launcher app with clock and preferences menu
This commit is contained in:
86
launcher/widgets/clock/simple_clock_widget.c
Normal file
86
launcher/widgets/clock/simple_clock_widget.c
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@@ -0,0 +1,86 @@
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#include <stdlib.h>
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#include "simple_clock_widget.h"
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#include "watch.h"
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void simple_clock_widget_setup(LauncherSettings *settings, void ** context_ptr) {
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(void) settings;
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// the only context we need is the timestamp of the previous tick.
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*context_ptr = malloc(sizeof(uint32_t));
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}
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void simple_clock_widget_activate(LauncherSettings *settings, void *context) {
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if (settings->bit.clock_mode_24h) {
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watch_set_indicator(WATCH_INDICATOR_24H);
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}
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watch_set_colon();
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// this ensures that none of the timestamp fields will match, so we can re-render them all.
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*((uint32_t *)context) = 0xFFFFFFFF;
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}
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void simple_clock_widget_loop(LauncherEvent event, LauncherSettings *settings, uint8_t subsecond, void *context) {
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printf("simple_clock_widget_loop\n");
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(void) subsecond;
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const char weekdays[7][3] = {"SA", "SU", "MO", "TU", "WE", "TH", "FR"};
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char buf[11];
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uint8_t pos;
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watch_date_time date_time;
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uint32_t previous_date_time;
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switch (event) {
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case EVENT_TICK:
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case EVENT_ACTIVATE:
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date_time = watch_rtc_get_date_time();
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previous_date_time = *((uint32_t *)context);
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*((uint32_t *)context) = date_time.reg;
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if (date_time.reg >> 6 == previous_date_time >> 6) {
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// everything before seconds is the same, don't waste cycles setting those segments.
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pos = 8;
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sprintf(buf, "%02d", date_time.unit.second);
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} else if (date_time.reg >> 12 == previous_date_time >> 12) {
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// everything before minutes is the same.
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pos = 6;
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sprintf(buf, "%02d%02d", date_time.unit.minute, date_time.unit.second);
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} else {
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// other stuff changed; let's do it all.
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if (!settings->bit.clock_mode_24h) {
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// if we are in 12 hour mode, do some cleanup.
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if (date_time.unit.hour < 12) {
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watch_clear_indicator(WATCH_INDICATOR_PM);
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} else {
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watch_set_indicator(WATCH_INDICATOR_PM);
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}
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date_time.unit.hour %= 12;
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if (date_time.unit.hour == 0) date_time.unit.hour = 12;
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}
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pos = 0;
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sprintf(buf, "%s%2d%2d%02d%02d", weekdays[simple_clock_widget_get_weekday(date_time.unit.year, date_time.unit.month, date_time.unit.day)], date_time.unit.day, date_time.unit.hour, date_time.unit.minute, date_time.unit.second);
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}
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watch_display_string(buf, pos);
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break;
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case EVENT_MODE_BUTTON_UP:
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launcher_move_to_next_widget();
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return;
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case EVENT_LIGHT_BUTTON_UP:
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launcher_illuminate_led();
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break;
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case EVENT_ALARM_BUTTON_UP:
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break;
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default:
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break;
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}
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}
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void simple_clock_widget_resign(LauncherSettings *settings, void *context) {
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(void) settings;
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(void) context;
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}
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uint8_t simple_clock_widget_get_weekday(uint16_t year, uint16_t month, uint16_t day) {
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year += 20;
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if (month <= 2) {
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month += 12;
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year--;
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}
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return (day + 13 * (month + 1) / 5 + year + year / 4 + 525) % 7;
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}
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20
launcher/widgets/clock/simple_clock_widget.h
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20
launcher/widgets/clock/simple_clock_widget.h
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@@ -0,0 +1,20 @@
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#ifndef SIMPLE_CLOCK_WIDGET_H_
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#define SIMPLE_CLOCK_WIDGET_H_
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#include "launcher.h"
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void simple_clock_widget_setup(LauncherSettings *settings, void ** context_ptr);
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void simple_clock_widget_activate(LauncherSettings *settings, void *context);
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void simple_clock_widget_loop(LauncherEvent event, LauncherSettings *settings, uint8_t subsecond, void *context);
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void simple_clock_widget_resign(LauncherSettings *settings, void *context);
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uint8_t simple_clock_widget_get_weekday(uint16_t day, uint16_t month, uint16_t year);
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#define simple_clock_widget { \
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simple_clock_widget_setup, \
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simple_clock_widget_activate, \
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simple_clock_widget_loop, \
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simple_clock_widget_resign, \
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}
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#endif // FAKE_WIDGET_H_
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@@ -1,8 +1,9 @@
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#include "fake_widget_1.h"
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#include "watch.h"
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void fake_widget_1_setup(LauncherSettings *settings, void ** context_ptr) {
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(void) settings;
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// *context_ptr = NULL;
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*context_ptr = NULL;
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}
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void fake_widget_1_activate(LauncherSettings *settings, void *context) {
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@@ -10,14 +11,17 @@ void fake_widget_1_activate(LauncherSettings *settings, void *context) {
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(void) context;
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}
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void fake_widget_1_loop(LauncherEvent event, LauncherSettings *settings, void *context) {
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void fake_widget_1_loop(LauncherEvent event, LauncherSettings *settings, uint8_t subsecond, void *context) {
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printf("fake_widget_1_loop\n");
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(void) settings;
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(void) subsecond;
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(void) context;
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watch_display_string("W1 d get01", 0);
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switch (event) {
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case EVENT_MODE_BUTTON_UP:
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launcher_move_to_next_widget();
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break;
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return;
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case EVENT_LIGHT_BUTTON_UP:
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launcher_illuminate_led();
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break;
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@@ -5,11 +5,10 @@
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void fake_widget_1_setup(LauncherSettings *settings, void ** context_ptr);
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void fake_widget_1_activate(LauncherSettings *settings, void *context);
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void fake_widget_1_loop(LauncherEvent event, LauncherSettings *settings, void *context);
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void fake_widget_1_loop(LauncherEvent event, LauncherSettings *settings, uint8_t subsecond, void *context);
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void fake_widget_1_resign(LauncherSettings *settings, void *context);
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#define fake_widget_1 { \
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"W1 d get01", \
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fake_widget_1_setup, \
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fake_widget_1_activate, \
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fake_widget_1_loop, \
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@@ -1,4 +1,5 @@
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#include "fake_widget_2.h"
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#include "watch.h"
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void fake_widget_2_setup(LauncherSettings *settings, void ** context_ptr) {
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(void) settings;
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@@ -10,14 +11,17 @@ void fake_widget_2_activate(LauncherSettings *settings, void *context) {
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(void) context;
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}
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void fake_widget_2_loop(LauncherEvent event, LauncherSettings *settings, void *context) {
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void fake_widget_2_loop(LauncherEvent event, LauncherSettings *settings, uint8_t subsecond, void *context) {
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printf("fake_widget_2_loop\n");
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(void) settings;
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(void) subsecond;
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(void) context;
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watch_display_string("W1 d get02", 0);
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switch (event) {
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case EVENT_MODE_BUTTON_UP:
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launcher_move_to_next_widget();
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break;
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return;
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case EVENT_LIGHT_BUTTON_UP:
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launcher_illuminate_led();
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break;
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@@ -5,11 +5,10 @@
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void fake_widget_2_setup(LauncherSettings *settings, void ** context_ptr);
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void fake_widget_2_activate(LauncherSettings *settings, void *context);
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void fake_widget_2_loop(LauncherEvent event, LauncherSettings *settings, void *context);
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void fake_widget_2_loop(LauncherEvent event, LauncherSettings *settings, uint8_t subsecond, void *context);
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void fake_widget_2_resign(LauncherSettings *settings, void *context);
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#define fake_widget_2 { \
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"W1 d get02", \
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fake_widget_2_setup, \
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fake_widget_2_activate, \
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fake_widget_2_loop, \
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121
launcher/widgets/settings/preferences_widget.c
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121
launcher/widgets/settings/preferences_widget.c
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@@ -0,0 +1,121 @@
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#include <stdlib.h>
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#include "preferences_widget.h"
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#include "watch.h"
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#define PREFERENCES_WIDGET_NUM_PREFEFENCES (5)
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const char preferences_widget_titles[PREFERENCES_WIDGET_NUM_PREFEFENCES][11] = {"CL", "Bt Beep", "SC", "Lt grn", "Lt red"};
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void preferences_widget_setup(LauncherSettings *settings, void ** context_ptr) {
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(void) settings;
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*context_ptr = malloc(sizeof(uint8_t));
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}
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void preferences_widget_activate(LauncherSettings *settings, void *context) {
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(void) settings;
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*((uint8_t *)context) = 0;
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launcher_request_tick_frequency(4); // we need to manually blink some pixels
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}
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void preferences_widget_loop(LauncherEvent event, LauncherSettings *settings, uint8_t subsecond, void *context) {
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(void) settings;
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(void) context;
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printf("preferences_widget_loop\n");
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uint8_t current_page = *((uint8_t *)context);
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switch (event) {
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case EVENT_MODE_BUTTON_UP:
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launcher_move_to_next_widget();
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return;
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case EVENT_LIGHT_BUTTON_UP:
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current_page = (current_page + 1) % PREFERENCES_WIDGET_NUM_PREFEFENCES;
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*((uint8_t *)context) = current_page;
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break;
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case EVENT_ALARM_BUTTON_UP:
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switch (current_page) {
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case 0:
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settings->bit.clock_mode_24h = !(settings->bit.clock_mode_24h);
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break;
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case 1:
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settings->bit.button_should_sound = !(settings->bit.button_should_sound);
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break;
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case 2:
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settings->bit.screensaver_interval = settings->bit.screensaver_interval + 1;
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break;
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case 3:
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settings->bit.led_green_color = settings->bit.led_green_color + 1;
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break;
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case 4:
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settings->bit.led_red_color = settings->bit.led_red_color + 1;
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break;
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}
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break;
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default:
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break;
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}
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watch_clear_display();
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watch_display_string((char *)preferences_widget_titles[current_page], 0);
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if (current_page > 2) {
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// this is a hack, launcher should be able to illumate with a custom color.
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launcher_illuminate_led();
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watch_set_led_color(settings->bit.led_red_color ? (0xF | settings->bit.led_red_color << 4) : 0,
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settings->bit.led_green_color ? (0xF | settings->bit.led_green_color << 4) : 0);
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} else {
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watch_set_led_off();
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}
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if (subsecond % 2) return;
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char buf[3];
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switch (current_page) {
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case 0:
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if (settings->bit.clock_mode_24h) watch_display_string("24h", 4);
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else watch_display_string("12h", 4);
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break;
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case 1:
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if (settings->bit.button_should_sound) watch_display_string("y", 9);
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else watch_display_string("n", 9);
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break;
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case 2:
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switch (settings->bit.screensaver_interval) {
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case 0:
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watch_display_string("never", 4);
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break;
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case 1:
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watch_display_string("1 hour", 4);
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break;
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case 2:
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watch_display_string("2 hour", 4);
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break;
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case 3:
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watch_display_string("6 hour", 4);
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break;
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case 4:
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watch_display_string("12 hr", 4);
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break;
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case 5:
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watch_display_string(" 1 day", 4);
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break;
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case 6:
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watch_display_string(" 2 day", 4);
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break;
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case 7:
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watch_display_string(" 7 day", 4);
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break;
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}
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break;
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case 3:
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sprintf(buf, "%2d", settings->bit.led_green_color);
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watch_display_string(buf, 8);
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break;
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case 4:
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sprintf(buf, "%2d", settings->bit.led_red_color);
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watch_display_string(buf, 8);
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break;
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}
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}
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void preferences_widget_resign(LauncherSettings *settings, void *context) {
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(void) settings;
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(void) context;
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watch_set_led_off();
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launcher_request_tick_frequency(1);
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}
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18
launcher/widgets/settings/preferences_widget.h
Normal file
18
launcher/widgets/settings/preferences_widget.h
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@@ -0,0 +1,18 @@
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#ifndef PREFERENCES_WIDGET_H_
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#define PREFERENCES_WIDGET_H_
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#include "launcher.h"
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void preferences_widget_setup(LauncherSettings *settings, void ** context_ptr);
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void preferences_widget_activate(LauncherSettings *settings, void *context);
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void preferences_widget_loop(LauncherEvent event, LauncherSettings *settings, uint8_t subsecond, void *context);
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void preferences_widget_resign(LauncherSettings *settings, void *context);
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#define preferences_widget { \
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preferences_widget_setup, \
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preferences_widget_activate, \
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preferences_widget_loop, \
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preferences_widget_resign, \
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}
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#endif // PREFERENCES_WIDGET_H_
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