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More capp_linting.
Reviewed by me.
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@@ -267,21 +267,21 @@ var KAPPA = 4.0 * ((SQRT2 - 1.0) / 3.0);
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function CGPathWithEllipseInRect(aRect)
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{
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var path = CGPathCreateMutable();
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if (_CGRectGetWidth(aRect) == _CGRectGetHeight(aRect))
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if (_CGRectGetWidth(aRect) == _CGRectGetHeight(aRect))
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CGPathAddArc(path, nil, _CGRectGetMidX(aRect), _CGRectGetMidY(aRect), _CGRectGetWidth(aRect) / 2.0, 0.0, 2 * PI, YES);
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else
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{
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var axis = _CGSizeMake(_CGRectGetWidth(aRect) / 2.0, _CGRectGetHeight(aRect) / 2.0),
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center = _CGPointMake(_CGRectGetMinX(aRect) + axis.width, _CGRectGetMinY(aRect) + axis.height);
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else
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{
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var axis = _CGSizeMake(_CGRectGetWidth(aRect) / 2.0, _CGRectGetHeight(aRect) / 2.0),
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center = _CGPointMake(_CGRectGetMinX(aRect) + axis.width, _CGRectGetMinY(aRect) + axis.height);
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CGPathMoveToPoint(path, nil, center.x, center.y - axis.height);
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CGPathAddCurveToPoint(path, nil, center.x + (KAPPA * axis.width), center.y - axis.height, center.x + axis.width, center.y - (KAPPA * axis.height), center.x + axis.width, center.y);
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CGPathAddCurveToPoint(path, nil, center.x + axis.width, center.y + (KAPPA * axis.height), center.x + (KAPPA * axis.width), center.y + axis.height, center.x, center.y + axis.height);
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CGPathAddCurveToPoint(path, nil, center.x - (KAPPA * axis.width), center.y + axis.height, center.x - axis.width, center.y + (KAPPA * axis.height), center.x - axis.width, center.y);
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CGPathAddCurveToPoint(path, nil, center.x - axis.width, center.y - (KAPPA * axis.height), center.x - (KAPPA * axis.width), center.y - axis.height, center.x, center.y - axis.height);
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}
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CGPathAddCurveToPoint(path, nil, center.x + (KAPPA * axis.width), center.y - axis.height, center.x + axis.width, center.y - (KAPPA * axis.height), center.x + axis.width, center.y);
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CGPathAddCurveToPoint(path, nil, center.x + axis.width, center.y + (KAPPA * axis.height), center.x + (KAPPA * axis.width), center.y + axis.height, center.x, center.y + axis.height);
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CGPathAddCurveToPoint(path, nil, center.x - (KAPPA * axis.width), center.y + axis.height, center.x - axis.width, center.y + (KAPPA * axis.height), center.x - axis.width, center.y);
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CGPathAddCurveToPoint(path, nil, center.x - axis.width, center.y - (KAPPA * axis.height), center.x - (KAPPA * axis.width), center.y - axis.height, center.x, center.y - axis.height);
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}
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CGPathCloseSubpath(path);
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@@ -297,37 +297,38 @@ function CGPathWithRoundedRectangleInRect(aRect, xRadius, yRadius/*not currently
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yMax = _CGRectGetMaxY(aRect);
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CGPathMoveToPoint(path, nil, xMin + xRadius, yMin);
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if (ne)
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{
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CGPathAddLineToPoint(path, nil, xMax - xRadius, yMin);
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CGPathAddCurveToPoint(path, nil, xMax - xRadius, yMin, xMax, yMin, xMax, yMin + xRadius);
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}
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else
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CGPathAddLineToPoint(path, nil, xMax, yMin);
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if (se)
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{
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CGPathAddLineToPoint(path, nil, xMax, yMax - xRadius);
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CGPathAddCurveToPoint(path, nil, xMax, yMax - xRadius, xMax, yMax, xMax - xRadius, yMax);
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}
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else
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CGPathAddLineToPoint(path, nil, xMax, yMax);
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if (sw)
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{
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CGPathAddLineToPoint(path, nil, xMin + xRadius, yMax);
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CGPathAddCurveToPoint(path, nil, xMin + xRadius, yMax, xMin, yMax, xMin, yMax - xRadius);
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}
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else
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CGPathAddLineToPoint(path, nil, xMin, yMax);
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if (nw)
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{
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CGPathAddLineToPoint(path, nil, xMin, yMin + xRadius);
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CGPathAddCurveToPoint(path, nil, xMin, yMin + xRadius, xMin, yMin, xMin + xRadius, yMin);
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} else
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CGPathAddLineToPoint(path, nil, xMin, yMin);
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if (ne)
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{
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CGPathAddLineToPoint(path, nil, xMax - xRadius, yMin);
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CGPathAddCurveToPoint(path, nil, xMax - xRadius, yMin, xMax, yMin, xMax, yMin + xRadius);
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}
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else
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CGPathAddLineToPoint(path, nil, xMax, yMin);
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if (se)
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{
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CGPathAddLineToPoint(path, nil, xMax, yMax - xRadius);
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CGPathAddCurveToPoint(path, nil, xMax, yMax - xRadius, xMax, yMax, xMax - xRadius, yMax);
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}
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else
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CGPathAddLineToPoint(path, nil, xMax, yMax);
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if (sw)
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{
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CGPathAddLineToPoint(path, nil, xMin + xRadius, yMax);
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CGPathAddCurveToPoint(path, nil, xMin + xRadius, yMax, xMin, yMax, xMin, yMax - xRadius);
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}
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else
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CGPathAddLineToPoint(path, nil, xMin, yMax);
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if (nw)
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{
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CGPathAddLineToPoint(path, nil, xMin, yMin + xRadius);
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CGPathAddCurveToPoint(path, nil, xMin, yMin + xRadius, xMin, yMin, xMin + xRadius, yMin);
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}
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else
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CGPathAddLineToPoint(path, nil, xMin, yMin);
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CGPathCloseSubpath(path);
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