bring over character set demo

This commit is contained in:
joeycastillo
2024-10-02 07:41:56 -04:00
parent 996571967f
commit 3f846ff6b4
4 changed files with 7 additions and 2 deletions

View File

@@ -1,66 +0,0 @@
/*
* MIT License
*
* Copyright (c) 2022 Joey Castillo
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdlib.h>
#include <string.h>
#include "character_set_face.h"
#include "watch.h"
void character_set_face_setup(uint8_t watch_face_index, void ** context_ptr) {
(void) watch_face_index;
if (*context_ptr == NULL) *context_ptr = malloc(sizeof(char));
}
void character_set_face_activate(void *context) {
char *c = (char *)context;
*c = '@';
movement_request_tick_frequency(0);
}
bool character_set_face_loop(movement_event_t event, void *context) {
char *c = (char *)context;
char buf[11];
switch (event.event_type) {
case EVENT_ALARM_BUTTON_UP:
*c = (*c) + 1;
if (*c & 0x80) *c = ' ';
// fall through
case EVENT_ACTIVATE:
sprintf(buf, "%c%c%c%c%c%c%c%c%c%c", *c, *c, *c, *c, *c, *c, *c, *c, *c, *c);
watch_display_string(buf, 0);
break;
case EVENT_TIMEOUT:
movement_move_to_face(0);
break;
default:
movement_default_loop_handler(event);
break;
}
return true;
}
void character_set_face_resign(void *context) {
(void) context;
}

View File

@@ -1,54 +0,0 @@
/*
* MIT License
*
* Copyright (c) 2022 Joey Castillo
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef CHARACTER_SET_FACE_H_
#define CHARACTER_SET_FACE_H_
/*
* CHARACTER SET FACE
*
* This watch face displays all of the characters in the Sensor Watch character
* set. You can advance from one character to the next with a short press of the
* ALARM button.
*
* This watch face may be useful to watch face developers, in that it can help
* them to understand which characters will work in different positions.
*/
#include "movement.h"
void character_set_face_setup(uint8_t watch_face_index, void ** context_ptr);
void character_set_face_activate(void *context);
bool character_set_face_loop(movement_event_t event, void *context);
void character_set_face_resign(void *context);
#define character_set_face ((const watch_face_t){ \
character_set_face_setup, \
character_set_face_activate, \
character_set_face_loop, \
character_set_face_resign, \
NULL, \
})
#endif // CHARACTER_SET_FACE_H_