refactor movement's button preference into a function call

This commit is contained in:
joeycastillo
2024-09-28 21:57:21 -04:00
parent fec225ec8b
commit 01f1008e16
18 changed files with 63 additions and 52 deletions

View File

@@ -331,7 +331,7 @@ bool timer_face_loop(movement_event_t event, movement_settings_t *settings, void
case pausing:
case running:
_reset(state);
if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
if (movement_button_should_sound()) watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
break;
default:
break;