Changed default difficulty
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@@ -476,7 +476,7 @@ void ping_face_setup(uint8_t watch_face_index, void ** context_ptr) {
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*context_ptr = malloc(sizeof(ping_state_t));
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*context_ptr = malloc(sizeof(ping_state_t));
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memset(*context_ptr, 0, sizeof(ping_state_t));
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memset(*context_ptr, 0, sizeof(ping_state_t));
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ping_state_t *state = (ping_state_t *)*context_ptr;
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ping_state_t *state = (ping_state_t *)*context_ptr;
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state->difficulty = DIFF_BABY;
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state->difficulty = DIFF_NORM;
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state->tap_control_on = false;
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state->tap_control_on = false;
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}
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}
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}
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}
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@@ -35,6 +35,14 @@
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ALARM are used to paddle. Holding the ALARM button longer makes the paddle travel further.
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ALARM are used to paddle. Holding the ALARM button longer makes the paddle travel further.
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If the accelerometer is installed, you can tap the screen to move the paddle. Paddle will travel its full distance when tapping is used.
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If the accelerometer is installed, you can tap the screen to move the paddle. Paddle will travel its full distance when tapping is used.
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High-score is displayed on the top-right on the title screen. During a game, the current score is displayed.
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High-score is displayed on the top-right on the title screen. During a game, the current score is displayed.
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Difficulties:
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Baby: 2 FPS
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Easy: 4 FPS
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Normal: 8 FPS
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Hard: 8 FPS and the ball travels half the half the board.
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Fast: 16 FPS
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*/
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*/
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typedef struct {
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typedef struct {
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