Cappuccino previously supported three platform contexts behind the
PLATFORM() preprocessor macro: Browser, CommonJS/Node, and a NativeHost
target. NativeHost is no longer supported; this removes it and
consolidates on Browser (for the app) and CommonJS/Node (still needed
by the toolchain itself, for theme compilation and testing).
PLATFORM(DOM) conditionals throughout AppKit governed both distinctions
at once - Browser vs NativeHost, and separately, DOM-dependent code vs
the CommonJS/Node build. Each conditional was reviewed individually:
NativeHost-only branches were removed, while branches needed for
CommonJS/Node were kept intact rather than collapsed to Browser-only.
Also included, found in the course of this work:
- Fixed two pre-existing duplicate instance-variable declarations
(_ephemeralSubviews in CPView, _scrollingTimer in CPTextView)
- Added a missing @import for CPTextContainer.j in CPTextView.j so
it resolves when compiled outside the full framework bundle
- Merged two Platform/DOM/*.j files into their parents to resolve a
build-tool basename collision, preserving the CommonJS fallback path
Previously, Cappuccino was using preprocessor macros internally for the CGPoint/Size/Rect/Inset/Affine functions, as well as for CPRange. These macros had the same name as the corresponding function, but began with _. The functions were actually defined using the macros.
The motivation behind using macros was to increase performance by reducing function calls. However, there were a number of problems with this approach:
- There was an artificial dichotomy between _CG macros and the corresponding CG functions. We never completely replaced CG function calls with _CG macros. In fact, they were often mixed up in the same file. There was an extra burden on the programmer to remember to use the macro instead of the function.
- If a method call was passed as an argument to a macro, performance could actually be significantly *worse* than a function call. For example, _CGGetRectMakeCopy([view frame]) would expand to `{ origin:{ x:[view frame].origin.x, y:[view frame].origin.y }, size:{ width:[view frame].size.width, height:[view frame].size.height } }`. So instead of a single objj_msgSend and a single simple function call, we ended up with 4 objj_msgSend calls, which are way more expensive than simple function calls.
- Because of this expansion problem, to use macros efficiently required us to remember to use variables for all macro parameters. This didn't happen, and shouldn't have to happen.
- Finally, with modern Javascript engines, function call overhead is so small that it really isn't worth using the macros.
This commit eliminates the _CGGeometry, CGAffineTransformation and CPRange macros and replaces them with function calls.
BREAKING CHANGE:
The macros are no longer available. They could only be used with compiled code, but if there is any user code that used them, they will have to be replaced with the corresponding functions.