Implement card flipping and arbitrary # of card draws up to 10
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a65d728877
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0293daa926
@ -32,15 +32,16 @@
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#include <string.h>
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#include "tarot_face.h"
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#define NUM_TAROT_CARDS 22
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#define TAROT_ANIMATION_TICK_FREQUENCY 8
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#define FLIPPED_BIT_POS 7
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#define FLIPPED_MASK ((uint8_t)(1 << FLIPPED_BIT_POS))
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// --------------
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// Custom methods
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// --------------
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static char *major_arcana[NUM_TAROT_CARDS] = {
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static char *major_arcana[] = {
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" FOOL ",
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"Mgcian",
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"HPrsts",
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@ -64,47 +65,85 @@ static char *major_arcana[NUM_TAROT_CARDS] = {
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"Jdgmnt",
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"W orld",
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};
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#define NUM_TAROT_CARDS (sizeof(major_arcana) / sizeof(*major_arcana))
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#define WORLD_CARD_INDEX (NUM_TAROT_CARDS - 1)
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static void init_deck(tarot_state_t *state) {
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memset(state->drawn_cards, 0xff, sizeof(state->drawn_cards));
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state->current_card = 0;
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}
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static void tarot_display(tarot_state_t *state) {
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char buf[8];
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char buf[9];
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uint8_t card;
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bool flipped;
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if (state->drawn_cards[0] != 0xff) {
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sprintf(buf, "%d", state->current_card + 1);
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watch_display_string(buf, 3);
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sprintf(buf, "%s", major_arcana[state->drawn_cards[state->current_card]]);
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watch_display_string(buf, 4);
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if (state->drawn_cards[state->current_card] == NUM_TAROT_CARDS - 1) {
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// special tweak for "World"
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watch_set_pixel(1, 20);
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watch_set_pixel(2, 21);
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watch_set_pixel(1, 17);
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}
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if (state->drawn_cards[0] == 0xff) {
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/* deck is initialized; show current draw mode */
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watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
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sprintf(buf, "%2d draWW", state->num_cards_to_draw);
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watch_display_string(buf, 2);
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watch_clear_pixel(2, 3);
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watch_clear_pixel(1, 4);
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return;
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}
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sprintf(buf, "%2d", state->current_card + 1);
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watch_display_string(buf, 2);
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card = state->drawn_cards[state->current_card];
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flipped = (card & FLIPPED_MASK) ? true : false; // check flipped bit
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card &= ~FLIPPED_MASK; // remove the flipped bit
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sprintf(buf, "%s", major_arcana[card]);
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watch_display_string(buf, 4);
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if (state->drawn_cards[state->current_card] == WORLD_CARD_INDEX) {
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// special tweak for "World"
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watch_set_pixel(1, 20);
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watch_set_pixel(2, 21);
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watch_set_pixel(1, 17);
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}
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if (flipped) {
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watch_set_indicator(WATCH_INDICATOR_SIGNAL);
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} else {
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watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
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}
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}
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static uint8_t draw_one_card(void) {
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static uint8_t get_rand_num(uint8_t num_values) {
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// Emulator: use rand. Hardware: use arc4random.
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#if __EMSCRIPTEN__
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return rand() % NUM_TAROT_CARDS;
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return rand() % num_values;
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#else
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return arc4random_uniform(NUM_TAROT_CARDS);
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return arc4random_uniform(num_values);
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#endif
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}
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static uint8_t draw_one_card(void) {
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return get_rand_num(NUM_TAROT_CARDS);
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}
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static bool already_drawn(tarot_state_t *state, uint8_t drawn_card) {
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for (int i = 0; state->drawn_cards[i] != 0xff && i < state->num_cards_to_draw; i++) {
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if ((state->drawn_cards[i] & ~FLIPPED_MASK) == drawn_card) {
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return true;
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}
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}
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return false;
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}
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static void pick_cards(tarot_state_t *state) {
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// this is all a bit verbose but I prefer simplicity over clever tricks
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state->drawn_cards[0] = draw_one_card();
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uint8_t card;
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state->drawn_cards[1] = draw_one_card();
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while (state->drawn_cards[1] == state->drawn_cards[0])
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state->drawn_cards[1] = draw_one_card();
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state->drawn_cards[2] = draw_one_card();
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while (state->drawn_cards[2] == state->drawn_cards[1] ||
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state->drawn_cards[2] == state->drawn_cards[0])
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state->drawn_cards[2] = draw_one_card();
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state->current_card = 0;
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for (int i = 0; i < state->num_cards_to_draw; i++) {
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card = draw_one_card();
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while (already_drawn(state, card)) {
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card = draw_one_card();
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}
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card |= get_rand_num(2) << FLIPPED_BIT_POS; // randomly flip the card
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state->drawn_cards[i] = card;
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}
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}
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static void display_animation(tarot_state_t *state) {
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@ -157,8 +196,8 @@ void tarot_face_activate(movement_settings_t *settings, void *context) {
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tarot_state_t *state = (tarot_state_t *)context;
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watch_display_string("TA", 0);
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state->current_card = 0;
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state->drawn_cards[0] = 0xff;
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init_deck(state);
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state->num_cards_to_draw = 3;
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}
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bool tarot_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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@ -171,9 +210,7 @@ bool tarot_face_loop(movement_event_t event, movement_settings_t *settings, void
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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watch_display_string(" draWW", 4);
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watch_clear_pixel(2, 3);
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watch_clear_pixel(1, 4);
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tarot_display(state);
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break;
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case EVENT_TICK:
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display_animation(state);
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@ -182,15 +219,27 @@ bool tarot_face_loop(movement_event_t event, movement_settings_t *settings, void
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movement_move_to_next_face();
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break;
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case EVENT_LIGHT_BUTTON_UP:
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// Change how many sides the die has
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if (state->drawn_cards[0] != 0xff) {
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state->current_card = (state->current_card + 1) % 3;
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tarot_display(state);
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// cycle through the drawn cards
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if (state->drawn_cards[0] == 0xff) {
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// deck is inited; cycle through # cards to draw
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state->num_cards_to_draw++;
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if (state->num_cards_to_draw > 10) {
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state->num_cards_to_draw = 3;
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}
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} else {
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state->current_card = (state->current_card + 1) % state->num_cards_to_draw;
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}
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tarot_display(state);
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break;
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case EVENT_LIGHT_LONG_PRESS:
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init_deck(state);
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tarot_display(state);
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break;
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case EVENT_ALARM_BUTTON_UP:
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// Draw cards
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watch_display_string(" ", 4);
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watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
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init_deck(state);
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pick_cards(state);
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state->is_picking = true;
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// card picking animation begins on next tick and new cards will be displayed on completion
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@ -27,10 +27,13 @@
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#include "movement.h"
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#define MAX_CARDS_TO_DRAW 10
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typedef struct {
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uint8_t drawn_cards[3];
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uint8_t drawn_cards[MAX_CARDS_TO_DRAW];
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uint8_t current_card;
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uint8_t animation_frame;
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uint8_t num_cards_to_draw;
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bool is_picking;
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} tarot_state_t;
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