Implement card flipping and arbitrary # of card draws up to 10

This commit is contained in:
Jeremy O'Brien 2023-01-11 11:39:54 -05:00
parent a65d728877
commit 0293daa926
2 changed files with 91 additions and 39 deletions

View File

@ -32,15 +32,16 @@
#include <string.h>
#include "tarot_face.h"
#define NUM_TAROT_CARDS 22
#define TAROT_ANIMATION_TICK_FREQUENCY 8
#define FLIPPED_BIT_POS 7
#define FLIPPED_MASK ((uint8_t)(1 << FLIPPED_BIT_POS))
// --------------
// Custom methods
// --------------
static char *major_arcana[NUM_TAROT_CARDS] = {
static char *major_arcana[] = {
" FOOL ",
"Mgcian",
"HPrsts",
@ -64,47 +65,85 @@ static char *major_arcana[NUM_TAROT_CARDS] = {
"Jdgmnt",
"W orld",
};
#define NUM_TAROT_CARDS (sizeof(major_arcana) / sizeof(*major_arcana))
#define WORLD_CARD_INDEX (NUM_TAROT_CARDS - 1)
static void init_deck(tarot_state_t *state) {
memset(state->drawn_cards, 0xff, sizeof(state->drawn_cards));
state->current_card = 0;
}
static void tarot_display(tarot_state_t *state) {
char buf[8];
char buf[9];
uint8_t card;
bool flipped;
if (state->drawn_cards[0] != 0xff) {
sprintf(buf, "%d", state->current_card + 1);
watch_display_string(buf, 3);
sprintf(buf, "%s", major_arcana[state->drawn_cards[state->current_card]]);
watch_display_string(buf, 4);
if (state->drawn_cards[state->current_card] == NUM_TAROT_CARDS - 1) {
// special tweak for "World"
watch_set_pixel(1, 20);
watch_set_pixel(2, 21);
watch_set_pixel(1, 17);
}
if (state->drawn_cards[0] == 0xff) {
/* deck is initialized; show current draw mode */
watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
sprintf(buf, "%2d draWW", state->num_cards_to_draw);
watch_display_string(buf, 2);
watch_clear_pixel(2, 3);
watch_clear_pixel(1, 4);
return;
}
sprintf(buf, "%2d", state->current_card + 1);
watch_display_string(buf, 2);
card = state->drawn_cards[state->current_card];
flipped = (card & FLIPPED_MASK) ? true : false; // check flipped bit
card &= ~FLIPPED_MASK; // remove the flipped bit
sprintf(buf, "%s", major_arcana[card]);
watch_display_string(buf, 4);
if (state->drawn_cards[state->current_card] == WORLD_CARD_INDEX) {
// special tweak for "World"
watch_set_pixel(1, 20);
watch_set_pixel(2, 21);
watch_set_pixel(1, 17);
}
if (flipped) {
watch_set_indicator(WATCH_INDICATOR_SIGNAL);
} else {
watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
}
}
static uint8_t draw_one_card(void) {
static uint8_t get_rand_num(uint8_t num_values) {
// Emulator: use rand. Hardware: use arc4random.
#if __EMSCRIPTEN__
return rand() % NUM_TAROT_CARDS;
return rand() % num_values;
#else
return arc4random_uniform(NUM_TAROT_CARDS);
return arc4random_uniform(num_values);
#endif
}
static uint8_t draw_one_card(void) {
return get_rand_num(NUM_TAROT_CARDS);
}
static bool already_drawn(tarot_state_t *state, uint8_t drawn_card) {
for (int i = 0; state->drawn_cards[i] != 0xff && i < state->num_cards_to_draw; i++) {
if ((state->drawn_cards[i] & ~FLIPPED_MASK) == drawn_card) {
return true;
}
}
return false;
}
static void pick_cards(tarot_state_t *state) {
// this is all a bit verbose but I prefer simplicity over clever tricks
state->drawn_cards[0] = draw_one_card();
uint8_t card;
state->drawn_cards[1] = draw_one_card();
while (state->drawn_cards[1] == state->drawn_cards[0])
state->drawn_cards[1] = draw_one_card();
state->drawn_cards[2] = draw_one_card();
while (state->drawn_cards[2] == state->drawn_cards[1] ||
state->drawn_cards[2] == state->drawn_cards[0])
state->drawn_cards[2] = draw_one_card();
state->current_card = 0;
for (int i = 0; i < state->num_cards_to_draw; i++) {
card = draw_one_card();
while (already_drawn(state, card)) {
card = draw_one_card();
}
card |= get_rand_num(2) << FLIPPED_BIT_POS; // randomly flip the card
state->drawn_cards[i] = card;
}
}
static void display_animation(tarot_state_t *state) {
@ -157,8 +196,8 @@ void tarot_face_activate(movement_settings_t *settings, void *context) {
tarot_state_t *state = (tarot_state_t *)context;
watch_display_string("TA", 0);
state->current_card = 0;
state->drawn_cards[0] = 0xff;
init_deck(state);
state->num_cards_to_draw = 3;
}
bool tarot_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
@ -171,9 +210,7 @@ bool tarot_face_loop(movement_event_t event, movement_settings_t *settings, void
switch (event.event_type) {
case EVENT_ACTIVATE:
watch_display_string(" draWW", 4);
watch_clear_pixel(2, 3);
watch_clear_pixel(1, 4);
tarot_display(state);
break;
case EVENT_TICK:
display_animation(state);
@ -182,15 +219,27 @@ bool tarot_face_loop(movement_event_t event, movement_settings_t *settings, void
movement_move_to_next_face();
break;
case EVENT_LIGHT_BUTTON_UP:
// Change how many sides the die has
if (state->drawn_cards[0] != 0xff) {
state->current_card = (state->current_card + 1) % 3;
tarot_display(state);
// cycle through the drawn cards
if (state->drawn_cards[0] == 0xff) {
// deck is inited; cycle through # cards to draw
state->num_cards_to_draw++;
if (state->num_cards_to_draw > 10) {
state->num_cards_to_draw = 3;
}
} else {
state->current_card = (state->current_card + 1) % state->num_cards_to_draw;
}
tarot_display(state);
break;
case EVENT_LIGHT_LONG_PRESS:
init_deck(state);
tarot_display(state);
break;
case EVENT_ALARM_BUTTON_UP:
// Draw cards
watch_display_string(" ", 4);
watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
init_deck(state);
pick_cards(state);
state->is_picking = true;
// card picking animation begins on next tick and new cards will be displayed on completion

View File

@ -27,10 +27,13 @@
#include "movement.h"
#define MAX_CARDS_TO_DRAW 10
typedef struct {
uint8_t drawn_cards[3];
uint8_t drawn_cards[MAX_CARDS_TO_DRAW];
uint8_t current_card;
uint8_t animation_frame;
uint8_t num_cards_to_draw;
bool is_picking;
} tarot_state_t;