Merge pull request #325 from WesleyAC/fix-le-buzzer-default-tune
Fix buzzer in LE mode.
This commit is contained in:
@@ -293,25 +293,31 @@ void movement_request_wake() {
|
||||
_movement_reset_inactivity_countdown();
|
||||
}
|
||||
|
||||
void movement_play_signal(void) {
|
||||
bool buzzer_enabled = watch_is_buzzer_or_led_enabled();
|
||||
if (!buzzer_enabled) {
|
||||
watch_enable_buzzer();
|
||||
}
|
||||
watch_buzzer_play_note(BUZZER_NOTE_C8, 75);
|
||||
watch_buzzer_play_note(BUZZER_NOTE_REST, 100);
|
||||
watch_buzzer_play_note(BUZZER_NOTE_C8, 100);
|
||||
if (!buzzer_enabled) {
|
||||
watch_disable_buzzer();
|
||||
}
|
||||
void end_buzzing() {
|
||||
movement_state.is_buzzing = false;
|
||||
}
|
||||
|
||||
void movement_play_tune(void) {
|
||||
if (!watch_is_buzzer_or_led_enabled()) {
|
||||
watch_enable_buzzer();
|
||||
watch_buzzer_play_sequence(signal_tune, watch_disable_buzzer);
|
||||
void end_buzzing_and_disable_buzzer(void) {
|
||||
end_buzzing();
|
||||
watch_disable_buzzer();
|
||||
}
|
||||
|
||||
void movement_play_signal(void) {
|
||||
void *maybe_disable_buzzer = end_buzzing_and_disable_buzzer;
|
||||
if (watch_is_buzzer_or_led_enabled()) {
|
||||
maybe_disable_buzzer = end_buzzing;
|
||||
} else {
|
||||
watch_buzzer_play_sequence(signal_tune, NULL);
|
||||
watch_enable_buzzer();
|
||||
}
|
||||
movement_state.is_buzzing = true;
|
||||
watch_buzzer_play_sequence(signal_tune, maybe_disable_buzzer);
|
||||
if (movement_state.le_mode_ticks == -1) {
|
||||
// the watch is asleep. wake it up for "1" round through the main loop.
|
||||
// the sleep_mode_app_loop will notice the is_buzzing and note that it
|
||||
// only woke up to beep and then it will spinlock until the callback
|
||||
// turns off the is_buzzing flag.
|
||||
movement_state.needs_wake = true;
|
||||
movement_state.le_mode_ticks = 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -444,6 +450,7 @@ static void _sleep_mode_app_loop(void) {
|
||||
}
|
||||
|
||||
bool app_loop(void) {
|
||||
bool woke_up_for_buzzer = false;
|
||||
if (movement_state.watch_face_changed) {
|
||||
if (movement_state.settings.bit.button_should_sound) {
|
||||
// low note for nonzero case, high note for return to watch_face 0
|
||||
@@ -487,7 +494,11 @@ bool app_loop(void) {
|
||||
// _sleep_mode_app_loop takes over at this point and loops until le_mode_ticks is reset by the extwake handler,
|
||||
// or wake is requested using the movement_request_wake function.
|
||||
_sleep_mode_app_loop();
|
||||
// as soon as _sleep_mode_app_loop returns, we reactivate ourselves.
|
||||
// as soon as _sleep_mode_app_loop returns, we prepare to reactivate
|
||||
// ourselves, but first, we check to see if we woke up for the buzzer:
|
||||
if (movement_state.is_buzzing) {
|
||||
woke_up_for_buzzer = true;
|
||||
}
|
||||
event.event_type = EVENT_ACTIVATE;
|
||||
// this is a hack tho: waking from sleep mode, app_setup does get called, but it happens before we have reset our ticks.
|
||||
// need to figure out if there's a better heuristic for determining how we woke up.
|
||||
@@ -569,8 +580,13 @@ bool app_loop(void) {
|
||||
// if the watch face changed, we can't sleep because we need to update the display.
|
||||
if (movement_state.watch_face_changed) can_sleep = false;
|
||||
|
||||
// if the buzzer or the LED is on, we need to stay awake to keep the TCC running.
|
||||
if (movement_state.is_buzzing || movement_state.light_ticks != -1) can_sleep = false;
|
||||
// if we woke up for the buzzer, stay awake until it's finished.
|
||||
if (woke_up_for_buzzer) {
|
||||
while(watch_is_buzzer_or_led_enabled());
|
||||
}
|
||||
|
||||
// if the LED is on, we need to stay awake to keep the TCC running.
|
||||
if (movement_state.light_ticks != -1) can_sleep = false;
|
||||
|
||||
return can_sleep;
|
||||
}
|
||||
|
||||
@@ -307,7 +307,6 @@ void movement_cancel_background_task_for_face(uint8_t watch_face_index);
|
||||
void movement_request_wake(void);
|
||||
|
||||
void movement_play_signal(void);
|
||||
void movement_play_tune(void);
|
||||
void movement_play_alarm(void);
|
||||
void movement_play_alarm_beeps(uint8_t rounds, BuzzerNote alarm_note);
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@ const watch_face_t watch_faces[] = {
|
||||
*/
|
||||
#define MOVEMENT_SECONDARY_FACE_INDEX (MOVEMENT_NUM_FACES - 2) // or (0)
|
||||
|
||||
/* Custom hourly chime tune. Check movement_custom_signal_tunes.h for options */
|
||||
/* Custom hourly chime tune. Check movement_custom_signal_tunes.h for options. */
|
||||
#define SIGNAL_TUNE_DEFAULT
|
||||
|
||||
#endif // MOVEMENT_CONFIG_H_
|
||||
|
||||
@@ -151,6 +151,8 @@ bool repetition_minute_face_loop(movement_event_t event, movement_settings_t *se
|
||||
else watch_clear_indicator(WATCH_INDICATOR_BELL);
|
||||
break;
|
||||
case EVENT_BACKGROUND_TASK:
|
||||
// uncomment this line to snap back to the clock face when the hour signal sounds:
|
||||
// movement_move_to_face(state->watch_face_index);
|
||||
movement_play_signal();
|
||||
break;
|
||||
case EVENT_LIGHT_LONG_UP:
|
||||
|
||||
@@ -136,11 +136,7 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting
|
||||
case EVENT_BACKGROUND_TASK:
|
||||
// uncomment this line to snap back to the clock face when the hour signal sounds:
|
||||
// movement_move_to_face(state->watch_face_index);
|
||||
#ifdef SIGNAL_TUNE_DEFAULT
|
||||
movement_play_signal();
|
||||
#else
|
||||
movement_play_tune();
|
||||
#endif
|
||||
break;
|
||||
default:
|
||||
return movement_default_loop_handler(event, settings);
|
||||
|
||||
Reference in New Issue
Block a user