rearrange hello face, documentation reasons
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				| @ -42,18 +42,18 @@ bool hello_there_face_loop(movement_event_t event, movement_settings_t *settings | ||||
|                 state->current_word = (state->current_word + 1) % 2; | ||||
|             } | ||||
|             break; | ||||
|         case EVENT_MODE_BUTTON_UP: | ||||
|             // when the user presses 'mode', we tell movement to move to the next watch face.
 | ||||
|             // movement will call our resign function, clear the screen, and transfer control
 | ||||
|             // to the next watch face in the list.
 | ||||
|             movement_move_to_next_face(); | ||||
|             break; | ||||
|         case EVENT_LIGHT_BUTTON_UP: | ||||
|             // when the user presses 'light', we illuminate the LED. We could override this if
 | ||||
|             // our UI needed an additional button for input, consuming the light button press
 | ||||
|             // but not illuminating the LED.
 | ||||
|             movement_illuminate_led(); | ||||
|             break; | ||||
|         case EVENT_MODE_BUTTON_UP: | ||||
|             // when the user presses 'mode', we tell movement to move to the next watch face.
 | ||||
|             // movement will call our resign function, clear the screen, and transfer control
 | ||||
|             // to the next watch face in the list.
 | ||||
|             movement_move_to_next_face(); | ||||
|             break; | ||||
|         case EVENT_ALARM_BUTTON_UP: | ||||
|             // when the user presses 'alarm', we toggle the state of the animation. If animating,
 | ||||
|             // we stop; if stopped, we resume.
 | ||||
|  | ||||
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