more accurate names for deep sleep and shallow sleep modes
This commit is contained in:
@@ -110,7 +110,7 @@ void watch_clear_all_indicators();
|
||||
/** @brief Blinks a single character in position 7. Does not affect other positions.
|
||||
* @details Six of the seven segments in position 7 (and only position 7) are capable of autonomous
|
||||
* blinking. This blinking does not require any CPU resources, and will continue even in
|
||||
* standby and shallow sleep mode (if the LCD remains on).
|
||||
* STANDBY and Sleep mode (but not Deep Sleep mode, since that mode turns off the LCD).
|
||||
* @param character The character you wish to blink.
|
||||
* @param duration The duration of the on/off cycle in milliseconds, from 50 to ~4250 ms.
|
||||
* @note Segment B of position 7 cannot blink autonomously, so not all characters will work well.
|
||||
@@ -132,8 +132,8 @@ void watch_stop_blink();
|
||||
* or backward in a shift register whose positions map to fixed segments on the LCD. Given
|
||||
* this constraint, an animation across all six segments does not make sense; so the watch
|
||||
* library offers only a simple "tick/tock" in segments D and E. This animation does not
|
||||
* require any CPU resources, and will continue even in standby and shallow sleep mode
|
||||
* (if the LCD remains on).
|
||||
* require any CPU resources, and will continue even in STANDBY and Sleep mode (but not Deep
|
||||
* Sleep mode, since that mode turns off the LCD).
|
||||
* @param duration The duration of each frame in ms. 500 milliseconds produces a classic tick/tock.
|
||||
*/
|
||||
void watch_start_tick_animation(uint32_t duration);
|
||||
|
||||
Reference in New Issue
Block a user