bring over character set demo
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54
watch-faces/demo/character_set_face.h
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54
watch-faces/demo/character_set_face.h
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/*
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* MIT License
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*
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* Copyright (c) 2022 Joey Castillo
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef CHARACTER_SET_FACE_H_
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#define CHARACTER_SET_FACE_H_
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/*
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* CHARACTER SET FACE
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*
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* This watch face displays all of the characters in the Sensor Watch character
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* set. You can advance from one character to the next with a short press of the
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* ALARM button.
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*
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* This watch face may be useful to watch face developers, in that it can help
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* them to understand which characters will work in different positions.
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*/
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#include "movement.h"
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void character_set_face_setup(uint8_t watch_face_index, void ** context_ptr);
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void character_set_face_activate(void *context);
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bool character_set_face_loop(movement_event_t event, void *context);
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void character_set_face_resign(void *context);
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#define character_set_face ((const watch_face_t){ \
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character_set_face_setup, \
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character_set_face_activate, \
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character_set_face_loop, \
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character_set_face_resign, \
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NULL, \
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})
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#endif // CHARACTER_SET_FACE_H_
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