/* * CPString+Additions.j * AppKit * * Created by Randy Luecke * Copyright 2011, RCLConcepts, LLC. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /* AppKit adds two methods to the CPString class to support drawing string directly in an CPView. AppKit also adds similar methods to CPAttributedString. The two drawing methods draw a string object with a single set of attributes that apply to the entire string. To draw a string with multiple attributes, such as multiple text fonts, you must use an attributed string. */ @implementation CPString (AppKitAdditions) /*! Draws a string in the current graphics context. This method applies the attributes to the entier string and displays it on a single "infinately long" line. @param aPoint - The starting point to draw the string @param attributes - the dictionary of attributes to apply to the string */ - (void)drawAtPoint:(CGPoint)aPoint withAttributes:(CPDictionary)attributes { var context = [[CPGraphicsContext currentContext] graphicsPort], run = _CTRunCreate([self copy], attributes); CGContextSetTextPosition(context, aPoint.x, aPoint.y); CTRunDraw(run, context, nil); } /*! Draws a string in the current graphics context. This method applies the attributes to the entier string and displays it within the given rect. @param aRect - The rect for which the string should be drawn into @param attributes - the dictionary of attributes to apply to the string */ - (void)drawInRect:(CGRect)aRect withAttributes:(CPDictionary)attributes { var context = [[CPGraphicsContext currentContext] graphicsPort], string = [[CPAttributedString alloc] initWithString:self attributes:attributes]; frameSetter = CTFramesetterCreateWithAttributedString(string), path = CGPathCreateMutable(); CGPathAddRect(path, nil, aRect); var frame = CTFramesetterCreateFrame(frameSetter, CPMakeRange(0, [string length]), path, nil); CTFrameDraw(frame, context); } @end