Files
cappuccino/AppKit/CPShadow.j
T
2009-05-18 15:43:36 -07:00

102 lines
2.3 KiB
Plaintext

/*
* CPShadow.j
* AppKit
*
* Created by Francisco Tolmasky.
* Copyright 2008, 280 North, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
@import <Foundation/CPObject.j>
/*!
@deprecated
@class CPShadow
Instances of this class contain the attributes of a drop shadow used in Cappuccino.
*/
@implementation CPShadow : CPObject
{
CPSize _offset;
float _blurRadius;
CPColor _color;
CPString _cssString;
}
/*!
Creates a shadow with the specified attributes.
@param anOffset the shadow's offset
@param aBlurRadius the shadow's blur radius
@param aColor the shadow's color
@return the new shadow
*/
+ (id)shadowWithOffset:(CGSize)anOffset blurRadius:(float)aBlurRadius color:(CPColor)aColor
{
return [[CPShadow alloc] _initWithOffset:anOffset blurRadius:aBlurRadius color:aColor];
}
/* @ignore */
- (id)_initWithOffset:(CPSize)anOffset blurRadius:(float)aBlurRadius color:(CPColor)aColor
{
self = [super init];
if (self)
{
_offset = anOffset;
_blurRadius = aBlurRadius;
_color = aColor;
_cssString = [_color cssString] + " " + Math.round(anOffset.width) + @"px " + Math.round(anOffset.height) + @"px " + Math.round(_blurRadius) + @"px";
}
return self;
}
/*!
Returns the shadow's offset.
*/
- (CGSize)shadowOffset
{
return _offset;
}
/*!
Returns the shadow's blur radius
*/
- (float)shadowBlurRadius
{
return _blurRadius;
}
/*!
Returns the shadow's color.
*/
- (CPColor)shadowColor
{
return _color;
}
/*!
Returns a CSS string representation of the shadow.
*/
- (CPString)cssString
{
return _cssString;
}
@end