Files
cappuccino/AppKit/CoreGraphics/CGContextCanvas.j
T

636 lines
18 KiB
Plaintext

/*
* CGContextCanvas.j
* AppKit
*
* Created by Francisco Tolmasky.
* Copyright 2008, 280 North, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
var CANVAS_LINECAP_TABLE = [ "butt", "round", "square" ],
CANVAS_LINEJOIN_TABLE = [ "miter", "round", "bevel" ],
CANVAS_COMPOSITE_TABLE = [ "source-over", "source-over", "source-over", "source-over", "darker",
"lighter", "source-over", "source-over", "source-over", "source-over",
"source-over", "source-over", "source-over", "source-over", "source-over",
"source-over", "source-over",
"copy", "source-in", "source-out", "source-atop",
"destination-over", "destination-in", "destination-out", "destination-atop",
"xor", "source-over", "source-over" ];
#define _CGContextAddArcCanvas(aContext, x, y, radius, startAngle, endAngle, anticlockwise) aContext.arc(x, y, radius, startAngle, endAngle, anticlockwise)
#define _CGContextAddArcToPointCanvas(aContext, x1, y1, x2, y2, radius) aContext.arcTo(x1, y1, x2, y2, radius)
#define _CGContextAddCurveToPointCanvas(aContext, cp1x, cp1y, cp2x, cp2y, x, y) aContext.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y)
#define _CGContextAddQuadCurveToPointCanvas(aContext, cpx, cpy, x, y) aContext.quadraticCurveTo(cpx, cpy, x, y)
#define _CGContextAddLineToPointCanvas(aContext, x, y) aContext.lineTo(x, y)
#define _CGContextClosePathCanvas(aContext) aContext.closePath()
#define _CGContextMoveToPointCanvas(aContext, x, y) aContext.moveTo(x, y)
#define _CGContextAddRectCanvas(aContext, aRect) aContext.rect(CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect))
#define _CGContextBeginPathCanvas(aContext) aContext.beginPath()
#define _CGContextFillRectCanvas(aContext, aRect) aContext.fillRect(CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect))
#define _CGContextClipCanvas(aContext) aContext.clip()
// In Cocoa, all primitives excepts rects and arcs cannot be added to the context's path
// until a move to point has been done, because an empty path has no current point.
var hasPath = function(aContext, methodName)
{
if (!aContext.hasPath)
CPLog.error(methodName + ": no current point");
return aContext.hasPath;
}
function CGContextSaveGState(aContext)
{
aContext.save();
}
function CGContextRestoreGState(aContext)
{
aContext.restore();
}
function CGContextSetLineCap(aContext, aLineCap)
{
aContext.lineCap = CANVAS_LINECAP_TABLE[aLineCap];
}
function CGContextSetLineDash(aContext, aPhase, someDashes)
{
if (aContext.setLineDash)
{
aContext.setLineDash(someDashes);
aContext.lineDashOffset = aPhase;
}
else if (typeof aContext['webkitLineDash'] !== 'undefined')
{
aContext.webkitLineDash = someDashes;
aContext.webkitLineDashOffset = aPhase;
}
else if (typeof aContext['mozDash'] !== 'undefined')
{
aContext.mozDash = someDashes;
aContext.mozDashOffset = aPhase;
}
else if (someDashes)
{
CPLog.warn("CGContextSetLineDash not implemented in this environment.")
}
}
function CGContextSetLineJoin(aContext, aLineJoin)
{
aContext.lineJoin = CANVAS_LINEJOIN_TABLE[aLineJoin];
}
function CGContextSetLineWidth(aContext, aLineWidth)
{
aContext.lineWidth = aLineWidth;
}
function CGContextSetMiterLimit(aContext, aMiterLimit)
{
aContext.miterLimit = aMiterLimit;
}
function CGContextSetBlendMode(aContext, aBlendMode)
{
aContext.globalCompositeOperation = CANVAS_COMPOSITE_TABLE[aBlendMode];
}
function CGContextAddArc(aContext, x, y, radius, startAngle, endAngle, clockwise)
{
// Despite the documentation saying otherwise, the last parameter is anti-clockwise not clockwise.
// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes#Arcs
_CGContextAddArcCanvas(aContext, x, y, radius, startAngle, endAngle, !clockwise);
// AddArc implicitly starts a path
aContext.hasPath = YES;
}
function CGContextAddArcToPoint(aContext, x1, y1, x2, y2, radius)
{
if (!hasPath(aContext, "CGContextAddArcToPoint"))
return;
_CGContextAddArcToPointCanvas(aContext, x1, y1, x2, y2, radius);
}
function CGContextAddCurveToPoint(aContext, cp1x, cp1y, cp2x, cp2y, x, y)
{
if (!hasPath(aContext, "CGContextAddCurveToPoint"))
return;
_CGContextAddCurveToPointCanvas(aContext, cp1x, cp1y, cp2x, cp2y, x, y);
}
function CGContextAddLines(aContext, points, count)
{
// implementation mirrors that of CGPathAddLines()
if (count == null)
count = points.length;
if (count < 1)
return;
_CGContextMoveToPointCanvas(aContext, points[0].x, points[0].y);
for (var i = 1; i < count; ++i)
_CGContextAddLineToPointCanvas(aContext, points[i].x, points[i].y);
aContext.hasPath = YES;
}
function CGContextAddLineToPoint(aContext, x, y)
{
if (!hasPath(aContext, "CGContextAddLineToPoint"))
return;
_CGContextAddLineToPointCanvas(aContext, x, y);
}
function CGContextAddPath(aContext, aPath)
{
if (!aContext || CGPathIsEmpty(aPath))
return;
// If the context does not have a path, explicitly begin one
if (!aContext.hasPath)
_CGContextBeginPathCanvas(aContext);
// We must implicitly move to the start of the path
_CGContextMoveToPointCanvas(aContext, aPath.start.x, aPath.start.y);
var elements = aPath.elements,
i = 0,
count = aPath.count;
for (; i < count; ++i)
{
var element = elements[i],
type = element.type;
switch (type)
{
case kCGPathElementMoveToPoint:
_CGContextMoveToPointCanvas(aContext, element.x, element.y);
break;
case kCGPathElementAddLineToPoint:
_CGContextAddLineToPointCanvas(aContext, element.x, element.y);
break;
case kCGPathElementAddQuadCurveToPoint:
_CGContextAddQuadCurveToPointCanvas(aContext, element.cpx, element.cpy, element.x, element.y);
break;
case kCGPathElementAddCurveToPoint:
_CGContextAddCurveToPointCanvas(aContext, element.cp1x, element.cp1y, element.cp2x, element.cp2y, element.x, element.y);
break;
case kCGPathElementCloseSubpath:
_CGContextClosePathCanvas(aContext);
break;
case kCGPathElementAddArc:
_CGContextAddArcCanvas(aContext, element.x, element.y, element.radius, element.startAngle, element.endAngle, element.clockwise);
break;
case kCGPathElementAddArcToPoint:
_CGContextAddArcToPointCanvas(aContext, element.p1x, element.p1y, element.p2x, element.p2y, element.radius);
break;
}
}
aContext.hasPath = YES;
}
function CGContextAddRect(aContext, aRect)
{
_CGContextAddRectCanvas(aContext, aRect);
aContext.hasPath = YES;
}
function CGContextAddQuadCurveToPoint(aContext, cpx, cpy, x, y)
{
if (!hasPath(aContext, "CGContextAddQuadCurveToPoint"))
return;
_CGContextAddQuadCurveToPointCanvas(aContext, cpx, cpy, x, y);
}
function CGContextAddRects(aContext, rects, count)
{
if (count == null)
count = rects.length;
for (var i = 0; i < count; ++i)
{
var rect = rects[i];
_CGContextAddRectCanvas(aContext, rect);
}
aContext.hasPath = YES;
}
function CGContextBeginPath(aContext)
{
_CGContextBeginPathCanvas(aContext);
aContext.hasPath = NO;
}
function CGContextClosePath(aContext)
{
_CGContextClosePathCanvas(aContext);
}
function CGContextIsPathEmpty(aContext)
{
return !aContext.hasPath;
}
function CGContextMoveToPoint(aContext, x, y)
{
_CGContextMoveToPointCanvas(aContext, x, y);
aContext.hasPath = YES;
}
function CGContextClearRect(aContext, aRect)
{
aContext.clearRect(CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect));
aContext.hasPath = NO;
}
function CGContextDrawPath(aContext, aMode)
{
if (!aContext.hasPath)
return;
if (aMode === kCGPathFill || aMode === kCGPathFillStroke)
aContext.fill();
else if (aMode === kCGPathStroke || aMode === kCGPathFillStroke || aMode === kCGPathEOFillStroke)
aContext.stroke();
else if (aMode === kCGPathEOFill || aMode === kCGPathEOFillStroke)
CPLog.warn("Unimplemented fill mode in CGContextDrawPath: %d", aMode);
aContext.hasPath = NO;
}
function CGContextFillRect(aContext, aRect)
{
_CGContextFillRectCanvas(aContext, aRect);
aContext.hasPath = NO;
}
function CGContextFillRects(aContext, rects, count)
{
if (count == null)
count = rects.length;
for (var i = 0; i < count; ++i)
{
var rect = rects[i];
_CGContextFillRectCanvas(aContext, rect);
}
aContext.hasPath = NO;
}
function CGContextStrokeRect(aContext, aRect)
{
aContext.strokeRect(CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect));
aContext.hasPath = NO;
}
function CGContextClip(aContext)
{
_CGContextClipCanvas(aContext);
aContext.hasPath = NO;
}
function CGContextClipToRect(aContext, aRect)
{
_CGContextBeginPathCanvas(aContext);
_CGContextAddRectCanvas(aContext, aRect);
_CGContextClosePathCanvas(aContext);
_CGContextClipCanvas(aContext);
aContext.hasPath = NO;
}
function CGContextClipToRects(aContext, rects, count)
{
if (count == null)
count = rects.length;
_CGContextBeginPathCanvas(aContext);
CGContextAddRects(aContext, rects, count);
_CGContextClipCanvas(aContext);
aContext.hasPath = NO;
}
function CGContextSetAlpha(aContext, anAlpha)
{
aContext.globalAlpha = anAlpha;
}
function CGContextSetFillColor(aContext, aColor)
{
var patternImage = [aColor patternImage];
if ([patternImage isSingleImage])
{
var pattern = aContext.createPattern([patternImage image], "repeat");
aContext.fillStyle = pattern;
}
else
aContext.fillStyle = [aColor cssString];
}
/*!
Creates a context into which you can render a fill pattern
of the given size. Once the pattern is rendered, you can
set the fill or stroke pattern to the rendered pattern
with CGContextSetFillPattern or CGContextSetStrokePattern.
*/
function CGContextCreatePatternContext(aContext, aSize)
{
var pattern = document.createElement("canvas");
pattern.width = aSize.width;
pattern.height = aSize.height;
return pattern.getContext("2d");
}
/*!
Sets the fill pattern for aContext to the rendered pattern context
returned by CGContextCreatePatternContext.
*/
function CGContextSetFillPattern(aContext, aPatternContext)
{
var pattern = aContext.createPattern(aPatternContext.canvas, "repeat");
aContext.fillStyle = pattern;
}
/*!
Sets the stroke pattern for aContext to the rendered pattern context
returned by CGContextCreatePatternContext.
*/
function CGContextSetStrokePattern(aContext, aPatternContext)
{
var pattern = aContext.createPattern(aPatternContext.canvas, "repeat");
aContext.strokeStyle = pattern;
}
function CGContextSetStrokeColor(aContext, aColor)
{
var patternImage = [aColor patternImage];
if ([patternImage isSingleImage])
{
var pattern = aContext.createPattern([patternImage image], "repeat");
aContext.strokeStyle = pattern;
}
else
aContext.strokeStyle = [aColor cssString];
}
function CGContextSetShadow(aContext, aSize, aBlur)
{
aContext.shadowOffsetX = aSize.width;
aContext.shadowOffsetY = aSize.height;
aContext.shadowBlur = aBlur;
aContext.shadowColor = [[CPColor shadowColor] cssString];
}
function CGContextSetShadowWithColor(aContext, aSize, aBlur, aColor)
{
aContext.shadowOffsetX = aSize.width;
aContext.shadowOffsetY = aSize.height;
aContext.shadowBlur = aBlur;
aContext.shadowColor = [aColor cssString];
}
function CGContextRotateCTM(aContext, anAngle)
{
aContext.rotate(anAngle);
}
function CGContextScaleCTM(aContext, sx, sy)
{
aContext.scale(sx, sy);
}
function CGContextTranslateCTM(aContext, tx, ty)
{
aContext.translate(tx, ty);
}
var scale_rotate = function(a, b, c, d)
{
var sign = (a * d < 0.0 || b * c > 0.0) ? -1.0 : 1.0,
a2 = (ATAN2(b, d) + ATAN2(-sign * c, sign * a)) / 2.0,
cos = COS(a2),
sin = SIN(a2);
if (cos === 0)
{
sx = -c / sin;
sy = b / sin;
}
else if (sin === 0)
{
sx = a / cos;
sy = d / cos;
}
else
{
abs_cos = ABS(cos);
abs_sin = ABS(sin);
sx = (abs_cos * a / cos + abs_sin * -c / sin) / (abs_cos + abs_sin);
sy = (abs_cos * d / cos + abs_sin * b / sin) / (abs_cos + abs_sin);
}
};
var rotate_scale = function(a, b, c, d)
{
var sign = (a * d < 0.0 || b * c > 0.0) ? -1.0 : 1.0,
a1 = (ATAN2(sign * b, sign * a) + ATAN2(-c, d)) / 2.0,
cos = COS(a1),
sin = SIN(a1);
if (cos === 0)
{
sx = b / sin;
sy = -c / sin;
}
else if (sin === 0)
{
sx = a / cos;
sy = d / cos;
}
else
{
abs_cos = ABS(cos);
abs_sin = ABS(sin);
sx = (abs_cos * a / cos + abs_sin * b / sin) / (abs_cos + abs_sin);
sy = (abs_cos * d / cos + abs_sin * -c / sin) / (abs_cos + abs_sin);
}
};
function eigen(anAffineTransform)
{
CPLog.warn("Unimplemented function: eigen");
}
if (CPFeatureIsCompatible(CPJavaScriptCanvasTransformFeature))
{
CGContextConcatCTM = function(aContext, anAffineTransform)
{
aContext.transform(anAffineTransform.a, anAffineTransform.b, anAffineTransform.c, anAffineTransform.d, anAffineTransform.tx, anAffineTransform.ty);
};
}
else
{
CGContextConcatCTM = function(aContext, anAffineTransform)
{
var a = anAffineTransform.a,
b = anAffineTransform.b,
c = anAffineTransform.c,
d = anAffineTransform.d,
tx = anAffineTransform.tx,
ty = anAffineTransform.ty,
sx = 1.0,
sy = 1.0,
a1 = 0.0,
a2 = 0.0;
// Detect the simple case of just scaling.
if (b === 0.0 && c === 0.0)
{
sx = a;
sy = d;
}
// a scale followed by a rotate
else if (a * b === -c * d)
{
scale_rotate(a, b, c, d)
}
// rotate, then scale.
else if (a * c === -b * d)
{
rotate_scale(a, b, c, d)
}
else
{
var transpose = CGAffineTransformMake(a, c, b, d, 0.0, 0.0), // inline
u = eigen(CGAffineTransformConcat(anAffineTransform, transpose)),
v = eigen(CGAffineTransformConcat(transpose, anAffineTransform)),
U = CGAffineTransformMake(u.vector_1.x, u.vector_2.x, u.vector_1.y, u.vector_2.y, 0.0, 0.0), // inline
VT = CGAffineTransformMake(v.vector_1.x, v.vector_1.y, v.vector_2.x, v.vector_2.y, 0.0, 0.0),
S = CGAffineTransformConcat(CGAffineTransformConcat(CGAffineTransformInvert(U), anAffineTransform), CGAffineTransformInvert(VT));
a = VT.a;
b = VT.b;
c = VT.c;
d = VT.d;
scale_rotate(a, b, c, d);
S.a *= sx;
S.d *= sy;
a = U.a;
b = U.b;
c = U.c;
d = U.d;
rotate_scale(a, b, c, d);
sx = S.a * sx;
sy = S.d * sy;
}
if (tx != 0 || ty != 0)
CGContextTranslateCTM(aContext, tx, ty);
if (a1 != 0.0)
CGContextRotateCTM(aContext, a1);
if (sx != 1.0 || sy != 1.0)
CGContextScaleCTM(aContext, sx, sy);
if (a2 != 0.0)
CGContextRotateCTM(aContext, a2);
};
}
function CGContextDrawImage(aContext, aRect, anImage)
{
aContext.drawImage(anImage._image, CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect));
aContext.hasPath = NO;
}
function to_string(aColor)
{
return "rgba(" + ROUND(aColor.components[0] * 255) + ", " + ROUND(aColor.components[1] * 255) + ", " + ROUND(255 * aColor.components[2]) + ", " + aColor.components[3] + ")";
}
function CGContextDrawLinearGradient(aContext, aGradient, aStartPoint, anEndPoint, options)
{
var colors = aGradient.colors,
count = colors.length,
linearGradient = aContext.createLinearGradient(aStartPoint.x, aStartPoint.y, anEndPoint.x, anEndPoint.y);
while (count--)
linearGradient.addColorStop(aGradient.locations[count], to_string(colors[count]));
aContext.fillStyle = linearGradient;
aContext.fill();
aContext.hasPath = NO;
}
function CGContextDrawRadialGradient(aContext, aGradient, aStartCenter, aStartRadius, anEndCenter, anEndRadius, options)
{
var colors = aGradient.colors,
count = colors.length,
linearGradient = aContext.createRadialGradient(aStartCenter.x, aStartCenter.y, aStartRadius, anEndCenter.x, anEndCenter.y, anEndRadius);
while (count--)
linearGradient.addColorStop(aGradient.locations[count], to_string(colors[count]));
aContext.fillStyle = linearGradient;
aContext.fill();
aContext.hasPath = NO;
}
function CGBitmapGraphicsContextCreate()
{
var DOMElement = document.createElement("canvas"),
context = DOMElement.getContext("2d");
context.DOMElement = DOMElement;
// canvas gives us no way to query whether the path is empty or not, so we have to track it ourselves
context.hasPath = NO;
return context;
}