refactor movement's button preference into a function call

This commit is contained in:
joeycastillo
2024-09-28 21:57:21 -04:00
parent fec225ec8b
commit 01f1008e16
18 changed files with 63 additions and 52 deletions

View File

@@ -116,7 +116,7 @@ bool stopwatch_face_loop(movement_event_t event, movement_settings_t *settings,
}
break;
case EVENT_ALARM_BUTTON_DOWN:
if (settings->bit.button_should_sound) {
if (movement_button_should_sound()) {
watch_buzzer_play_note(BUZZER_NOTE_C8, 50);
}
stopwatch_state->running = !stopwatch_state->running;