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cappuccino/AppKit/CPStepper.j
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/*
* CPStepper.j
* AppKit
*
* Created by Antoine Mercadal
* Copyright 2009, Antoine Mercadal
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
@import <AppKit/CPControl.j>
@import <AppKit/CPButton.j>
@import <AppKit/CPTextField.j>
var CPStepperButtonsSize = CPSizeMake(19, 13);
/*! CPStepper is an implementation of Cocoa NSStepper.
This control display a two part button that can be used to increase or decrease a value with a given interval.
*/
@implementation CPStepper: CPControl
{
BOOL _valueWraps @accessors(property=valueWraps);
int _increment @accessors(property=increment);
int _maxValue @accessors(property=maxValue);
int _minValue @accessors(property=minValue);
_CPContinuousButton _buttonDown;
_CPContinuousButton _buttonUp;
}
#pragma mark -
#pragma mark Initialization
/*! Initializes a CPStepper with given values
@param aValue the initial value of the CPStepper
@param minValue the minimal acceptable value of the stepper
@param maxValue the maximal acceptable value of the stepper
@return Initialized CPStepper
*/
+ (CPStepper)stepperWithInitialValue:(float)aValue minValue:(float)aMinValue maxValue:(float)aMaxValue
{
var stepper = [[CPStepper alloc] initWithFrame:CPRectMake(0, 0, 19, 25)];
[stepper setDoubleValue:aValue];
[stepper setMinValue:aMinValue];
[stepper setMaxValue:aMaxValue];
return stepper;
}
/*! Initializes a CPStepper with default values:
- minValue = 0.0
- maxValue = 59.0
- value = 0.0
@return Initialized CPStepper
*/
+ (CPStepper)stepper
{
return [CPStepper stepperWithInitialValue:0.0 minValue:0.0 maxValue:59.0];
}
/*! Initializes the CPStepper
@param aFrame the frame of the control
@return initialized CPStepper
*/
- (id)initWithFrame:(CGRect)aFrame
{
if (self = [super initWithFrame:aFrame])
{
_maxValue = 59.0;
_minValue = 0.0;
_increment = 1.0;
_valueWraps = YES;
[self setDoubleValue:0.0];
_buttonUp = [[_CPContinuousButton alloc] initWithFrame:CPRectMake(aFrame.size.width - CPStepperButtonsSize.width, 0, CPStepperButtonsSize.width, CPStepperButtonsSize.height)];
[_buttonUp setContinuous:YES];
[_buttonUp setTarget:self];
[_buttonUp setAction:@selector(_buttonDidClick:)];
[_buttonUp setAutoresizingMask:CPViewNotSizable];
[self addSubview:_buttonUp];
_buttonDown = [[_CPContinuousButton alloc] initWithFrame:CPRectMake(aFrame.size.width - CPStepperButtonsSize.width, CPStepperButtonsSize.height, CPStepperButtonsSize.width, CPStepperButtonsSize.height - 1)];
[_buttonDown setContinuous:YES];
[_buttonDown setTarget:self];
[_buttonDown setAction:@selector(_buttonDidClick:)];
[_buttonDown setAutoresizingMask:CPViewNotSizable];
[self addSubview:_buttonDown];
[self setNeedsLayout];
}
return self;
}
#pragma mark -
#pragma mark Superclass overrides
/*! set if the CPStepper is enabled or not
@param shouldEnabled BOOL that define if stepper is enabled or not.
*/
- (void)setEnabled:(BOOL)shouldEnabled
{
[super setEnabled:shouldEnabled];
[_buttonUp setEnabled:shouldEnabled];
[_buttonDown setEnabled:shouldEnabled];
}
/*! set the frame of the CPStepper and check if width is not smaller than theme min-size
@param aFrame the frame
*/
- (void)setFrame:(CGRect)aFrame
{
if (aFrame.size.width >= CGRectGetWidth(aFrame))
[super setFrame:aFrame];
}
/*! @ignore
*/
- (void)layoutSubviews
{
[_buttonUp setValue:[self valueForThemeAttribute:@"bezel-color-up-button" inState:CPThemeStateBordered] forThemeAttribute:@"bezel-color" inState:CPThemeStateBordered];
[_buttonUp setValue:[self valueForThemeAttribute:@"bezel-color-up-button" inState:CPThemeStateBordered | CPThemeStateDisabled] forThemeAttribute:@"bezel-color" inState:CPThemeStateBordered | CPThemeStateDisabled];
[_buttonUp setValue:[self valueForThemeAttribute:@"bezel-color-up-button" inState:CPThemeStateBordered | CPThemeStateHighlighted] forThemeAttribute:@"bezel-color" inState:CPThemeStateBordered | CPThemeStateHighlighted];
[_buttonDown setValue:[self valueForThemeAttribute:@"bezel-color-down-button" inState:CPThemeStateBordered] forThemeAttribute:@"bezel-color" inState:CPThemeStateBordered];
[_buttonDown setValue:[self valueForThemeAttribute:@"bezel-color-down-button" inState:CPThemeStateBordered | CPThemeStateDisabled] forThemeAttribute:@"bezel-color" inState:CPThemeStateBordered | CPThemeStateDisabled];
[_buttonDown setValue:[self valueForThemeAttribute:@"bezel-color-down-button" inState:CPThemeStateBordered | CPThemeStateHighlighted] forThemeAttribute:@"bezel-color" inState:CPThemeStateBordered | CPThemeStateHighlighted];
}
/*! set if CPStepper should autorepeat
@param shouldAutoRepeat if YES, the first mouse down does one increment (decrement) and, after each delay of 0.5 seconds
*/
- (void)setAutorepeat:(BOOL)shouldAutoRepeat
{
[_buttonUp setContinuous:shouldAutoRepeat];
[_buttonDown setContinuous:shouldAutoRepeat];
}
/*! set the current value of the stepper
@param aValue a float contaning the value
*/
- (void)setDoubleValue:(float)aValue
{
if (aValue > _maxValue)
[super setDoubleValue:_valueWraps ? _minValue : _maxValue];
else if (aValue < _minValue)
[super setDoubleValue:_valueWraps ? _maxValue : _minValue];
else
[super setDoubleValue:aValue];
}
#pragma mark -
#pragma mark Actions
/*! @ignore
*/
- (IBAction)_buttonDidClick:(id)aSender
{
if (![self isEnabled])
return;
if (aSender == _buttonUp)
[self setDoubleValue:([self doubleValue] + _increment)];
else
[self setDoubleValue:([self doubleValue] - _increment)];
if (_target && _action && [_target respondsToSelector:_action])
[self sendAction:_action to:_target];
}
/*! @perform a programatic click on up button
@param aSender sender of the action
*/
- (IBAction)performClickUp:(id)aSender
{
[_buttonUp performClick:aSender];
}
/*! @perform a programatic click on down button
@param aSender sender of the action
*/
- (IBAction)performClickDown:(id)aSender
{
[_buttonDown performClick:aSender];
}
#pragma mark -
#pragma mark Theming
+ (CPString)defaultThemeClass
{
return @"stepper";
}
+ (id)themeAttributes
{
return [CPDictionary dictionaryWithObjects:[[CPNull null], [CPNull null]]
forKeys:[@"bezel-color-up-button", @"bezel-color-down-button"]];
}
@end
@implementation CPStepper (CPCodingCompliance)
- (id)initWithCoder:(CPCoder)aCoder
{
if (self = [super initWithCoder:aCoder])
{
_maxValue = [aCoder decodeObjectForKey:@"_maxValue"];
_minValue = [aCoder decodeObjectForKey:@"_minValue"];
_increment = [aCoder decodeObjectForKey:@"_increment"];
_buttonUp = [aCoder decodeObjectForKey:@"_buttonUp"];
_buttonDown = [aCoder decodeObjectForKey:@"_buttonDown"];
}
return self;
}
- (void)encodeWithCoder:(CPCoder)aCoder
{
[super encodeWithCoder:aCoder];
[aCoder encodeObject:_maxValue forKey:@"_maxValue"];
[aCoder encodeObject:_minValue forKey:@"_minValue"];
[aCoder encodeObject:_increment forKey:@"_increment"];
[aCoder encodeObject:_buttonUp forKey:@"_buttonUp"];
[aCoder encodeObject:_buttonDown forKey:@"_buttonDown"];
}
@end
/*! This is a subclass of CPButton that allows to send continuous action.
This may should be include in CPButton..
*/
@implementation _CPContinuousButton : CPButton
{
CPTimer _continuousDelayTimer;
CPTimer _continuousTimer;
float _periodicDelay;
float _periodicInterval;
}
- (void)initWithFrame:(CGRect)aFrame
{
if (self = [super initWithFrame:aFrame])
{
_periodicInterval = 0.05;
_periodicDelay = 0.5;
}
return self;
}
- (void)setPeriodicDelay:(float)aDelay interval:(float)anInterval
{
_periodicDelay = aDelay;
_periodicInterval = anInterval;
}
- (void)mouseDown:(CPEvent)anEvent
{
if ([self isContinuous])
{
_continuousDelayTimer = [CPTimer scheduledTimerWithTimeInterval:_periodicDelay callback: function()
{
if (!_continuousTimer)
_continuousTimer = [CPTimer scheduledTimerWithTimeInterval:_periodicInterval target:self selector:@selector(onContinousEvent:) userInfo:anEvent repeats:YES];
}
repeats:NO];
}
[super mouseDown:anEvent];
}
- (void)onContinousEvent:(CPTimer)aTimer
{
if (_target && _action && [_target respondsToSelector:_action])
[_target performSelector:_action withObject:self];
}
- (void)stopTracking:(CGPoint)lastPoint at:(CGPoint)aPoint mouseIsUp:(BOOL)mouseIsUp
{
[self invalidateTimers];
[super stopTracking:lastPoint at:aPoint mouseIsUp:mouseIsUp];
}
- (void)invalidateTimers
{
if (_continuousTimer)
{
[_continuousTimer invalidate];
_continuousTimer = nil;
}
if (_continuousDelayTimer)
{
[_continuousDelayTimer invalidate];
_continuousDelayTimer = nil;
}
}
@end
@implementation _CPContinuousButton (CPCodingCompliance)
- (id)initWithCoder:(CPCoder)aCoder
{
if (self = [super initWithCoder:aCoder])
{
_periodicDelay = [aCoder decodeObjectForKey:@"_periodicDelay"];
_periodicInterval = [aCoder decodeObjectForKey:@"_periodicInterval"];
}
return self;
}
- (void)encodeWithCoder:(CPCoder)aCoder
{
[super encodeWithCoder:aCoder];
[self invalidateTimers];
[aCoder encodeObject:_periodicDelay forKey:@"_periodicDelay"];
[aCoder encodeObject:_periodicInterval forKey:@"_periodicInterval"];
}
@end