refactor movement's button preference into a function call

This commit is contained in:
joeycastillo
2024-09-28 21:57:21 -04:00
parent fec225ec8b
commit 01f1008e16
18 changed files with 63 additions and 52 deletions

View File

@@ -251,7 +251,7 @@ static bool mode_display(movement_event_t event, movement_settings_t *settings,
refresh_face = true;
movement_request_tick_frequency(1);
if (settings->bit.button_should_sound)
if (movement_button_should_sound())
watch_buzzer_play_note(BUZZER_NOTE_C8, 50);
break;
case EVENT_MODE_BUTTON_UP:
@@ -330,7 +330,7 @@ static bool mode_settings(movement_event_t event, movement_settings_t *settings,
refresh_face = true;
movement_request_tick_frequency(1);
if (settings->bit.button_should_sound)
if (movement_button_should_sound())
watch_buzzer_play_note(BUZZER_NOTE_C8, 50);
break;
case EVENT_LIGHT_LONG_PRESS:
@@ -338,7 +338,7 @@ static bool mode_settings(movement_event_t event, movement_settings_t *settings,
zone = state->current_zone;
state->zones[zone].selected = !state->zones[zone].selected;
if (settings->bit.button_should_sound) {
if (movement_button_should_sound()) {
if (state->zones[zone].selected) {
beep_enable();
} else {