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cappuccino/AppKit/CoreGraphics/CGContextText.j
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/*
* CGContextText.j
* CoreText
*
* Created by Nicholas Small.
* Copyright 2011, 280 North, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
kCGTextFill = 0;
kCGTextStroke = 1;
kCGTextFillStroke = 2;
kCGTextInvisible = 3;
function CGContextGetTextMatrix(/* CGContext */ aContext)
{
return aContext._textMatrix;
}
function CGContextSetTextMatrix(/* CGContext */ aContext, /* CGAffineTransform */ aTransform)
{
aContext._textMatrix = aTransform;
}
function CGContextGetTextPosition(/* CGContext */ aContext)
{
return aContext._textPosition || _CGPointMakeZero();
}
function CGContextSetTextPosition(/* CGContext */ aContext, /* float */ x, /* float */ y)
{
aContext._textPosition = CGPointMake(x, y);
}
function CGContextGetFont(/* CGContext */ aContext)
{
return aContext._CPFont;
}
function CGContextSelectFont(/* CGContext */ aContext, /* CPFont */ aFont)
{
aContext.font = [aFont cssString];
aContext._CPFont = aFont;
}
function CGContextSetTextDrawingMode(/* CGContext */ aContext, /* CGTextDrawingMode */ aMode)
{
aContext._textDrawingMode = aMode;
}
function CGContextShowText(/* CGContext */ aContext, /* CPString */ aString)
{
CGContextShowTextAtPoint(aContext, aContext._textPosition.x, aContext._textPosition.y, aString);
}
function CGContextShowTextAtPoint(/* CGContext */ aContext, /* float */ x, /* float */ y, /* CPString */ aString)
{
aContext.textBaseline = @"middle";
aContext.textAlign = @"left";
var mode = aContext._textDrawingMode;
if (!mode && mode !== 0)
mode = kCGTextFill;
var width = aContext.measureText(aString).width;
if (mode === kCGTextFill || mode === kCGTextFillStroke)
aContext.fillText(aString, x, y);
if (mode === kCGTextStroke || mode === kCGTextFillStroke)
aContext.strokeText(aString, x, y);
aContext._textPosition = CGPointMake(x + width, y);
}
// FIXME: these are hacks that override the default behavior.
function CGContextSetFillColor(/* CGContext */ aContext, /* CPColor */ aColor)
{
aContext.fillStyle = [aColor cssString];
aContext._CPColor = aColor;
}
function CGContextGetFillColor(/* CGContext */ aContext)
{
return aContext._CPColor;
}