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Previously, Cappuccino was using preprocessor macros internally for the CGPoint/Size/Rect/Inset/Affine functions, as well as for CPRange. These macros had the same name as the corresponding function, but began with _. The functions were actually defined using the macros.
The motivation behind using macros was to increase performance by reducing function calls. However, there were a number of problems with this approach:
- There was an artificial dichotomy between _CG macros and the corresponding CG functions. We never completely replaced CG function calls with _CG macros. In fact, they were often mixed up in the same file. There was an extra burden on the programmer to remember to use the macro instead of the function.
- If a method call was passed as an argument to a macro, performance could actually be significantly *worse* than a function call. For example, _CGGetRectMakeCopy([view frame]) would expand to `{ origin:{ x:[view frame].origin.x, y:[view frame].origin.y }, size:{ width:[view frame].size.width, height:[view frame].size.height } }`. So instead of a single objj_msgSend and a single simple function call, we ended up with 4 objj_msgSend calls, which are way more expensive than simple function calls.
- Because of this expansion problem, to use macros efficiently required us to remember to use variables for all macro parameters. This didn't happen, and shouldn't have to happen.
- Finally, with modern Javascript engines, function call overhead is so small that it really isn't worth using the macros.
This commit eliminates the _CGGeometry, CGAffineTransformation and CPRange macros and replaces them with function calls.
BREAKING CHANGE:
The macros are no longer available. They could only be used with compiled code, but if there is any user code that used them, they will have to be replaced with the corresponding functions.
225 lines
7.3 KiB
Plaintext
225 lines
7.3 KiB
Plaintext
/*
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* CGAffineTransform.j
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* AppKit
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*
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* Created by Francisco Tolmasky.
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* Copyright 2008, 280 North, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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@import "CGGeometry.j"
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function CGAffineTransformMake(a, b, c, d, tx, ty)
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{
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return { a:a, b:b, c:c, d:d, tx:tx, ty:ty };
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}
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function CGAffineTransformMakeIdentity()
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{
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return { a:1.0, b:0.0, c:0.0, d:1.0, tx:0.0, ty:0.0 };
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}
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function CGAffineTransformMakeCopy(anAffineTransform)
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{
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return { a:anAffineTransform.a, b:anAffineTransform.b, c:anAffineTransform.c, d:anAffineTransform.d, tx:anAffineTransform.tx, ty:anAffineTransform.ty };
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}
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function CGAffineTransformMakeScale(sx, sy)
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{
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return { a:sx, b:0.0, c:0.0, d:sy, tx:0.0, ty:0.0 };
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}
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function CGAffineTransformMakeTranslation(tx, ty)
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{
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return { a:1.0, b:0.0, c:0.0, d:1.0, tx:tx, ty:ty };
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}
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function CGAffineTransformTranslate(aTransform, tx, ty)
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{
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return CGAffineTransformMake(aTransform.a, aTransform.b, aTransform.c, aTransform.d, aTransform.tx + aTransform.a * tx + aTransform.c * ty, aTransform.ty + aTransform.b * tx + aTransform.d * ty);
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}
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function CGAffineTransformScale(aTransform, sx, sy)
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{
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return CGAffineTransformMake(aTransform.a * sx, aTransform.b * sx, aTransform.c * sy, aTransform.d * sy, aTransform.tx, aTransform.ty);
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}
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function CGAffineTransformConcat(lhs, rhs)
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{
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return CGAffineTransformMake(lhs.a * rhs.a + lhs.b * rhs.c, lhs.a * rhs.b + lhs.b * rhs.d, lhs.c * rhs.a + lhs.d * rhs.c, lhs.c * rhs.b + lhs.d * rhs.d, lhs.tx * rhs.a + lhs.ty * rhs.c + rhs.tx, lhs.tx * rhs.b + lhs.ty * rhs.d + rhs.ty);
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}
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function CGAffineTransformConcatTo(lhs, rhs, to)
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{
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var tx = lhs.tx * rhs.a + lhs.ty * rhs.c + rhs.tx;
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to.ty = lhs.tx * rhs.b + lhs.ty * rhs.d + rhs.ty;
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to.tx = tx;
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var a = lhs.a * rhs.a + lhs.b * rhs.c,
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b = lhs.a * rhs.b + lhs.b * rhs.d,
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c = lhs.c * rhs.a + lhs.d * rhs.c;
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to.d = lhs.c * rhs.b + lhs.d * rhs.d;
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to.a = a;
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to.b = b;
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to.c = c;
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}
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function CGPointApplyAffineTransform(aPoint, aTransform)
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{
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return { x:aPoint.x * aTransform.a + aPoint.y * aTransform.c + aTransform.tx,
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y:aPoint.x * aTransform.b + aPoint.y * aTransform.d + aTransform.ty };
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}
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function CGSizeApplyAffineTransform(aSize, aTransform)
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{
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return { width:aSize.width * aTransform.a + aSize.height * aTransform.c,
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height:aSize.width * aTransform.b + aSize.height * aTransform.d };
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}
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function CGAffineTransformIsIdentity(aTransform)
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{
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return (aTransform.a === 1.0 &&
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aTransform.b === 0.0 &&
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aTransform.c === 0.0 &&
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aTransform.d === 1.0 &&
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aTransform.tx === 0.0 &&
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aTransform.ty === 0.0);
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}
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function CGAffineTransformEqualToTransform(lhs, rhs)
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{
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return (lhs.a === rhs.a &&
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lhs.b === rhs.b &&
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lhs.c === rhs.c &&
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lhs.d === rhs.d &&
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lhs.tx === rhs.tx &&
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lhs.ty === rhs.ty);
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}
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function CGStringCreateWithCGAffineTransform(aTransform)
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{
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return (" [[ " + aTransform.a + ", " + aTransform.b + ", 0 ], [ " + aTransform.c + ", " + aTransform.d + ", 0 ], [ " + aTransform.tx + ", " + aTransform.ty + ", 1]]");
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}
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/*
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FIXME: !!!!
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@return void
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@group CGAffineTransform
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*/
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CGAffineTransformCreateCopy = CGAffineTransformMakeCopy;
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/*!
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Returns a transform that rotates a coordinate system.
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@param anAngle the amount in radians for the transform
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to rotate a coordinate system
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@return CGAffineTransform the transform with a specified
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rotation
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@group CGAffineTransform
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*/
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function CGAffineTransformMakeRotation(anAngle)
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{
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var sin = SIN(anAngle),
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cos = COS(anAngle);
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return CGAffineTransformMake(cos, sin, -sin, cos, 0.0, 0.0);
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}
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/*!
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Rotates a transform.
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@param aTransform the transform to rotate
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@param anAngle the amount to rotate in radians
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@return void
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@group CGAffineTransform
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*/
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function CGAffineTransformRotate(aTransform, anAngle)
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{
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var sin = SIN(anAngle),
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cos = COS(anAngle);
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return {
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a:aTransform.a * cos + aTransform.c * sin,
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b:aTransform.b * cos + aTransform.d * sin,
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c:aTransform.c * cos - aTransform.a * sin,
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d:aTransform.d * cos - aTransform.b * sin,
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tx:aTransform.tx,
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ty:aTransform.ty
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};
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}
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/*!
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Inverts a transform.
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@param aTransform the transform to invert
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@return CGAffineTransform an inverted transform
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@group CGAffineTransform
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*/
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function CGAffineTransformInvert(aTransform)
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{
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var determinant = 1 / (aTransform.a * aTransform.d - aTransform.b * aTransform.c);
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return {
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a:determinant * aTransform.d,
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b:-determinant * aTransform.b,
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c:-determinant * aTransform.c,
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d:determinant * aTransform.a,
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tx:determinant * (aTransform.c * aTransform.ty - aTransform.d * aTransform.tx),
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ty:determinant * (aTransform.b * aTransform.tx - aTransform.a * aTransform.ty)
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};
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}
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/*!
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Applies a transform to the rectangle's points. The transformed rectangle
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will be the smallest box that contains the transformed points.
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@param aRect the rectangle to transform
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@param anAffineTransform the transform to apply
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@return CGRect the new transformed rectangle
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@group CGAffineTransform
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*/
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function CGRectApplyAffineTransform(aRect, anAffineTransform)
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{
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var top = CGRectGetMinY(aRect),
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left = CGRectGetMinX(aRect),
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right = CGRectGetMaxX(aRect),
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bottom = CGRectGetMaxY(aRect),
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topLeft = CGPointApplyAffineTransform(CGPointMake(left, top), anAffineTransform),
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topRight = CGPointApplyAffineTransform(CGPointMake(right, top), anAffineTransform),
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bottomLeft = CGPointApplyAffineTransform(CGPointMake(left, bottom), anAffineTransform),
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bottomRight = CGPointApplyAffineTransform(CGPointMake(right, bottom), anAffineTransform),
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minX = MIN(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x),
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maxX = MAX(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x),
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minY = MIN(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y),
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maxY = MAX(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y);
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return CGRectMake(minX, minY, (maxX - minX), (maxY - minY));
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}
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/*!
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Creates and returns a string representation of an affine transform.
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@param anAffineTransform the transform to represent as a string
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@return CPString a string describing the transform
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@group CGAffineTransform
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*/
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function CPStringFromCGAffineTransform(anAffineTransform)
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{
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return '{' + anAffineTransform.a + ", " + anAffineTransform.b + ", " + anAffineTransform.c + ", " + anAffineTransform.d + ", " + anAffineTransform.tx + ", " + anAffineTransform.ty + '}';
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}
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