Files
cappuccino/Tests/Manual/CPAnimationContextTest/AppController.j
T

641 lines
21 KiB
Plaintext

/*
* AppController.j
* CPAnimationContextTest
*
* Created by You on June 28, 2017.
* Copyright 2017, Your Company All rights reserved.
*/
@import <Foundation/Foundation.j>
@import <AppKit/AppKit.j>
@import <AppKit/CAKeyframeAnimation.j>
@import <AppKit/CAAnimationGroup.j>
#define UIAssert(a) [self markTest:_cmd didPass:a];
// A new custom view class to draw the animation path.
@implementation PathView : CPView
{
CPBezierPath _path;
}
- (void)setPath:(CPBezierPath)aPath
{
_path = aPath;
[self setNeedsDisplay:YES];
}
- (void)drawRect:(CGRect)aRect
{
if (_path)
{
[[CPColor lightGrayColor] set];
[_path setLineWidth:2.0];
// Use a dashed line to make it clearer it's a guide
var dashes = [2, 3];
[_path setLineDash:dashes count:2 phase:0];
[_path stroke];
}
}
@end
@implementation AppController : CPObject
{
CPWindow theWindow;
CPView _testView; // A view to animate for our new tests
PathView _pathView; // A view to draw the animation path
CGRect _initialTestViewFrame;
id allLabels; // An array of labels to show test results
}
- (void)applicationDidFinishLaunching:(CPNotification)aNotification
{
theWindow = [[CPWindow alloc] initWithContentRect:CGRectMakeZero() styleMask:CPBorderlessBridgeWindowMask];
var contentView = [theWindow contentView];
[theWindow orderFront:self];
// Create a view to draw the intended animation path.
_pathView = [[PathView alloc] initWithFrame:[contentView bounds]];
[_pathView setAutoresizingMask:CPViewWidthSizable | CPViewHeightSizable];
[contentView addSubview:_pathView];
// Create a view that we can animate for the new tests.
_initialTestViewFrame = CGRectMake(390, 450, 50, 50);
_testView = [[CPView alloc] initWithFrame:_initialTestViewFrame];
[_testView setBackgroundColor:[CPColor blueColor]];
[contentView addSubview:_testView]; // Add it on top of the path view
// [_pathView setFrameOrigin:_initialTestViewFrame.origin];
[self setup];
}
- (void)cleanupAfterAnimation
{
[_pathView setPath:nil];
// Animate the test view back to its starting position.
var animation = [[CPViewAnimation alloc] initWithViewAnimations:[@{
CPViewAnimationTargetKey:_testView,
CPViewAnimationStartFrameKey:[_testView frame],
CPViewAnimationEndFrameKey:_initialTestViewFrame
}]];
[animation setAnimationCurve:CPAnimationLinear];
[animation setDuration:0.1];
[animation startAnimation];
}
- (void)setup
{
var methods = class_copyMethodList([self class]);
var testMethodCount = 0;
allLabels = [];
[methods enumerateObjectsUsingBlock:function(meth, _)
{
var method_name = method_getName(meth);
if ([method_name hasPrefix:@"test"])
{
var yPos = 10 + 35 * testMethodCount;
var runButton = [[CPButton alloc] initWithFrame:CGRectMake(10, yPos, 0, 32)];
[runButton setTitle:unCamelCase(method_name)];
[runButton setTarget:self];
[runButton setAction:CPSelectorFromString(method_name)];
[[theWindow contentView] addSubview:runButton];
[runButton sizeToFit];
var label = [[CPTextField alloc] initWithFrame:CGRectMake(CGRectGetMaxX([runButton frame]) + 10, yPos, 200, 32)];
[label setIdentifier:method_name];
[label setFont:[CPFont systemFontOfSize:16]];
[label setStringValue:@"………"];
[[theWindow contentView] addSubview:label];
[allLabels addObject:label];
testMethodCount++;
}
}];
// Add a reset button that clears the view and labels
var resetButton = [[CPButton alloc] initWithFrame:CGRectMake(10, 10 + 35 * testMethodCount, 0, 32)];
[resetButton setTitle:@"Reset"];
[resetButton setTarget:self];
[resetButton setAction:@selector(reset:)];
[[theWindow contentView] addSubview:resetButton];
[resetButton sizeToFit];
}
- (void)reset:(id)sender
{
[_testView setFrame:_initialTestViewFrame];
[_pathView setPath:nil];
[allLabels enumerateObjectsUsingBlock:function(label) {
[label setTextColor:[CPColor blackColor]];
[label setStringValue:@"………"];
}];
}
- (void)markTest:(CPString)testSelector didPass:(BOOL)passed
{
[[[theWindow contentView] subviews] enumerateObjectsUsingBlock:function(aView, idx, stop)
{
if ([aView identifier] == testSelector)
{
[aView setTextColor:passed ? [CPColor greenColor]: [CPColor redColor]];
[aView setStringValue:(passed ? @"Passed" : "Failed")];
}
}];
}
- (void)testPathAnimation:(id)sender
{
[_testView setFrame:_initialTestViewFrame];
// 1. Define the desired trajectory for the view's ORIGIN.
var startOrigin = _initialTestViewFrame.origin;
var endOrigin = CGPointMake(startOrigin.x + 200, startOrigin.y - 300);
var control1Origin = CGPointMake(startOrigin.x - 100, startOrigin.y);
var control2Origin = CGPointMake(endOrigin.x + 100, endOrigin.y + 100);
// 2. Calculate the path for the view's CENTER. This path is used for BOTH
// the visual guide and the animation data.
var offsetX = _initialTestViewFrame.size.width / 2.0;
var offsetY = _initialTestViewFrame.size.height / 2.0;
var startCenter = CGPointMake(startOrigin.x + offsetX, startOrigin.y + offsetY);
var endCenter = CGPointMake(endOrigin.x + offsetX, endOrigin.y + offsetY);
var control1Center = CGPointMake(control1Origin.x + offsetX, control1Origin.y + offsetY);
var control2Center = CGPointMake(control2Origin.x + offsetX, control2Origin.y + offsetY);
var centerPath = [CPBezierPath bezierPath];
[centerPath moveToPoint:startCenter];
[centerPath curveToPoint:endCenter
controlPoint1:control1Center
controlPoint2:control2Center];
// 3. Set the visual guide and the animation path.
[_pathView setPath:centerPath];
var pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"frameOrigin"];
[pathAnimation setPath:centerPath]; // The system uses this path for the CENTER.
[pathAnimation setDuration:2.0];
[pathAnimation setCalculationMode:kCAAnimationPaced];
[pathAnimation setRotationMode:kCAAnimationRotateAuto];
[CPAnimationContext beginGrouping];
var context = [CPAnimationContext currentContext];
[context setDuration:2.0];
[context setCompletionHandler:function()
{
var finalOrigin = [_testView frame].origin;
var passed = (Math.abs(finalOrigin.x - endOrigin.x) < 1 && Math.abs(finalOrigin.y - endOrigin.y) < 1);
[self markTest:_cmd didPass:passed];
[self performSelector:@selector(cleanupAfterAnimation) withObject:nil afterDelay:0.5];
}];
// 4. Associate the animation with 'frameOrigin' and trigger it with 'setFrameOrigin:'.
[_testView setAnimations:[CPDictionary dictionaryWithObject:pathAnimation forKey:@"frameOrigin"]];
[[_testView animator] setFrameOrigin:endOrigin];
[CPAnimationContext endGrouping];
}
- (void)testDiscreteAnimation:(id)sender
{
[_testView setFrame:_initialTestViewFrame];
// 1. Define origin points.
var p1Origin = _initialTestViewFrame.origin;
var p2Origin = CGPointMake(p1Origin.x + 100, p1Origin.y);
var p3Origin = CGPointMake(p1Origin.x + 100, p1Origin.y - 100);
var endOrigin = CGPointMake(p1Origin.x, p1Origin.y - 100);
// 2. Create the visual guide based on the center.
var offsetX = _initialTestViewFrame.size.width / 2.0;
var offsetY = _initialTestViewFrame.size.height / 2.0;
var visualPath = [CPBezierPath bezierPath];
[visualPath moveToPoint:CGPointMake(p1Origin.x + offsetX, p1Origin.y + offsetY)];
[visualPath lineToPoint:CGPointMake(p2Origin.x + offsetX, p2Origin.y + offsetY)];
[visualPath lineToPoint:CGPointMake(p3Origin.x + offsetX, p3Origin.y + offsetY)];
[visualPath lineToPoint:CGPointMake(endOrigin.x + offsetX, endOrigin.y + offsetY)];
// [_pathView setFrameOrigin:_initialTestViewFrame.origin];
[_pathView setPath:visualPath];
// 3. The animation uses the origin values directly.
var discreteAnimation = [CAKeyframeAnimation animationWithKeyPath:@"frameOrigin"];
[discreteAnimation setValues:[p1Origin, p2Origin, p3Origin, endOrigin]];
[discreteAnimation setKeyTimes:[0, 0.33, 0.66, 1.0]];
[discreteAnimation setCalculationMode:kCAAnimationDiscrete];
[CPAnimationContext beginGrouping];
var context = [CPAnimationContext currentContext];
[context setDuration:2.0];
[context setCompletionHandler:function()
{
var finalOrigin = [_testView frame].origin;
var passed = (Math.abs(finalOrigin.x - endOrigin.x) < 1 && Math.abs(finalOrigin.y - endOrigin.y) < 1);
[self markTest:_cmd didPass:passed];
[self performSelector:@selector(cleanupAfterAnimation) withObject:nil afterDelay:0.5];
}];
[_testView setAnimations:[CPDictionary dictionaryWithObject:discreteAnimation forKey:@"frameOrigin"]];
[[_testView animator] setFrameOrigin:endOrigin];
[CPAnimationContext endGrouping];
}
- (void)testPathAnimationWithAutoReverseRotation:(id)sender
{
[_testView setFrame:_initialTestViewFrame];
// 1. Define origin trajectory.
var startOrigin = _initialTestViewFrame.origin;
var endOrigin = CGPointMake(startOrigin.x + 300, startOrigin.y - 150);
// 2. Calculate the corresponding center trajectory.
var offsetX = _initialTestViewFrame.size.width / 2.0;
var offsetY = _initialTestViewFrame.size.height / 2.0;
var startCenter = CGPointMake(startOrigin.x + offsetX, startOrigin.y + offsetY);
var endCenter = CGPointMake(endOrigin.x + offsetX, endOrigin.y + offsetY);
var centerPath = [CPBezierPath bezierPath];
[centerPath moveToPoint:startCenter];
[centerPath lineToPoint:endCenter];
// 3. Use the center path for the guide and the animation data.
[_pathView setPath:centerPath];
var pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"frameOrigin"];
[pathAnimation setPath:centerPath];
[pathAnimation setRotationMode:kCAAnimationRotateAutoReverse];
[CPAnimationContext beginGrouping];
var context = [CPAnimationContext currentContext];
[context setDuration:2.0];
[context setCompletionHandler:function()
{
var finalOrigin = [_testView frame].origin;
var passed = (Math.abs(finalOrigin.x - endOrigin.x) < 1 && Math.abs(finalOrigin.y - endOrigin.y) < 1);
[self markTest:_cmd didPass:passed];
[self performSelector:@selector(cleanupAfterAnimation) withObject:nil afterDelay:0.5];
}];
// 4. Trigger by setting the final origin.
[_testView setAnimations:[CPDictionary dictionaryWithObject:pathAnimation forKey:@"frameOrigin"]];
[[_testView animator] setFrameOrigin:endOrigin];
[CPAnimationContext endGrouping];
}
- (void)testCompletionHandlerWithoutAnimator
{
var completions = @[];
[CPAnimationContext beginGrouping];
var context = [CPAnimationContext currentContext];
[context setDuration:0.01];
[context setCompletionHandler:function()
{
[completions addObject:@"done"];
UIAssert([completions isEqualToArray:@["done"]]);
}];
[CPAnimationContext endGrouping];
}
- (void)testCompletionHandlerWithoutAnimatorWithGrouping
{
var completions = @[];
[CPAnimationContext beginGrouping];
var context = [CPAnimationContext currentContext];
[context setDuration:0.01];
[context setCompletionHandler:function()
{
[completions addObject:@"done"];
UIAssert([completions isEqualToArray:@["done"]]);
}];
[CPAnimationContext endGrouping];
}
- (void)testCompletionHandlerWithoutAnimatorWithGrouping2
{
var completions = @[];
// This test relies on the auto-flushing behavior of the runloop for a single-level context.
// The reference shows that if the stack count is 1, the observer will flush it.
// However, to make it a reliable, self-contained test, we manually group and end.
// The original test's logic about inheritance is tested this way: the outer group's
// completion handler should fire, but the inner group (which inherits duration but not the handler) should not.
[CPAnimationContext beginGrouping];
var outerContext = [CPAnimationContext currentContext];
[outerContext setDuration:0.01];
[outerContext setCompletionHandler:function()
{
[completions addObject:@"done"];
UIAssert([completions isEqualToArray:@["done"]]);
}];
// Inner group
[CPAnimationContext beginGrouping];
[CPAnimationContext endGrouping];
[CPAnimationContext endGrouping];
}
- (void)testCompletionHandlerAnimatorMethodNotAnimating:(id)sender
{
var completions = @[];
[CPAnimationContext beginGrouping];
var context = [CPAnimationContext currentContext];
[context setDuration:0.01];
[context setCompletionHandler:function()
{
[completions addObject:@"done"];
UIAssert([completions isEqualToArray:@["done"]]);
}];
[[sender animator] setObjectValue:[sender objectValue]];
[CPAnimationContext endGrouping];
}
- (void)testCompletionHandlerViewNotMoving:(id)sender
{
var completions = @[];
[CPAnimationContext beginGrouping];
var context = [CPAnimationContext currentContext];
[context setDuration:0.01];
[context setCompletionHandler:function()
{
[completions addObject:@"done"];
UIAssert([completions isEqualToArray:@["done"]]);
}];
[[sender animator] setFrame:[sender frame]];
[CPAnimationContext endGrouping];
}
- (void)testSetCompletionHandler:(id)sender
{
var completions = @[];
[CPAnimationContext beginGrouping];
var context = [CPAnimationContext currentContext];
[context setDuration:0.01];
[context setCompletionHandler:function()
{
// This handler should be replaced and never called.
UIAssert(NO);
}];
// Set the handler again, which should replace the first one.
[context setCompletionHandler:function()
{
[completions addObject:@"done"];
UIAssert([completions isEqualToArray:@["done"]]);
}];
[[sender animator] setFrame:[sender frame]];
[CPAnimationContext endGrouping];
}
- (void)testGroupAnimation:(id)sender
{
// Reset state
[_testView setFrame:_initialTestViewFrame];
[_testView setAlphaValue:1.0];
[_pathView setPath:nil]; // Clear the path view as we aren't using it here
// Ensure the view is layer-backed.
// Without this, [_testView layer] returns nil.
[_testView setWantsLayer:YES];
var layer = [_testView layer];
// 1. Define the start and end positions
// CALayer 'position' corresponds to the center of the view (anchorPoint 0.5,0.5)
var startPos = [layer position];
// Safety check in case layer creation failed (though setWantsLayer:YES should ensure it)
if (!startPos) startPos = CGPointMake(0,0);
var endPos = CGPointMake(startPos.x + 150, startPos.y + 50);
// 2. Create a Position Animation
var moveAnim = [CABasicAnimation animationWithKeyPath:@"position"];
[moveAnim setFromValue:startPos];
[moveAnim setToValue:endPos];
[moveAnim setDuration:1.0];
// 3. Create an Opacity Animation
var fadeAnim = [CABasicAnimation animationWithKeyPath:@"opacity"];
[fadeAnim setFromValue:1.0];
[fadeAnim setToValue:0.25];
[fadeAnim setDuration:1.0];
// 4. Group them
// This tests the recursive logic in CAAnimationGroup and the timer logic in CALayer
var group = [CAAnimationGroup group];
[group setAnimations:[moveAnim, fadeAnim]];
[group setDuration:1.0];
// 5. Run the animation on the layer
[layer addAnimation:group forKey:@"groupTest"];
// 6. Verify results after the animation completes (1.0s duration + 0.1s buffer)
[self performSelector:@selector(_verifyGroupAnimation:) withObject:endPos afterDelay:1.1];
}
- (void)_verifyGroupAnimation:(CGPoint)expectedPos
{
var layer = [_testView layer],
currentPos = [layer position],
currentOpacity = [layer opacity];
// Allow for small floating point differences
var posPassed = (Math.abs(currentPos.x - expectedPos.x) < 1.0 && Math.abs(currentPos.y - expectedPos.y) < 1.0);
var opacityPassed = (Math.abs(currentOpacity - 0.25) < 0.05);
[self markTest:@selector(testGroupAnimation:) didPass:(posPassed && opacityPassed)];
// Reset for next test
[self performSelector:@selector(cleanupAfterAnimation) withObject:nil afterDelay:0.5];
}
- (void)testManualRotation:(id)sender
{
// 1. Cleanup previous test view
if (_testView)
[_testView removeFromSuperview];
// 2. Setup the RotatableView
// View is 100x100, but the blue box drawn inside is 70x70 to allow room to spin.
var frame = CGRectMake(390, 450, 100, 100);
_testView = [[RotatableView alloc] initWithFrame:frame];
[[theWindow contentView] addSubview:_testView];
// Ensure layer-backed so we have a layer to animate
[_testView setWantsLayer:YES];
var layer = [_testView layer];
// 3. Define the Animation
// Animation is performed on _testView
[layer setDelegate:_testView];
var rotationAnim = [CABasicAnimation animationWithKeyPath:@"angle"];
// Rotate 360 degrees (2 * PI)
[rotationAnim setFromValue:0.0];
[rotationAnim setToValue:2 * PI];
[rotationAnim setDuration:2.0];
// Use an easing function for smooth start/stop
[rotationAnim setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
// 4. Add to Layer
[layer addAnimation:rotationAnim forKey:@"rotateTest"];
// 5. Verify results after animation
[self performSelector:@selector(_verifyRotation:) withObject:nil afterDelay:2.1];
}
- (void)_verifyRotation:(id)sender
{
var layer = [_testView layer];
var endAngle = [layer angle];
// Check if we reached approx 2*PI (6.28)
var passed = (Math.abs(endAngle - (2 * PI)) < 0.1);
[self markTest:@selector(testManualRotation:) didPass:passed];
// Reset view
[self performSelector:@selector(cleanupAfterAnimation) withObject:nil afterDelay:0.5];
}
@end
/*
A custom view that draws a box with a line in it.
We draw the box smaller than the view bounds to prevent clipping during rotation.
*/
@implementation RotatableView : CPView
{
float _angle;
}
- (void)initWithFrame:(CGRect)aFrame
{
self = [super initWithFrame:aFrame];
_angle = 0;
return self;
}
- (void)setAngle:(float)anAngle
{
_angle = anAngle;
[self display];
}
- (float)angle
{
return _angle;
}
- (void)drawRect:(CGRect)aRect
{
var context = [[CPGraphicsContext currentContext] graphicsPort],
bounds = [self bounds],
cx = CGRectGetWidth(bounds) / 2.0,
cy = CGRectGetHeight(bounds) / 2.0;
// 1. Clear Context
CGContextClearRect(context, bounds);
// 2. Precompute Trig
var cosA = Math.cos(_angle),
sinA = Math.sin(_angle);
/*
Helper closure to transform a local point (x,y) relative to center
into global view coordinates.
*/
var getPoint = function(localX, localY)
{
// Rotation Matrix:
// x' = x*cos - y*sin
// y' = x*sin + y*cos
var rotX = localX * cosA - localY * sinA;
var rotY = localX * sinA + localY * cosA;
// Translate back to view center
return CGPointMake(cx + rotX, cy + rotY);
};
// --- DRAW BLUE SQUARE (70x70) ---
var s = 35.0; // half size
// Calculate the 4 corners manually
var p1 = getPoint(-s, -s); // Top-Left
var p2 = getPoint( s, -s); // Top-Right
var p3 = getPoint( s, s); // Bottom-Right
var p4 = getPoint(-s, s); // Bottom-Left
CGContextBeginPath(context);
CGContextMoveToPoint(context, p1.x, p1.y);
CGContextAddLineToPoint(context, p2.x, p2.y);
CGContextAddLineToPoint(context, p3.x, p3.y);
CGContextAddLineToPoint(context, p4.x, p4.y);
CGContextClosePath(context);
[[CPColor greenColor] setFill];
CGContextFillPath(context);
// --- DRAW RED MARKER (Top-Left Corner) ---
// A 20x20 square in the top-left of the blue box
// Local coords relative to center: x from -35 to -15, y from -35 to -15
var r1 = getPoint(-35, -35);
var r2 = getPoint(-15, -35);
var r3 = getPoint(-15, -15);
var r4 = getPoint(-35, -15);
CGContextBeginPath(context);
CGContextMoveToPoint(context, r1.x, r1.y);
CGContextAddLineToPoint(context, r2.x, r2.y);
CGContextAddLineToPoint(context, r3.x, r3.y);
CGContextAddLineToPoint(context, r4.x, r4.y);
CGContextClosePath(context);
[[CPColor redColor] setFill];
CGContextFillPath(context);
// --- DRAW WHITE POINTER LINE ---
// Line from Center (0,0) to Right Edge (35, 0)
var lineStart = getPoint(0, 0);
var lineEnd = getPoint(35, 0);
CGContextBeginPath(context);
CGContextMoveToPoint(context, lineStart.x, lineStart.y);
CGContextAddLineToPoint(context, lineEnd.x, lineEnd.y);
[[CPColor whiteColor] setStroke];
CGContextSetLineWidth(context, 3.0);
CGContextStrokePath(context);
}
@end
var unCamelCase = function(aString)
{
// insert a space before all caps
return aString.replace(/([A-Z])/g, ' $1')
// uppercase the first character
.replace(/^./, function(str){ return str.toUpperCase(); });
};