add 'hello there' face, demo for documentation

This commit is contained in:
Joey Castillo 2021-12-21 12:30:20 -06:00
parent 4862472d1d
commit 221e41f58c
4 changed files with 83 additions and 0 deletions

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@ -40,6 +40,7 @@ SRCS += \
../watch_faces/demos/voltage_face.c \
../watch_faces/demos/lis2dh_logging_face.c \
../watch_faces/demos/demo_face.c \
../watch_faces/demos/hello_there_face.c \
../watch_faces/complications/beats_face.c \
../watch_faces/complications/day_one_face.c \
../watch_faces/complications/stopwatch_face.c \

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@ -16,9 +16,11 @@
#include "totp_face.h"
#include "lis2dh_logging_face.h"
#include "demo_face.h"
#include "hello_there_face.h"
const watch_face_t watch_faces[] = {
simple_clock_face,
hello_there_face,
preferences_face,
set_time_face,
};

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@ -0,0 +1,56 @@
#include <stdlib.h>
#include <string.h>
#include "hello_there_face.h"
#include "watch.h"
void hello_there_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(hello_there_state_t));
memset(*context_ptr, 0, sizeof(hello_there_state_t));
}
}
void hello_there_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
hello_there_state_t *state = (hello_there_state_t *)context;
state->current_word = 0;
state->animating = true;
}
bool hello_there_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings;
hello_there_state_t *state = (hello_there_state_t *)context;
switch (event.event_type) {
case EVENT_ACTIVATE:
case EVENT_TICK:
if (state->animating) {
if (state->current_word == 0) watch_display_string("Hello ", 4);
else watch_display_string(" there", 4);
state->current_word = (state->current_word + 1) % 2;
}
break;
case EVENT_MODE_BUTTON_UP:
movement_move_to_next_face();
break;
case EVENT_LIGHT_BUTTON_UP:
movement_illuminate_led();
break;
case EVENT_ALARM_BUTTON_UP:
state->animating = !state->animating;
break;
case EVENT_TIMEOUT:
movement_move_to_face(0);
default:
break;
}
return true;
}
void hello_there_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
}

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@ -0,0 +1,24 @@
#ifndef HELLO_THERE_FACE_H_
#define HELLO_THERE_FACE_H_
#include "movement.h"
typedef struct {
uint8_t current_word;
bool animating;
} hello_there_state_t;
void hello_there_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
void hello_there_face_activate(movement_settings_t *settings, void *context);
bool hello_there_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
void hello_there_face_resign(movement_settings_t *settings, void *context);
static const watch_face_t hello_there_face = {
hello_there_face_setup,
hello_there_face_activate,
hello_there_face_loop,
hello_there_face_resign,
NULL
};
#endif // HELLO_THERE_FACE_H_