Merge pull request #325 from WesleyAC/fix-le-buzzer-default-tune
Fix buzzer in LE mode.
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commit
07e45acba7
@ -293,25 +293,31 @@ void movement_request_wake() {
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_movement_reset_inactivity_countdown();
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}
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void movement_play_signal(void) {
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bool buzzer_enabled = watch_is_buzzer_or_led_enabled();
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if (!buzzer_enabled) {
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watch_enable_buzzer();
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}
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watch_buzzer_play_note(BUZZER_NOTE_C8, 75);
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watch_buzzer_play_note(BUZZER_NOTE_REST, 100);
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watch_buzzer_play_note(BUZZER_NOTE_C8, 100);
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if (!buzzer_enabled) {
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watch_disable_buzzer();
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}
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void end_buzzing() {
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movement_state.is_buzzing = false;
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}
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void movement_play_tune(void) {
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if (!watch_is_buzzer_or_led_enabled()) {
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watch_enable_buzzer();
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watch_buzzer_play_sequence(signal_tune, watch_disable_buzzer);
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void end_buzzing_and_disable_buzzer(void) {
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end_buzzing();
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watch_disable_buzzer();
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}
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void movement_play_signal(void) {
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void *maybe_disable_buzzer = end_buzzing_and_disable_buzzer;
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if (watch_is_buzzer_or_led_enabled()) {
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maybe_disable_buzzer = end_buzzing;
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} else {
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watch_buzzer_play_sequence(signal_tune, NULL);
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watch_enable_buzzer();
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}
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movement_state.is_buzzing = true;
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watch_buzzer_play_sequence(signal_tune, maybe_disable_buzzer);
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if (movement_state.le_mode_ticks == -1) {
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// the watch is asleep. wake it up for "1" round through the main loop.
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// the sleep_mode_app_loop will notice the is_buzzing and note that it
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// only woke up to beep and then it will spinlock until the callback
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// turns off the is_buzzing flag.
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movement_state.needs_wake = true;
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movement_state.le_mode_ticks = 1;
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}
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}
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@ -444,6 +450,7 @@ static void _sleep_mode_app_loop(void) {
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}
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bool app_loop(void) {
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bool woke_up_for_buzzer = false;
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if (movement_state.watch_face_changed) {
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if (movement_state.settings.bit.button_should_sound) {
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// low note for nonzero case, high note for return to watch_face 0
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@ -487,7 +494,11 @@ bool app_loop(void) {
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// _sleep_mode_app_loop takes over at this point and loops until le_mode_ticks is reset by the extwake handler,
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// or wake is requested using the movement_request_wake function.
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_sleep_mode_app_loop();
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// as soon as _sleep_mode_app_loop returns, we reactivate ourselves.
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// as soon as _sleep_mode_app_loop returns, we prepare to reactivate
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// ourselves, but first, we check to see if we woke up for the buzzer:
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if (movement_state.is_buzzing) {
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woke_up_for_buzzer = true;
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}
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event.event_type = EVENT_ACTIVATE;
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// this is a hack tho: waking from sleep mode, app_setup does get called, but it happens before we have reset our ticks.
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// need to figure out if there's a better heuristic for determining how we woke up.
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@ -569,8 +580,13 @@ bool app_loop(void) {
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// if the watch face changed, we can't sleep because we need to update the display.
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if (movement_state.watch_face_changed) can_sleep = false;
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// if the buzzer or the LED is on, we need to stay awake to keep the TCC running.
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if (movement_state.is_buzzing || movement_state.light_ticks != -1) can_sleep = false;
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// if we woke up for the buzzer, stay awake until it's finished.
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if (woke_up_for_buzzer) {
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while(watch_is_buzzer_or_led_enabled());
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}
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// if the LED is on, we need to stay awake to keep the TCC running.
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if (movement_state.light_ticks != -1) can_sleep = false;
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return can_sleep;
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}
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@ -307,7 +307,6 @@ void movement_cancel_background_task_for_face(uint8_t watch_face_index);
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void movement_request_wake(void);
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void movement_play_signal(void);
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void movement_play_tune(void);
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void movement_play_alarm(void);
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void movement_play_alarm_beeps(uint8_t rounds, BuzzerNote alarm_note);
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@ -49,7 +49,7 @@ const watch_face_t watch_faces[] = {
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*/
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#define MOVEMENT_SECONDARY_FACE_INDEX (MOVEMENT_NUM_FACES - 2) // or (0)
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/* Custom hourly chime tune. Check movement_custom_signal_tunes.h for options */
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/* Custom hourly chime tune. Check movement_custom_signal_tunes.h for options. */
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#define SIGNAL_TUNE_DEFAULT
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#endif // MOVEMENT_CONFIG_H_
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@ -151,6 +151,8 @@ bool repetition_minute_face_loop(movement_event_t event, movement_settings_t *se
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else watch_clear_indicator(WATCH_INDICATOR_BELL);
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break;
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case EVENT_BACKGROUND_TASK:
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// uncomment this line to snap back to the clock face when the hour signal sounds:
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// movement_move_to_face(state->watch_face_index);
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movement_play_signal();
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break;
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case EVENT_LIGHT_LONG_UP:
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@ -136,11 +136,7 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting
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case EVENT_BACKGROUND_TASK:
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// uncomment this line to snap back to the clock face when the hour signal sounds:
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// movement_move_to_face(state->watch_face_index);
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#ifdef SIGNAL_TUNE_DEFAULT
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movement_play_signal();
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#else
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movement_play_tune();
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#endif
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break;
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default:
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return movement_default_loop_handler(event, settings);
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@ -23,6 +23,7 @@
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*/
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#include "watch_buzzer.h"
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#include "watch_private_buzzer.h"
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#include "../../../watch-library/hardware/include/saml22j18a.h"
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#include "../../../watch-library/hardware/include/component/tc.h"
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#include "../../../watch-library/hardware/hri/hri_tc_l22.h"
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@ -175,6 +175,8 @@ extern const uint16_t NotePeriods[108];
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*/
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void watch_buzzer_play_sequence(int8_t *note_sequence, void (*callback_on_end)(void));
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uint16_t sequence_length(int8_t *sequence);
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/** @brief Aborts a playing sequence.
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*/
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void watch_buzzer_abort_sequence(void);
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@ -23,6 +23,13 @@
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*/
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#include "driver_init.h"
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// note: the buzzer uses a 1 MHz clock. these values were determined by dividing 1,000,000 by the target frequency.
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// i.e. for a 440 Hz tone (A4 on the piano), 1MHz/440Hz = 2273
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const uint16_t NotePeriods[108] = {18182,17161,16197,15288,14430,13620,12857,12134,11453,10811,10204,9631,9091,8581,8099,7645,7216,6811,6428,6068,5727,5405,5102,4816,4545,4290,4050,3822,3608,3405,3214,3034,2863,2703,2551,2408,2273,2145,2025,1911,1804,1703,1607,1517,1432,1351,1276,1204,1136,1073,1012,956,902,851,804,758,716,676,638,602,568,536,506,478,451,426,402,379,358,338,319,301,284,268,253,239,225,213,201,190,179,169,159,150,142,134,127};
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uint16_t sequence_length(int8_t *sequence) {
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uint16_t result = 0;
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while (*sequence != 0){
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result += *(sequence + 1);
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sequence += 2;
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}
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return result;
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}
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33
watch-library/shared/watch/watch_private_buzzer.h
Normal file
33
watch-library/shared/watch/watch_private_buzzer.h
Normal file
@ -0,0 +1,33 @@
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/*
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* MIT License
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*
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* Copyright (c) 2023 Wesley Aptekar-Cassels
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _WATCH_PRIVATE_BUZZER_H_INCLUDED
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#define _WATCH_PRIVATE_BUZZER_H_INCLUDED
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// note: the buzzer uses a 1 MHz clock. these values were determined by dividing 1,000,000 by the target frequency.
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// i.e. for a 440 Hz tone (A4 on the piano), 1MHz/440Hz = 2273
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const uint16_t NotePeriods[108] = {18182,17161,16197,15288,14430,13620,12857,12134,11453,10811,10204,9631,9091,8581,8099,7645,7216,6811,6428,6068,5727,5405,5102,4816,4545,4290,4050,3822,3608,3405,3214,3034,2863,2703,2551,2408,2273,2145,2025,1911,1804,1703,1607,1517,1432,1351,1276,1204,1136,1073,1012,956,902,851,804,758,716,676,638,602,568,536,506,478,451,426,402,379,358,338,319,301,284,268,253,239,225,213,201,190,179,169,159,150,142,134,127};
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uint16_t sequence_length(int8_t *sequence);
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#endif
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@ -23,6 +23,7 @@
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*/
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#include "watch_buzzer.h"
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#include "watch_private_buzzer.h"
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#include "watch_main_loop.h"
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#include <emscripten.h>
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