refactor movement's button preference into a function call
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@@ -61,7 +61,7 @@ static inline void load_countdown(countdown_state_t *state) {
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static inline void button_beep(movement_settings_t *settings) {
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// play a beep as confirmation for a button press (if applicable)
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if (settings->bit.button_should_sound)
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if (movement_button_should_sound())
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watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
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}
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@@ -88,7 +88,7 @@ bool preferences_face_loop(movement_event_t event, movement_settings_t *settings
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else watch_display_text(WATCH_POSITION_BOTTOM, "12h");
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break;
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case PREFERENCES_PAGE_BUTTON_SOUND:
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if (settings->bit.button_should_sound) {
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if (movement_button_should_sound()) {
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watch_display_text(WATCH_POSITION_TOP_RIGHT, " Y");
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} else {
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watch_display_text(WATCH_POSITION_TOP_RIGHT, " N");
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@@ -182,7 +182,7 @@ bool preferences_face_loop(movement_event_t event, movement_settings_t *settings
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settings->bit.clock_mode_24h = !settings->bit.clock_mode_24h;
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break;
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case PREFERENCES_PAGE_BUTTON_SOUND:
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settings->bit.button_should_sound = !settings->bit.button_should_sound;
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movement_set_button_should_sound(!movement_button_should_sound());
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break;
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case PREFERENCES_PAGE_TIMEOUT:
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settings->bit.to_interval = settings->bit.to_interval + 1;
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