rename project files
This commit is contained in:
198
apps/starter-project/app.c
Normal file
198
apps/starter-project/app.c
Normal file
@@ -0,0 +1,198 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "watch.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This section sets up types and storage for our application state.
|
||||
// You can tear this out and replace it with whatever you want.
|
||||
typedef enum ApplicationMode {
|
||||
MODE_HELLO = 0,
|
||||
MODE_THERE
|
||||
} ApplicationMode;
|
||||
|
||||
typedef enum LightColor {
|
||||
COLOR_RED = 0,
|
||||
COLOR_GREEN,
|
||||
COLOR_YELLOW
|
||||
} LightColor;
|
||||
|
||||
typedef struct ApplicationState {
|
||||
ApplicationMode mode;
|
||||
LightColor color;
|
||||
bool light_on;
|
||||
bool beep;
|
||||
uint8_t wake_count;
|
||||
bool enter_sleep_mode;
|
||||
} ApplicationState;
|
||||
|
||||
ApplicationState application_state;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This section defines the callbacks for our button press events (implemented at bottom).
|
||||
// Add any other callbacks you may need either here or in another file.
|
||||
void cb_light_pressed();
|
||||
void cb_mode_pressed();
|
||||
void cb_alarm_pressed();
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This section contains the required functions for any watch app. You should tear out
|
||||
// all the code in these functions when writing your app, but you must implement all
|
||||
// of the functions, even if they are empty stubs. You can also replace the documentation
|
||||
// lines with documentation that describes what your functions do!
|
||||
|
||||
/**
|
||||
* @brief the app_init function is called before anything else. Use it to set up any
|
||||
* internal data structures or application state required by your app.
|
||||
*/
|
||||
void app_init() {
|
||||
memset(&application_state, 0, sizeof(application_state));
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief the app_wake_from_backup function is only called if your app is waking from
|
||||
* the ultra-low power BACKUP sleep mode. You may have chosen to store some state in the
|
||||
* RTC's backup registers prior to entering this mode. You may restore that state here.
|
||||
*
|
||||
* @see watch_enter_deep_sleep()
|
||||
*/
|
||||
void app_wake_from_backup() {
|
||||
// This app does not support BACKUP mode.
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief the app_setup function is like setup() in Arduino. It is called once when the
|
||||
* program begins. You should set pin modes and enable any peripherals you want to
|
||||
* set up (real-time clock, I2C, etc.) Depending on your application, you may or may not
|
||||
* want to configure sensors on your sensor board here. For example, a low-power
|
||||
* accelerometer that will run at all times should be configured here, whereas you may
|
||||
* want to enable a more power-hungry environmental sensor only when you need it.
|
||||
*
|
||||
* @note If your app enters the Sleep or Deep Sleep modes, this function will be called
|
||||
* again on wake, since those modes will have disabled all pins and peripherals; you'll
|
||||
* likely need to set them up again. This function will also be called again if your app
|
||||
* entered the ultra-low power BACKUP mode, since BACKUP mode will have done all that and
|
||||
* also wiped out the system RAM. Note that when this is called after waking from sleep,
|
||||
* the RTC will still be configured with the correct date and time.
|
||||
*/
|
||||
void app_setup() {
|
||||
watch_enable_leds();
|
||||
watch_enable_buzzer();
|
||||
|
||||
watch_enable_external_interrupts();
|
||||
// This starter app demonstrates three different ways of using the button interrupts.
|
||||
// The BTN_MODE interrupt only triggers on a rising edge, so the mode changes once per press.
|
||||
watch_register_interrupt_callback(BTN_MODE, cb_mode_pressed, INTERRUPT_TRIGGER_RISING);
|
||||
// The BTN_LIGHT interrupt triggers on both rising and falling edges. The callback then checks
|
||||
// the pin state when triggered: on a button down event, it increments the color and turns the
|
||||
// LED on, whereas on a button up event, it turns the light off.
|
||||
watch_register_interrupt_callback(BTN_LIGHT, cb_light_pressed, INTERRUPT_TRIGGER_BOTH);
|
||||
// The BTN_ALARM callback is on an external wake pin; we can avoid using the EIC for this pin
|
||||
// by using the extwake interrupt — but note that it can only trigger on either a rising or
|
||||
// a falling edge, not both.
|
||||
watch_register_extwake_callback(BTN_ALARM, cb_alarm_pressed, true);
|
||||
|
||||
watch_enable_display();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief the app_prepare_for_standby function is called before the watch goes into STANDBY mode.
|
||||
* In STANDBY mode, most peripherals are shut down, and no code will run until the watch receives
|
||||
* an interrupt (generally either the 1Hz tick or a press on one of the buttons).
|
||||
*/
|
||||
void app_prepare_for_standby() {
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief the app_wake_from_standby function is called after the watch wakes from STANDBY mode,
|
||||
* but before your main app_loop.
|
||||
*/
|
||||
void app_wake_from_standby() {
|
||||
application_state.wake_count++;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief the app_loop function is called once on app startup and then again each time the
|
||||
* watch exits STANDBY mode.
|
||||
*/
|
||||
bool app_loop() {
|
||||
if (application_state.beep) {
|
||||
watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
|
||||
application_state.beep = false;
|
||||
}
|
||||
|
||||
// set the LED to a color
|
||||
if (application_state.light_on) {
|
||||
switch (application_state.color) {
|
||||
case COLOR_RED:
|
||||
watch_set_led_red();
|
||||
break;
|
||||
case COLOR_GREEN:
|
||||
watch_set_led_green();
|
||||
break;
|
||||
case COLOR_YELLOW:
|
||||
watch_set_led_yellow();
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
watch_set_led_off();
|
||||
}
|
||||
|
||||
// Display the number of times we've woken up (modulo 32 to fit in 2 digits at top right)
|
||||
char buf[3] = {0};
|
||||
sprintf(buf, "%2d", application_state.wake_count % 32);
|
||||
watch_display_string(buf, 2);
|
||||
|
||||
// display "Hello there" text
|
||||
switch (application_state.mode) {
|
||||
case MODE_HELLO:
|
||||
watch_display_string("Hello", 5);
|
||||
break;
|
||||
case MODE_THERE:
|
||||
watch_display_string("there", 5);
|
||||
break;
|
||||
}
|
||||
|
||||
if (application_state.enter_sleep_mode) {
|
||||
// wait a moment for the user's finger to be off the button
|
||||
delay_ms(250);
|
||||
|
||||
// nap time :)
|
||||
watch_enter_deep_sleep_mode();
|
||||
|
||||
// we just woke up; wait a moment again for the user's finger to be off the button...
|
||||
delay_ms(250);
|
||||
|
||||
// and prevent ourselves from going right back to sleep.
|
||||
application_state.enter_sleep_mode = false;
|
||||
|
||||
// finally, after sleep, return false so that our app loop runs again and updates the display.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Implementations for our callback functions. Replace these with whatever functionality
|
||||
// your app requires.
|
||||
void cb_light_pressed() {
|
||||
// always turn the light off when the pin goes low
|
||||
if (watch_get_pin_level(BTN_LIGHT) == 0) {
|
||||
application_state.light_on = false;
|
||||
return;
|
||||
}
|
||||
application_state.color = (application_state.color + 1) % 3;
|
||||
application_state.light_on = true;
|
||||
}
|
||||
|
||||
void cb_mode_pressed() {
|
||||
application_state.mode = (application_state.mode + 1) % 2;
|
||||
application_state.beep = true;
|
||||
}
|
||||
|
||||
void cb_alarm_pressed() {
|
||||
application_state.enter_sleep_mode = true;
|
||||
}
|
||||
1
apps/starter-project/make/.gitignore
vendored
Executable file
1
apps/starter-project/make/.gitignore
vendored
Executable file
@@ -0,0 +1 @@
|
||||
build/
|
||||
26
apps/starter-project/make/Makefile
Executable file
26
apps/starter-project/make/Makefile
Executable file
@@ -0,0 +1,26 @@
|
||||
# Leave these lines at the top of the file.
|
||||
# TOP should get us to the root of the project...
|
||||
TOP = ../../..
|
||||
# ...and make.mk has all the watch library sources and includes.
|
||||
include $(TOP)/make.mk
|
||||
|
||||
# If you add any other subdirectories with header files you wish to include, add them after ../
|
||||
# Note that you will need to add a backslash at the end of any line you wish to continue, i.e.
|
||||
# INCLUDES += \
|
||||
# -I../ \
|
||||
# -I../drivers/ \
|
||||
# -I../utils/
|
||||
INCLUDES += \
|
||||
-I../ \
|
||||
|
||||
# If you add any other source files you wish to compile, add them after ../app.c
|
||||
# Note that you will need to add a backslash at the end of any line you wish to continue, i.e.
|
||||
# SRCS += \
|
||||
# ../app.c \
|
||||
# ../drivers/bmp280.c \
|
||||
# ../utils/temperature.c
|
||||
SRCS += \
|
||||
../app.c \
|
||||
|
||||
# Leave this line at the bottom of the file; rules.mk has all the targets for making your project.
|
||||
include $(TOP)/rules.mk
|
||||
Reference in New Issue
Block a user