Play an arbitrary stream on the buzzer without blocking
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@@ -126,6 +126,10 @@ typedef enum {
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BUZZER_NOTE_REST ///< no sound
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} watch_buzzer_note_t;
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#define WATCH_BUZZER_PERIOD_REST 0
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typedef bool (*watch_buzzer_raw_source_t)(uint16_t position, void* userdata, uint16_t* period, uint16_t* duration);
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/** @brief Returns true if either the buzzer or the LED driver is enabled.
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* @details Both the buzzer and the LED use the TCC peripheral to drive their behavior. This function returns true if that
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* peripheral is enabled. You can use this function to determine whether you need to call the watch_enable_leds or
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@@ -210,6 +214,51 @@ void watch_buzzer_play_sequence(int8_t *note_sequence, void (*callback_on_end)(v
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*/
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void watch_buzzer_play_sequence_with_volume(int8_t *note_sequence, void (*callback_on_end)(void), watch_buzzer_volume_t volume);
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/** @brief Plays the given raw buzzer source function in a non-blocking way.
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*
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* @details This function plays audio data generated by a raw source callback function,
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* allowing for precise control over buzzer timing and frequency. The raw source
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* function is called repeatedly to generate audio samples, each containing a
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* period and duration for the buzzer tone.
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* Useful for applications such as chirpy, so that they won't need to allocate a
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* long note sequence, and we will also take care of all the timing logic.
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*
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* @param raw_source Pointer to the callback function that generates raw buzzer data.
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* The function should take a position parameter and return true if
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* more data is available, false if end of sequence is reached.
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* Parameters:
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* - position: Current position in the audio sequence (0-based)
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* - userdata: User-provided data passed through to the callback
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* - period: Pointer to store the period (in microseconds) for the tone
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* - duration: Pointer to store the duration (in microseconds) for the tone
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* @param userdata Pointer to user data that will be passed to the raw_source callback
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* @param callback_on_end A pointer to a callback function to be invoked when the sequence has finished playing.
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*/
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void watch_buzzer_play_raw_source(watch_buzzer_raw_source_t raw_source, void* userdata, watch_cb_t callback_on_end);
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/** @brief Plays the given raw buzzer source function in a non-blocking way.
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*
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* @details This function plays audio data generated by a raw source callback function,
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* allowing for precise control over buzzer timing and frequency. The raw source
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* function is called repeatedly to generate audio samples, each containing a
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* period and duration for the buzzer tone.
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* Useful for applications such as chirpy, so that they won't need to allocate a
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* long note sequence, and we will also take care of all the timing logic.
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*
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* @param raw_source Pointer to the callback function that generates raw buzzer data.
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* The function should take a position parameter and return true if
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* more data is available, false if end of sequence is reached.
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* Parameters:
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* - position: Current position in the audio sequence (0-based)
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* - userdata: User-provided data passed through to the callback
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* - period: Pointer to store the period (in microseconds) for the tone
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* - duration: Pointer to store the duration (in microseconds) for the tone
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* @param userdata Pointer to user data that will be passed to the raw_source callback
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* @param callback_on_end A pointer to a callback function to be invoked when the sequence has finished playing.
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* @param volume either WATCH_BUZZER_VOLUME_SOFT or WATCH_BUZZER_VOLUME_LOUD
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*/
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void watch_buzzer_play_raw_source_with_volume(watch_buzzer_raw_source_t raw_source, void* userdata, watch_cb_t callback_on_end, watch_buzzer_volume_t volume);
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/** @brief Aborts a playing sequence.
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*/
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void watch_buzzer_abort_sequence(void);
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