/* * CGPath.j * AppKit * * Created by Francisco Tolmasky. * Copyright 2008, 280 North, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "CGGeometry.h" #include "CGAffineTransform.h" @import "CGGeometry.j" @import "CGAffineTransform.j" kCGPathElementMoveToPoint = 0; kCGPathElementAddLineToPoint = 1; kCGPathElementAddQuadCurveToPoint = 2; kCGPathElementAddCurveToPoint = 3; kCGPathElementCloseSubpath = 4; kCGPathElementAddArc = 5; kCGPathElementAddArcToPoint = 6; /*! @addtogroup coregraphics @{ */ /*! Returns a new CGPath object. */ function CGPathCreateMutable() { return { count:0, start:NULL, current:NULL, elements:[] }; } /*! Returns a copy of the given path object. */ function CGPathCreateMutableCopy(aPath) { var path = CGPathCreateMutable(); CGPathAddPath(path, aPath); return path; } /*! Returns a copy of the given path object. */ function CGPathCreateCopy(aPath) { return CGPathCreateMutableCopy(aPath); } function CGPathRelease(aPath) { } function CGPathRetain(aPath) { return aPath; } function CGPathAddArc(aPath, aTransform, x, y, aRadius, aStartAngle, anEndAngle, isClockwise) { if (aTransform && !_CGAffineTransformIsIdentity(aTransform)) { var center = _CGPointMake(x, y), end = _CGPointMake(COS(anEndAngle), SIN(anEndAngle)), start = _CGPointMake(COS(aStartAngle), SIN(aStartAngle)); end = _CGPointApplyAffineTransform(end, aTransform); start = _CGPointApplyAffineTransform(start, aTransform); center = _CGPointApplyAffineTransform(center, aTransform); x = center.x; y = center.y; var oldEndAngle = anEndAngle, oldStartAngle = aStartAngle; anEndAngle = ATAN2(end.y - aTransform.ty, end.x - aTransform.tx); aStartAngle = ATAN2(start.y - aTransform.ty, start.x - aTransform.tx); // Angles that equal "modulo" 2 pi return as equal after transforming them, // so we have to make sure to make them different again if they were different // to start out with. It's the difference between no circle and a full circle. if (anEndAngle == aStartAngle && oldEndAngle != oldStartAngle) if (oldStartAngle > oldEndAngle) anEndAngle = anEndAngle - PI2; else aStartAngle = aStartAngle - PI2; aRadius = _CGSizeMake(aRadius, 0); aRadius = _CGSizeApplyAffineTransform(aRadius, aTransform); aRadius = SQRT(aRadius.width * aRadius.width + aRadius.height * aRadius.height); } aPath.current = _CGPointMake(x + aRadius * COS(anEndAngle), y + aRadius * SIN(anEndAngle)); aPath.elements[aPath.count++] = { type:kCGPathElementAddArc, x:x, y:y, radius:aRadius, startAngle:aStartAngle, endAngle:anEndAngle }; } function CGPathAddArcToPoint(aPath, aTransform, x1, y1, x2, y2, aRadius) { } function CGPathAddCurveToPoint(aPath, aTransform, cp1x, cp1y, cp2x, cp2y, x, y) { var cp1 = _CGPointMake(cp1x, cp1y), cp2 = _CGPointMake(cp2x, cp2y), end = _CGPointMake(x, y); if (aTransform) { cp1 = _CGPointApplyAffineTransform(cp1, aTransform); cp2 = _CGPointApplyAffineTransform(cp2, aTransform); end = _CGPointApplyAffineTransform(end, aTransform); } aPath.current = end; aPath.elements[aPath.count++] = { type:kCGPathElementAddCurveToPoint, cp1x:cp1.x, cp1y:cp1.y, cp2x:cp2.x, cp2y:cp2.y, x:end.x, y:end.y }; } function CGPathAddLines(aPath, aTransform, points, count) { var i = 1; if (arguments["count"] == NULL) var count = points.length; if (!aPath || count < 2) return; CGPathMoveToPoint(aPath, aTransform, points[0].x, points[0].y); for (; i < count; ++i) CGPathAddLineToPoint(aPath, aTransform, points[i].x, points[i].y); } function CGPathAddLineToPoint(aPath, aTransform, x, y) { var point = _CGPointMake(x, y); if (aTransform != NULL) point = _CGPointApplyAffineTransform(point, aTransform); aPath.elements[aPath.count++] = { type: kCGPathElementAddLineToPoint, x:point.x, y:point.y }; aPath.current = point; } function CGPathAddPath(aPath, aTransform, anotherPath) { var i = 0, count = anotherPath.count; for (; i < count; ++i) { var element = anotherPath.elements[i]; aPath.elements[aPath.count] = { type:element.type, x:element.x, y:element.y, cpx:element.cpx, cpy:element.cpy, radius:element.radius, startAngle:element.startAngle, endAngle:element.endAngle, cp1x:element.cp1x, cp1y:element.cp1y, cp2x:element.cp2x, cp2y:element.cp2y, points: element.points ? element.points.slice() : nil}; aPath.count++ } aPath.current = anotherPath.current; } function CGPathAddQuadCurveToPoint(aPath, aTransform, cpx, cpy, x, y) { var cp = _CGPointMake(cpx, cpy), end = _CGPointMake(x, y); if (aTransform) { cp = _CGPointApplyAffineTransform(control, aTransform); end = _CGPointApplyAffineTransform(end, aTransform); } aPath.elements[aPath.count++] = { type:kCGPathElementAddQuadCurveToPoint, cpx:cp.x, cpy:cp.y, x:end.x, y:end.y } aPath.current = end; } function CGPathAddRect(aPath, aTransform, aRect) { CGPathAddRects(aPath, aTransform, [aRect], 1); } function CGPathAddRects(aPath, aTransform, rects, count) { var i = 0; if (arguments["count"] == NULL) var count = rects.length; for (; i < count; ++i) { var rect = rects[i]; CGPathMoveToPoint(aPath, aTransform, _CGRectGetMinX(rect), _CGRectGetMinY(rect)); CGPathAddLineToPoint(aPath, aTransform, _CGRectGetMaxX(rect), _CGRectGetMinY(rect)); CGPathAddLineToPoint(aPath, aTransform, _CGRectGetMaxX(rect), _CGRectGetMaxY(rect)); CGPathAddLineToPoint(aPath, aTransform, _CGRectGetMinX(rect), _CGRectGetMaxY(rect)); CGPathCloseSubpath(aPath); } } function CGPathMoveToPoint(aPath, aTransform, x, y) { var point = _CGPointMake(x, y), count = aPath.count; if (aTransform != NULL) point = _CGPointApplyAffineTransform(point, aTransform); aPath.start = point; aPath.current = point; var previous = aPath.elements[count - 1]; if (count != 0 && previous.type == kCGPathElementMoveToPoint) { previous.x = point.x; previous.y = point.y; } else aPath.elements[aPath.count++] = { type:kCGPathElementMoveToPoint, x:point.x, y:point.y }; } function CGPathWithEllipseInRect(aRect) { var path = CGPathCreateMutable(); if (_CGRectGetWidth(aRect) == _CGRectGetHeight(aRect)) CGPathAddArc(path, nil, _CGRectGetMidX(aRect), _CGRectGetMidY(aRect), _CGRectGetWidth(aRect) / 2.0, 0.0, 2 * PI, YES); else { var axis = _CGSizeMake(_CGRectGetWidth(aRect) / 2.0, _CGRectGetHeight(aRect) / 2.0), center = _CGPointMake(_CGRectGetMinX(aRect) + axis.width, _CGRectGetMinY(aRect) + axis.height); CGPathMoveToPoint(path, nil, center.x, center.y - axis.height); CGPathAddCurveToPoint(path, nil, center.x + (KAPPA * axis.width), center.y - axis.height, center.x + axis.width, center.y - (KAPPA * axis.height), center.x + axis.width, center.y); CGPathAddCurveToPoint(path, nil, center.x + axis.width, center.y + (KAPPA * axis.height), center.x + (KAPPA * axis.width), center.y + axis.height, center.x, center.y + axis.height); CGPathAddCurveToPoint(path, nil, center.x - (KAPPA * axis.width), center.y + axis.height, center.x - axis.width, center.y + (KAPPA * axis.height), center.x - axis.width, center.y); CGPathAddCurveToPoint(path, nil, center.x - axis.width, center.y - (KAPPA * axis.height), center.x - (KAPPA * axis.width), center.y - axis.height, center.x, center.y - axis.height); } CGPathCloseSubpath(path); return path; } function CGPathWithRoundedRectangleInRect(aRect, xRadius, yRadius/*not currently supported*/, ne, se, sw, nw) { var path = CGPathCreateMutable(), xMin = _CGRectGetMinX(aRect), xMax = _CGRectGetMaxX(aRect), yMin = _CGRectGetMinY(aRect), yMax = _CGRectGetMaxY(aRect); CGPathMoveToPoint(path, nil, xMin + xRadius, yMin); if (ne) { CGPathAddLineToPoint(path, nil, xMax - xRadius, yMin); CGPathAddCurveToPoint(path, nil, xMax - xRadius, yMin, xMax, yMin, xMax, yMin + xRadius); } else CGPathAddLineToPoint(path, nil, xMax, yMin); if (se) { CGPathAddLineToPoint(path, nil, xMax, yMax - xRadius); CGPathAddCurveToPoint(path, nil, xMax, yMax - xRadius, xMax, yMax, xMax - xRadius, yMax); } else CGPathAddLineToPoint(path, nil, xMax, yMax); if (sw) { CGPathAddLineToPoint(path, nil, xMin + xRadius, yMax); CGPathAddCurveToPoint(path, nil, xMin + xRadius, yMax, xMin, yMax, xMin, yMax - xRadius); } else CGPathAddLineToPoint(path, nil, xMin, yMax); if (nw) { CGPathAddLineToPoint(path, nil, xMin, yMin + xRadius); CGPathAddCurveToPoint(path, nil, xMin, yMin + xRadius, xMin, yMin, xMin + xRadius, yMin); } else CGPathAddLineToPoint(path, nil, xMin, yMin); CGPathCloseSubpath(path); return path; } function CGPathCloseSubpath(aPath) { var count = aPath.count; // Don't bother closing this subpath if there aren't any current elements, or the last element already closed the subpath. if (count == 0 || aPath.elements[count - 1].type == kCGPathElementCloseSubpath) return; aPath.elements[aPath.count++] = { type:kCGPathElementCloseSubpath, points:[aPath.start] }; } function CGPathEqualToPath(aPath, anotherPath) { if (aPath == anotherPath) return YES; if (aPath.count != anotherPath.count || !_CGPointEqualToPoint(aPath.start, anotherPath.start) || !_CGPointEqualToPoint(aPath.current, anotherPath.current)) return NO; var i = 0, count = aPath.count; for (; i < count; ++i) { var element = aPath[i], anotherElement = anotherPath[i]; if (element.type != anotherElement.type) return NO; if ((element.type == kCGPathElementAddArc || element.type == kCGPathElementAddArcToPoint) && element.radius != anotherElement.radius) return NO; var j = element.points.length; while (j--) if (!_CGPointEqualToPoint(element.points[j], anotherElement.points[j])) return NO; } return YES; } function CGPathGetCurrentPoint(aPath) { return _CGPointCreateCopy(aPath.current); } function CGPathIsEmpty(aPath) { return !aPath || aPath.count == 0; } /*! @} */