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cappuccino/AppKit/CPString+Additions.j
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/*
* CPString+Additions.j
* AppKit
*
* Created by Randy Luecke
* Copyright 2011, RCLConcepts, LLC.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
AppKit adds two methods to the CPString class to support drawing string directly in an CPView.
AppKit also adds similar methods to CPAttributedString.
The two drawing methods draw a string object with a single set of attributes that apply to the entire string.
To draw a string with multiple attributes, such as multiple text fonts, you must use an attributed string.
*/
@implementation CPString (AppKitAdditions)
/*!
Draws a string in the current graphics context.
This method applies the attributes to the entier string
and displays it on a single "infinately long" line.
@param aPoint - The starting point to draw the string
@param attributes - the dictionary of attributes to apply to the string
*/
- (void)drawAtPoint:(CGPoint)aPoint withAttributes:(CPDictionary)attributes
{
var context = [[CPGraphicsContext currentContext] graphicsPort],
run = _CTRunCreate([self copy], attributes);
CGContextSetTextPosition(context, aPoint.x, aPoint.y);
CTRunDraw(run, context, nil);
}
/*!
Draws a string in the current graphics context.
This method applies the attributes to the entier string
and displays it within the given rect.
@param aRect - The rect for which the string should be drawn into
@param attributes - the dictionary of attributes to apply to the string
*/
- (void)drawInRect:(CGRect)aRect withAttributes:(CPDictionary)attributes
{
var context = [[CPGraphicsContext currentContext] graphicsPort],
string = [[CPAttributedString alloc] initWithString:self attributes:attributes];
frameSetter = CTFramesetterCreateWithAttributedString(string),
path = CGPathCreateMutable();
CGPathAddRect(path, nil, aRect);
var frame = CTFramesetterCreateFrame(frameSetter, CPMakeRange(0, [string length]), path, nil);
CTFrameDraw(frame, context);
}
@end