CPBezierPath appendBezierPathWithArcFromPoint:toPoint:radius: and CGPathAddArcToPoint.

This commit is contained in:
Alexander Ljungberg committed 2012-10-15 02:47:37 +01:00
1 parent fd138cfae7
commit ca4e034a3b
4 files changed
+25 -3

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+17
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@@ -118,6 +118,17 @@ function CGPathAddArc(aPath, aTransform, x, y, aRadius, aStartAngle, anEndAngle,
function CGPathAddArcToPoint(aPath, aTransform, x1, y1, x2, y2, aRadius)
{
var p1 = _CGPointMake(x1, y1),
p2 = _CGPointMake(x2, y2);
if (aTransform)
{
p1 = _CGPointApplyAffineTransform(p1, aTransform);
p2 = _CGPointApplyAffineTransform(p2, aTransform);
}
aPath.current = p2;
aPath.elements[aPath.count++] = { type:kCGPathElementAddArcToPoint, p1x:p1.x, p1y:p1.y, p2x:p2.x, p2y:p2.y, radius:aRadius };
}
function CGPathAddCurveToPoint(aPath, aTransform, cp1x, cp1y, cp2x, cp2y, x, y)
@@ -186,6 +197,12 @@ function CGPathAddPath(aPath, aTransform, anotherPath)
element.endAngle, element.isClockwise);
break;
case kCGPathElementAddArcToPoint: CGPathAddArcToPoint(aPath, aTransform,
element.p1x, element.p1y,
element.p2x, element.p2y,
element.radius);
break;
case kCGPathElementAddQuadCurveToPoint: CGPathAddQuadCurveToPoint(aPath, aTransform,
element.cpx, element.cpy,
element.x, element.y);