movement: Add "instant" led_duration option.

This illuminates the LED only for the time that the button is pressed,
and turns it off as soon as it's released, which is the behaviour of the
original watch.

I chose a led_duration of zero to represent "instant" and all bits set
to represent "no LED", which is arbitrary but seemed more sensible to
me.
This commit is contained in:
Wesley Aptekar-Cassels
2023-09-29 22:10:14 -04:00
parent 5c94111ea2
commit 30195a2619
3 changed files with 28 additions and 10 deletions

View File

@@ -213,14 +213,24 @@ void movement_request_tick_frequency(uint8_t freq) {
}
void movement_illuminate_led(void) {
if (movement_state.settings.bit.led_duration) {
if (movement_state.settings.bit.led_duration != 0b111) {
watch_set_led_color(movement_state.settings.bit.led_red_color ? (0xF | movement_state.settings.bit.led_red_color << 4) : 0,
movement_state.settings.bit.led_green_color ? (0xF | movement_state.settings.bit.led_green_color << 4) : 0);
movement_state.light_ticks = (movement_state.settings.bit.led_duration * 2 - 1) * 128;
if (movement_state.settings.bit.led_duration == 0) {
movement_state.light_ticks = 1;
} else {
movement_state.light_ticks = (movement_state.settings.bit.led_duration * 2 - 1) * 128;
}
_movement_enable_fast_tick_if_needed();
}
}
static void _movement_led_off(void) {
watch_set_led_off();
movement_state.light_ticks = -1;
_movement_disable_fast_tick_if_possible();
}
bool movement_default_loop_handler(movement_event_t event, movement_settings_t *settings) {
(void)settings;
@@ -231,6 +241,11 @@ bool movement_default_loop_handler(movement_event_t event, movement_settings_t *
case EVENT_LIGHT_BUTTON_DOWN:
movement_illuminate_led();
break;
case EVENT_LIGHT_BUTTON_UP:
if (movement_state.settings.bit.led_duration == 0) {
_movement_led_off();
}
break;
case EVENT_MODE_LONG_PRESS:
if (MOVEMENT_SECONDARY_FACE_INDEX && movement_state.current_watch_face == 0) {
movement_move_to_face(MOVEMENT_SECONDARY_FACE_INDEX);
@@ -465,9 +480,7 @@ bool app_loop(void) {
if (watch_get_pin_level(BTN_LIGHT)) {
movement_state.light_ticks = 1;
} else {
watch_set_led_off();
movement_state.light_ticks = -1;
_movement_disable_fast_tick_if_possible();
_movement_led_off();
}
}