/* * CGContextCanvas.j * AppKit * * Created by Francisco Tolmasky. * Copyright 2008, 280 North, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ var CANVAS_LINECAP_TABLE = [ "butt", "round", "square" ], CANVAS_LINEJOIN_TABLE = [ "miter", "round", "bevel" ], CANVAS_COMPOSITE_TABLE = [ "source-over", "source-over", "source-over", "source-over", "darker", "lighter", "source-over", "source-over", "source-over", "source-over", "source-over", "source-over", "source-over", "source-over", "source-over", "source-over", "source-over", "copy", "source-in", "source-out", "source-atop", "destination-over", "destination-in", "destination-out", "destination-atop", "xor", "source-over", "source-over" ]; #define _CGContextAddArcCanvas(aContext, x, y, radius, startAngle, endAngle, anticlockwise) aContext.arc(x, y, radius, startAngle, endAngle, anticlockwise) #define _CGContextAddArcToPointCanvas(aContext, x1, y1, x2, y2, radius) aContext.arcTo(x1, y1, x2, y2, radius) #define _CGContextAddCurveToPointCanvas(aContext, cp1x, cp1y, cp2x, cp2y, x, y) aContext.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y) #define _CGContextAddQuadCurveToPointCanvas(aContext, cpx, cpy, x, y) aContext.quadraticCurveTo(cpx, cpy, x, y) #define _CGContextAddLineToPointCanvas(aContext, x, y) aContext.lineTo(x, y) #define _CGContextClosePathCanvas(aContext) aContext.closePath() #define _CGContextMoveToPointCanvas(aContext, x, y) aContext.moveTo(x, y) #define _CGContextAddRectCanvas(aContext, aRect) aContext.rect(CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect)) #define _CGContextBeginPathCanvas(aContext) aContext.beginPath() #define _CGContextFillRectCanvas(aContext, aRect) aContext.fillRect(CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect)) #define _CGContextClipCanvas(aContext) aContext.clip() // In Cocoa, all primitives excepts rects and arcs cannot be added to the context's path // until a move to point has been done, because an empty path has no current point. var hasPath = function(aContext, methodName) { if (!aContext.hasPath) CPLog.error(methodName + ": no current point"); return aContext.hasPath; } function CGContextSaveGState(aContext) { aContext.save(); } function CGContextRestoreGState(aContext) { aContext.restore(); } function CGContextSetLineCap(aContext, aLineCap) { aContext.lineCap = CANVAS_LINECAP_TABLE[aLineCap]; } function CGContextSetLineDash(aContext, aPhase, someDashes) { if (aContext.setLineDash) { aContext.setLineDash(someDashes); aContext.lineDashOffset = aPhase; } else if (typeof aContext['webkitLineDash'] !== 'undefined') { aContext.webkitLineDash = someDashes; aContext.webkitLineDashOffset = aPhase; } else if (typeof aContext['mozDash'] !== 'undefined') { aContext.mozDash = someDashes; aContext.mozDashOffset = aPhase; } else if (someDashes) { CPLog.warn("CGContextSetLineDash not implemented in this environment.") } } function CGContextSetLineJoin(aContext, aLineJoin) { aContext.lineJoin = CANVAS_LINEJOIN_TABLE[aLineJoin]; } function CGContextSetLineWidth(aContext, aLineWidth) { aContext.lineWidth = aLineWidth; } function CGContextSetMiterLimit(aContext, aMiterLimit) { aContext.miterLimit = aMiterLimit; } function CGContextSetBlendMode(aContext, aBlendMode) { aContext.globalCompositeOperation = CANVAS_COMPOSITE_TABLE[aBlendMode]; } function CGContextAddArc(aContext, x, y, radius, startAngle, endAngle, clockwise) { // Despite the documentation saying otherwise, the last parameter is anti-clockwise not clockwise. // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes#Arcs _CGContextAddArcCanvas(aContext, x, y, radius, startAngle, endAngle, !clockwise); // AddArc implicitly starts a path aContext.hasPath = YES; } function CGContextAddArcToPoint(aContext, x1, y1, x2, y2, radius) { if (!hasPath(aContext, "CGContextAddArcToPoint")) return; _CGContextAddArcToPointCanvas(aContext, x1, y1, x2, y2, radius); } function CGContextAddCurveToPoint(aContext, cp1x, cp1y, cp2x, cp2y, x, y) { if (!hasPath(aContext, "CGContextAddCurveToPoint")) return; _CGContextAddCurveToPointCanvas(aContext, cp1x, cp1y, cp2x, cp2y, x, y); } function CGContextAddLines(aContext, points, count) { // implementation mirrors that of CGPathAddLines() if (count === null || count === undefined) count = points.length; if (count < 1) return; _CGContextMoveToPointCanvas(aContext, points[0].x, points[0].y); for (var i = 1; i < count; ++i) _CGContextAddLineToPointCanvas(aContext, points[i].x, points[i].y); aContext.hasPath = YES; } function CGContextAddLineToPoint(aContext, x, y) { if (!hasPath(aContext, "CGContextAddLineToPoint")) return; _CGContextAddLineToPointCanvas(aContext, x, y); } function CGContextAddPath(aContext, aPath) { if (!aContext || CGPathIsEmpty(aPath)) return; // If the context does not have a path, explicitly begin one if (!aContext.hasPath) _CGContextBeginPathCanvas(aContext); // We must implicitly move to the start of the path _CGContextMoveToPointCanvas(aContext, aPath.start.x, aPath.start.y); var elements = aPath.elements, i = 0, count = aPath.count; for (; i < count; ++i) { var element = elements[i], type = element.type; switch (type) { case kCGPathElementMoveToPoint: _CGContextMoveToPointCanvas(aContext, element.x, element.y); break; case kCGPathElementAddLineToPoint: _CGContextAddLineToPointCanvas(aContext, element.x, element.y); break; case kCGPathElementAddQuadCurveToPoint: _CGContextAddQuadCurveToPointCanvas(aContext, element.cpx, element.cpy, element.x, element.y); break; case kCGPathElementAddCurveToPoint: _CGContextAddCurveToPointCanvas(aContext, element.cp1x, element.cp1y, element.cp2x, element.cp2y, element.x, element.y); break; case kCGPathElementCloseSubpath: _CGContextClosePathCanvas(aContext); break; case kCGPathElementAddArc: _CGContextAddArcCanvas(aContext, element.x, element.y, element.radius, element.startAngle, element.endAngle, element.clockwise); break; case kCGPathElementAddArcToPoint: _CGContextAddArcToPointCanvas(aContext, element.p1x, element.p1y, element.p2x, element.p2y, element.radius); break; } } aContext.hasPath = YES; } function CGContextAddRect(aContext, aRect) { _CGContextAddRectCanvas(aContext, aRect); aContext.hasPath = YES; } function CGContextAddQuadCurveToPoint(aContext, cpx, cpy, x, y) { if (!hasPath(aContext, "CGContextAddQuadCurveToPoint")) return; _CGContextAddQuadCurveToPointCanvas(aContext, cpx, cpy, x, y); } function CGContextAddRects(aContext, rects, count) { if (count === null || count === undefined) count = rects.length; for (var i = 0; i < count; ++i) { var rect = rects[i]; _CGContextAddRectCanvas(aContext, rect); } aContext.hasPath = YES; } function CGContextBeginPath(aContext) { _CGContextBeginPathCanvas(aContext); aContext.hasPath = NO; } function CGContextClosePath(aContext) { _CGContextClosePathCanvas(aContext); } function CGContextIsPathEmpty(aContext) { return !aContext.hasPath; } function CGContextMoveToPoint(aContext, x, y) { _CGContextMoveToPointCanvas(aContext, x, y); aContext.hasPath = YES; } function CGContextClearRect(aContext, aRect) { aContext.clearRect(CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect)); aContext.hasPath = NO; } function CGContextDrawPath(aContext, aMode) { if (!aContext.hasPath) return; if (aMode === kCGPathFill || aMode === kCGPathFillStroke) aContext.fill(); else if (aMode === kCGPathStroke || aMode === kCGPathFillStroke || aMode === kCGPathEOFillStroke) aContext.stroke(); else if (aMode === kCGPathEOFill || aMode === kCGPathEOFillStroke) CPLog.warn("Unimplemented fill mode in CGContextDrawPath: %d", aMode); aContext.hasPath = NO; } function CGContextFillRect(aContext, aRect) { _CGContextFillRectCanvas(aContext, aRect); aContext.hasPath = NO; } function CGContextFillRects(aContext, rects, count) { if (count === null || count === undefined) count = rects.length; for (var i = 0; i < count; ++i) { var rect = rects[i]; _CGContextFillRectCanvas(aContext, rect); } aContext.hasPath = NO; } function CGContextStrokeRect(aContext, aRect) { aContext.strokeRect(CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect)); aContext.hasPath = NO; } function CGContextClip(aContext) { _CGContextClipCanvas(aContext); aContext.hasPath = NO; } function CGContextClipToRect(aContext, aRect) { _CGContextBeginPathCanvas(aContext); _CGContextAddRectCanvas(aContext, aRect); _CGContextClosePathCanvas(aContext); _CGContextClipCanvas(aContext); aContext.hasPath = NO; } function CGContextClipToRects(aContext, rects, count) { if (count === null || count === undefined) count = rects.length; _CGContextBeginPathCanvas(aContext); CGContextAddRects(aContext, rects, count); _CGContextClipCanvas(aContext); aContext.hasPath = NO; } function CGContextSetAlpha(aContext, anAlpha) { aContext.globalAlpha = anAlpha; } function CGContextSetFillColor(aContext, aColor) { var patternImage = [aColor patternImage]; if ([patternImage isSingleImage]) { var pattern = aContext.createPattern([patternImage image], "repeat"); aContext.fillStyle = pattern; } else aContext.fillStyle = [aColor cssString]; } /*! Creates a context into which you can render a fill pattern of the given size. Once the pattern is rendered, you can set the fill or stroke pattern to the rendered pattern with CGContextSetFillPattern or CGContextSetStrokePattern. */ function CGContextCreatePatternContext(aContext, aSize) { var pattern = document.createElement("canvas"); pattern.width = aSize.width; pattern.height = aSize.height; return pattern.getContext("2d"); } /*! Sets the fill pattern for aContext to the rendered pattern context returned by CGContextCreatePatternContext. */ function CGContextSetFillPattern(aContext, aPatternContext) { var pattern = aContext.createPattern(aPatternContext.canvas, "repeat"); aContext.fillStyle = pattern; } /*! Sets the stroke pattern for aContext to the rendered pattern context returned by CGContextCreatePatternContext. */ function CGContextSetStrokePattern(aContext, aPatternContext) { var pattern = aContext.createPattern(aPatternContext.canvas, "repeat"); aContext.strokeStyle = pattern; } function CGContextSetStrokeColor(aContext, aColor) { var patternImage = [aColor patternImage]; if ([patternImage isSingleImage]) { var pattern = aContext.createPattern([patternImage image], "repeat"); aContext.strokeStyle = pattern; } else aContext.strokeStyle = [aColor cssString]; } function CGContextSetShadow(aContext, aSize, aBlur) { aContext.shadowOffsetX = aSize.width; aContext.shadowOffsetY = aSize.height; aContext.shadowBlur = aBlur; } function CGContextSetShadowWithColor(aContext, aSize, aBlur, aColor) { aContext.shadowOffsetX = aSize.width; aContext.shadowOffsetY = aSize.height; aContext.shadowBlur = aBlur; aContext.shadowColor = [aColor cssString]; } function CGContextRotateCTM(aContext, anAngle) { aContext.rotate(anAngle); } function CGContextScaleCTM(aContext, sx, sy) { aContext.scale(sx, sy); } function CGContextTranslateCTM(aContext, tx, ty) { aContext.translate(tx, ty); } var scale_rotate = function(a, b, c, d) { var sign = (a * d < 0.0 || b * c > 0.0) ? -1.0 : 1.0, a2 = (ATAN2(b, d) + ATAN2(-sign * c, sign * a)) / 2.0, cos = COS(a2), sin = SIN(a2); if (cos === 0) { sx = -c / sin; sy = b / sin; } else if (sin === 0) { sx = a / cos; sy = d / cos; } else { abs_cos = ABS(cos); abs_sin = ABS(sin); sx = (abs_cos * a / cos + abs_sin * -c / sin) / (abs_cos + abs_sin); sy = (abs_cos * d / cos + abs_sin * b / sin) / (abs_cos + abs_sin); } }; var rotate_scale = function(a, b, c, d) { var sign = (a * d < 0.0 || b * c > 0.0) ? -1.0 : 1.0, a1 = (ATAN2(sign * b, sign * a) + ATAN2(-c, d)) / 2.0, cos = COS(a1), sin = SIN(a1); if (cos === 0) { sx = b / sin; sy = -c / sin; } else if (sin === 0) { sx = a / cos; sy = d / cos; } else { abs_cos = ABS(cos); abs_sin = ABS(sin); sx = (abs_cos * a / cos + abs_sin * b / sin) / (abs_cos + abs_sin); sy = (abs_cos * d / cos + abs_sin * -c / sin) / (abs_cos + abs_sin); } }; function eigen(anAffineTransform) { CPLog.warn("Unimplemented function: eigen"); } if (CPFeatureIsCompatible(CPJavaScriptCanvasTransformFeature)) { CGContextConcatCTM = function(aContext, anAffineTransform) { aContext.transform(anAffineTransform.a, anAffineTransform.b, anAffineTransform.c, anAffineTransform.d, anAffineTransform.tx, anAffineTransform.ty); }; } else { CGContextConcatCTM = function(aContext, anAffineTransform) { var a = anAffineTransform.a, b = anAffineTransform.b, c = anAffineTransform.c, d = anAffineTransform.d, tx = anAffineTransform.tx, ty = anAffineTransform.ty, sx = 1.0, sy = 1.0, a1 = 0.0, a2 = 0.0; // Detect the simple case of just scaling. if (b === 0.0 && c === 0.0) { sx = a; sy = d; } // a scale followed by a rotate else if (a * b === -c * d) { scale_rotate(a, b, c, d) } // rotate, then scale. else if (a * c === -b * d) { rotate_scale(a, b, c, d) } else { var transpose = CGAffineTransformMake(a, c, b, d, 0.0, 0.0), // inline u = eigen(CGAffineTransformConcat(anAffineTransform, transpose)), v = eigen(CGAffineTransformConcat(transpose, anAffineTransform)), U = CGAffineTransformMake(u.vector_1.x, u.vector_2.x, u.vector_1.y, u.vector_2.y, 0.0, 0.0), // inline VT = CGAffineTransformMake(v.vector_1.x, v.vector_1.y, v.vector_2.x, v.vector_2.y, 0.0, 0.0), S = CGAffineTransformConcat(CGAffineTransformConcat(CGAffineTransformInvert(U), anAffineTransform), CGAffineTransformInvert(VT)); a = VT.a; b = VT.b; c = VT.c; d = VT.d; scale_rotate(a, b, c, d) S.a *= sx; S.d *= sy; a = U.a; b = U.b; c = U.c; d = U.d; rotate_scale(a, b, c, d) sx = S.a * sx; sy = S.d * sy; } if (tx != 0 || ty != 0) CGContextTranslateCTM(aContext, tx, ty); if (a1 != 0.0) CGContextRotateCTM(aContext, a1); if (sx != 1.0 || sy != 1.0) CGContextScaleCTM(aContext, sx, sy); if (a2 != 0.0) CGContextRotateCTM(aContext, a2); }; } function CGContextDrawImage(aContext, aRect, anImage) { aContext.drawImage(anImage._image, CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect)); aContext.hasPath = NO; } function to_string(aColor) { return "rgba(" + ROUND(aColor.components[0] * 255) + ", " + ROUND(aColor.components[1] * 255) + ", " + ROUND(255 * aColor.components[2]) + ", " + aColor.components[3] + ")"; } function CGContextDrawLinearGradient(aContext, aGradient, aStartPoint, anEndPoint, options) { var colors = aGradient.colors, count = colors.length, linearGradient = aContext.createLinearGradient(aStartPoint.x, aStartPoint.y, anEndPoint.x, anEndPoint.y); while (count--) linearGradient.addColorStop(aGradient.locations[count], to_string(colors[count])); aContext.fillStyle = linearGradient; aContext.fill(); aContext.hasPath = NO; } function CGContextDrawRadialGradient(aContext, aGradient, aStartCenter, aStartRadius, anEndCenter, anEndRadius, options) { var colors = aGradient.colors, count = colors.length, linearGradient = aContext.createRadialGradient(aStartCenter.x, aStartCenter.y, aStartRadius, anEndCenter.x, anEndCenter.y, anEndRadius); while (count--) linearGradient.addColorStop(aGradient.locations[count], to_string(colors[count])); aContext.fillStyle = linearGradient; aContext.fill(); aContext.hasPath = NO; } function CGBitmapGraphicsContextCreate() { var DOMElement = document.createElement("canvas"), context = DOMElement.getContext("2d"); context.DOMElement = DOMElement; // canvas gives us no way to query whether the path is empty or not, so we have to track it ourselves context.hasPath = NO; return context; }