(i.x,0,0),n[1].set(0,i.y,0),n[2].set(0,0,i.z),n[3].set(-i.x,0,0),n[4].set(0,-i.y,0),n[5].set(0,0,-i.z),void 0!==e)for(var r=0;r!==n.length;r++)e.vmult(n[r],n[r]);return n},a.prototype.volume=function(){return 8*this.halfExtents.x*this.halfExtents.y*this.halfExtents.z},a.prototype.updateBoundingSphereRadius=function(){this.boundingSphereRadius=this.halfExtents.norm()};var s=new r;new r,a.prototype.forEachWorldCorner=function(t,e,n){for(var i=this.halfExtents,r=[[i.x,i.y,i.z],[-i.x,i.y,i.z],[-i.x,-i.y,i.z],[-i.x,-i.y,-i.z],[i.x,-i.y,-i.z],[i.x,i.y,-i.z],[-i.x,i.y,-i.z],[i.x,-i.y,i.z]],o=0;oi.x&&(i.x=s),h>i.y&&(i.y=h),l>i.z&&(i.z=l),sd&&(d=m,p=f)}for(var v=[],g=n.faces[p],y=g.length,x=0;x=0&&this.clipFaceAgainstHull(a,t,e,v,s,c,h)};var u=new r,p=new r,d=new r,f=new r,m=new r,v=new r;a.prototype.findSeparatingAxis=function(t,e,n,i,r,o,a,s){var c=u,h=p,l=d,g=f,y=m,x=v,w=Number.MAX_VALUE;if(this.uniqueAxes)for(_=0;_!==this.uniqueAxes.length;_++){if(n.vmult(this.uniqueAxes[_],c),!1===(S=this.testSepAxis(c,t,e,n,i,r)))return!1;S0&&o.negate(o),!0};var g=[],y=[];a.prototype.testSepAxis=function(t,e,n,i,r,o){a.project(this,t,n,i,g),a.project(e,t,r,o,y);var s=g[0],c=g[1],h=y[0],l=y[1];if(se&&(e=r)}this.maxValue=e},s.prototype.setHeightValueAtIndex=function(t,e,n){this.data[t][e]=n,this.clearCachedConvexTrianglePillar(t,e,!1),t>0&&(this.clearCachedConvexTrianglePillar(t-1,e,!0),this.clearCachedConvexTrianglePillar(t-1,e,!1)),e>0&&(this.clearCachedConvexTrianglePillar(t,e-1,!0),this.clearCachedConvexTrianglePillar(t,e-1,!1)),e>0&&t>0&&this.clearCachedConvexTrianglePillar(t-1,e-1,!0)},s.prototype.getRectMinMax=function(t,e,n,i,r){r=r||[];for(var o=this.data,a=this.minValue,s=t;s<=n;s++)for(var c=e;c<=i;c++){var h=o[s][c];h>a&&(a=h)}r[0]=this.minValue,r[1]=a},s.prototype.getIndexOfPosition=function(t,e,n,i){var r=this.elementSize,o=this.data,a=Math.floor(t/r),s=Math.floor(e/r);return n[0]=a,n[1]=s,i&&(a<0&&(a=0),s<0&&(s=0),a>=o.length-1&&(a=o.length-1),s>=o[0].length-1&&(s=o[0].length-1)),!(a<0||s<0||a>=o.length-1||s>=o[0].length-1)},s.prototype.getHeightAt=function(t,e,n){var i=[];this.getIndexOfPosition(t,e,i,n);var r=[];return this.getRectMinMax(i[0],i[1]+1,i[0],i[1]+1,r),(r[0]+r[1])/2},s.prototype.getCacheConvexTrianglePillarKey=function(t,e,n){return t+"_"+e+"_"+(n?1:0)},s.prototype.getCachedConvexTrianglePillar=function(t,e,n){return this._cachedPillars[this.getCacheConvexTrianglePillarKey(t,e,n)]},s.prototype.setCachedConvexTrianglePillar=function(t,e,n,i,r){this._cachedPillars[this.getCacheConvexTrianglePillarKey(t,e,n)]={convex:i,offset:r}},s.prototype.clearCachedConvexTrianglePillar=function(t,e,n){delete this._cachedPillars[this.getCacheConvexTrianglePillarKey(t,e,n)]},s.prototype.getConvexTrianglePillar=function(t,e,n){var i=this.pillarConvex,a=this.pillarOffset;if(this.cacheEnabled){if(s=this.getCachedConvexTrianglePillar(t,e,n))return this.pillarConvex=s.convex,void(this.pillarOffset=s.offset);i=new r,a=new o,this.pillarConvex=i,this.pillarOffset=a}var s=this.data,c=this.elementSize,h=i.faces;i.vertices.length=6;for(var l=0;l<6;l++)i.vertices[l]||(i.vertices[l]=new o);for(h.length=5,l=0;l<5;l++)h[l]||(h[l]=[]);var u=i.vertices,p=(Math.min(s[t][e],s[t+1][e],s[t][e+1],s[t+1][e+1])-this.minValue)/2+this.minValue;n?(a.set((t+.75)*c,(e+.75)*c,p),u[0].set(.25*c,.25*c,s[t+1][e+1]-p),u[1].set(-.75*c,.25*c,s[t][e+1]-p),u[2].set(.25*c,-.75*c,s[t+1][e]-p),u[3].set(.25*c,.25*c,-p-1),u[4].set(-.75*c,.25*c,-p-1),u[5].set(.25*c,-.75*c,-p-1),h[0][0]=0,h[0][1]=1,h[0][2]=2,h[1][0]=5,h[1][1]=4,h[1][2]=3,h[2][0]=2,h[2][1]=5,h[2][2]=3,h[2][3]=0,h[3][0]=3,h[3][1]=4,h[3][2]=1,h[3][3]=0,h[4][0]=1,h[4][1]=4,h[4][2]=5,h[4][3]=2):(a.set((t+.25)*c,(e+.25)*c,p),u[0].set(-.25*c,-.25*c,s[t][e]-p),u[1].set(.75*c,-.25*c,s[t+1][e]-p),u[2].set(-.25*c,.75*c,s[t][e+1]-p),u[3].set(-.25*c,-.25*c,-p-1),u[4].set(.75*c,-.25*c,-p-1),u[5].set(-.25*c,.75*c,-p-1),h[0][0]=0,h[0][1]=1,h[0][2]=2,h[1][0]=5,h[1][1]=4,h[1][2]=3,h[2][0]=0,h[2][1]=2,h[2][2]=5,h[2][3]=3,h[3][0]=1,h[3][1]=0,h[3][2]=3,h[3][3]=4,h[4][0]=4,h[4][1]=5,h[4][2]=2,h[4][3]=1),i.computeNormals(),i.computeEdges(),i.updateBoundingSphereRadius(),this.setCachedConvexTrianglePillar(t,e,n,i,a)},s.prototype.calculateLocalInertia=function(t,e){return(e=e||new o).set(0,0,0),e},s.prototype.volume=function(){return Number.MAX_VALUE},s.prototype.calculateWorldAABB=function(t,e,n,i){n.set(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE),i.set(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE)},s.prototype.updateBoundingSphereRadius=function(){var t=this.data,e=this.elementSize;this.boundingSphereRadius=new o(t.length*e,t[0].length*e,Math.max(Math.abs(this.maxValue),Math.abs(this.minValue))).norm()}},{"../math/Vec3":30,"../utils/Utils":53,"./ConvexPolyhedron":38,"./Shape":43}],41:[function(t,e,n){e.exports=o;var i=t("./Shape"),r=t("../math/Vec3");function o(){i.call(this),this.type=i.types.PARTICLE}o.prototype=new i,o.prototype.constructor=o,o.prototype.calculateLocalInertia=function(t,e){return(e=e||new r).set(0,0,0),e},o.prototype.volume=function(){return 0},o.prototype.updateBoundingSphereRadius=function(){this.boundingSphereRadius=0},o.prototype.calculateWorldAABB=function(t,e,n,i){n.copy(t),i.copy(t)}},{"../math/Vec3":30,"./Shape":43}],42:[function(t,e,n){e.exports=o;var i=t("./Shape"),r=t("../math/Vec3");function o(){i.call(this),this.type=i.types.PLANE,this.worldNormal=new r,this.worldNormalNeedsUpdate=!0,this.boundingSphereRadius=Number.MAX_VALUE}o.prototype=new i,o.prototype.constructor=o,o.prototype.computeWorldNormal=function(t){var e=this.worldNormal;e.set(0,0,1),t.vmult(e,e),this.worldNormalNeedsUpdate=!1},o.prototype.calculateLocalInertia=function(t,e){return e=e||new r},o.prototype.volume=function(){return Number.MAX_VALUE};var a=new r;o.prototype.calculateWorldAABB=function(t,e,n,i){a.set(0,0,1),e.vmult(a,a);var r=Number.MAX_VALUE;n.set(-r,-r,-r),i.set(r,r,r),1===a.x&&(i.x=t.x),1===a.y&&(i.y=t.y),1===a.z&&(i.z=t.z),-1===a.x&&(n.x=t.x),-1===a.y&&(n.y=t.y),-1===a.z&&(n.z=t.z)},o.prototype.updateBoundingSphereRadius=function(){this.boundingSphereRadius=Number.MAX_VALUE}},{"../math/Vec3":30,"./Shape":43}],43:[function(t,e,n){e.exports=i;var i=t("./Shape");function i(){this.id=i.idCounter++,this.type=0,this.boundingSphereRadius=0,this.collisionResponse=!0,this.material=null}t("../math/Vec3"),t("../math/Quaternion"),t("../material/Material"),i.prototype.constructor=i,i.prototype.updateBoundingSphereRadius=function(){throw"computeBoundingSphereRadius() not implemented for shape type "+this.type},i.prototype.volume=function(){throw"volume() not implemented for shape type "+this.type},i.prototype.calculateLocalInertia=function(t,e){throw"calculateLocalInertia() not implemented for shape type "+this.type},i.idCounter=0,i.types={SPHERE:1,PLANE:2,BOX:4,COMPOUND:8,CONVEXPOLYHEDRON:16,HEIGHTFIELD:32,PARTICLE:64,CYLINDER:128,TRIMESH:256}},{"../material/Material":25,"../math/Quaternion":28,"../math/Vec3":30,"./Shape":43}],44:[function(t,e,n){e.exports=o;var i=t("./Shape"),r=t("../math/Vec3");function o(t){if(i.call(this),this.radius=void 0!==t?Number(t):1,this.type=i.types.SPHERE,this.radius<0)throw new Error("The sphere radius cannot be negative.");this.updateBoundingSphereRadius()}o.prototype=new i,o.prototype.constructor=o,o.prototype.calculateLocalInertia=function(t,e){e=e||new r;var n=2*t*this.radius*this.radius/5;return e.x=n,e.y=n,e.z=n,e},o.prototype.volume=function(){return 4*Math.PI*this.radius/3},o.prototype.updateBoundingSphereRadius=function(){this.boundingSphereRadius=this.radius},o.prototype.calculateWorldAABB=function(t,e,n,i){for(var r=this.radius,o=["x","y","z"],a=0;an.x&&(n.x=r.x),r.yn.y&&(n.y=r.y),r.zn.z&&(n.z=r.z)},c.prototype.updateAABB=function(){this.computeLocalAABB(this.aabb)},c.prototype.updateBoundingSphereRadius=function(){for(var t=0,e=this.vertices,n=new r,i=0,o=e.length/3;i!==o;i++){this.getVertex(i,n);var a=n.norm2();a>t&&(t=a)}this.boundingSphereRadius=Math.sqrt(t)},new r;var w=new o,b=new a;c.prototype.calculateWorldAABB=function(t,e,n,i){var r=w,o=b;r.position=t,r.quaternion=e,this.aabb.toWorldFrame(r,o),n.copy(o.lowerBound),i.copy(o.upperBound)},c.prototype.volume=function(){return 4*Math.PI*this.boundingSphereRadius/3},c.createTorus=function(t,e,n,i,r){t=t||1,e=e||.5,n=n||8,i=i||6,r=r||2*Math.PI;for(var o=[],a=[],s=0;s<=n;s++)for(var h=0;h<=i;h++){var l=h/i*r,u=s/n*Math.PI*2,p=(t+e*Math.cos(u))*Math.cos(l),d=(t+e*Math.cos(u))*Math.sin(l),f=e*Math.sin(u);o.push(p,d,f)}for(s=1;s<=n;s++)for(h=1;h<=i;h++){var m=(i+1)*s+h-1,v=(i+1)*(s-1)+h-1,g=(i+1)*(s-1)+h,y=(i+1)*s+h;a.push(m,v,y),a.push(v,g,y)}return new c(o,a)}},{"../collision/AABB":3,"../math/Quaternion":28,"../math/Transform":29,"../math/Vec3":30,"../utils/Octree":50,"./Shape":43}],46:[function(t,e,n){e.exports=r,t("../math/Vec3"),t("../math/Quaternion");var i=t("./Solver");function r(){i.call(this),this.iterations=10,this.tolerance=1e-7}r.prototype=new i;var o=[],a=[],s=[];r.prototype.solve=function(t,e){var n,i,r,c,h,l=0,u=this.iterations,p=this.tolerance*this.tolerance,d=this.equations,f=d.length,m=e.bodies,v=m.length,g=t;if(0!==f)for(var y=0;y!==v;y++)m[y].updateSolveMassProperties();var x=a,w=s,b=o;for(x.length=f,w.length=f,b.length=f,y=0;y!==f;y++){var _=d[y];b[y]=0,w[y]=_.computeB(g),x[y]=1/_.computeC()}if(0!==f){for(y=0;y!==v;y++){var M=(T=m[y]).vlambda,E=T.wlambda;M.set(0,0,0),E&&E.set(0,0,0)}for(l=0;l!==u;l++){c=0;for(var S=0;S!==f;S++)_=d[S],n=w[S],i=x[S],(h=b[S])+(r=i*(n-_.computeGWlambda()-_.eps*h))<_.minForce?r=_.minForce-h:h+r>_.maxForce&&(r=_.maxForce-h),b[S]+=r,c+=r>0?r:-r,_.addToWlambda(r);if(c*c=0;n--)e.children[n].data.length||e.children.splice(n,1);Array.prototype.push.apply(t,e.children)}}},{"../collision/AABB":3,"../math/Vec3":30}],51:[function(t,e,n){function i(){this.objects=[],this.type=Object}e.exports=i,i.prototype.release=function(){for(var t=arguments.length,e=0;e!==t;e++)this.objects.push(arguments[e])},i.prototype.get=function(){return 0===this.objects.length?this.constructObject():this.objects.pop()},i.prototype.constructObject=function(){throw new Error("constructObject() not implemented in this Pool subclass yet!")}},{}],52:[function(t,e,n){function i(){this.data={keys:[]}}e.exports=i,i.prototype.get=function(t,e){if(t>e){var n=e;e=t,t=n}return this.data[t+"-"+e]},i.prototype.set=function(t,e,n){if(t>e){var i=e;e=t,t=i}var r=t+"-"+e;this.get(t,e)||this.data.keys.push(r),this.data[r]=n},i.prototype.reset=function(){for(var t=this.data,e=t.keys;e.length>0;)delete t[e.pop()]}},{}],53:[function(t,e,n){function i(){}e.exports=i,i.defaults=function(t,e){for(var n in t=t||{},e)n in t||(t[n]=e[n]);return t}},{}],54:[function(t,e,n){e.exports=o;var i=t("../math/Vec3"),r=t("./Pool");function o(){r.call(this),this.type=i}o.prototype=new r,o.prototype.constructObject=function(){return new i}},{"../math/Vec3":30,"./Pool":51}],55:[function(t,e,n){e.exports=p;var i=t("../collision/AABB"),r=t("../shapes/Shape"),o=t("../collision/Ray"),a=t("../math/Vec3"),s=t("../math/Transform"),c=(t("../shapes/ConvexPolyhedron"),t("../math/Quaternion")),h=(t("../solver/Solver"),t("../utils/Vec3Pool")),l=t("../equations/ContactEquation"),u=t("../equations/FrictionEquation");function p(t){this.contactPointPool=[],this.frictionEquationPool=[],this.result=[],this.frictionResult=[],this.v3pool=new h,this.world=t,this.currentContactMaterial=null,this.enableFrictionReduction=!1}p.prototype.createContactEquation=function(t,e,n,i,r,o){var a;this.contactPointPool.length?((a=this.contactPointPool.pop()).bi=t,a.bj=e):a=new l(t,e),a.enabled=t.collisionResponse&&e.collisionResponse&&n.collisionResponse&&i.collisionResponse;var s=this.currentContactMaterial;a.restitution=s.restitution,a.setSpookParams(s.contactEquationStiffness,s.contactEquationRelaxation,this.world.dt);var c=n.material||t.material,h=i.material||e.material;return c&&h&&c.restitution>=0&&h.restitution>=0&&(a.restitution=c.restitution*h.restitution),a.si=r||n,a.sj=o||i,a},p.prototype.createFrictionEquationsFromContact=function(t,e){var n=t.bi,i=t.bj,r=t.si,o=t.sj,a=this.world,s=this.currentContactMaterial,c=s.friction,h=r.material||n.material,l=o.material||i.material;if(h&&l&&h.friction>=0&&l.friction>=0&&(c=h.friction*l.friction),c>0){var p=c*a.gravity.length(),d=n.invMass+i.invMass;d>0&&(d=1/d);var f=this.frictionEquationPool,m=f.length?f.pop():new u(n,i,p*d),v=f.length?f.pop():new u(n,i,p*d);return m.bi=v.bi=n,m.bj=v.bj=i,m.minForce=v.minForce=-p*d,m.maxForce=v.maxForce=p*d,m.ri.copy(t.ri),m.rj.copy(t.rj),v.ri.copy(t.ri),v.rj.copy(t.rj),t.ni.tangents(m.t,v.t),m.setSpookParams(s.frictionEquationStiffness,s.frictionEquationRelaxation,a.dt),v.setSpookParams(s.frictionEquationStiffness,s.frictionEquationRelaxation,a.dt),m.enabled=v.enabled=t.enabled,e.push(m,v),!0}return!1};var d=new a,f=new a,m=new a;p.prototype.createFrictionFromAverage=function(t){var e=this.result[this.result.length-1];if(this.createFrictionEquationsFromContact(e,this.frictionResult)&&1!==t){var n=this.frictionResult[this.frictionResult.length-2],i=this.frictionResult[this.frictionResult.length-1];d.setZero(),f.setZero(),m.setZero();for(var r=e.bi,o=(e.bj,0);o!==t;o++)(e=this.result[this.result.length-1-o]).bodyA!==r?(d.vadd(e.ni,d),f.vadd(e.ri,f),m.vadd(e.rj,m)):(d.vsub(e.ni,d),f.vadd(e.rj,f),m.vadd(e.ri,m));var a=1/t;f.scale(a,n.ri),m.scale(a,n.rj),i.ri.copy(n.ri),i.rj.copy(n.rj),d.normalize(),d.tangents(n.t,i.t)}};var v=new a,g=new a,y=new c,x=new c;p.prototype.getContacts=function(t,e,n,i,r,o,a){this.contactPointPool=r,this.frictionEquationPool=a,this.result=i,this.frictionResult=o;for(var s=y,c=x,h=v,l=g,u=0,p=t.length;u!==p;u++){var d=t[u],f=e[u],m=null;d.material&&f.material&&(m=n.getContactMaterial(d.material,f.material)||null);for(var w=0;wb.boundingSphereRadius+M.boundingSphereRadius)){var E=null;b.material&&M.material&&(E=n.getContactMaterial(b.material,M.material)||null),this.currentContactMaterial=E||m||n.defaultContactMaterial;var S=this[b.type|M.type];S&&(b.type0&&V<0&&(f.vsub(l,m),d.copy(p),d.normalize(),G=m.dot(d),d.scale(G,m),m.vadd(l,m),(Y=m.distanceTo(f))0&&!0===i||l<=0&&!1===i))return!1;null===i&&(i=l>0)}return!0}var k=new a,W=new a,q=new a,X=new a,Y=[new a,new a,new a,new a,new a,new a],Z=new a,J=new a,Q=new a,K=new a;p.prototype[r.types.SPHERE|r.types.BOX]=p.prototype.sphereBox=function(t,e,n,i,r,o,a,s){var c=this.v3pool,h=Y;n.vsub(i,k),e.getSideNormals(h,o);for(var l=t.radius,u=!1,p=J,d=Q,f=K,m=null,v=0,g=0,y=0,x=null,w=0,b=h.length;w!==b&&!1===u;w++){var _=W;_.copy(h[w]);var M=_.norm();_.normalize();var E=k.dot(_);if(E0){var S=q,T=X;S.copy(h[(w+1)%3]),T.copy(h[(w+2)%3]);var A=S.norm(),R=T.norm();S.normalize(),T.normalize();var C=k.dot(S),L=k.dot(T);if(C-A&&L-R){var P=Math.abs(E-M-l);(null===x||P0){for(var A=[],R=0,C=w.length;R!==C;R++){var L=c.get();o.vmult(u[w[R]],L),i.vadd(L,L),A.push(L)}if(j(A,b,n)){g=!0;var P=this.createContactEquation(a,s,t,e);b.mult(-p,P.ri),b.negate(P.ni);var B=c.get();b.mult(-S,B);var I=c.get();b.mult(-p,I),n.vsub(i,P.rj),P.rj.vadd(I,P.rj),P.rj.vadd(B,P.rj),P.rj.vadd(i,P.rj),P.rj.vsub(s.position,P.rj),P.ri.vadd(n,P.ri),P.ri.vsub(a.position,P.ri),c.release(B),c.release(I),this.result.push(P),this.createFrictionEquationsFromContact(P,this.frictionResult),R=0;for(var N=A.length;R!==N;R++)c.release(A[R]);return}for(R=0;R!==w.length;R++){var O=c.get(),F=c.get();o.vmult(u[w[(R+1)%w.length]],O),o.vmult(u[w[(R+2)%w.length]],F),i.vadd(O,O),i.vadd(F,F);var z=tt;F.vsub(O,z);var D=et;z.unit(D);var U=c.get(),V=c.get();n.vsub(O,V);var G=V.dot(D);D.mult(G,U),U.vadd(O,U);var H=c.get();if(U.vsub(n,H),G>0&&G*Gt.boundingSphereRadius+e.boundingSphereRadius)&&t.findSeparatingAxis(e,n,r,i,o,p,l,u)){var d=[],f=ft;t.clipAgainstHull(n,r,e,i,o,p,-100,100,d);for(var m=0,v=0;v!==d.length;v++){var g=this.createContactEquation(a,s,t,e,c,h),y=g.ri,x=g.rj;p.negate(g.ni),d[v].normal.negate(f),f.mult(d[v].depth,f),d[v].point.vadd(f,y),x.copy(d[v].point),y.vsub(n,y),x.vsub(i,x),y.vadd(n,y),y.vsub(a.position,y),x.vadd(i,x),x.vsub(s.position,x),this.result.push(g),m++,this.enableFrictionReduction||this.createFrictionEquationsFromContact(g,this.frictionResult)}this.enableFrictionReduction&&m&&this.createFrictionFromAverage(m)}};var mt=new a,vt=new a,gt=new a;p.prototype[r.types.PLANE|r.types.PARTICLE]=p.prototype.planeParticle=function(t,e,n,i,r,o,a,s){var c=mt;c.set(0,0,1),a.quaternion.vmult(c,c);var h=vt;if(i.vsub(a.position,h),c.dot(h)<=0){var l=this.createContactEquation(s,a,e,t);l.ni.copy(c),l.ni.negate(l.ni),l.ri.set(0,0,0);var u=gt;c.mult(c.dot(i),u),i.vsub(u,u),l.rj.copy(u),this.result.push(l),this.createFrictionEquationsFromContact(l,this.frictionResult)}};var yt=new a;p.prototype[r.types.PARTICLE|r.types.SPHERE]=p.prototype.sphereParticle=function(t,e,n,i,r,o,a,s){var c=yt;if(c.set(0,0,1),i.vsub(n,c),c.norm2()<=t.radius*t.radius){var h=this.createContactEquation(s,a,e,t);c.normalize(),h.rj.copy(c),h.rj.mult(t.radius,h.rj),h.ni.copy(c),h.ni.negate(h.ni),h.ri.set(0,0,0),this.result.push(h),this.createFrictionEquationsFromContact(h,this.frictionResult)}};var xt=new c,wt=new a,bt=(new a,new a),_t=new a,Mt=new a;p.prototype[r.types.PARTICLE|r.types.CONVEXPOLYHEDRON]=p.prototype.convexParticle=function(t,e,n,i,r,o,a,s){var c=-1,h=bt,l=Mt,u=null,p=wt;if(p.copy(i),p.vsub(n,p),r.conjugate(xt),xt.vmult(p,p),t.pointIsInside(p)){t.worldVerticesNeedsUpdate&&t.computeWorldVertices(n,r),t.worldFaceNormalsNeedsUpdate&&t.computeWorldFaceNormals(r);for(var d=0,f=t.faces.length;d!==f;d++){var m=[t.worldVertices[t.faces[d][0]]],v=t.worldFaceNormals[d];i.vsub(m[0],_t);var g=-v.dot(_t);(null===u||Math.abs(g)h.length||g>h[0].length)){m<0&&(m=0),v<0&&(v=0),g<0&&(g=0),y<0&&(y=0),m>=h.length&&(m=h.length-1),v>=h.length&&(v=h.length-1),y>=h[0].length&&(y=h[0].length-1),g>=h[0].length&&(g=h[0].length-1);var x=[];e.getRectMinMax(m,g,v,y,x);var w=x[0],b=x[1];if(!(f.z-u>b||f.z+uh.length||g>h[0].length)){f<0&&(f=0),m<0&&(m=0),v<0&&(v=0),g<0&&(g=0),f>=h.length&&(f=h.length-1),m>=h.length&&(m=h.length-1),g>=h[0].length&&(g=h[0].length-1),v>=h[0].length&&(v=h[0].length-1);var y=[];e.getRectMinMax(f,v,m,g,y);var x=y[0],w=y[1];if(!(d.z-l>w||d.z+l2)return}}}},{"../collision/AABB":3,"../collision/Ray":9,"../equations/ContactEquation":19,"../equations/FrictionEquation":21,"../math/Quaternion":28,"../math/Transform":29,"../math/Vec3":30,"../shapes/ConvexPolyhedron":38,"../shapes/Shape":43,"../solver/Solver":47,"../utils/Vec3Pool":54}],56:[function(t,e,n){e.exports=y;var i=t("../shapes/Shape"),r=t("../math/Vec3"),o=t("../math/Quaternion"),a=t("../solver/GSSolver"),s=(t("../utils/Vec3Pool"),t("../equations/ContactEquation"),t("../equations/FrictionEquation"),t("./Narrowphase")),c=t("../utils/EventTarget"),h=t("../collision/ArrayCollisionMatrix"),l=t("../material/Material"),u=t("../material/ContactMaterial"),p=t("../objects/Body"),d=t("../utils/TupleDictionary"),f=t("../collision/RaycastResult"),m=t("../collision/AABB"),v=t("../collision/Ray"),g=t("../collision/NaiveBroadphase");function y(){c.apply(this),this.dt=-1,this.allowSleep=!1,this.contacts=[],this.frictionEquations=[],this.quatNormalizeSkip=0,this.quatNormalizeFast=!1,this.time=0,this.stepnumber=0,this.default_dt=1/60,this.nextId=0,this.gravity=new r,this.broadphase=new g,this.bodies=[],this.solver=new a,this.constraints=[],this.narrowphase=new s(this),this.collisionMatrix=new h,this.collisionMatrixPrevious=new h,this.materials=[],this.contactmaterials=[],this.contactMaterialTable=new d,this.defaultMaterial=new l("default"),this.defaultContactMaterial=new u(this.defaultMaterial,this.defaultMaterial,{friction:.3,restitution:0}),this.doProfiling=!1,this.profile={solve:0,makeContactConstraints:0,broadphase:0,integrate:0,narrowphase:0},this.subsystems=[],this.addBodyEvent={type:"addBody",body:null},this.removeBodyEvent={type:"removeBody",body:null}}y.prototype=new c,new m;var x=new v;if(y.prototype.getContactMaterial=function(t,e){return this.contactMaterialTable.get(t.id,e.id)},y.prototype.numObjects=function(){return this.bodies.length},y.prototype.collisionMatrixTick=function(){var t=this.collisionMatrixPrevious;this.collisionMatrixPrevious=this.collisionMatrix,this.collisionMatrix=t,this.collisionMatrix.reset()},y.prototype.add=y.prototype.addBody=function(t){-1===this.bodies.indexOf(t)&&(t.index=this.bodies.length,this.bodies.push(t),t.world=this,t.initPosition.copy(t.position),t.initVelocity.copy(t.velocity),t.timeLastSleepy=this.time,t instanceof p&&(t.initAngularVelocity.copy(t.angularVelocity),t.initQuaternion.copy(t.quaternion)),this.collisionMatrix.setNumObjects(this.bodies.length),this.addBodyEvent.body=t,this.dispatchEvent(this.addBodyEvent))},y.prototype.addConstraint=function(t){this.constraints.push(t)},y.prototype.removeConstraint=function(t){var e=this.constraints.indexOf(t);-1!==e&&this.constraints.splice(e,1)},y.prototype.rayTest=function(t,e,n){n instanceof f?this.raycastClosest(t,e,{skipBackfaces:!0},n):this.raycastAll(t,e,{skipBackfaces:!0},n)},y.prototype.raycastAll=function(t,e,n,i){return n.mode=v.ALL,n.from=t,n.to=e,n.callback=i,x.intersectWorld(this,n)},y.prototype.raycastAny=function(t,e,n,i){return n.mode=v.ANY,n.from=t,n.to=e,n.result=i,x.intersectWorld(this,n)},y.prototype.raycastClosest=function(t,e,n,i){return n.mode=v.CLOSEST,n.from=t,n.to=e,n.result=i,x.intersectWorld(this,n)},y.prototype.remove=function(t){t.world=null;var e=this.bodies.length-1,n=this.bodies,i=n.indexOf(t);if(-1!==i){n.splice(i,1);for(var r=0;r!==n.length;r++)n[r].index=r;this.collisionMatrix.setNumObjects(e),this.removeBodyEvent.body=t,this.dispatchEvent(this.removeBodyEvent)}},y.prototype.removeBody=y.prototype.remove,y.prototype.addMaterial=function(t){this.materials.push(t)},y.prototype.addContactMaterial=function(t){this.contactmaterials.push(t),this.contactMaterialTable.set(t.materials[0].id,t.materials[1].id,t)},"undefined"==typeof performance&&(performance={}),!performance.now){var w=Date.now();performance.timing&&performance.timing.navigationStart&&(w=performance.timing.navigationStart),performance.now=function(){return Date.now()-w}}var b=new r;y.prototype.step=function(t,e,n){if(n=n||10,0===(e=e||0))this.internalStep(t),this.time+=t;else{var i=Math.floor((this.time+e)/t)-Math.floor(this.time/t);i=Math.min(i,n);for(var r=performance.now(),o=0;o!==i&&(this.internalStep(t),!(performance.now()-r>1e3*t));o++);this.time+=e;for(var a=this.time%t/t,s=b,c=this.bodies,h=0;h!==c.length;h++){var l=c[h];l.type!==p.STATIC&&l.sleepState!==p.SLEEPING?(l.position.vsub(l.previousPosition,s),s.scale(a,s),l.position.vadd(s,l.interpolatedPosition)):(l.interpolatedPosition.copy(l.position),l.interpolatedQuaternion.copy(l.quaternion))}}};var _={type:"postStep"},M={type:"preStep"},E={type:"collide",body:null,contact:null},S=[],T=[],A=[],R=[],C=(new r,new r,new r,new r,new r,new r,new r,new r,new r,new o,new o),L=new o,P=new r;y.prototype.internalStep=function(t){this.dt=t;var e,n=this.contacts,r=A,o=R,a=this.numObjects(),s=this.bodies,c=this.solver,h=this.gravity,l=this.doProfiling,u=this.profile,d=p.DYNAMIC,f=this.constraints,m=T,v=(h.norm(),h.x),g=h.y,y=h.z,x=0;for(l&&(e=performance.now()),x=0;x!==a;x++)if((V=s[x]).type&d){var w=V.force,b=V.mass;w.x+=b*v,w.y+=b*g,w.z+=b*y}x=0;for(var B=this.subsystems.length;x!==B;x++)this.subsystems[x].update();l&&(e=performance.now()),r.length=0,o.length=0,this.broadphase.collisionPairs(this,r,o),l&&(u.broadphase=performance.now()-e);var I=f.length;for(x=0;x!==I;x++)if(!(H=f[x]).collideConnected)for(var N=r.length-1;N>=0;N-=1)(H.bodyA===r[N]&&H.bodyB===o[N]||H.bodyB===r[N]&&H.bodyA===o[N])&&(r.splice(N,1),o.splice(N,1));this.collisionMatrixTick(),l&&(e=performance.now());var O=S,F=n.length;for(x=0;x!==F;x++)O.push(n[x]);n.length=0;var z=this.frictionEquations.length;for(x=0;x!==z;x++)m.push(this.frictionEquations[x]);for(this.frictionEquations.length=0,this.narrowphase.getContacts(r,o,this,n,O,this.frictionEquations,m),l&&(u.narrowphase=performance.now()-e),l&&(e=performance.now()),x=0;x=0&&G.material.friction>=0&&(V.material.friction,G.material.friction),V.material.restitution>=0&&G.material.restitution>=0&&(H.restitution=V.material.restitution*G.material.restitution)),c.addEquation(H),V.allowSleep&&V.type===p.DYNAMIC&&V.sleepState===p.SLEEPING&&G.sleepState===p.AWAKE&&G.type!==p.STATIC&&G.velocity.norm2()+G.angularVelocity.norm2()>=2*Math.pow(G.sleepSpeedLimit,2)&&(V._wakeUpAfterNarrowphase=!0),G.allowSleep&&G.type===p.DYNAMIC&&G.sleepState===p.SLEEPING&&V.sleepState===p.AWAKE&&V.type!==p.STATIC&&V.velocity.norm2()+V.angularVelocity.norm2()>=2*Math.pow(V.sleepSpeedLimit,2)&&(G._wakeUpAfterNarrowphase=!0),this.collisionMatrix.set(V,G,!0),this.collisionMatrixPrevious.get(V,G)||(E.body=G,E.contact=H,V.dispatchEvent(E),E.body=V,G.dispatchEvent(E))}for(l&&(u.makeContactConstraints=performance.now()-e,e=performance.now()),x=0;x!==a;x++)(V=s[x])._wakeUpAfterNarrowphase&&(V.wakeUp(),V._wakeUpAfterNarrowphase=!1);for(I=f.length,x=0;x!==I;x++){var H;(H=f[x]).update(),N=0;for(var j=H.equations.length;N!==j;N++){var k=H.equations[N];c.addEquation(k)}}c.solve(t,this),l&&(u.solve=performance.now()-e),c.removeAllEquations();var W=Math.pow;for(x=0;x!==a;x++)if((V=s[x]).type&d){var q=W(1-V.linearDamping,t),X=V.velocity;X.mult(q,X);var Y=V.angularVelocity;if(Y){var Z=W(1-V.angularDamping,t);Y.mult(Z,Y)}}for(this.dispatchEvent(M),x=0;x!==a;x++)(V=s[x]).preStep&&V.preStep.call(V);l&&(e=performance.now());var J=C,Q=L,K=this.stepnumber,$=p.DYNAMIC|p.KINEMATIC,tt=K%(this.quatNormalizeSkip+1)==0,et=this.quatNormalizeFast,nt=.5*t;for(i.types.PLANE,i.types.CONVEXPOLYHEDRON,x=0;x!==a;x++){var it=s[x],rt=it.force,ot=it.torque;if(it.type&$&&it.sleepState!==p.SLEEPING){var at=it.velocity,st=it.angularVelocity,ct=it.position,ht=it.quaternion,lt=it.invMass,ut=it.invInertiaWorld;at.x+=rt.x*lt*t,at.y+=rt.y*lt*t,at.z+=rt.z*lt*t,it.angularVelocity&&(ut.vmult(ot,P),P.mult(t,P),P.vadd(st,st)),ct.x+=at.x*t,ct.y+=at.y*t,ct.z+=at.z*t,it.angularVelocity&&(J.set(st.x,st.y,st.z,0),J.mult(ht,Q),ht.x+=nt*Q.x,ht.y+=nt*Q.y,ht.z+=nt*Q.z,ht.w+=nt*Q.w,tt&&(et?ht.normalizeFast():ht.normalize())),it.aabb&&(it.aabbNeedsUpdate=!0),it.updateInertiaWorld&&it.updateInertiaWorld()}}for(this.clearForces(),this.broadphase.dirty=!0,l&&(u.integrate=performance.now()-e),this.time+=t,this.stepnumber+=1,this.dispatchEvent(_),x=0;x!==a;x++){var pt=(V=s[x]).postStep;pt&&pt.call(V)}if(this.allowSleep)for(x=0;x!==a;x++)s[x].sleepTick(this.time)},y.prototype.clearForces=function(){for(var t=this.bodies,e=t.length,n=0;n!==e;n++){var i=t[n];i.force,i.torque,i.force.set(0,0,0),i.torque.set(0,0,0)}}},{"../collision/AABB":3,"../collision/ArrayCollisionMatrix":4,"../collision/NaiveBroadphase":7,"../collision/Ray":9,"../collision/RaycastResult":10,"../equations/ContactEquation":19,"../equations/FrictionEquation":21,"../material/ContactMaterial":24,"../material/Material":25,"../math/Quaternion":28,"../math/Vec3":30,"../objects/Body":31,"../shapes/Shape":43,"../solver/GSSolver":46,"../utils/EventTarget":49,"../utils/TupleDictionary":52,"../utils/Vec3Pool":54,"./Narrowphase":55}]},{},[2])(2)},function(t,e,n){"use strict";(function(t){n.d(e,"a",(function(){return h})),n.d(e,"b",(function(){return p}));var i=n(1),r=n(0);class o{constructor(t){t=this.setDefaults(t,{size:100,fontColor:"#000000",backColor:"#ffffff"}),this.object=null,this.size=t.size,this.invertUpside=!1,this.materialOptions={specular:1515554,color:15790320,shininess:40,shading:r.FlatShading},this.labelColor=t.fontColor,this.diceColor=t.backColor}setDefaults(t,e){t=t||{};for(let n in e)e.hasOwnProperty(n)&&(n in t||(t[n]=e[n]));return t}emulateThrow(t){let e=0,n=()=>{this.isFinished()?(e++,50===e&&(p.world.removeEventListener("postStep",n),t(this.getUpsideValue()))):e=0,p.world.step(p.world.dt)};p.world.addEventListener("postStep",n)}isFinished(){let t=this.object.body.angularVelocity,e=this.object.body.velocity;return Math.abs(t.x)<1&&Math.abs(t.y)<1&&Math.abs(t.z)<1&&Math.abs(e.x)<1&&Math.abs(e.y)<1&&Math.abs(e.z)<1}getUpsideValue(){let t,e=new r.Vector3(0,this.invertUpside?-1:1),n=2*Math.PI;for(let i=0;ithis.values;)r-=this.values;for(;r<1;)r+=this.values;e.faces[i].materialIndex=r+1}}this.object.geometry=e}getChamferGeometry(t,e,n){let i=[],o=[],a=new Array(t.length);for(let e=0;e=0&&a=0&&o!==r+1?i.unshift([t,o],[n,a]):i.push([t,o],[n,a]),r=o)}4===i.length&&o.push([o[i[0][0]][i[0][1]],o[i[1][0]][i[1][1]],o[i[3][0]][i[3][1]],o[i[2][0]][i[2][1]],-1])}for(let t=0;t=0&&e<4){-1==--e&&(e=3);let r=o[t][e];if(n.indexOf(r)>=0){i.push(r);break}}}--r}i.push(-1),o.push(i)}return{vectors:i,faces:o}}makeGeometry(t,e,n,i,o){let a=new r.Geometry;for(let e=0;e{let n=!0;for(let e=0;ef||8*(1-s.dot(c.object.quaternion))>f)&&(c.dispatchEvent(h),a.copy(c.object.position),s.copy(c.object.quaternion),x=!1,!0)}),this.dispose=function(){c.domElement.removeEventListener("contextmenu",q,!1),c.domElement.removeEventListener("mousedown",D,!1),c.domElement.removeEventListener("wheel",G,!1),c.domElement.removeEventListener("touchstart",j,!1),c.domElement.removeEventListener("touchend",W,!1),c.domElement.removeEventListener("touchmove",k,!1),document.removeEventListener("mousemove",U,!1),document.removeEventListener("mouseup",V,!1),window.removeEventListener("keydown",H,!1)};var c=this,h={type:"change"},l={type:"start"},u={type:"end"},p={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_DOLLY:4,TOUCH_PAN:5},d=p.NONE,f=1e-6,m=new t.Spherical,v=new t.Spherical,g=1,y=new t.Vector3,x=!1,w=new t.Vector2,b=new t.Vector2,_=new t.Vector2,M=new t.Vector2,E=new t.Vector2,S=new t.Vector2,T=new t.Vector2,A=new t.Vector2,R=new t.Vector2;function C(){return Math.pow(.95,c.zoomSpeed)}function L(t){v.theta-=t}function P(t){v.phi-=t}var B,I=(B=new t.Vector3,function(t,e){B.setFromMatrixColumn(e,0),B.multiplyScalar(-t),y.add(B)}),N=function(){var e=new t.Vector3;return function(t,n){e.setFromMatrixColumn(n,1),e.multiplyScalar(t),y.add(e)}}(),O=function(){var e=new t.Vector3;return function(n,i){var r=c.domElement===document?c.domElement.body:c.domElement;if(c.object instanceof t.PerspectiveCamera){var o=c.object.position;e.copy(o).sub(c.target);var a=e.length();a*=Math.tan(c.object.fov/2*Math.PI/180),I(2*n*a/r.clientHeight,c.object.matrix),N(2*i*a/r.clientHeight,c.object.matrix)}else c.object instanceof t.OrthographicCamera?(I(n*(c.object.right-c.object.left)/c.object.zoom/r.clientWidth,c.object.matrix),N(i*(c.object.top-c.object.bottom)/c.object.zoom/r.clientHeight,c.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),c.enablePan=!1)}}();function F(e){c.object instanceof t.PerspectiveCamera?g/=e:c.object instanceof t.OrthographicCamera?(c.object.zoom=Math.max(c.minZoom,Math.min(c.maxZoom,c.object.zoom*e)),c.object.updateProjectionMatrix(),x=!0):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),c.enableZoom=!1)}function z(e){c.object instanceof t.PerspectiveCamera?g*=e:c.object instanceof t.OrthographicCamera?(c.object.zoom=Math.max(c.minZoom,Math.min(c.maxZoom,c.object.zoom/e)),c.object.updateProjectionMatrix(),x=!0):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),c.enableZoom=!1)}function D(t){if(!1!==c.enabled){if(t.preventDefault(),t.button===c.mouseButtons.ORBIT){if(!1===c.enableRotate)return;!function(t){w.set(t.clientX,t.clientY)}(t),d=p.ROTATE}else if(t.button===c.mouseButtons.ZOOM){if(!1===c.enableZoom)return;!function(t){T.set(t.clientX,t.clientY)}(t),d=p.DOLLY}else if(t.button===c.mouseButtons.PAN){if(!1===c.enablePan)return;!function(t){M.set(t.clientX,t.clientY)}(t),d=p.PAN}d!==p.NONE&&(document.addEventListener("mousemove",U,!1),document.addEventListener("mouseup",V,!1),c.dispatchEvent(l))}}function U(t){if(!1!==c.enabled)if(t.preventDefault(),d===p.ROTATE){if(!1===c.enableRotate)return;!function(t){b.set(t.clientX,t.clientY),_.subVectors(b,w);var e=c.domElement===document?c.domElement.body:c.domElement;L(2*Math.PI*_.x/e.clientWidth*c.rotateSpeed),P(2*Math.PI*_.y/e.clientHeight*c.rotateSpeed),w.copy(b),c.update()}(t)}else if(d===p.DOLLY){if(!1===c.enableZoom)return;!function(t){A.set(t.clientX,t.clientY),R.subVectors(A,T),R.y>0?F(C()):R.y<0&&z(C()),T.copy(A),c.update()}(t)}else if(d===p.PAN){if(!1===c.enablePan)return;!function(t){E.set(t.clientX,t.clientY),S.subVectors(E,M),O(S.x,S.y),M.copy(E),c.update()}(t)}}function V(t){!1!==c.enabled&&(document.removeEventListener("mousemove",U,!1),document.removeEventListener("mouseup",V,!1),c.dispatchEvent(u),d=p.NONE)}function G(t){!1===c.enabled||!1===c.enableZoom||d!==p.NONE&&d!==p.ROTATE||(t.preventDefault(),t.stopPropagation(),function(t){t.deltaY<0?z(C()):t.deltaY>0&&F(C()),c.update()}(t),c.dispatchEvent(l),c.dispatchEvent(u))}function H(t){!1!==c.enabled&&!1!==c.enableKeys&&!1!==c.enablePan&&function(t){switch(t.keyCode){case c.keys.UP:O(0,c.keyPanSpeed),c.update();break;case c.keys.BOTTOM:O(0,-c.keyPanSpeed),c.update();break;case c.keys.LEFT:O(c.keyPanSpeed,0),c.update();break;case c.keys.RIGHT:O(-c.keyPanSpeed,0),c.update()}}(t)}function j(t){if(!1!==c.enabled){switch(t.touches.length){case 1:if(!1===c.enableRotate)return;!function(t){w.set(t.touches[0].pageX,t.touches[0].pageY)}(t),d=p.TOUCH_ROTATE;break;case 2:if(!1===c.enableZoom)return;!function(t){var e=t.touches[0].pageX-t.touches[1].pageX,n=t.touches[0].pageY-t.touches[1].pageY,i=Math.sqrt(e*e+n*n);T.set(0,i)}(t),d=p.TOUCH_DOLLY;break;case 3:if(!1===c.enablePan)return;!function(t){M.set(t.touches[0].pageX,t.touches[0].pageY)}(t),d=p.TOUCH_PAN;break;default:d=p.NONE}d!==p.NONE&&c.dispatchEvent(l)}}function k(t){if(!1!==c.enabled)switch(t.preventDefault(),t.stopPropagation(),t.touches.length){case 1:if(!1===c.enableRotate)return;if(d!==p.TOUCH_ROTATE)return;!function(t){b.set(t.touches[0].pageX,t.touches[0].pageY),_.subVectors(b,w);var e=c.domElement===document?c.domElement.body:c.domElement;L(2*Math.PI*_.x/e.clientWidth*c.rotateSpeed),P(2*Math.PI*_.y/e.clientHeight*c.rotateSpeed),w.copy(b),c.update()}(t);break;case 2:if(!1===c.enableZoom)return;if(d!==p.TOUCH_DOLLY)return;!function(t){var e=t.touches[0].pageX-t.touches[1].pageX,n=t.touches[0].pageY-t.touches[1].pageY,i=Math.sqrt(e*e+n*n);A.set(0,i),R.subVectors(A,T),R.y>0?z(C()):R.y<0&&F(C()),T.copy(A),c.update()}(t);break;case 3:if(!1===c.enablePan)return;if(d!==p.TOUCH_PAN)return;!function(t){E.set(t.touches[0].pageX,t.touches[0].pageY),S.subVectors(E,M),O(S.x,S.y),M.copy(E),c.update()}(t);break;default:d=p.NONE}}function W(t){!1!==c.enabled&&(c.dispatchEvent(u),d=p.NONE)}function q(t){t.preventDefault()}c.domElement.addEventListener("contextmenu",q,!1),c.domElement.addEventListener("mousedown",D,!1),c.domElement.addEventListener("wheel",G,!1),c.domElement.addEventListener("touchstart",j,!1),c.domElement.addEventListener("touchend",W,!1),c.domElement.addEventListener("touchmove",k,!1),window.addEventListener("keydown",H,!1),this.update()}return e.prototype=Object.create(t.EventDispatcher.prototype),e.prototype.constructor=e,Object.defineProperties(e.prototype,{center:{get:function(){return console.warn("THREE.OrbitControls: .center has been renamed to .target"),this.target}},noZoom:{get:function(){return console.warn("THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead."),!this.enableZoom},set:function(t){console.warn("THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead."),this.enableZoom=!t}},noRotate:{get:function(){return console.warn("THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead."),!this.enableRotate},set:function(t){console.warn("THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead."),this.enableRotate=!t}},noPan:{get:function(){return console.warn("THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead."),!this.enablePan},set:function(t){console.warn("THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead."),this.enablePan=!t}},noKeys:{get:function(){return console.warn("THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead."),!this.enableKeys},set:function(t){console.warn("THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead."),this.enableKeys=!t}},staticMoving:{get:function(){return console.warn("THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead."),!this.enableDamping},set:function(t){console.warn("THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead."),this.enableDamping=!t}},dynamicDampingFactor:{get:function(){return console.warn("THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead."),this.dampingFactor},set:function(t){console.warn("THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead."),this.dampingFactor=t}}}),e}},function(t,e,n){"use strict";n.r(e);var i=n(1),r=n(0),o=n(2);function a(t){return(a="function"==typeof Symbol&&"symbol"==typeof Symbol.iterator?function(t){return typeof t}:function(t){return t&&"function"==typeof Symbol&&t.constructor===Symbol&&t!==Symbol.prototype?"symbol":typeof t})(t)}function s(t,e){for(var n=0;n