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Previously, Cappuccino was using preprocessor macros internally for the CGPoint/Size/Rect/Inset/Affine functions, as well as for CPRange. These macros had the same name as the corresponding function, but began with _. The functions were actually defined using the macros.
The motivation behind using macros was to increase performance by reducing function calls. However, there were a number of problems with this approach:
- There was an artificial dichotomy between _CG macros and the corresponding CG functions. We never completely replaced CG function calls with _CG macros. In fact, they were often mixed up in the same file. There was an extra burden on the programmer to remember to use the macro instead of the function.
- If a method call was passed as an argument to a macro, performance could actually be significantly *worse* than a function call. For example, _CGGetRectMakeCopy([view frame]) would expand to `{ origin:{ x:[view frame].origin.x, y:[view frame].origin.y }, size:{ width:[view frame].size.width, height:[view frame].size.height } }`. So instead of a single objj_msgSend and a single simple function call, we ended up with 4 objj_msgSend calls, which are way more expensive than simple function calls.
- Because of this expansion problem, to use macros efficiently required us to remember to use variables for all macro parameters. This didn't happen, and shouldn't have to happen.
- Finally, with modern Javascript engines, function call overhead is so small that it really isn't worth using the macros.
This commit eliminates the _CGGeometry, CGAffineTransformation and CPRange macros and replaces them with function calls.
BREAKING CHANGE:
The macros are no longer available. They could only be used with compiled code, but if there is any user code that used them, they will have to be replaced with the corresponding functions.
336 lines
14 KiB
Plaintext
336 lines
14 KiB
Plaintext
/*
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* CGContextVML.j
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* AppKit
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*
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* Created by Francisco Tolmasky.
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* Copyright 2008, 280 North, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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var VML_TRUTH_TABLE = [ "f", "t"],
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VML_LINECAP_TABLE = [ "flat", "round", "square" ],
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VML_LINEJOIN_TABLE = [ "miter", "round", "bevel" ],
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VML_ELEMENT_TABLE = [ " m ", " l ", "qb", " c ", " x ", [" at ", " wa "]];
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var _CGBitmapGraphicsContextCreate = CGBitmapGraphicsContextCreate;
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function CGBitmapGraphicsContextCreate()
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{
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// The first time around, we have to set up our environment to support vml.
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document.namespaces.add("cg_vml_", "urn:schemas-microsoft-com:vml");
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document.createStyleSheet().cssText = "cg_vml_\\:*{behavior:url(#default#VML)}";
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CGBitmapGraphicsContextCreate = _CGBitmapGraphicsContextCreate;
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return _CGBitmapGraphicsContextCreate();
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}
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function CGContextSetFillColor(aContext, aColor)
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{
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if ([aColor patternImage])
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// Prefix a marker character to the string so we know it's a pattern image filename
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aContext.gState.fillStyle = "!" + [[aColor patternImage] filename];
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else
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aContext.gState.fillStyle = [aColor cssString];
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}
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// FIXME: aRect is ignored.
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function CGContextClearRect(aContext, aRect)
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{
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if (aContext.buffer != nil)
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aContext.buffer = "";
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else
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aContext.DOMElement.innerHTML = "";
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aContext.path = NULL;
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}
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var W = 10.0,
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H = 10.0,
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Z = 10.0,
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Z_2 = Z / 2.0;
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#define COORD(aCoordinate) (aCoordinate === 0.0 ? 0 : ROUND(Z * (aCoordinate) - Z_2))
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function CGContextDrawImage(aContext, aRect, anImage)
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{
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var string = "";
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if (anImage.buffer != nil)
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string = anImage.buffer;
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else
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{
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var ctm = aContext.gState.CTM,
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origin = CGPointApplyAffineTransform(aRect.origin, ctm),
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similarity = ctm.a == ctm.d && ctm.b == -ctm.c,
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vml = ["<cg_vml_:group coordsize=\"1,1\" coordorigin=\"0,0\" style=\"width:1;height:1;position:absolute"];
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/*if (similarity)
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{
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var angle = CGPointMake(1.0, 0.0);
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angle = CGPointApplyAffineTransform(angle, ctm);
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vml.push(";rotation:", ATAN2(angle.y - ctm.ty, angle.x - ctm.tx) * 180 / PI);
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}*/
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// Only create a filter if absolutely necessary. This actually
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// turns out to only be the case if our transform matrix is not
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// a similarity matrix, that is to say, the transform actually
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// morphs the shape beyond scaling and rotation.
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//if (!similarity && (ctm.a != 1.0 || ctm.b || ctm.c || ctm.d != 1.0))
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{
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var transformedRect = CGRectApplyAffineTransform(aRect, ctm);
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vml.push( ";padding:0 ", ROUND(CGRectGetMaxX(transformedRect)), "px ", ROUND(CGRectGetMaxY(transformedRect)),
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"px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",
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"M11='", ctm.a, "',M12='", ctm.c, "',M21='", ctm.b, "',M22='", ctm.d, "',",
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"Dx='", ROUND(origin.x), "', Dy='", ROUND(origin.y), "', sizingmethod='clip');");
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}
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//else
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// vml.push(";top:", ROUND(origin.y - 0.5), "px;left:", ROUND(origin.x - 0.5), "px;");
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vml.push( "\"><cg_vml_:image src=\"", anImage._image.src,
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"\" style=\"width:", CGRectGetWidth(aRect), "px;height:", CGRectGetHeight(aRect),
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"px;\"/></g_vml_:group>");
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string = vml.join("");
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}
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if (aContext.buffer != nil)
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aContext.buffer += string;
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else
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aContext.DOMElement.insertAdjacentHTML("BeforeEnd", string);
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}
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function CGContextDrawPath(aContext, aMode)
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{
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if (!aContext || CGPathIsEmpty(aContext.path))
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return;
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var elements = aContext.path.elements,
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i = 0,
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count = aContext.path.count,
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gState = aContext.gState,
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fill = (aMode == kCGPathFill || aMode == kCGPathFillStroke) ? 1 : 0,
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stroke = (aMode == kCGPathStroke || aMode == kCGPathFillStroke) ? 1 : 0,
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opacity = gState.alpha,
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vml = ["<cg_vml_:shape"];
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if (gState.fillStyle.charAt(0) !== "!")
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vml.push(" fillcolor=\"", gState.fillStyle, "\"");
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vml.push( " filled=\"", VML_TRUTH_TABLE[fill],
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"\" style=\"position:absolute;width:", W, ";height:", H,
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";\" coordorigin=\"0 0\" coordsize=\"", Z * W, " ", Z * H,
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"\" stroked=\"", VML_TRUTH_TABLE[stroke],
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"\" strokeweight=\"", gState.lineWidth,
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"\" strokecolor=\"", gState.strokeStyle,
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"\" path=\"");
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for (; i < count; ++i)
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{
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var element = elements[i],
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type = element.type;
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switch (type)
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{
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case kCGPathElementMoveToPoint:
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case kCGPathElementAddLineToPoint: vml.push(VML_ELEMENT_TABLE[type], COORD(element.x), ',', COORD(element.y));
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break;
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case kCGPathElementAddQuadCurveToPoint: vml.push(VML_ELEMENT_TABLE[type],
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COORD(element.cpx), ',', COORD(element.cpy), ',',
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COORD(element.x), ',', COORD(element.y));
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break;
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case kCGPathElementAddCurveToPoint: vml.push(VML_ELEMENT_TABLE[type],
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COORD(element.cp1x), ',', COORD(element.cp1y), ',',
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COORD(element.cp2x), ',', COORD(element.cp2y), ',',
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COORD(element.x), ',', COORD(element.y));
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break;
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case kCGPathElementCloseSubpath: vml.push(VML_ELEMENT_TABLE[type]);
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break;
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case kCGPathElementAddArc: var x = element.x,
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y = element.y,
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radius = element.radius,
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clockwise = element.clockwise ? 1 : 0,
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endAngle = element.endAngle,
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startAngle = element.startAngle,
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start = CGPointMake(x + radius * COS(startAngle), y + radius * SIN(startAngle));
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// If the angle's are equal, then we won't actually draw an arc, but instead
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// simply move to its start/end to get the proper fill.
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// We only need this special case for anti-clockwise because start == end is
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// interpreted as a full circle with anti-clockwise, but empty for clockwise.
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if (startAngle == endAngle && !clockwise)
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{
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vml.push(VML_ELEMENT_TABLE[kCGPathElementMoveToPoint], COORD(start.x), ',', COORD(start.y));
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continue;
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}
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var end = CGPointMake(x + radius * COS(endAngle), y + radius * SIN(endAngle));
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// Only do the start correction if the angles aren't equal. If they are, then
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// let the circle be empty.
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// FIXME: Should this be |star.x - end.x| < 0.125 ?
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if (clockwise && startAngle != endAngle && CGPointEqualToPoint(start, end))
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if (start.x >= x)
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{
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if (start.y < y)
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start.x += 0.125;
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else
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start.y += 0.125;
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}
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else
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{
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if (end.y <= y)
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end.x += 0.125;
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else
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end.y += 0.125;
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}
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vml.push(VML_ELEMENT_TABLE[type][clockwise],
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COORD(x - radius), ',', COORD(y - radius), " ",
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COORD(x + radius), ',', COORD(y + radius), " ",
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COORD(start.x), ',', COORD(start.y), " ",
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COORD(end.x), ',', COORD(end.y));
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break;
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case kCGPathElementAddArcToPoint: break;
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}
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// TODO: Following is broken for curves due to
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// move to proper paths.
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// Figure out dimensions so we can do gradient fills
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// properly
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/*if(c) {
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if (min.x == null || c.x < min.x) {
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min.x = c.x;
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}
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if (max.x == null || c.x > max.x) {
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max.x = c.x;
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}
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if (min.y == null || c.y < min.y) {
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min.y = c.y;
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}
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if (max.y == null || c.y > max.y) {
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max.y = c.y;
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}
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}*/
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}
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vml.push("\">");
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if (gState.gradient)
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vml.push(gState.gradient)
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else if (fill)
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{
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if (gState.fillStyle.charAt(0) === "!")
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vml.push("<cg_vml_:fill type=\"tile\" src=\"", gState.fillStyle.substring(1), "\" opacity=\"", opacity, "\" />");
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else // should be a CSS color spec
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vml.push("<cg_vml_:fill color=\"", gState.fillStyle, "\" opacity=\"", opacity, "\" />");
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}
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if (stroke)
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vml.push( "<cg_vml_:stroke opacity=\"", opacity,
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"\" joinstyle=\"", VML_LINEJOIN_TABLE[gState.lineJoin],
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"\" miterlimit=\"", gState.miterLimit,
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"\" endcap=\"", VML_LINECAP_TABLE[gState.lineCap],
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"\" weight=\"", gState.lineWidth, "",
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"px\" color=\"", gState.strokeStyle,"\" />");
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var shadowColor = gState.shadowColor;
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//\"", [shadowColor cssString], "\"
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if (shadowColor)
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{
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var shadowOffset = gState.shadowOffset;
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vml.push("<cg_vml_:shadow on=\"t\" offset=\"",
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shadowOffset.width, "pt ", shadowOffset.height, "pt\" opacity=\"", [shadowColor alphaComponent], "\" color=black />");
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}
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vml.push("</cg_vml_:shape>");
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if (aContext.buffer != nil)
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aContext.buffer += vml.join("");
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else
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aContext.DOMElement.insertAdjacentHTML("BeforeEnd", vml.join(""));
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}
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function to_string(aColor)
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{
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return "rgb(" + ROUND(aColor.components[0] * 255) + ", " + ROUND(aColor.components[1] * 255) + ", " + ROUND(255 * aColor.components[2]) + ")";
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}
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function CGContextDrawLinearGradient(aContext, aGradient, aStartPoint, anEndPoint, options)
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{
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if (!aContext || !aGradient)
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return;
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var vml = nil;
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if (aGradient.vml_gradient)
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{
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var stops = [[aGradient.vml_gradient stops] sortedArrayUsingSelector:@selector(comparePosition:)],
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count = [stops count];
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vml = ["<cg_vml_:fill type=\"gradient\" method=\"linear sigma\" "];
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vml.push("angle=\"" + ([aGradient.vml_gradient angle] + 90) + "\" ");
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vml.push("colors=\"");
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for (var i = 0; i < count; i++)
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{
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vml.push(([stops[i] position] * 100).toFixed(0) + "% ");
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vml.push([[[stops[i] color] colorForSlideBase:nil] cssString]);
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if (i < count - 1)
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vml.push(",");
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}
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vml.push("\" />");
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}
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else
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{
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var colors = aGradient.colors,
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count = colors.length;
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vml = ["<cg_vml_:fill type=\"gradient\" "];
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vml.push("colors=\"");
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for (var i = 0; i < count; i++)
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vml.push((aGradient.locations[i] * 100).toFixed(0)+"% " + to_string(colors[i])+(i < count - 1 ? "," : ""));
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vml.push("\" />");
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}
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aContext.gState.gradient = vml.join("");
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// if (aContext.buffer != nil)
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// aContext.buffer += vml.join("");
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// else
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// aContext.DOMElement.innerHTML = vml.join("");
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}
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