The implementation of CGPathEqualToPath did not compare all of the subpath types now supported by CGPath. In addition, it referred to subpath properties that no longer exist.
The implementation now compares all properties of all supported subpath types.
Closes#1246
- NEW: Retrieve the underlying Image element from a CPImage with -image.
- NEW: You can now render any arbitrary drawing to a pattern context and use that as a fill or stroke pattern. See CGContextCreatePatternContext, CGContextSetFillPattern and CGContextSetStrokePattern. Works in all canvas-enabled browsers, including IE 9+.
- NEW: An example of using a custom rendered pattern is in Tests/Manual/PatternFillTest.
- NEW: Test if a CPImage is a single image (vs. three/nine part) with -isSingleImage.
- FIXED: With canvas, we have to track ourselves whether the context has a path or not.
- FIXED: All shapes except rects may not be added to a path with no context. If you attempt to do so, an error is logged.
- FIXED: CGPath was not setting the start and current point correctly in some cases.
- FIXED: CGContextAddPath was not moving to the path's start point at the beginning.
- FIXED: Removed superfluous CGContextClosePath commands, fixed some drawing sequences.
- FIXED: Misc. formatting.
Sorry, these changes are canvas only (including IE 9+)! I am not going to spend the time to port these fixes to VML (IE 8).
- With canvas, we have to track ourselves whether the context has a path or not.
- All shapes except rects may not be added to a path with no context.
- CGPath was not setting the start and current point correctly in some cases.
- CGContextAddPath was not moving to the path's start point at the beginning.
Sorry, I am not going to spend the time to port these fixes to VML!