refactor movement's button preference into a function call

This commit is contained in:
joeycastillo
2024-09-28 21:57:21 -04:00
parent fec225ec8b
commit 01f1008e16
18 changed files with 63 additions and 52 deletions

View File

@@ -251,7 +251,7 @@ static bool mode_display(movement_event_t event, movement_settings_t *settings,
refresh_face = true;
movement_request_tick_frequency(1);
if (settings->bit.button_should_sound)
if (movement_button_should_sound())
watch_buzzer_play_note(BUZZER_NOTE_C8, 50);
break;
case EVENT_MODE_BUTTON_UP:
@@ -330,7 +330,7 @@ static bool mode_settings(movement_event_t event, movement_settings_t *settings,
refresh_face = true;
movement_request_tick_frequency(1);
if (settings->bit.button_should_sound)
if (movement_button_should_sound())
watch_buzzer_play_note(BUZZER_NOTE_C8, 50);
break;
case EVENT_LIGHT_LONG_PRESS:
@@ -338,7 +338,7 @@ static bool mode_settings(movement_event_t event, movement_settings_t *settings,
zone = state->current_zone;
state->zones[zone].selected = !state->zones[zone].selected;
if (settings->bit.button_should_sound) {
if (movement_button_should_sound()) {
if (state->zones[zone].selected) {
beep_enable();
} else {

View File

@@ -214,7 +214,7 @@ bool couch_to_5k_face_loop(movement_event_t event, movement_settings_t *settings
}
break;
case EVENT_ALARM_BUTTON_UP:
if (settings->bit.button_should_sound) {
if (movement_button_should_sound()) {
watch_buzzer_play_note(BUZZER_NOTE_C8, 50);
}
paused = !paused;

View File

@@ -166,7 +166,7 @@ static inline int32_t _get_tz_offset(movement_settings_t *settings)
static inline void _beep_button(movement_settings_t *settings)
{
// Play a beep as confirmation for a button press (if applicable)
if (!settings->bit.button_should_sound)
if (!movement_button_should_sound())
return;
watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
@@ -175,7 +175,7 @@ static inline void _beep_button(movement_settings_t *settings)
/* Beep for entering settings */
static inline void _beep_enable(movement_settings_t *settings)
{
if (!settings->bit.button_should_sound)
if (!movement_button_should_sound())
return;
watch_buzzer_play_note(BUZZER_NOTE_G7, 50);
@@ -186,7 +186,7 @@ static inline void _beep_enable(movement_settings_t *settings)
/* Beep for leaving settings */
static inline void _beep_disable(movement_settings_t *settings)
{
if (!settings->bit.button_should_sound)
if (!movement_button_should_sound())
return;
watch_buzzer_play_note(BUZZER_NOTE_C8, 50);

View File

@@ -88,7 +88,7 @@ static const char labels[][2] = {
/* Beep function */
static inline void beep(movement_settings_t *settings) {
if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
if (movement_button_should_sound()) watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
}
/* Prep for a new round */

View File

@@ -99,7 +99,7 @@ static uint32_t _get_now_ts() {
static inline void _button_beep(movement_settings_t *settings) {
// play a beep as confirmation for a button press (if applicable)
if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
if (movement_button_should_sound()) watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
}
static void _timer_write_info(interval_face_state_t *state, char *buf, uint8_t timer_page) {

View File

@@ -257,7 +257,7 @@ static void display(kitchen_conversions_state_t *state, movement_settings_t *set
watch_set_indicator(WATCH_INDICATOR_BELL);
watch_display_string("Err", 5);
if (settings->bit.button_should_sound)
if (movement_button_should_sound())
watch_buzzer_play_sequence(calc_fail_seq, NULL);
}
else
@@ -277,7 +277,7 @@ static void display(kitchen_conversions_state_t *state, movement_settings_t *set
watch_display_string("0", 7);
}
if (settings->bit.button_should_sound)
if (movement_button_should_sound())
watch_buzzer_play_sequence(calc_success_seq, NULL);
}
watch_display_string("=", 1);
@@ -373,7 +373,7 @@ bool kitchen_conversions_face_loop(movement_event_t event, movement_settings_t *
}
// Play boop
if (settings->bit.button_should_sound)
if (movement_button_should_sound())
watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
}
@@ -420,7 +420,7 @@ bool kitchen_conversions_face_loop(movement_event_t event, movement_settings_t *
display(state, settings, event.subsecond);
// Play beep
if (settings->bit.button_should_sound)
if (movement_button_should_sound())
watch_buzzer_play_note(BUZZER_NOTE_C8, 50);
state->light_held = false;
@@ -445,7 +445,7 @@ bool kitchen_conversions_face_loop(movement_event_t event, movement_settings_t *
display(state, settings, event.subsecond);
// Play bleep
if (settings->bit.button_should_sound)
if (movement_button_should_sound())
watch_buzzer_play_note(BUZZER_NOTE_E7, 50);
}
}

View File

@@ -86,7 +86,7 @@ const char menstrual_cycle_face_titles[MENSTRUAL_CYCLE_FACE_NUM_PAGES][11] = {
/* Beep function */
static inline void beep(movement_settings_t *settings) {
if (settings->bit.button_should_sound)
if (movement_button_should_sound())
watch_buzzer_play_note(BUZZER_NOTE_E8, 75);
}

View File

@@ -408,38 +408,38 @@ bool periodic_face_loop(movement_event_t event, movement_settings_t *settings, v
else stop_quick_cyc();
}
_handle_mode_still_pressed(state, settings->bit.button_should_sound);
_handle_mode_still_pressed(state, movement_button_should_sound());
break;
case EVENT_LIGHT_BUTTON_UP:
if (state->mode <= SCREEN_ELEMENT) {
_handle_backward(state, settings->bit.button_should_sound);
_handle_backward(state, movement_button_should_sound());
}
else {
state->mode = SCREEN_ELEMENT;
_display_screen(state, settings->bit.button_should_sound);
_display_screen(state, movement_button_should_sound());
}
break;
case EVENT_LIGHT_BUTTON_DOWN:
break;
case EVENT_ALARM_BUTTON_UP:
if (state->mode <= SCREEN_ELEMENT) {
_handle_forward(state, settings->bit.button_should_sound);
_handle_forward(state, movement_button_should_sound());
}
else {
state->mode = SCREEN_ELEMENT;
_display_screen(state, settings->bit.button_should_sound);
_display_screen(state, movement_button_should_sound());
}
break;
case EVENT_ALARM_LONG_PRESS:
if (state->mode <= SCREEN_ELEMENT) {
start_quick_cyc();
_handle_forward(state, settings->bit.button_should_sound);
_handle_forward(state, movement_button_should_sound());
}
break;
case EVENT_LIGHT_LONG_PRESS:
if (state->mode <= SCREEN_ELEMENT) {
start_quick_cyc();
_handle_backward(state, settings->bit.button_should_sound);
_handle_backward(state, movement_button_should_sound());
}
else {
movement_illuminate_led();
@@ -453,10 +453,10 @@ bool periodic_face_loop(movement_event_t event, movement_settings_t *settings, v
state->mode = (state->mode + 1) % SCREENS_COUNT;
if (state->mode == SCREEN_ELEMENT){
_display_screen(state, false);
if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_A6, 50);
if (movement_button_should_sound()) watch_buzzer_play_note(BUZZER_NOTE_A6, 50);
}
else
_display_screen(state, settings->bit.button_should_sound);
_display_screen(state, movement_button_should_sound());
}
break;
case EVENT_MODE_LONG_PRESS:
@@ -467,11 +467,11 @@ bool periodic_face_loop(movement_event_t event, movement_settings_t *settings, v
return true;
case SCREEN_ELEMENT:
state->mode = SCREEN_TITLE;
_display_screen(state, settings->bit.button_should_sound);
_display_screen(state, movement_button_should_sound());
break;
default:
state->mode = SCREEN_ELEMENT;
_display_screen(state, settings->bit.button_should_sound);
_display_screen(state, movement_button_should_sound());
break;
}
_ts_ticks = 2;

View File

@@ -125,7 +125,7 @@ void TC2_Handler(void) {
static inline void _button_beep(movement_settings_t *settings) {
// play a beep as confirmation for a button press (if applicable)
if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
if (movement_button_should_sound()) watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
}
/// @brief Display minutes, seconds and fractions derived from 128 Hz tick counter

View File

@@ -116,7 +116,7 @@ bool stopwatch_face_loop(movement_event_t event, movement_settings_t *settings,
}
break;
case EVENT_ALARM_BUTTON_DOWN:
if (settings->bit.button_should_sound) {
if (movement_button_should_sound()) {
watch_buzzer_play_note(BUZZER_NOTE_C8, 50);
}
stopwatch_state->running = !stopwatch_state->running;

View File

@@ -167,7 +167,7 @@ bool tachymeter_face_loop(movement_event_t event, movement_settings_t *settings,
break;
case EVENT_ALARM_BUTTON_UP:
if (!state->running && state->total_time == 0){
if (settings->bit.button_should_sound && !state->editing) {
if (movement_button_should_sound() && !state->editing) {
watch_buzzer_play_note(BUZZER_NOTE_C8, 50);
}
if (!state->editing) {
@@ -200,7 +200,7 @@ bool tachymeter_face_loop(movement_event_t event, movement_settings_t *settings,
}
}
} else if (state->running) {
if (settings->bit.button_should_sound && !state->editing) {
if (movement_button_should_sound() && !state->editing) {
watch_buzzer_play_note(BUZZER_NOTE_C8, 50);
}
// Stop running
@@ -220,7 +220,7 @@ bool tachymeter_face_loop(movement_event_t event, movement_settings_t *settings,
// Enter editing
state->editing = true;
state->active_digit = 0;
if (settings->bit.button_should_sound) {
if (movement_button_should_sound()) {
watch_buzzer_play_note(BUZZER_NOTE_C7, 80);
watch_buzzer_play_note(BUZZER_NOTE_C8, 80);
}
@@ -232,7 +232,7 @@ bool tachymeter_face_loop(movement_event_t event, movement_settings_t *settings,
state->dist_digits.ones = 1;
}
_tachymeter_face_distance_lcd(event, state);
if (settings->bit.button_should_sound) {
if (movement_button_should_sound()) {
watch_buzzer_play_note(BUZZER_NOTE_C8, 80);
watch_buzzer_play_note(BUZZER_NOTE_C7, 80);
}

View File

@@ -130,16 +130,16 @@ bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void
bool light_pressed = watch_get_pin_level(BTN_LIGHT);
bool alarm_pressed = watch_get_pin_level(BTN_ALARM);
if (light_pressed && alarm_pressed) stop_quick_cyc();
else if (light_pressed) tally_face_increment(state, settings->bit.button_should_sound);
else if (alarm_pressed) tally_face_decrement(state, settings->bit.button_should_sound);
else if (light_pressed) tally_face_increment(state, movement_button_should_sound());
else if (alarm_pressed) tally_face_decrement(state, movement_button_should_sound());
else stop_quick_cyc();
}
break;
case EVENT_ALARM_BUTTON_UP:
tally_face_decrement(state, settings->bit.button_should_sound);
tally_face_decrement(state, movement_button_should_sound());
break;
case EVENT_ALARM_LONG_PRESS:
tally_face_decrement(state, settings->bit.button_should_sound);
tally_face_decrement(state, movement_button_should_sound());
start_quick_cyc();
break;
case EVENT_MODE_LONG_PRESS:
@@ -151,14 +151,14 @@ bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void
state->tally_idx = _tally_default[state->tally_default_idx]; // reset tally index
_init_val = true;
//play a reset tune
if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
print_tally(state, settings->bit.button_should_sound);
if (movement_button_should_sound()) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
if (movement_button_should_sound()) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
if (movement_button_should_sound()) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
print_tally(state, movement_button_should_sound());
}
break;
case EVENT_LIGHT_BUTTON_UP:
tally_face_increment(state, settings->bit.button_should_sound);
tally_face_increment(state, movement_button_should_sound());
break;
case EVENT_LIGHT_BUTTON_DOWN:
case EVENT_ALARM_BUTTON_DOWN:
@@ -171,18 +171,18 @@ bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void
if (TALLY_FACE_PRESETS_SIZE() > 1 && _init_val){
state->tally_default_idx = (state->tally_default_idx + 1) % TALLY_FACE_PRESETS_SIZE();
state->tally_idx = _tally_default[state->tally_default_idx];
if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
print_tally(state, settings->bit.button_should_sound);
if (movement_button_should_sound()) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
if (movement_button_should_sound()) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
if (movement_button_should_sound()) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
print_tally(state, movement_button_should_sound());
}
else{
tally_face_increment(state, settings->bit.button_should_sound);
tally_face_increment(state, movement_button_should_sound());
start_quick_cyc();
}
break;
case EVENT_ACTIVATE:
print_tally(state, settings->bit.button_should_sound);
print_tally(state, movement_button_should_sound());
break;
case EVENT_TIMEOUT:
// ignore timeout

View File

@@ -331,7 +331,7 @@ bool timer_face_loop(movement_event_t event, movement_settings_t *settings, void
case pausing:
case running:
_reset(state);
if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
if (movement_button_should_sound()) watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
break;
default:
break;

View File

@@ -119,7 +119,7 @@ bool alarm_thermometer_face_loop(movement_event_t event, movement_settings_t *se
_alarm_thermometer_face_update(settings->bit.use_imperial_units);
break;
}
if (settings->bit.button_should_sound) {
if (movement_button_should_sound()) {
watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
}
break;