rearrange hello face, documentation reasons

This commit is contained in:
Joey Castillo 2021-12-22 10:02:48 -06:00
parent 9628379382
commit 311cfdb5f4

View File

@ -42,18 +42,18 @@ bool hello_there_face_loop(movement_event_t event, movement_settings_t *settings
state->current_word = (state->current_word + 1) % 2; state->current_word = (state->current_word + 1) % 2;
} }
break; break;
case EVENT_MODE_BUTTON_UP:
// when the user presses 'mode', we tell movement to move to the next watch face.
// movement will call our resign function, clear the screen, and transfer control
// to the next watch face in the list.
movement_move_to_next_face();
break;
case EVENT_LIGHT_BUTTON_UP: case EVENT_LIGHT_BUTTON_UP:
// when the user presses 'light', we illuminate the LED. We could override this if // when the user presses 'light', we illuminate the LED. We could override this if
// our UI needed an additional button for input, consuming the light button press // our UI needed an additional button for input, consuming the light button press
// but not illuminating the LED. // but not illuminating the LED.
movement_illuminate_led(); movement_illuminate_led();
break; break;
case EVENT_MODE_BUTTON_UP:
// when the user presses 'mode', we tell movement to move to the next watch face.
// movement will call our resign function, clear the screen, and transfer control
// to the next watch face in the list.
movement_move_to_next_face();
break;
case EVENT_ALARM_BUTTON_UP: case EVENT_ALARM_BUTTON_UP:
// when the user presses 'alarm', we toggle the state of the animation. If animating, // when the user presses 'alarm', we toggle the state of the animation. If animating,
// we stop; if stopped, we resume. // we stop; if stopped, we resume.