---
Enabled tokenField:shouldAddObjects:atIndex delegate method and used on _autocompleteWithDOMEvent method to have some control over tokens. Not sure why wasnt enabled, it needed very few code. Maybe no one needed it til now.
This is my first collaboration ever, so Im not sure if is of any use.
- include the window's content view at the start of the key view loop
- set the initial first responder to the window's content view (and keep it that way unless it is explicitly changed)
- CPWindow should return NO from acceptsFirstResponder (Cocoa compliance).
- change the type of setInitialFirstResponder, this is compliant with Cocoa. The new key view loop code will break if initial first responder is anything but a view
- change the implementation of selectNextKeyView:, selectPreviousKeyView:, selectKeyViewFollowingView: and selectKeyViewPrecedingView: to follow to Cocoa's documentation
Tusk seems to need OJTest to be alone in order to calculate and/or
download dependencies (which are the Objective-J and Cappuccino
pre-built packages).
Everything in the README has been fixed except 3 and 4. 4 is outside of the issue scope and 3 works as intended (nearly). The array controller does not have `setAvoidsEmptySelection:NO` so an empty selection should not be possible unless there are no items.
When multiple calls are nested, only the first willChange… and the last didChange… will notify observers, avoiding duplicate notifications for the same change.
if setTitle: is called on a CPWindow with the primaryPlatformWindow as platformWindow,
the main page's title is changed. This patch prevent changing the primaryPlatformWindow's title.
This is not optimal, but this is better than changing the title at each window setTitle: call
---
This patch allow to send play message before
the sound is actually loaded (by remembering the play request
and playing the sound when loaded if needed)
this allows to do:
```objj
var sound = [[CPSound alloc] initWithContentsOfURL:aSoundURL byReference:NO];
[sound play];
```
This patch allow to send 'play' message before
the sound is actually loaded (by remembering the play request
and playing the sound when loaded if needed)
this allow to do:
```objj
var sound = [[CPSound alloc] initWithContentsOfURL:aSoundURL byReference:NO];
[sound play];
```