movement: remove floating point math from beats face
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36be251e89
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0f89c11eba
@ -20,24 +20,24 @@ bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void
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(void) settings;
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(void) settings;
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(void) context;
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(void) context;
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char buf[14];
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char buf[16];
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float beats;
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uint32_t centibeats;
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watch_date_time date_time;
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watch_date_time date_time;
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switch (event.event_type) {
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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case EVENT_ACTIVATE:
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case EVENT_TICK:
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case EVENT_TICK:
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date_time = watch_rtc_get_date_time();
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date_time = watch_rtc_get_date_time();
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beats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, movement_timezone_offsets[settings->bit.time_zone]);
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centibeats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, movement_timezone_offsets[settings->bit.time_zone]);
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sprintf(buf, "bt %6.0f", beats * 100);
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sprintf(buf, "bt %6ld", centibeats);
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watch_display_string(buf, 0);
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watch_display_string(buf, 0);
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break;
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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case EVENT_LOW_ENERGY_UPDATE:
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if (!watch_tick_animation_is_running()) watch_start_tick_animation(432);
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if (!watch_tick_animation_is_running()) watch_start_tick_animation(432);
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date_time = watch_rtc_get_date_time();
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date_time = watch_rtc_get_date_time();
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beats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, movement_timezone_offsets[settings->bit.time_zone]);
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centibeats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, movement_timezone_offsets[settings->bit.time_zone]);
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sprintf(buf, "bt %4d ", (int)beats);
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sprintf(buf, "bt %4ld ", centibeats / 100);
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watch_display_string(buf, 0);
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watch_display_string(buf, 0);
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break;
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break;
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@ -63,14 +63,14 @@ void beats_face_resign(movement_settings_t *settings, void *context) {
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movement_request_tick_frequency(1);
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movement_request_tick_frequency(1);
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}
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}
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float clock2beats(uint16_t hours, uint16_t minutes, uint16_t seconds, uint16_t subseconds, int16_t utc_offset) {
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uint32_t clock2beats(uint32_t hours, uint32_t minutes, uint32_t seconds, uint32_t subseconds, int16_t utc_offset) {
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float beats = seconds + ((float)subseconds / (float)BEAT_REFRESH_FREQUENCY);
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uint32_t retval = seconds * 1000 + (subseconds * 1000) / (BEAT_REFRESH_FREQUENCY);
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beats += 60 * minutes;
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retval += 60 * minutes * 1000;
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beats += (float)hours * 60 * 60;
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retval += hours * 60 * 60 * 1000;
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beats -= (utc_offset - 60) * 60; // offset from utc + 1 since beats in in UTC+1
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retval -= (utc_offset - 60) * 60 * 1000;
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beats /= 86.4; // convert to beats
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retval /= 864; // convert to centibeats
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while(beats > 1000) beats -= 1000; // beats %= 1000 but for a float
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retval %= 100000;
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return beats;
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return retval;
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}
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}
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@ -3,7 +3,7 @@
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#include "movement.h"
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#include "movement.h"
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float clock2beats(uint16_t, uint16_t, uint16_t, uint16_t, int16_t);
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uint32_t clock2beats(uint32_t hours, uint32_t minutes, uint32_t seconds, uint32_t subseconds, int16_t utc_offset);
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void beats_face_setup(movement_settings_t *settings, void ** context_ptr);
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void beats_face_setup(movement_settings_t *settings, void ** context_ptr);
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void beats_face_activate(movement_settings_t *settings, void *context);
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void beats_face_activate(movement_settings_t *settings, void *context);
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bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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