use watch_face_changed property
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@ -415,7 +415,7 @@ bool app_loop(void) {
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// (which would effectively disable the normal 'long press to face 0' behaviour).
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if (event.event_type == EVENT_MODE_LONG_PRESS
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&& movement_state.current_watch_face > 0
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&& movement_state.current_watch_face == movement_state.next_watch_face) {
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&& !movement_state.watch_face_changed) {
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movement_move_to_face(0);
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}
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event.event_type = EVENT_NONE;
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