Merge branch 'main' into preferences_in_config

This commit is contained in:
madhogs
2024-02-14 17:17:10 +00:00
committed by GitHub
134 changed files with 4321 additions and 793 deletions

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@@ -84,9 +84,9 @@
#define MOVEMENT_DEFAULT_TIMEOUT_INTERVAL 0
#endif
// Default to switch to low energy mode after 1 hour
// Default to switch to low energy mode after 2 hours
#ifndef MOVEMENT_DEFAULT_LOW_ENERGY_INTERVAL
#define MOVEMENT_DEFAULT_LOW_ENERGY_INTERVAL 1
#define MOVEMENT_DEFAULT_LOW_ENERGY_INTERVAL 2
#endif
// Default to 1 second led duration
@@ -101,7 +101,7 @@
movement_state_t movement_state;
void * watch_face_contexts[MOVEMENT_NUM_FACES];
watch_date_time scheduled_tasks[MOVEMENT_NUM_FACES];
const int32_t movement_le_inactivity_deadlines[8] = {INT_MAX, 3600, 7200, 21600, 43200, 86400, 172800, 604800};
const int32_t movement_le_inactivity_deadlines[8] = {INT_MAX, 600, 3600, 7200, 21600, 43200, 86400, 604800};
const int16_t movement_timeout_inactivity_deadlines[4] = {60, 120, 300, 1800};
movement_event_t event;
@@ -257,7 +257,7 @@ bool movement_default_loop_handler(movement_event_t event, movement_settings_t *
movement_illuminate_led();
break;
case EVENT_MODE_LONG_PRESS:
if (MOVEMENT_SECONDARY_FACE_INDEX && movement_state.current_watch_face == 0) {
if (MOVEMENT_SECONDARY_FACE_INDEX && movement_state.current_face_idx == 0) {
movement_move_to_face(MOVEMENT_SECONDARY_FACE_INDEX);
} else {
movement_move_to_face(0);
@@ -272,25 +272,25 @@ bool movement_default_loop_handler(movement_event_t event, movement_settings_t *
void movement_move_to_face(uint8_t watch_face_index) {
movement_state.watch_face_changed = true;
movement_state.next_watch_face = watch_face_index;
movement_state.next_face_idx = watch_face_index;
}
void movement_move_to_next_face(void) {
uint16_t face_max;
if (MOVEMENT_SECONDARY_FACE_INDEX) {
face_max = (movement_state.current_watch_face < (int16_t)MOVEMENT_SECONDARY_FACE_INDEX) ? MOVEMENT_SECONDARY_FACE_INDEX : MOVEMENT_NUM_FACES;
face_max = (movement_state.current_face_idx < (int16_t)MOVEMENT_SECONDARY_FACE_INDEX) ? MOVEMENT_SECONDARY_FACE_INDEX : MOVEMENT_NUM_FACES;
} else {
face_max = MOVEMENT_NUM_FACES;
}
movement_move_to_face((movement_state.current_watch_face + 1) % face_max);
movement_move_to_face((movement_state.current_face_idx + 1) % face_max);
}
void movement_schedule_background_task(watch_date_time date_time) {
movement_schedule_background_task_for_face(movement_state.current_watch_face, date_time);
movement_schedule_background_task_for_face(movement_state.current_face_idx, date_time);
}
void movement_cancel_background_task(void) {
movement_cancel_background_task_for_face(movement_state.current_watch_face);
movement_cancel_background_task_for_face(movement_state.current_face_idx);
}
void movement_schedule_background_task_for_face(uint8_t watch_face_index, watch_date_time date_time) {
@@ -318,25 +318,31 @@ void movement_request_wake() {
_movement_reset_inactivity_countdown();
}
void movement_play_signal(void) {
bool buzzer_enabled = watch_is_buzzer_or_led_enabled();
if (!buzzer_enabled) {
watch_enable_buzzer();
}
watch_buzzer_play_note(BUZZER_NOTE_C8, 75);
watch_buzzer_play_note(BUZZER_NOTE_REST, 100);
watch_buzzer_play_note(BUZZER_NOTE_C8, 100);
if (!buzzer_enabled) {
watch_disable_buzzer();
}
void end_buzzing() {
movement_state.is_buzzing = false;
}
void movement_play_tune(void) {
if (!watch_is_buzzer_or_led_enabled()) {
watch_enable_buzzer();
watch_buzzer_play_sequence(signal_tune, watch_disable_buzzer);
void end_buzzing_and_disable_buzzer(void) {
end_buzzing();
watch_disable_buzzer();
}
void movement_play_signal(void) {
void *maybe_disable_buzzer = end_buzzing_and_disable_buzzer;
if (watch_is_buzzer_or_led_enabled()) {
maybe_disable_buzzer = end_buzzing;
} else {
watch_buzzer_play_sequence(signal_tune, NULL);
watch_enable_buzzer();
}
movement_state.is_buzzing = true;
watch_buzzer_play_sequence(signal_tune, maybe_disable_buzzer);
if (movement_state.le_mode_ticks == -1) {
// the watch is asleep. wake it up for "1" round through the main loop.
// the sleep_mode_app_loop will notice the is_buzzing and note that it
// only woke up to beep and then it will spinlock until the callback
// turns off the is_buzzing flag.
movement_state.needs_wake = true;
movement_state.le_mode_ticks = 1;
}
}
@@ -441,7 +447,7 @@ void app_setup(void) {
watch_faces[i].setup(&movement_state.settings, i, &watch_face_contexts[i]);
}
watch_faces[movement_state.current_watch_face].activate(&movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
watch_faces[movement_state.current_face_idx].activate(&movement_state.settings, watch_face_contexts[movement_state.current_face_idx]);
event.subsecond = 0;
event.event_type = EVENT_ACTIVATE;
}
@@ -461,7 +467,7 @@ static void _sleep_mode_app_loop(void) {
if (movement_state.needs_background_tasks_handled) _movement_handle_background_tasks();
event.event_type = EVENT_LOW_ENERGY_UPDATE;
watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
watch_faces[movement_state.current_face_idx].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_face_idx]);
// if we need to wake immediately, do it!
if (movement_state.needs_wake) return;
@@ -471,16 +477,20 @@ static void _sleep_mode_app_loop(void) {
}
bool app_loop(void) {
const watch_face_t *wf = &watch_faces[movement_state.current_face_idx];
bool woke_up_for_buzzer = false;
if (movement_state.watch_face_changed) {
if (movement_state.settings.bit.button_should_sound) {
// low note for nonzero case, high note for return to watch_face 0
watch_buzzer_play_note(movement_state.next_watch_face ? BUZZER_NOTE_C7 : BUZZER_NOTE_C8, 50);
watch_buzzer_play_note(movement_state.next_face_idx ? BUZZER_NOTE_C7 : BUZZER_NOTE_C8, 50);
}
watch_faces[movement_state.current_watch_face].resign(&movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
movement_state.current_watch_face = movement_state.next_watch_face;
wf->resign(&movement_state.settings, watch_face_contexts[movement_state.current_face_idx]);
movement_state.current_face_idx = movement_state.next_face_idx;
// we have just updated the face idx, so we must recache the watch face pointer.
wf = &watch_faces[movement_state.current_face_idx];
watch_clear_display();
movement_request_tick_frequency(1);
watch_faces[movement_state.current_watch_face].activate(&movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
wf->activate(&movement_state.settings, watch_face_contexts[movement_state.current_face_idx]);
event.subsecond = 0;
event.event_type = EVENT_ACTIVATE;
movement_state.watch_face_changed = false;
@@ -514,18 +524,24 @@ bool app_loop(void) {
// _sleep_mode_app_loop takes over at this point and loops until le_mode_ticks is reset by the extwake handler,
// or wake is requested using the movement_request_wake function.
_sleep_mode_app_loop();
// as soon as _sleep_mode_app_loop returns, we reactivate ourselves.
// as soon as _sleep_mode_app_loop returns, we prepare to reactivate
// ourselves, but first, we check to see if we woke up for the buzzer:
if (movement_state.is_buzzing) {
woke_up_for_buzzer = true;
}
event.event_type = EVENT_ACTIVATE;
// this is a hack tho: waking from sleep mode, app_setup does get called, but it happens before we have reset our ticks.
// need to figure out if there's a better heuristic for determining how we woke up.
app_setup();
}
// default to being allowed to sleep by the face.
static bool can_sleep = true;
if (event.event_type) {
event.subsecond = movement_state.subsecond;
can_sleep = watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
// the first trip through the loop overrides the can_sleep state
can_sleep = wf->loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_face_idx]);
event.event_type = EVENT_NONE;
}
@@ -537,9 +553,16 @@ bool app_loop(void) {
event.event_type = EVENT_TIMEOUT;
}
event.subsecond = movement_state.subsecond;
watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
// if we run through the loop again to time out, we need to reconsider whether or not we can sleep.
// if the first trip said true, but this trip said false, we need the false to override, thus
// we will be using boolean AND:
//
// first trip | can sleep | cannot sleep | can sleep | cannot sleep
// second trip | can sleep | cannot sleep | cannot sleep | can sleep
// && | can sleep | cannot sleep | cannot sleep | cannot sleep
can_sleep = can_sleep && wf->loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_face_idx]);
event.event_type = EVENT_NONE;
if (movement_state.settings.bit.to_always && movement_state.current_watch_face != 0) {
if (movement_state.settings.bit.to_always && movement_state.current_face_idx != 0) {
// ...but if the user has "timeout always" set, give it the boot.
movement_move_to_face(0);
}
@@ -596,8 +619,13 @@ bool app_loop(void) {
// if the watch face changed, we can't sleep because we need to update the display.
if (movement_state.watch_face_changed) can_sleep = false;
// if the buzzer or the LED is on, we need to stay awake to keep the TCC running.
if (movement_state.is_buzzing || movement_state.light_ticks != -1) can_sleep = false;
// if we woke up for the buzzer, stay awake until it's finished.
if (woke_up_for_buzzer) {
while(watch_is_buzzer_or_led_enabled());
}
// if the LED is on, we need to stay awake to keep the TCC running.
if (movement_state.light_ticks != -1) can_sleep = false;
return can_sleep;
}
@@ -660,13 +688,13 @@ void cb_fast_tick(void) {
// Notice: is it possible that two or more buttons have an identical timestamp? In this case
// only one of these buttons would receive the long press event. Don't bother for now...
if (movement_state.light_down_timestamp > 0)
if (movement_state.fast_ticks - movement_state.light_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
if (movement_state.fast_ticks - movement_state.light_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
event.event_type = EVENT_LIGHT_LONG_PRESS;
if (movement_state.mode_down_timestamp > 0)
if (movement_state.fast_ticks - movement_state.mode_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
if (movement_state.fast_ticks - movement_state.mode_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
event.event_type = EVENT_MODE_LONG_PRESS;
if (movement_state.alarm_down_timestamp > 0)
if (movement_state.fast_ticks - movement_state.alarm_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
if (movement_state.fast_ticks - movement_state.alarm_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
event.event_type = EVENT_ALARM_LONG_PRESS;
// this is just a fail-safe; fast tick should be disabled as soon as the button is up, the LED times out, and/or the alarm finishes.
// but if for whatever reason it isn't, this forces the fast tick off after 20 seconds.