As we have a tool-free bridges between many classes and JavaScript types by setting the isa property on the type, for example CPArray and Array. Using the for...in enumeration the isa property will be included in the loop if the property is enumerable (this is the default behavior). This commit set the property as not enumerable.
Also added test case for check that the isa property on classes are not enumerable using a for...in loop.
When searching by range, the option of diacritic insensitive search was not being contemplated
Also add support to strip variants of 'E' 'I' 'O' 'U' that were not implemented.
Source: http://www.ascii-code.com/
Previously, Cappuccino was using preprocessor macros internally for the CGPoint/Size/Rect/Inset/Affine functions, as well as for CPRange. These macros had the same name as the corresponding function, but began with _. The functions were actually defined using the macros.
The motivation behind using macros was to increase performance by reducing function calls. However, there were a number of problems with this approach:
- There was an artificial dichotomy between _CG macros and the corresponding CG functions. We never completely replaced CG function calls with _CG macros. In fact, they were often mixed up in the same file. There was an extra burden on the programmer to remember to use the macro instead of the function.
- If a method call was passed as an argument to a macro, performance could actually be significantly *worse* than a function call. For example, _CGGetRectMakeCopy([view frame]) would expand to `{ origin:{ x:[view frame].origin.x, y:[view frame].origin.y }, size:{ width:[view frame].size.width, height:[view frame].size.height } }`. So instead of a single objj_msgSend and a single simple function call, we ended up with 4 objj_msgSend calls, which are way more expensive than simple function calls.
- Because of this expansion problem, to use macros efficiently required us to remember to use variables for all macro parameters. This didn't happen, and shouldn't have to happen.
- Finally, with modern Javascript engines, function call overhead is so small that it really isn't worth using the macros.
This commit eliminates the _CGGeometry, CGAffineTransformation and CPRange macros and replaces them with function calls.
BREAKING CHANGE:
The macros are no longer available. They could only be used with compiled code, but if there is any user code that used them, they will have to be replaced with the corresponding functions.
- added tests for componentsSeparatedByCharactersInSet:
- ensured Cocoa compatibility of componentsSeparatedByCharactersInSet:
- added new test for CPString boolValue
- fixed CPString boolValue (" ++01" should return NO as in Cocoa, previously it returned YES)