Only update the hemisphere if the load didn't fail
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@@ -42,10 +42,11 @@
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static const float phase_changes[] = {0, 1, 6.38264692644, 8.38264692644, 13.76529385288, 15.76529385288, 21.14794077932, 23.14794077932, 28.53058770576, 29.53058770576};
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static bool is_southern_hemisphere(void) {
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static bool is_southern_hemisphere(moon_phase_state_t *state) {
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movement_location_t location = {0};
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filesystem_read_file("location.u32", (char *) &location.reg, sizeof(movement_location_t));
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return location.bit.latitude < 0;
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if (filesystem_read_file("location.u32", (char *) &location.reg, sizeof(movement_location_t))) {
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state->southern_hemisphere = location.bit.latitude < 0;
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}
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}
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void moon_phase_face_setup(uint8_t watch_face_index, void ** context_ptr) {
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@@ -208,7 +209,7 @@ bool moon_phase_face_loop(movement_event_t event, void *context) {
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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if (watch_sleep_animation_is_running()) watch_stop_sleep_animation();
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state->southern_hemisphere = is_southern_hemisphere();
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is_southern_hemisphere(state);
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_update(state);
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break;
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case EVENT_TICK:
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