Start of Wordle
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86
movement/watch_faces/complication/wordle_face.h
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86
movement/watch_faces/complication/wordle_face.h
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/*
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* MIT License
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*
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* Copyright (c) 2024 <#author_name#>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef WORDLE_FACE_H_
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#define WORDLE_FACE_H_
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#include "movement.h"
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/*
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* A DESCRIPTION OF YOUR WATCH FACE
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*
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* and a description of how use it
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*
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*/
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#define WORDLE_LENGTH 5
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#define WORDLE_MAX_ATTEMPTS 5
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#define USE_DAILY_STREAK true
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typedef enum {
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WORDLE_LETTER_WRONG = 0,
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WORDLE_LETTER_WRONG_LOC,
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WORDLE_LETTER_CORRECT,
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WORDLE_LETTER_COUNT
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} WordleLetterResult;
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typedef enum {
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SCREEN_PLAYING = 0,
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SCREEN_RESULT,
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SCREEN_TITLE,
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SCREEN_WIN,
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SCREEN_LOSE,
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SCREEN_COUNT
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} WordleScreen;
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typedef struct {
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// Anything you need to keep track of, put it here!
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uint8_t word_elements[WORDLE_LENGTH];
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WordleLetterResult word_elements_result[WORDLE_LENGTH];
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uint8_t attempt : 3;
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uint8_t position : 3;
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uint8_t unused : 2;
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uint16_t curr_answer;
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uint8_t streak;
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WordleScreen curr_screen;
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#if USE_DAILY_STREAK
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// For the day info
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#endif
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} wordle_state_t;
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void wordle_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void wordle_face_activate(movement_settings_t *settings, void *context);
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bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void wordle_face_resign(movement_settings_t *settings, void *context);
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#define wordle_face ((const watch_face_t){ \
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wordle_face_setup, \
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wordle_face_activate, \
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wordle_face_loop, \
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wordle_face_resign, \
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NULL, \
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})
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#endif // WORDLE_FACE_H_
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