isolating this bit of complexity in movement function; Add ifdefs in clock faces for DCE
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@ -328,6 +328,14 @@ static void end_buzzing_and_disable_buzzer(void) {
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watch_disable_buzzer();
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watch_disable_buzzer();
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}
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}
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static void set_initial_clock_mode(void) {
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#ifdef CLOCK_FACE_24H_ONLY
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movement_state.settings.bit.clock_mode_24h = true;
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#else
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movement_state.settings.bit.clock_mode_24h = MOVEMENT_DEFAULT_24H_MODE;
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#endif
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}
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void movement_play_signal(void) {
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void movement_play_signal(void) {
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void *maybe_disable_buzzer = end_buzzing_and_disable_buzzer;
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void *maybe_disable_buzzer = end_buzzing_and_disable_buzzer;
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if (watch_is_buzzer_or_led_enabled()) {
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if (watch_is_buzzer_or_led_enabled()) {
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@ -376,12 +384,7 @@ void app_init(void) {
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#endif
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#endif
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memset(&movement_state, 0, sizeof(movement_state));
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memset(&movement_state, 0, sizeof(movement_state));
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set_initial_clock_mode();
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#ifdef CLOCK_FACE_24H_ONLY
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movement_state.settings.bit.clock_mode_24h = true;
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#else
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movement_state.settings.bit.clock_mode_24h = MOVEMENT_DEFAULT_24H_MODE;
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#endif
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movement_state.settings.bit.led_red_color = MOVEMENT_DEFAULT_RED_COLOR;
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movement_state.settings.bit.led_red_color = MOVEMENT_DEFAULT_RED_COLOR;
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movement_state.settings.bit.led_green_color = MOVEMENT_DEFAULT_GREEN_COLOR;
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movement_state.settings.bit.led_green_color = MOVEMENT_DEFAULT_GREEN_COLOR;
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movement_state.settings.bit.button_should_sound = MOVEMENT_DEFAULT_BUTTON_SOUND;
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movement_state.settings.bit.button_should_sound = MOVEMENT_DEFAULT_BUTTON_SOUND;
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@ -53,7 +53,11 @@ typedef struct {
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} clock_state_t;
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} clock_state_t;
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static bool clock_is_in_24h_mode(movement_settings_t *settings) {
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static bool clock_is_in_24h_mode(movement_settings_t *settings) {
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#ifdef CLOCK_FACE_24H_ONLY
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return true;
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#else
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return settings->bit.clock_mode_24h;
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return settings->bit.clock_mode_24h;
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#endif
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}
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}
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static void clock_indicate(WatchIndicatorSegment indicator, bool on) {
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static void clock_indicate(WatchIndicatorSegment indicator, bool on) {
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@ -51,7 +51,11 @@ void simple_clock_face_activate(movement_settings_t *settings, void *context) {
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if (watch_tick_animation_is_running()) watch_stop_tick_animation();
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if (watch_tick_animation_is_running()) watch_stop_tick_animation();
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#ifdef CLOCK_FACE_24H_ONLY
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watch_set_indicator(WATCH_INDICATOR_24H);
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#else
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if (settings->bit.clock_mode_24h) watch_set_indicator(WATCH_INDICATOR_24H);
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if (settings->bit.clock_mode_24h) watch_set_indicator(WATCH_INDICATOR_24H);
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#endif
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// handle chime indicator
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// handle chime indicator
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if (state->signal_enabled) watch_set_indicator(WATCH_INDICATOR_BELL);
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if (state->signal_enabled) watch_set_indicator(WATCH_INDICATOR_BELL);
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@ -106,6 +110,7 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting
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sprintf(buf, "%02d%02d", date_time.unit.minute, date_time.unit.second);
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sprintf(buf, "%02d%02d", date_time.unit.minute, date_time.unit.second);
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} else {
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} else {
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// other stuff changed; let's do it all.
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// other stuff changed; let's do it all.
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#ifndef CLOCK_FACE_24H_ONLY
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if (!settings->bit.clock_mode_24h) {
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if (!settings->bit.clock_mode_24h) {
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// if we are in 12 hour mode, do some cleanup.
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// if we are in 12 hour mode, do some cleanup.
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if (date_time.unit.hour < 12) {
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if (date_time.unit.hour < 12) {
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@ -116,6 +121,7 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting
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date_time.unit.hour %= 12;
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date_time.unit.hour %= 12;
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if (date_time.unit.hour == 0) date_time.unit.hour = 12;
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if (date_time.unit.hour == 0) date_time.unit.hour = 12;
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}
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}
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#endif
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pos = 0;
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pos = 0;
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if (event.event_type == EVENT_LOW_ENERGY_UPDATE) {
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if (event.event_type == EVENT_LOW_ENERGY_UPDATE) {
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if (!watch_tick_animation_is_running()) watch_start_tick_animation(500);
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if (!watch_tick_animation_is_running()) watch_start_tick_animation(500);
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