Added simple coin flip watch face (#63)
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watch-faces/complication/simple_coin_flip_face.h
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60
watch-faces/complication/simple_coin_flip_face.h
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/*
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* MIT License
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*
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* Copyright (c) 2023 Wesley Aptekar-Cassels
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* Copyright (c) 2025 Vaipex
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#pragma once
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#include "movement.h"
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/*
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* A extremely simple coin flip face updated from Wesley Aptekar-Cassels version.
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*
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* Press ALARM or LIGHT to flip a coin, after a short animation it will display
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* "Heads" or "Tails". Press ALARM or LIGHT to flip again.
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*
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* This is for people who want a simpler UI than probability_face or
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* randonaut_face. While those have more features, this one is more immediately
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* obvious - useful, for instance, if you are using a coin flip to agree on
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* something with someone, and want the operation to be clear to someone who
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* has not had anything explained to them.
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*/
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typedef struct {
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bool active;
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bool is_start_face;
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uint8_t inactivity_ticks;
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} simple_coin_flip_face_state_t;
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void simple_coin_flip_face_setup(uint8_t watch_face_index, void ** context_ptr);
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void simple_coin_flip_face_activate(void *context);
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bool simple_coin_flip_face_loop(movement_event_t event, void *context);
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void simple_coin_flip_face_resign(void *context);
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#define simple_coin_flip_face ((const watch_face_t){ \
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simple_coin_flip_face_setup, \
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simple_coin_flip_face_activate, \
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simple_coin_flip_face_loop, \
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simple_coin_flip_face_resign, \
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NULL, \
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})
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