refactor movement's button preference into a function call

This commit is contained in:
joeycastillo
2024-09-28 21:57:21 -04:00
parent fec225ec8b
commit 01f1008e16
18 changed files with 63 additions and 52 deletions

View File

@@ -61,7 +61,7 @@ static inline void load_countdown(countdown_state_t *state) {
static inline void button_beep(movement_settings_t *settings) {
// play a beep as confirmation for a button press (if applicable)
if (settings->bit.button_should_sound)
if (movement_button_should_sound())
watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
}

View File

@@ -88,7 +88,7 @@ bool preferences_face_loop(movement_event_t event, movement_settings_t *settings
else watch_display_text(WATCH_POSITION_BOTTOM, "12h");
break;
case PREFERENCES_PAGE_BUTTON_SOUND:
if (settings->bit.button_should_sound) {
if (movement_button_should_sound()) {
watch_display_text(WATCH_POSITION_TOP_RIGHT, " Y");
} else {
watch_display_text(WATCH_POSITION_TOP_RIGHT, " N");
@@ -182,7 +182,7 @@ bool preferences_face_loop(movement_event_t event, movement_settings_t *settings
settings->bit.clock_mode_24h = !settings->bit.clock_mode_24h;
break;
case PREFERENCES_PAGE_BUTTON_SOUND:
settings->bit.button_should_sound = !settings->bit.button_should_sound;
movement_set_button_should_sound(!movement_button_should_sound());
break;
case PREFERENCES_PAGE_TIMEOUT:
settings->bit.to_interval = settings->bit.to_interval + 1;