movement: add tick animation in sleep mode
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@@ -9,9 +9,10 @@ void simple_clock_face_setup(movement_settings_t *settings, void ** context_ptr)
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}
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void simple_clock_face_activate(movement_settings_t *settings, void *context) {
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if (settings->bit.clock_mode_24h) {
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watch_set_indicator(WATCH_INDICATOR_24H);
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}
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if (watch_tick_animation_is_running()) watch_stop_tick_animation();
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if (settings->bit.clock_mode_24h) watch_set_indicator(WATCH_INDICATOR_24H);
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watch_set_colon();
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// this ensures that none of the timestamp fields will match, so we can re-render them all.
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*((uint32_t *)context) = 0xFFFFFFFF;
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@@ -55,6 +56,7 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting
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}
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pos = 0;
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if (event.event_type == EVENT_LOW_ENERGY_UPDATE) {
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if (!watch_tick_animation_is_running()) watch_start_tick_animation(500);
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sprintf(buf, "%s%2d%2d%02d ", weekdays[simple_clock_face_get_weekday(date_time.unit.year, date_time.unit.month, date_time.unit.day)], date_time.unit.day, date_time.unit.hour, date_time.unit.minute);
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} else {
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sprintf(buf, "%s%2d%2d%02d%02d", weekdays[simple_clock_face_get_weekday(date_time.unit.year, date_time.unit.month, date_time.unit.day)], date_time.unit.day, date_time.unit.hour, date_time.unit.minute, date_time.unit.second);
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