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Previously, we could only give a selector and a target for perform in the runLoop. Now we can give a block. This feature is used in the CPTextField class. Previously, when we wanted to call a function at the end of the stack we used window.setTimeout, however due to HTML5 specifications this wasn't called just at the end of the stack but at least 4ms (more information here https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout#Minimum_delay_and_timeout_nesting). Now we give a block to perform, and this block will be performed in the next runloop. Unittest has been added in Tests/Foundation/CPRunLoopTest.j
482 lines
12 KiB
Plaintext
482 lines
12 KiB
Plaintext
/*
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* CPRunLoop.j
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* Foundation
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*
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* Created by Francisco Tolmasky.
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* Copyright 2008, 280 North, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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@import "CPArray.j"
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@import "CPDate.j"
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@import "CPObject.j"
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@import "CPString.j"
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/*!
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@global
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@group CPRunLoopMode
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*/
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CPDefaultRunLoopMode = @"CPDefaultRunLoopMode";
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function _CPRunLoopPerformCompare(lhs, rhs)
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{
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return [rhs order] - [lhs order];
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}
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var _CPRunLoopPerformPool = [],
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_CPRunLoopPerformPoolCapacity = 5;
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/* @ignore */
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@implementation _CPRunLoopPerform : CPObject
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{
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Function _block;
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id _target;
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SEL _selector;
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id _argument;
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unsigned _order;
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CPArray _runLoopModes;
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BOOL _isValid;
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}
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+ (void)_poolPerform:(_CPRunLoopPerform)aPerform
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{
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if (!aPerform || _CPRunLoopPerformPool.length >= _CPRunLoopPerformPoolCapacity)
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return;
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_CPRunLoopPerformPool.push(aPerform);
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}
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+ (_CPRunLoopPerform)performWithSelector:(SEL)aSelector target:(id)aTarget argument:(id)anArgument order:(unsigned)anOrder modes:(CPArray)modes
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{
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if (_CPRunLoopPerformPool.length)
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{
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var perform = _CPRunLoopPerformPool.pop();
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perform._block = nil;
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perform._target = aTarget;
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perform._selector = aSelector;
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perform._argument = anArgument;
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perform._order = anOrder;
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perform._runLoopModes = modes;
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perform._isValid = YES;
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return perform;
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}
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return [[self alloc] initWithSelector:aSelector target:aTarget argument:anArgument order:anOrder modes:modes];
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}
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+ (_CPRunLoopPerform)performWithBlock:(Function)aBlock argument:(id)anArgument order:(unsigned)anOrder modes:(CPArray)modes
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{
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if (_CPRunLoopPerformPool.length)
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{
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var perform = _CPRunLoopPerformPool.pop();
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perform._target = nil;
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perform._selector = nil;
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perform._block = aBlock;
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perform._argument = anArgument;
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perform._order = anOrder;
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perform._runLoopModes = modes;
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perform._isValid = YES;
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return perform;
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}
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return [[self alloc] initWithBlock:aBlock argument:anArgument order:anOrder modes:modes];
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}
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- (id)initWithSelector:(SEL)aSelector target:(SEL)aTarget argument:(id)anArgument order:(unsigned)anOrder modes:(CPArray)modes
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{
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self = [super init];
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if (self)
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{
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_selector = aSelector;
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_target = aTarget;
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_argument = anArgument;
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_order = anOrder;
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_runLoopModes = modes;
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_isValid = YES;
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}
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return self;
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}
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- (id)initWithBlock:(Function)aBlock argument:(id)anArgument order:(unsigned)anOrder modes:(CPArray)modes
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{
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self = [super init];
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if (self)
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{
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_block = aBlock;
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_argument = anArgument;
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_order = anOrder;
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_runLoopModes = modes;
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_isValid = YES;
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}
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return self;
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}
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- (SEL)selector
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{
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return _selector;
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}
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- (id)target
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{
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return _target;
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}
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- (id)argument
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{
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return _argument;
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}
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- (unsigned)order
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{
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return _order;
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}
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- (BOOL)fireInMode:(CPString)aRunLoopMode
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{
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if (!_isValid)
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return YES;
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if ([_runLoopModes containsObject:aRunLoopMode])
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{
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if (_block)
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_block(_argument);
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else
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[_target performSelector:_selector withObject:_argument];
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return YES;
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}
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return NO;
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}
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- (void)invalidate
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{
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_isValid = NO;
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}
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@end
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var CPRunLoopLastNativeRunLoop = 0;
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/*!
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@class CPRunLoop
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@ingroup foundation
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@brief The main run loop for the application.
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CPRunLoop instances handle various utility tasks that must be performed repetitively in an application, such as processing input events.
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There is one run loop per application, which may always be obtained through the +currentRunLoop method,
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*/
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@implementation CPRunLoop : CPObject
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{
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BOOL _runLoopLock;
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Object _timersForModes; //should be a dictionary to allow lookups by mode
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Object _nativeTimersForModes;
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CPDate _nextTimerFireDatesForModes;
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BOOL _didAddTimer;
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CPDate _effectiveDate;
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CPArray _orderedPerforms;
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int _runLoopInsuranceTimer;
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}
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/*
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@ignore
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*/
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+ (void)initialize
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{
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if (self !== [CPRunLoop class])
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return;
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CPMainRunLoop = [[CPRunLoop alloc] init];
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}
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- (id)init
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{
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self = [super init];
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if (self)
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{
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_orderedPerforms = [];
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_timersForModes = {};
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_nativeTimersForModes = {};
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_nextTimerFireDatesForModes = {};
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}
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return self;
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}
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/*!
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Returns the application's singleton CPRunLoop.
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*/
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+ (CPRunLoop)currentRunLoop
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{
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return CPMainRunLoop;
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}
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/*!
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Returns the application's singleton CPRunLoop.
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*/
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+ (CPRunLoop)mainRunLoop
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{
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return CPMainRunLoop;
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}
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/*!
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Performs the specified selector on the specified target. The method will be invoked synchronously.
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@param aSelector the selector of the method to invoke
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@param aTarget the target of the selector
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@param anArgument the method argument
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@param anOrder the message priority
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@param modes the modes variable isn't respected.
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*/
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- (void)performSelector:(SEL)aSelector target:(id)aTarget argument:(id)anArgument order:(int)anOrder modes:(CPArray)modes
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{
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var perform = [_CPRunLoopPerform performWithSelector:aSelector target:aTarget argument:anArgument order:anOrder modes:modes],
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count = _orderedPerforms.length;
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// We sort ourselves in reverse because we iterate this list backwards.
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while (count--)
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if (anOrder < [_orderedPerforms[count] order])
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break;
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_orderedPerforms.splice(count + 1, 0, perform);
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}
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/*!
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@ignore
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*/
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- (void)performBlock:(Function)aBlock argument:(id)anArgument order:(int)anOrder modes:(CPArray)modes
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{
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var perform = [_CPRunLoopPerform performWithBlock:aBlock argument:anArgument order:anOrder modes:modes],
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count = _orderedPerforms.length;
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// We sort ourselves in reverse because we iterate this list backwards.
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while (count--)
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if (anOrder < [_orderedPerforms[count] order])
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break;
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_orderedPerforms.splice(count + 1, 0, perform);
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}
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/*!
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Cancels the specified selector and target.
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@param aSelector the selector of the method to invoke
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@param aTarget the target to invoke the method on
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@param the argument for the method
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*/
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- (void)cancelPerformSelector:(SEL)aSelector target:(id)aTarget argument:(id)anArgument
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{
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var count = _orderedPerforms.length;
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while (count--)
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{
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var perform = _orderedPerforms[count];
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if ([perform selector] === aSelector && [perform target] == aTarget && [perform argument] == anArgument)
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[_orderedPerforms[count] invalidate];
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}
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}
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/*
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@ignore
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*/
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- (void)performSelectors
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{
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[self limitDateForMode:CPDefaultRunLoopMode];
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}
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/*!
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Registers a given timer with a given input mode.
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*/
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- (void)addTimer:(CPTimer)aTimer forMode:(CPString)aMode
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{
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// FIXME: Timer already added...
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if (_timersForModes[aMode])
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_timersForModes[aMode].push(aTimer);
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else
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_timersForModes[aMode] = [aTimer];
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_didAddTimer = YES;
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if (!aTimer._lastNativeRunLoopsForModes)
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aTimer._lastNativeRunLoopsForModes = {};
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aTimer._lastNativeRunLoopsForModes[aMode] = CPRunLoopLastNativeRunLoop;
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// FIXME: Hack for not doing this in CommonJS
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if ([CFBundle.environments() indexOfObject:("Browser")] !== CPNotFound)
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{
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if (!_runLoopInsuranceTimer)
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_runLoopInsuranceTimer = window.setNativeTimeout(function()
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{
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[self limitDateForMode:CPDefaultRunLoopMode];
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}, 0);
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}
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}
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/*!
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Performs one pass through the run loop in the specified mode and returns the date at which the next timer is scheduled to fire.
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*/
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- (CPDate)limitDateForMode:(CPString)aMode
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{
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//simple locking to try to prevent concurrent iterating over timers
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if (_runLoopLock)
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return;
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_runLoopLock = YES;
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// FIXME: Hack for not doing this in CommonJS
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if ([CFBundle.environments() indexOfObject:("Browser")] !== CPNotFound)
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{
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if (_runLoopInsuranceTimer)
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{
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window.clearNativeTimeout(_runLoopInsuranceTimer);
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_runLoopInsuranceTimer = nil;
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}
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}
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var now = _effectiveDate ? [_effectiveDate laterDate:[CPDate date]] : [CPDate date],
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nextFireDate = nil,
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nextTimerFireDate = _nextTimerFireDatesForModes[aMode];
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// Perform Timers if necessary
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if (_didAddTimer || nextTimerFireDate && nextTimerFireDate <= now)
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{
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_didAddTimer = NO;
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// Cancel existing window.setTimeout
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if (_nativeTimersForModes[aMode] !== nil)
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{
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window.clearNativeTimeout(_nativeTimersForModes[aMode]);
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_nativeTimersForModes[aMode] = nil;
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}
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// Empty timers to avoid catastrophe if a timer is added during a timer fire.
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var timers = _timersForModes[aMode],
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index = timers.length;
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_timersForModes[aMode] = nil;
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// If we're running in CommonJS (unit tests) we shouldn't wait for at least 1 native run loop
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// since those will never happen.
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var hasNativeTimers = [CFBundle.environments() indexOfObject:("Browser")] !== CPNotFound;
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// Loop through timers looking for ones that had fired
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while (index--)
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{
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var timer = timers[index];
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if ((!hasNativeTimers || timer._lastNativeRunLoopsForModes[aMode] < CPRunLoopLastNativeRunLoop) && timer._isValid && timer._fireDate <= now)
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[timer fire];
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// Timer may or may not still be valid
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if (timer._isValid)
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nextFireDate = (nextFireDate === nil) ? timer._fireDate : [nextFireDate earlierDate:timer._fireDate];
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else
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{
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// FIXME: Is there an issue with reseting the fire date in -fire? or adding it back to the run loop?...
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timer._lastNativeRunLoopsForModes[aMode] = 0;
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timers.splice(index, 1);
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}
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}
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// Timers may have been added during the firing of timers
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// They do NOT get a shot at firing, because they certainly
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// haven't gone through one native timer.
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var newTimers = _timersForModes[aMode];
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if (newTimers && newTimers.length)
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{
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index = newTimers.length;
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while (index--)
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{
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var timer = newTimers[index];
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if ([timer isValid])
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nextFireDate = (nextFireDate === nil) ? timer._fireDate : [nextFireDate earlierDate:timer._fireDate];
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else
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newTimers.splice(index, 1);
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}
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_timersForModes[aMode] = newTimers.concat(timers);
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}
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else
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_timersForModes[aMode] = timers;
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_nextTimerFireDatesForModes[aMode] = nextFireDate;
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//initiate a new window.setTimeout if there are any timers
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if (_nextTimerFireDatesForModes[aMode] !== nil)
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_nativeTimersForModes[aMode] = window.setNativeTimeout(function()
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{
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_effectiveDate = nextFireDate;
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_nativeTimersForModes[aMode] = nil;
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++CPRunLoopLastNativeRunLoop;
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[self limitDateForMode:aMode];
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_effectiveDate = nil;
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}, MAX(0, [nextFireDate timeIntervalSinceNow] * 1000));
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}
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// Run loop performers
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var performs = _orderedPerforms,
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index = performs.length;
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_orderedPerforms = [];
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while (index--)
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{
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var perform = performs[index];
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if ([perform fireInMode:CPDefaultRunLoopMode])
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{
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[_CPRunLoopPerform _poolPerform:perform];
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performs.splice(index, 1);
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}
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}
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if (_orderedPerforms.length)
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{
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_orderedPerforms = _orderedPerforms.concat(performs);
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_orderedPerforms.sort(_CPRunLoopPerformCompare);
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}
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else
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_orderedPerforms = performs;
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_runLoopLock = NO;
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return nextFireDate;
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}
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@end
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