add 'hello there' face, demo for documentation
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@ -40,6 +40,7 @@ SRCS += \
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../watch_faces/demos/voltage_face.c \
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../watch_faces/demos/lis2dh_logging_face.c \
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../watch_faces/demos/demo_face.c \
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../watch_faces/demos/hello_there_face.c \
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../watch_faces/complications/beats_face.c \
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../watch_faces/complications/day_one_face.c \
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../watch_faces/complications/stopwatch_face.c \
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@ -16,9 +16,11 @@
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#include "totp_face.h"
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#include "lis2dh_logging_face.h"
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#include "demo_face.h"
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#include "hello_there_face.h"
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const watch_face_t watch_faces[] = {
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simple_clock_face,
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hello_there_face,
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preferences_face,
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set_time_face,
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};
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56
movement/watch_faces/demos/hello_there_face.c
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56
movement/watch_faces/demos/hello_there_face.c
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@ -0,0 +1,56 @@
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#include <stdlib.h>
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#include <string.h>
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#include "hello_there_face.h"
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#include "watch.h"
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void hello_there_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(hello_there_state_t));
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memset(*context_ptr, 0, sizeof(hello_there_state_t));
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}
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}
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void hello_there_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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hello_there_state_t *state = (hello_there_state_t *)context;
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state->current_word = 0;
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state->animating = true;
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}
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bool hello_there_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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hello_there_state_t *state = (hello_there_state_t *)context;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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case EVENT_TICK:
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if (state->animating) {
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if (state->current_word == 0) watch_display_string("Hello ", 4);
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else watch_display_string(" there", 4);
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state->current_word = (state->current_word + 1) % 2;
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}
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break;
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case EVENT_MODE_BUTTON_UP:
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movement_move_to_next_face();
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break;
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case EVENT_LIGHT_BUTTON_UP:
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movement_illuminate_led();
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break;
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case EVENT_ALARM_BUTTON_UP:
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state->animating = !state->animating;
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break;
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case EVENT_TIMEOUT:
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movement_move_to_face(0);
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default:
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break;
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}
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return true;
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}
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void hello_there_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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}
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24
movement/watch_faces/demos/hello_there_face.h
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24
movement/watch_faces/demos/hello_there_face.h
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@ -0,0 +1,24 @@
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#ifndef HELLO_THERE_FACE_H_
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#define HELLO_THERE_FACE_H_
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#include "movement.h"
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typedef struct {
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uint8_t current_word;
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bool animating;
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} hello_there_state_t;
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void hello_there_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void hello_there_face_activate(movement_settings_t *settings, void *context);
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bool hello_there_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void hello_there_face_resign(movement_settings_t *settings, void *context);
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static const watch_face_t hello_there_face = {
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hello_there_face_setup,
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hello_there_face_activate,
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hello_there_face_loop,
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hello_there_face_resign,
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NULL
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};
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#endif // HELLO_THERE_FACE_H_
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