Adds a simple calculator face
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145
movement/watch_faces/complication/simple_calculator_face.h
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145
movement/watch_faces/complication/simple_calculator_face.h
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/*
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* MIT License
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*
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* Copyright (c) 2024 Patrick McGuire
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef SIMPLE_CALCULATOR_FACE_H_
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#define SIMPLE_CALCULATOR_FACE_H_
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#include "movement.h"
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/*
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* Simple Calculator
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*
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* How to use:
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*
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* Flow:
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* Enter first number -> Select operator -> Enter second number -> View Results
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*
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* How to read the display:
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* - "CA" is displayed at the top to tell you that you're in the CAlculator
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* - The top-right digit (1, 2, or 3) lets you know whether you're entering the
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* first number (1), entering the second number (2), or viewing the results (3).
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* - To the right of the top-right digit will show the number's sign. If the
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* number is negative, a "-" will be displayed, otherwise it is empty.
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* - The 4 large digits to the left are whole numbers and the 2 smaller digits
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* on the right are the tenths and hundredths decimal places.
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*
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* Entering the first number:
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* - Press ALARM to increment the selected (blinking) digit
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* - Press LIGHT to move to the next placeholder
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* - LONG PRESS the LIGHT button to toggle the number's sign to make it
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* negative
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* - LONG PRESS the ALARM button to reset the number to 0
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* - Press MODE to proceed to selecting the operator
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*
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* Selecting the operator:
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* - Press the LIGHT button to cycle through available operators. They are:
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* + Add
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* - Subtract
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* * Multiply
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* / Divide
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* sqrtf() Square root
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* powf() Power (exponent calculation)
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* - Press MODE or ALARM to proceed to entering the second number
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*
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* Entering the second number:
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* - Everything is the same as setting the first number except that pressing
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* MODE here will proceed to viewing the results
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*
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* Viewing the results:
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* - Pressing MODE will start a new calculation with the result as the first
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* number. (LONG PRESS ALARM to reset the value to 0)
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*
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* Errors:
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* - An error will be triggered if the result is not able to be displayed, that
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* is, if the value is greater than 9,999.99 or less than -9,999.99.
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* - An error will also be triggered if an impossible operation is selected,
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* for instance trying to divide by 0 or get the square root of a negative
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* number.
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* - Exit error mode and start over with any button press.
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*
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*/
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#define OPERATIONS_COUNT 6
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#define MAX_PLACEHOLDERS 6
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typedef struct {
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bool negative;
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uint8_t hundredths;
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uint8_t tenths;
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uint8_t ones;
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uint8_t tens;
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uint8_t hundreds;
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uint8_t thousands;
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} calculator_number_t;
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typedef enum {
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PLACEHOLDER_HUNDREDTHS,
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PLACEHOLDER_TENTHS,
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PLACEHOLDER_ONES,
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PLACEHOLDER_TENS,
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PLACEHOLDER_HUNDREDS,
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PLACEHOLDER_THOUSANDS
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} calculator_placeholder_t;
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typedef enum {
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OP_ADD,
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OP_SUB,
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OP_MULT,
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OP_DIV,
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OP_ROOT,
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OP_POWER,
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} calculator_operation_t;
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typedef enum {
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MODE_ENTERING_FIRST_NUM,
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MODE_CHOOSING,
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MODE_ENTERING_SECOND_NUM,
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MODE_VIEW_RESULTS,
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MODE_ERROR
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} calculator_mode_t;
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typedef struct {
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calculator_number_t first_num;
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calculator_number_t second_num;
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calculator_number_t result;
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calculator_operation_t operation;
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calculator_mode_t mode;
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calculator_placeholder_t placeholder;
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} simple_calculator_state_t;
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void simple_calculator_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void simple_calculator_face_activate(movement_settings_t *settings, void *context);
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bool simple_calculator_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void simple_calculator_face_resign(movement_settings_t *settings, void *context);
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#define simple_calculator_face ((const watch_face_t){ \
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simple_calculator_face_setup, \
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simple_calculator_face_activate, \
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simple_calculator_face_loop, \
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simple_calculator_face_resign, \
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NULL, \
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})
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#endif // SIMPLE_CALCULATOR_FACE_H_
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