Files
cappuccino/AppKit/CPColor.j
T
Francisco Ryan Tolmasky I ddc9334af3 Merge branch 'master' into tableview
Conflicts:
	AppKit/CPTableColumn.j
	AppKit/CPTableView.j
2009-08-10 15:09:10 -07:00

792 lines
23 KiB
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/*
* CPColor.j
* AppKit
*
* Created by Francisco Tolmasky.
* Copyright 2008, 280 North, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
@import <Foundation/CPObject.j>
@import "CGColor.j"
@import "CPCompatibility.j"
@import "CPImage.j"
var _redComponent = 0,
_greenComponent = 1,
_blueComponent = 2,
_alphaCompnent = 3;
var _hueComponent = 0,
_saturationComponent = 1,
_brightnessComponent = 2;
var cachedBlackColor,
cachedRedColor,
cachedGreenColor,
cachedBlueColor,
cachedYellowColor,
cachedGrayColor,
cachedLightGrayColor,
cachedDarkGrayColor,
cachedWhiteColor,
cachedBrownColor,
cachedCyanColor,
cachedMagentaColor,
cachedOrangeColor,
cachedPurpleColor,
cachedShadowColor,
cachedClearColor;
/*!
@ingroup appkit
@code CPColor
\c CPColor can be used to represent color
in an RGB or HSB model with an optional transparency value.</p>
<p>It also provides some class helper methods that
returns instances of commonly used colors.</p>
<p>The class does not have a \c -set: method
like NextStep based frameworks to change the color of
the current context. To change the color of the current
context, use CGContextSetFillColor().
*/
@implementation CPColor : CPObject
{
CPArray _components;
CPImage _patternImage;
CPString _cssString;
}
/*!
Creates a color in the RGB color space, with an alpha value.
Each component should be between the range of 0.0 to 1.0. For
the alpha component, a value of 1.0 is opaque, and 0.0 means
completely transparent.
@param red the red component of the color
@param green the green component of the color
@param blue the blue component of the color
@param alpha the alpha component
@return a color initialized to the values specified
*/
+ (CPColor)colorWithRed:(float)red green:(float)green blue:(float)blue alpha:(float)alpha
{
return [[CPColor alloc] _initWithRGBA:[red, green, blue, alpha]];
}
/*!
@deprecated in favor of colorWithRed:green:blue:alpha:
Creates a color in the RGB color space, with an alpha value.
Each component should be between the range of 0.0 to 1.0. For
the alpha component, a value of 1.0 is opaque, and 0.0 means
completely transparent.
@param red the red component of the color
@param green the green component of the color
@param blue the blue component of the color
@param alpha the alpha component
@return a color initialized to the values specified
*/
+ (CPColor)colorWithCalibratedRed:(float)red green:(float)green blue:(float)blue alpha:(float)alpha
{
return [self colorWithRed:red green:green blue:blue alpha:alpha];
}
/*!
Creates a new color object with \c white for the RGB components.
For the alpha component, a value of 1.0 is opaque, and 0.0 means completely transparent.
@param white a float between 0.0 and 1.0
@param alpha the alpha component between 0.0 and 1.0
@return a color initialized to the values specified
*/
+ (CPColor)colorWithWhite:(float)white alpha:(float)alpha
{
return [[CPColor alloc] _initWithRGBA:[white, white, white, alpha]];
}
/*!
@deprecated in favor of colorWithWhite:apha:
Creates a new color object with \c white for the RGB components.
For the alpha component, a value of 1.0 is opaque, and 0.0 means completely transparent.
@param white a float between 0.0 and 1.0
@param alpha the alpha component between 0.0 and 1.0
@return a color initialized to the values specified
*/
+ (CPColor)colorWithCalibratedWhite:(float)white alpha:(float)alpha
{
return [self colorWithWhite:white alpha:alpha];
}
/*!
Creates a new color in HSB space.
@param hue the hue value
@param saturation the saturation value
@param brightness the brightness value
@return the initialized color
*/
+ (CPColor)colorWithHue:(float)hue saturation:(float)saturation brightness:(float)brightness
{
return [self colorWithHue:hue saturation:saturation brightness:brightness alpha:1.0];
}
+ (CPColor)colorWithHue:(float)hue saturation:(float)saturation brightness:(float)brightness alpha:(float)alpha
{
if(saturation === 0.0)
return [CPColor colorWithCalibratedWhite:brightness / 100.0 alpha:alpha];
var f = hue % 60,
p = (brightness * (100 - saturation)) / 10000,
q = (brightness * (6000 - saturation * f)) / 600000,
t = (brightness * (6000 - saturation * (60 -f))) / 600000,
b = brightness / 100.0;
switch(FLOOR(hue / 60))
{
case 0: return [CPColor colorWithCalibratedRed: b green: t blue: p alpha: alpha];
case 1: return [CPColor colorWithCalibratedRed: q green: b blue: p alpha: alpha];
case 2: return [CPColor colorWithCalibratedRed: p green: b blue: t alpha: alpha];
case 3: return [CPColor colorWithCalibratedRed: p green: q blue: b alpha: alpha];
case 4: return [CPColor colorWithCalibratedRed: t green: p blue: b alpha: alpha];
case 5: return [CPColor colorWithCalibratedRed: b green: p blue: q alpha: alpha];
}
}
/*!
Creates an RGB color from a hexadecimal string. For example,
the a string of "FFFFFF" would return a white CPColor.
"FF0000" would return a pure red, "00FF00" would return a
pure blue, and "0000FF" would return a pure green.
@param hex a 6 character long string of hex
@return an initialized RGB color
*/
+ (CPColor)colorWithHexString:(string)hex
{
return [[CPColor alloc] _initWithRGBA: hexToRGB(hex)];
}
/*!
Returns a black color object. (RGBA=[0.0, 0.0, 0.0, 1.0])
*/
+ (CPColor)blackColor
{
if (!cachedBlackColor)
cachedBlackColor = [[CPColor alloc] _initWithRGBA:[0.0, 0.0, 0.0, 1.0]];
return cachedBlackColor;
}
/*!
Returns a blue color object. (RGBA=[0.0, 0.0, 1.0, 1.0])
*/
+ (CPColor)blueColor
{
if (!cachedBlueColor)
cachedBlueColor = [[CPColor alloc] _initWithRGBA:[0.0, 0.0, 1.0, 1.0]];
return cachedBlueColor;
}
/*!
Returns a dark gray color object. (RGBA=[0.33 ,0.33, 0.33, 1.0])
*/
+ (CPColor)darkGrayColor
{
if (!cachedDarkGrayColor)
cachedDarkGrayColor = [CPColor colorWithCalibratedWhite:1.0 / 3.0 alpha:1.0];
return cachedDarkGrayColor;
}
/*!
Returns a gray color object. (RGBA=[0.5, 0.5, 0.5, 1.0])
*/
+ (CPColor)grayColor
{
if (!cachedGrayColor)
cachedGrayColor = [CPColor colorWithCalibratedWhite:0.5 alpha: 1.0];
return cachedGrayColor;
}
/*!
Returns a green color object. (RGBA=[0.0, 1.0, 0.0, 1.0])
*/
+ (CPColor)greenColor
{
if (!cachedGreenColor)
cachedGreenColor = [[CPColor alloc] _initWithRGBA:[0.0, 1.0, 0.0, 1.0]];
return cachedGreenColor;
}
/*!
Returns a light gray color object (RGBA=[0.66, 0.66, 0.66, 1.0])
*/
+ (CPColor)lightGrayColor
{
if (!cachedLightGrayColor)
cachedLightGrayColor = [CPColor colorWithCalibratedWhite:2.0 / 3.0 alpha:1.0];
return cachedLightGrayColor;
}
/*!
Returns a red color object (RGBA=[1.0, 0.0, 0.0, 1.0])
*/
+ (CPColor)redColor
{
if (!cachedRedColor)
cachedRedColor = [[CPColor alloc] _initWithRGBA:[1.0, 0.0, 0.0, 1.0]];
return cachedRedColor;
}
/*!
Returns a white color object (RGBA=[1.0, 1.0, 1.0, 1.0])
*/
+ (CPColor)whiteColor
{
if (!cachedWhiteColor)
cachedWhiteColor = [[CPColor alloc] _initWithRGBA:[1.0, 1.0, 1.0, 1.0]];
return cachedWhiteColor;
}
/*!
Returns a yellow color object (RGBA=[1.0, 1.0, 0.0, 1.0])
*/
+ (CPColor)yellowColor
{
if (!cachedYellowColor)
cachedYellowColor = [[CPColor alloc] _initWithRGBA:[1.0, 1.0, 0.0, 1.0]];
return cachedYellowColor;
}
/*!
Returns a brown color object (RGBA=[0.6, 0.4, 0.2, 1.0])
*/
+ (CPColor)brownColor
{
if (!cachedBrownColor)
cachedBrownColor = [[CPColor alloc] _initWithRGBA:[0.6, 0.4, 0.2, 1.0]];
return cachedBrownColor;
}
/*!
Returns a cyan color object (RGBA=[0.0, 1.0, 1.0, 1.0])
*/
+ (CPColor)cyanColor
{
if (!cachedCyanColor)
cachedCyanColor = [[CPColor alloc] _initWithRGBA:[0.0, 1.0, 1.0, 1.0]];
return cachedCyanColor;
}
/*!
Returns a magenta color object (RGBA=[1.0, 0.0, 1.0, 1.0])
*/
+ (CPColor)magentaColor
{
if (!cachedMagentaColor)
cachedMagentaColor = [[CPColor alloc] _initWithRGBA:[1.0, 0.0, 1.0, 1.0]];
return cachedMagentaColor;
}
/*!
Returns a orange color object (RGBA=[1.0, 0.5, 0.0, 1.0])
*/
+ (CPColor)orangeColor
{
if (!cachedOrangeColor)
cachedOrangeColor = [[CPColor alloc] _initWithRGBA:[1.0, 0.5, 0.0, 1.0]];
return cachedOrangeColor;
}
/*!
Returns a purple color object (RGBA=[0.5, 0.0, 0.5, 1.0])
*/
+ (CPColor)purpleColor
{
if (!cachedPurpleColor)
cachedPurpleColor = [[CPColor alloc] _initWithRGBA:[0.5, 0.0, 0.5, 1.0]];
return cachedPurpleColor;
}
/*!
Returns a shadow looking color (RGBA=[0.0, 0.0, 0.0, 0.33])
*/
+ (CPColor)shadowColor
{
if (!cachedShadowColor)
cachedShadowColor = [[CPColor alloc] _initWithRGBA:[0.0, 0.0, 0.0, 1.0 / 3.0]];
return cachedShadowColor;
}
/*!
Returns a clear color (RGBA=[0.0, 0.0, 0.0, 0.0])
*/
+ (CPColor)clearColor
{
if (!cachedClearColor)
cachedClearColor = [self colorWithCalibratedWhite:0.0 alpha:0.0];
return cachedClearColor;
}
+ (CPColor)alternateSelectedControlColor
{
return [[CPColor alloc] _initWithRGBA:[0.22, 0.46, 0.84, 1.0]];
}
+ (CPColor)secondarySelectedControlColor
{
return [[CPColor alloc] _initWithRGBA:[0.83, 0.83, 0.83, 1.0]];
}
/*!
Creates a color using a tile pattern with \c anImage
@param the image to tile
@return a tiled image color object
*/
+ (CPColor)colorWithPatternImage:(CPImage)anImage
{
return [[CPColor alloc] _initWithPatternImage:anImage];
}
/*!
Creates a CPColor from a valid CSS RGB string. Example, "rgb(32,64,129)".
@param aString a CSS color string
@return a color initialized to the value in the css string
*/
+ (CPColor)colorWithCSSString:(CPString)aString
{
return [[CPColor alloc] _initWithCSSString: aString];
}
/* @ignore */
- (id)_initWithCSSString:(CPString)aString
{
if(aString.indexOf("rgb") == CPNotFound)
return nil;
self = [super init];
var startingIndex = aString.indexOf("(");
var parts = aString.substring(startingIndex+1).split(',');
_components = [
parseInt(parts[0], 10) / 255.0,
parseInt(parts[1], 10) / 255.0,
parseInt(parts[2], 10) / 255.0,
parts[3] ? parseInt(parts[3], 10) / 255.0 : 1.0
]
_cssString = aString;
return self;
}
/* @ignore */
- (id)_initWithRGBA:(CPArray)components
{
self = [super init];
if (self)
{
_components = components;
if (!CPFeatureIsCompatible(CPCSSRGBAFeature) && _components[3] != 1.0 && window.Base64 && window.CRC32)
{
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var r_off = 41;
var g_off = 42;
var b_off = 43;
var a_off = 821;
var plte_crc_off = 809;
var trns_crc_off = 822;
var plte_type_off = 37;
var trns_type_off = 817;
bytes[r_off] = Math.round(_components[0]*255);
bytes[g_off] = Math.round(_components[1]*255);
bytes[b_off] = Math.round(_components[2]*255);
bytes[a_off] = Math.round(_components[3]*255);
// calculate new CRCs
var new_plte_crc = integerToBytes(CRC32.getCRC(bytes, plte_type_off, 4+768), 4);
var new_trns_crc = integerToBytes(CRC32.getCRC(bytes, trns_type_off, 4+1), 4);
// overwrite old CRCs with new ones
for (var i = 0; i < 4; i++)
{
bytes[plte_crc_off+i] = new_plte_crc[i];
bytes[trns_crc_off+i] = new_trns_crc[i];
}
// Base64 encode, strip whitespace and build data URL
var base64image = Base64.encode(bytes); //.replace(/[\s]/g, "");
_cssString = "url(\"data:image/png;base64," + base64image + "\")";
}
else
{
var hasAlpha = CPFeatureIsCompatible(CPCSSRGBAFeature) && _components[3] != 1.0;
_cssString = (hasAlpha ? "rgba(" : "rgb(") +
parseInt(_components[0] * 255.0) + ", " +
parseInt(_components[1] * 255.0) + ", " +
parseInt(_components[2] * 255.0) +
(hasAlpha ? (", " + _components[3]) : "") + ")";
}
}
return self;
}
/* @ignore */
- (id)_initWithPatternImage:(CPImage)anImage
{
self = [super init];
if (self)
{
_patternImage = anImage;
_cssString = "url(\"" + [_patternImage filename] + "\")";
}
return self;
}
/*!
Returns the image being used as the pattern for the tile in this color.
*/
- (CPImage)patternImage
{
return _patternImage;
}
/*!
Returns the alpha component of this color.
*/
- (float)alphaComponent
{
return _components[3];
}
/*!
Returns the blue component of this color.
*/
- (float)blueComponent
{
return _components[2];
}
/*!
Returns the green component of this color.
*/
- (float)greenComponent
{
return _components[1];
}
/*!
Return the red component of this color.
*/
- (float)redComponent
{
return _components[0];
}
/*!
Returns the RGBA components of this color in an array.
The index values are ordered as:
<pre>
<b>Index</b> <b>Component</b>
0 Red
1 Green
2 Blue
3 Alpha
</pre>
*/
- (CPArray)components
{
return _components;
}
/*!
Returns a new color with the same RGB as the receiver but a new alpha component.
@param anAlphaComponent the alpha component for the new color
@return a new color object
*/
- (CPColor)colorWithAlphaComponent:(float)anAlphaComponent
{
var components = _components.slice();
components[components.length - 1] = anAlphaComponent;
return [[[self class] alloc] _initWithRGBA:components];
}
/*!
Returns an array with the HSB values for this color.
The index values are ordered as:
<pre>
<b>Index</b> <b>Component</b>
0 Hue
1 Saturation
2 Brightness
</pre>
*/
- (CPArray)hsbComponents
{
var red = ROUND(_components[_redComponent] * 255.0),
green = ROUND(_components[_greenComponent] * 255.0),
blue = ROUND(_components[_blueComponent] * 255.0);
var max = MAX(red, green, blue),
min = MIN(red, green, blue),
delta = max - min;
var brightness = max / 255.0,
saturation = (max != 0) ? delta / max : 0;
var hue;
if(saturation == 0)
hue = 0;
else
{
var rr = (max - red) / delta;
var gr = (max - green) / delta;
var br = (max - blue) / delta;
if (red == max)
hue = br - gr;
else if (green == max)
hue = 2 + rr - br;
else
hue = 4 + gr - rr;
hue /= 6;
if (hue < 0)
hue++;
}
return [
ROUND(hue * 360.0),
ROUND(saturation * 100.0),
ROUND(brightness * 100.0)
];
}
/*!
Returns the CSS representation of this color. The color will
be in one of the following forms:
<pre>
rgb(22,44,88)
rgba(22,44,88,0.5) // if there is an alpha
url("data:image/png;base64,BASE64ENCODEDDATA") // if there is a pattern image
</pre>
*/
- (CPString)cssString
{
return _cssString;
}
/*!
Returns a 6 character long hex string of this color.
*/
- (CPString)hexString
{
return rgbToHex([self redComponent], [self greenComponent], [self blueComponent])
}
- (BOOL)isEqual:(CPColor)aColor
{
if (!aColor)
return NO;
if (aColor === self)
return YES;
return [aColor isKindOfClass:CPColor] && [aColor cssString] === [self cssString];
}
- (CPString)description
{
return [super description]+" "+[self cssString];
}
@end
@implementation CPColor (CoreGraphicsExtensions)
/*!
Set's the receiver to be the fill and stroke color in the current graphics context
*/
- (void)set
{
[self setFill];
[self setStroke];
}
/*!
Set's the receiver to be the fill color in the current graphics context
*/
- (void)setFill
{
var ctx = [[CPGraphicsContext currentContext] graphicsPort];
CGContextSetFillColor(ctx, self);
}
/*!
Set's the receiver to be the stroke color in the current graphics context
*/
- (void)setStroke
{
var ctx = [[CPGraphicsContext currentContext] graphicsPort];
CGContextSetStrokeColor(ctx, self);
}
@end
@implementation CPColor (Debugging)
+ (CPColor)randomColor
{
return [CPColor colorWithRed:RAND() green:RAND() blue:RAND() alpha:1.0];
}
@end
var CPColorComponentsKey = @"CPColorComponentsKey",
CPColorPatternImageKey = @"CPColorPatternImageKey";
@implementation CPColor (CPCoding)
/*!
Initializes this color from the data archived in a coder.
@param aCoder the coder from which the color will be loaded
*/
- (id)initWithCoder:(CPCoder)aCoder
{
if ([aCoder containsValueForKey:CPColorPatternImageKey])
return [self _initWithPatternImage:[aCoder decodeObjectForKey:CPColorPatternImageKey]];
return [self _initWithRGBA:[aCoder decodeObjectForKey:CPColorComponentsKey]];
}
/*!
Archives this color into a coder.
@param aCoder the coder into which the color will be archived.
*/
- (void)encodeWithCoder:(CPCoder)aCoder
{
if (_patternImage)
[aCoder encodeObject:_patternImage forKey:CPColorPatternImageKey];
else
[aCoder encodeObject:_components forKey:CPColorComponentsKey];
}
@end
var hexCharacters = "0123456789ABCDEF";
/*!
Used for the CPColor \c +colorWithHexString: implementation
@ignore
@class CPColor
@return an array of rgb components
*/
function hexToRGB(hex)
{
if ( hex.length == 3 )
hex = hex.charAt(0) + hex.charAt(0) + hex.charAt(1) + hex.charAt(1) + hex.charAt(2) + hex.charAt(2);
if(hex.length != 6)
return null;
hex = hex.toUpperCase();
for(var i=0; i<hex.length; i++)
if(hexCharacters.indexOf(hex.charAt(i)) == -1)
return null;
var red = (hexCharacters.indexOf(hex.charAt(0)) * 16 + hexCharacters.indexOf(hex.charAt(1))) / 255.0;
var green = (hexCharacters.indexOf(hex.charAt(2)) * 16 + hexCharacters.indexOf(hex.charAt(3))) / 255.0;
var blue = (hexCharacters.indexOf(hex.charAt(4)) * 16 + hexCharacters.indexOf(hex.charAt(5))) / 255.0;
return [red, green, blue, 1.0];
}
function integerToBytes(integer, length) {
if (!length)
length = (integer == 0) ? 1 : Math.round((Math.log(integer)/Math.log(2))/8+0.5);
var bytes = new Array(length);
for (var i = length-1; i >= 0; i--) {
bytes[i] = integer & 255;
integer = integer >> 8
}
return bytes;
}
function rgbToHex(r,g,b) {
return byteToHex(r) + byteToHex(g) + byteToHex(b);
}
function byteToHex(n) {
if (!n || isNaN(n)) return "00";
n = ROUND(MIN(255,MAX(0,256*n)));
return hexCharacters.charAt((n - n % 16) / 16) +
hexCharacters.charAt(n % 16);
}
// Toll-Free bridge CPColor to CGColor.
//CGColor.prototype.isa = CPColor;
//[CPColor initialize];
//http://dev.mootools.net/browser/trunk/Source/Utilities/Color.js?rev=1184