From 436c466e2d577877ab242e321c0809548c284271 Mon Sep 17 00:00:00 2001 From: Francisco Tolmasky Date: Sat, 21 Mar 2009 06:58:35 -0700 Subject: [PATCH] Fixed typos Tools README and updated to reflect new tools. [#240 state:resolved] Reviewed by me. --- Tools/READMEs/TOOLS-README | 40 +++++++------------------------------- 1 file changed, 7 insertions(+), 33 deletions(-) diff --git a/Tools/READMEs/TOOLS-README b/Tools/READMEs/TOOLS-README index efac4c0ba..46c8a18a7 100644 --- a/Tools/READMEs/TOOLS-README +++ b/Tools/READMEs/TOOLS-README @@ -18,6 +18,7 @@ This package includes syntax highlighting modes for both SubEthaEdit, Coda, Text + TextMate (Thanks to Michael Sheets for providing us with this!) + - NOTE: TextMate now has built-in support for Objective-J, but the copy included here is probably more up to date. - Unarchive Tools/Editors/JavaScript Objective-J.tmbundle.zip - Double click the generated "JavaScript Objective-J.tmbundle" file @@ -43,33 +44,8 @@ This will load the obj-j syntax highlighting when you open files ending in .j 1. Navigate to Tools (the directory containing this README). 2. Enter "sudo sh install-tools" -3. Once installation is complete, you will be presented with a list of - options that looks something like this: - - Installation of the Objective-J tools to /usr/local is almost complete! - - Several environment variables must be set: - - - PATH should include /usr/local/bin: - - export PATH=$PATH:/usr/local/bin - - (currently: /bin:/sbin:/usr/bin:/usr/sbin:/usr/local/bin:/usr/local/bin:/usr/local/bin:/opt/local/bin:/opt/bin:/Users/tolmasky/bin) - - - OBJJ_HOME should be set to /usr/local/share/objj: - - export OBJJ_HOME=/usr/local/share/objj - - (currently: ) - - - STEAM_BUILD should be set to the build directory of your choice (e.x. /Users/tolmasky/objj_build): - - export STEAM_BUILD=/Users/tolmasky/objj_build - - (currently: ) - -4. Chances are you can ignore the first two options. If you chose to install everything to the default location, it should work fine without further modification. -5. Steam (see below) allows you to specify a global Build directory. If you wish to use it, you must set the STEAM_BUILD environment variable. Building Cappuccino from source requires this, for example. +3. You should see this: "Cappuccino Tools Installed" +5. You can optionally specify a global Build directory. If you wish to use it, you must set the STEAM_BUILD environment variable. Building Cappuccino from source requires this, for example. ********************************************************************** * objj @@ -81,14 +57,12 @@ objj is a command line Objective-J interpreter and interactive console. * objjc ********************************************************************** -objjc is a static preinterpreter for Objectie-J. It will take Objective-J files and essentially convert them to JavaScript. However, for complex interaction between files, you will probably want to use steam (see below). +objjc is a static pre-interpreter for Objective-J. It will take Objective-J files and essentially convert them to JavaScript. However, for complex interaction between files, you will probably want to use steam (see below). *********************************************************************** -* steam +* capp *********************************************************************** -Steam is a simple tool for managing Objective-J projects. Among other things, it allows you to statically pre-interpret entire Objective-J applications so that you can deliver it without requiring client-side pre-interpretation. +capp is a simple tool for creating Objective-J applications. - steam create [-l] path - This will create a new Cappuccino application at the specified path. The resulting project contains a basic Cappuccino application as well as Objective-J and the preprocessed Cappuccino frameworks. - - steam build [options] - This builds an application or framework. \ No newline at end of file + steam /path/to/your/app [options]